By the way, found this picture of a 2.13m and 6.6 kg / 14.6 lb Zweihänder:
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How on earth did they manage to lift that thing?

Why on earth did they think about making that a sword? With such weight, and being so cumbersome, the edge would barely matter in a fight. If you can lift it, you can bludgeon someone to death with that. No need for it to cut.
 
If you want realism, then we need to talk about why thinblades should actually be massively inferior to spears in mass combat.
Fair enough. Then let's just assume it's purposefully overweight and with a heavy counterweight in the pommel so that you can build enough momentum with one hand.

That sounds fine for a weapon for which you need to be literally superhuman strong to actually wield it.
 
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Traditionally, Knights are responsible for the upkeep of their Mounts and Arms.

This means that you have to bring your own horse and armor if you want to participate in the joust.

This would also serve as "entrance fee", as the winner of a round would get to keep the losers horse and armor, which was usually ransomed back to the owner, allowing mediocre jousters to make some coin even if they don't come far.

As a result, hedge knights or bastards should not be expected to be seen on the lists in great numbers as they cannot afford to lose their horse and armor.

That said, we could simply retcon a 'No Ransom' rule, seeing as how large our price brackets are. This could lead to more lowborn knights joining, as they would have nothing to lose anymore.
 
Samwell: "Smile and wave Sam. That's what you're good for."

Dany: "You're worth well more than a pretty face!"

Samwell: "Really?"

Dany, nodding sagely: "You also drive up recruitment all across the board."

Samwell: :???:

Swooning Maidens: "So dreamy..."

Samwell: :???::???::???:
You know, in ancient times, and even up to relatively recent times, a somewhat rotund person was considered the ideal of beauty.

Because it denoted wealth and privilege in a time the vast majority of people at most "made do".
 
Let's leave our precious thinblades out of this. :o

Hey, Azel asked. Not my fault the answer is: D&D. Realism. Pick one.

Fair enough. Then let's just assume it's purposefully overweight and with a heavy counterweight in the pommel so that you can build enough momentum with one hand.

That sounds fine for a weapon for which you need to be literally superhuman strong to actually wield it.

That was the point of the Strength requirement, yes.
 
How on earth did they manage to lift that thing?

Why on earth did they think about making that a sword? With such weight, and being so cumbersome, the edge would barely matter in a fight. If you can lift it, you can bludgeon someone to death with that. No need for it to cut.
Apparently that blade in particular was wielded by the real-life equivalent of the Mountain, who had little trouble swinging that thing around.

Since we want those for our bio-engineered super-soldiers, that sounds fair.

Also, we will make them from VS, so that thing will be sharp as a razor.
 
Traditionally, Knights are responsible for the upkeep of their Mounts and Arms.

This means that you have to bring your own horse and armor if you want to participate in the joust.

This would also serve as "entrance fee", as the winner of a round would get to keep the losers horse and armor, which was usually ransomed back to the owner, allowing mediocre jousters to make some coin even if they don't come far.

As a result, hedge knights or bastards should not be expected to be seen on the lists in great numbers as they cannot afford to lose their horse and armor.

That said, we could simply retcon a 'No Ransom' rule, seeing as how large our price brackets are. This could lead to more lowborn knights joining, as they would have nothing to lose anymore.
That's something I always wanted to bring up during the planing but kept forgetting. The idea was that everyone winning a round gets a small sum of money, basically his wage for showing up and providing the crowd with entertainment, the sum going up with each round a bit.

So you still make a decent sum if you only get to the quarter-finals. Not remotely in the ballpark of the prizes, but enough to cover your expenses with 1-2 months pay extra if you go decently far.
 
That's something I always wanted to bring up during the planing but kept forgetting. The idea was that everyone winning a round gets a small sum of money, basically his wage for showing up and providing the crowd with entertainment, the sum going up with each round a bit.

So you still make a decent sum if you only get to the quarter-finals. Not remotely in the ballpark of the prizes, but enough to cover your expenses with 1-2 months pay extra if you go decently far.
We can vote to retcon that in. It's hardly a big adjustment.
 
That's something I always wanted to bring up during the planing but kept forgetting. The idea was that everyone winning a round gets a small sum of money, basically his wage for showing up and providing the crowd with entertainment, the sum going up with each round a bit.

So you still make a decent sum if you only get to the quarter-finals. Not remotely in the ballpark of the prizes, but enough to cover your expenses with 1-2 months pay extra if you go decently far.
Why don't we just retcon that in? It's not exactly a big deal, and we've already been playing fast and loose with the Tourney details.
 
We can vote to retcon that in. It's hardly a big adjustment.
Retcon it to what? I'm not getting if this is a bad or good thing. I mean some people had to spend a decent amount of money to get here or lost money bot being able to do things where they live. Though they'd pretty much all profit if they won a round.

Does this mean you want to add in every winner gets a small sum and anyone far enough gets a pretty good sum?
 
Glory
Form painful experience
From
- Uthero gets his keep.... and 8.758 million unwashed peasants for that authentic Westeros feeling
A fantastically wealth person paying his way into an hyper realistic archaic experience?

Somehow sounds familiar.
It also tends to bring out your blood and an assortment of internal organs.
You know the saying about pain and weakness? More accurate than it seems at first glance.
*points at Fullblade stats*

No.
Could always make those more reasonable.
Fair enough. Then let's just assume it's purposefully overweight and with a heavy counterweight in the pommel so that you can build enough momentum with one hand.

That sounds fine for a weapon for which you need to be literally superhuman strong to actually wield it.
So, they ended up with Large Bastard Swords with better crit ranges?

Also, it seemed like you were getting triple returns on PA on a post a while back, while one-handing it. How so?
 
[X] Azel

@Azel Can you add this to your vote? DP said Valaena would level up if she won the finals in her division.

[] Valaena Level Up
-[] Attribute: +1 Dexterity
-[] Class: +1 Magus
-[] Skills (6 Points): +1 Concentration, +1 Knowledge(Arcana), +1 Ride, +1 Spellcraft, +2 Handle Animal
-[] Spell:
--[] 3rd Level: Displacement
 
And we're back to discussing how Thinblades should be awful and Spears/Pikes should be king in mass combat.

Are you sure you want to have this conversation?
How is it that we are discussing that?

I'm saying that considered the "weight" entry for Fullblades as, say, 7 kg is a no-brainer. It merely adds to the internal consistency.
 
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How is it that we are discussing that?

I'm saying that considered the "weight" entry for Fullblades as, say, 7 kg is a no-brainer. It merely adds to the internal consistency.

You are asking for realism. You do not get that without addressing how the entire D&D weapons table is total bullshit. With the thinblade probably being the worst offender by leagues.
 
One thing I still desperately hope we run into at some point is a necromancer who fits the fluff of the school "manipulating the energies of life and death." Somebody who heals in addition to the normal raising dead and other necromantic stuff. Mostly because all of the knowledge of anatomy ultimately comes from spending time with dead humans and dissecting them, especially in this time period. Which means a well-intentioned medical researcher/doctor of this era might end up spontaneously developing a feel for the flows of the energies after spending so much time with alive, dying, healing and dead humans. Idk, I mostly just think good necromancers should be much more common than the NEVER that is standard in D&D.

That and recently being reminded of Qyburn's bullshit made me think of the sorts of experiments standard evil necromancers perform.
 
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