I guess the Orks were just having an off day or something.
The sensor grot must've been napping, that's gotta be the only reason why we got the drop on them so easily :V

I tried, all that did was completely remove the plan's details and remove my vote from the vote counter.

I pinged Mechanis with the heads up to look at it though.
Ah really? Nevermind then, just making sure to give a heads up.

Anyways off topic, but what are the odds that Biel-Tan sends a naval group to back up their troops? And do we have enough time to slap some shields onto our fleet?
 
I tried, all that did was completely remove the plan's details and remove my vote from the vote counter.

I pinged Mechanis with the heads up to look at it though.
That's probably because when rerunning the tally it defaults to tallying from the latest threadmark, which is after voting started. In order to get an accurate vote count on this tally the threadmark associated with the vote ("Seer results and Armor Subvote") needs to be manually selected instead of just hitting New Tally (which will only catch votes posted after "Meros Fleet Action").
 
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I tried, all that did was completely remove the plan's details and remove my vote from the vote counter.

I pinged Mechanis with the heads up to look at it though.
I copied your vote and pasted it in notepad, then put it back in my post on page 57, and now it's appearing correctly in the tally, but your vote disappeared.
[X] Plan: Vulkhari Armoury Vol. 1
Here.

I think if you copy the text from my post, your vote should reappear, and the vote tally should remain correct. After your vote appears, I can remove the plan description from my post, so you're the only one with the full plan posted.
 
It's definitely a caching issue and not a formatting issue.
Tallying the vote from the previous threadmark (armor subvote) has Alectai as the first voter with the full plan, and 27 votes.
Tallying from the actual last threadmark gives... 23 votes and an incorrectly formatted plan.

Very odd.
 
[X] Plan: Vulkhari Armoury Vol. 1

If this plan wins what will other Eldar factions think of our infantry armor? any chance that our allied Craftworlds will use the same armor as us?
 
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Did they get a trait from that, even if a minor one.
Does "Ded 'ard" count?

Weapon Proposal:

Merosian Ork-Spear: A 3 m spear with a hollow, sharpened tip. The tip contains high-tensile monofilament wire and a mechanism to rapidly release the wire the moment the tip penetrates the enemy's flesh. Under the high tension, the wire lashes around violently, liquefying bones and internal organs, and causing immediate death in a spectacular and bloody fashion. The wire then retracts back into the tip for another use.
 
It's definitely a caching issue and not a formatting issue.
Tallying the vote from the previous threadmark (armor subvote) has Alectai as the first voter with the full plan, and 27 votes.
Tallying from the actual last threadmark gives... 23 votes and an incorrectly formatted plan.

Very odd.
Yeah, the Vote tally defaults to most recent Main Threadmark, so posting an update mid Vote can cause it to go dumb.
 
The sensor grot must've been napping, that's gotta be the only reason why we got the drop on them so easily :V


Ah really? Nevermind then, just making sure to give a heads up.

Anyways off topic, but what are the odds that Biel-Tan sends a naval group to back up their troops? And do we have enough time to slap some shields onto our fleet?
They absolutely are, the scrying included what sounds like a naval engagement going by the bit about sails.
searing lasbeams trade with the bright blue-white spears of Starlances. Sails are slashed on both sides, brilliant green and shining white trading with Vaul-black and Isha-green-
 
[X] Plan: Vulkhari Armoury Vol. 1

If this plan wins what will other Eldar factions think of our infantry armor? any chance that our allied Craftworlds will use the same armor as us?
If I had to guess? Biel-Tan would hate it because it flies in the face of their usual MO (Speed at the cost of resilience / survivability) and might be a struggle to fight against us (plus they just hate us in general so they're undoubtedly going to slander our plate), Alatoic will probably scoff at it and say that their way is better (alas, Mesh armour does not a good army make), Saim-Hann probably won't be a big fan of our heavier stuff since speed's their whole gimmick and we trade a little bit of that to be able to survive a loud sneeze so it might be an uphill battle to convince them.

As for Iyanden and Ulthwe? I'm not sure honestly, could be that they're not interested in our armour designs, could be that they think that their own stuff is good enough for now, maybe they might even try trading us for it, I'm not sure, they're pretty big unknowns.

Our peers / allies in the northern edge (Arach, Zahr, Meros) would probably love to get their hands on some actually decent armour though (Especially Meros - battered, bruised and vulnerable they are - and Zahr).

But then that becomes a very interesting thing to discuss, what would we trade our wargear for? Soulstones? Tech we might not have? What would be the price a craftworld pays for some Vulkhari Surplus?
 
But then that becomes a very interesting thing to discuss, what would we trade our wargear for? Soulstones? Tech we might not have? What would be the price a craftworld pays for some Vulkhari Surplus?
Exotics are probably going to be usually in demand, but probably mostly soft power. Favours, protection pacts, right to look at salvage, etc. Teamwork makes the dreamwork, and we might end up a bit of persona non grata in Asuryani courts otherwise.
 
Speaking of fighting against Biel-Tan, what is the expected interaction of holofields with fatecasters? The canonical eldar rely very heavily on holofields as their defensive systems, but if the autohit/autocrit functionality of fatecasters trumps the holofield... well, anyone going up against us might be in for a really bad time.

On the other hand if holofields can make fatecasters miss and mess with their psyscope targeting, then I think the fatecaster just ends up being a worse needler.
 
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Our peers / allies in the northern edge (Arach, Zahr, Meros) would probably love to get their hands on some actually decent armour though (Especially Meros - battered, bruised and vulnerable they are - and Zahr).

Allies yes, peers not really.
Meros, Arach and Zaht all have each around 250 million people on them.
We are at something like 5.4 billion people and have an industry that is on par with the 5 major craftworlds.

And for what the 5 major craftworlds would think about our gear ?
Likely too expensive for their tastes, considering they likely have about half of our industrial output if we factor in the forge for gear production.
 
Getting more Soulstones/Tears of Isha is hilariously dangerous, yes, but it can be done by a conventional force. The Craftworlds also generally start with a considerable supply of the things; remember that their original purpose was "being divine commlinks so Vaul and Isha could keep talking with their followers in spite of Asuryan's edict" so the Craftworlders, in the large maintaining their traditional faiths, had a fairly large supply to start with.
Do they still work for that btw? I imagine trying to contact Vaul or Kurnous via Spirit Stone will, at best, result in just unending screams of being digested (and, far more likely, end up with whoever tried getting immediately soul slurped) but do the lines to Isha or Cego have reception? Especially since the Edict is presumably gone.
indeed, this is how the Fool so effectively counters She-Who-Thirsts; he's way better at setting up dominos so that he can just alter the position of a couple of doorways a few centimeters and cause a huge corridor filled with deamons to collapse halfway across the galaxy
This isn't super relevant to us because we don't have one, but are the Keys democratic or last in first out? Ie, if Cego or Slaanesh got their hands on a second Key, would they be able to just lock the other out or would they be limited to basically the same throughput due to their own power?
To spoil things very slightly the Anatolian is at present a man who went to sleep in a nearly post-scarcity society enjoying the greatest hieght of prosperity humanity has ever known, seemingly well on its way to being the Culture, and woke up the next morning to find himself in Fallout.
So is most of the Archaeotech he doles out for the GC stuff he just reinvented using his mega-brain and thousands of years of skills, stuff he was able to find via divination or something else?
 
We are unlikely to ever have enough gear for our own warhosts never mind supplying other elder craftworlds.

So any trading we do is going to be expensive for them or something we desperately want.
 
We are unlikely to ever have enough gear for our own warhosts never mind supplying other elder craftworlds.

So any trading we do is going to be expensive for them or something we desperately want.
We could also sell equipment patterns.

The technology for power armor is not beyond the eldar... heavy armor doesn't fit their aspect warrior paradigm so they don't use it.

Their bonesingers should be able to make it just fine, if we teach them how.

So, if we manage to impress the three nearby craftworlds, they might not be as swayed by the Asuryani, and they'll also become Vulkhari.
 
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We are unlikely to ever have enough gear for our own warhosts never mind supplying other elder craftworlds.

So any trading we do is going to be expensive for them or something we desperately want.
I mean, we have pretty outsized industry, even aside from the fact that said industry makes us better suited to expansion. stuff that's Militia grade for us is elite for most other craftworlds. Trade for stuff they have a comparative excess of shouldn't be too hard.
 
Biel-Tan would hate it because it flies in the face of their usual MO
It would also fly in their face swinging a power maul. :V

It might not be an optimal melee config against enemies that are actually good at melee like nobz/meganobz, due to lacking extra plating and I'm unsure grav shields would help in melee since it everything around it mentions ranged attacks. Although conceptually the deflecting attacks should be useful to deflect power klaw swings too.
 
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