Scrying:
Rolls: (2d8) 11 → Success, (2d8) 5 → Fail, (2d6, Seerstone reroll) 7 → Success
⍙⍢⍦Flash⍦⍢⍙
What is clearly an Orkish Yoof is kicked—literally—out of a hammock onto hard metal.
"Get up ya git-"
"No, too early. Let's try—"
⎍⎏⍹Flash⍹⎏⎍
dust blows over a shattered orkish skull-
"Confound it, too late. This didn't use to be so difficult-"
⍜⏣⍔⍖⍢⏃FLASH⏃⍢⍖⍔⏣⍜
"-nd I want da light boyz 'ere, an' dose Punchboy idjjits in da front so's dey takes most of da shooty dad dose twiggies 'ave left—Oy, you payin' attenshun, ya grots?"
The Ork is not the largest one has seen–or Seen–but the elaborate garb and, most importantly, the very impressive bicorn hat with a rackish feather of almost blindingly bright yellow serving as a plume, immediately identified this as a Freeboota Kaptain. Currently, the ork is hunched over a massive, crude map, directing tokens—which mostly appear to be costumed and mildly terrified Grots—whilst unseen subordinates look on. Notably, one tusk is clearly artificial, a polished silvery-pearl with an iridescent sheen that sometimes seems to be moving not-quite-right.
He clearly reacts to something said by one of those outside the vision's range, drawing back in offense and bellowing:
"I'z in charge cos I sayz I'z in charge! Me Big Gorka
haz betta gunz an more boyz than all six of yas put togetha, so's if ya get any ideaz I'll just krump ya good and take all da loot fer meself!
…
Dat's Wot I bloody thou-"
The ork pauses, trailing off midword as he idly scratches the base of the clearly artificial tusk.
"Me tusk's itchin'. Why's me tusk ichin'?"
The vision dissolves into fragments of possibility.
"Let's just Start with the heavy stuff this time shall we-"
⍥⍣⍕⌆⌗⌺FLASH⌺⌗⌆⍕⍣⍥
Splintering possibilities while rainbow crows laugh-
"DEFINITELY NOT. Blast the Ruiner and all its works, a thousand curses upon the house of your mother¹-"
⛬∈⍄⍋⍟⏚F L A S H⏚⍟⍋⍃∋⛬
searing lasbeams trade with the bright blue-white spears of Starlances. Sails are slashed on both sides, brilliant green and shining white trading with Vaul-black and Isha-green-
"Well, I suppose that will have to be enough, after that first attempt. Tirael! Where are my star-charts-"
The Leader of the (current) attack on Meros is a Freeboota Kaptain, keeping at least six other warbands in line by weight of numbers and "having more and or bigger guns." He seems unusually fond of planning for an Ork…
Vau-Vulkesh does not seem likely to be attacked before 985.M29. The most likely attackers appear to be forces of the Major Craftworld of Biel-Tan.
Armor Options Subvote
Developing a true combat armor out of your existing hardsuits is one of the first steps to developing further armors, but the question becomes which direction you wish to take the armor. Alight unpowered suits like your current hardsuit are easy and inexpensive to produce, but if desired you could simply scale up to something more closely resembling a small vehicle.
You may develop
Two types armor using the options below. It is
recommended that one be intended for use by most of your troops and therefore relatively inexpensive, but how relatively is up to you. Fractional values should be rounded up; note that costs will only be rounded at the end of calculation.
Weight
Weight determines the overall thickness and durability of the armor in its category. Note that lighter armors are less expensive and allow faster movement (up to a point), heavier armors are more resilient in general and have more room for integrated systems. Your present Wraithbone Hardsuits are considered Light armor.
[ ] Light
Light armor offers the least protection and room for integrated systems, but have the lowest base cost.
Base EP cost 1 | Base Integrated Systems: 1
[ ] Medium
Medium grade armors offer a reasonable balance between base cost and capability.
Base EP cost 1.5 | Base Integrated Systems: 2
[ ] Heavy
Heavy suits offer the highest protection for their mass, with the greatest room for integrated systems, but naturally have a greater base cost.
Base EP cost 2 | Base Integrated Systems: 3
Type
In addition to the overall weight, armor may also be Unpowered, Semi-Powered, or fully Powered. Similar to weight, Unpowered is the lightest and least capable, but also the least expensive, while fully Powered armor is more expensive and capable, but obviously the most expensive. Your present Wraithbone Hardsuits are considered Unpowered armor.
[ ] Unpowered
Unpowered armor is born entirely by the wearer's own strength, sharply limiting the maximum plating which can be carried and the number of systems which may be fitted. On the other hand, it is also the least expensive to produce.
Cost Multiplier: 1 | Slot Multiplier: 1
[ ] Semi-powered
Semi-powered armor—sometimes called "power-assist" armor—incorporates a simple exo-frame that carries most of the armor's own weight. While this provides no functional increase in strength for the wearer, it does allow greater mass of plating and systems be carried. Obviously this increases the base cost of the armor, however.
Cost Multiplier: 1.25 | Slot Multiplier: 1.5
[ ] Powered
Fully powered armor does not simply bear its own mass, but adds its tireless mechanical strength to that of the wearer—this can allow one to fight for far longer as the armor carries at least some of the wearer's own mass, engage in feats like throwing light vehicles at enemies or tearing lesser foes limb from limb barehanded, and carry heavier weapons and equipment than would normally be possible. Obviously, Powered armor is the most expensive type to manufacture in exchange for this capability.
Cost Multiplier: 1.75 | Slot Multiplier: 2.5
Integrated systems
Integrated systems are built into the Warsuit by default. Whilst often less expensive than those meant to be deployed separately (as the suit's own integral power supply negates the need to include one, for example) they do increase the overall cost of the entire suit. Additionally, you may wish to leave a few slots open in the base design, as this will make it easier to modify for other uses later, and of course allow the installation of new technologies without having to sacrifice existing capability. Note that these costs are all added after the base cost, not to the base cost.
[ ] Autotargeters
Autotargeters are a catchall term for aim-assist systems which use a warsuit's own onboard computers and sensors to help the wearer aim. For unpowered armor, they are limited to simply providing an enhanced-reality display to the wearer, but on powered or semi-powered armor they actually help adjust the wearer's aim with the suit's own servos.
+0.5 EP | 1 Slot | 1 Max
[ ] Holo-field Projector
Adding an integrated holo-field projector to the Warsuit will be significantly less expensive than a standalone deployable version, though obviously this will still fairly substantially increase the cost of the suits.
+3 EP | 1 Slot | 1 Max
[ ] Extended Operations Modification
Extended Operations Modifications increase the overall operating time of the suit in battle conditions. This includes additional life-support, power supplies, and in extremis integrated waste-recycling systems for nearly indefinite operations time.
+0.3 EP | 1 Slot | Max 4
[ ] Enhanced Sensors
Enhanced sensor systems increase a suit's ability to detect hidden foes or dangerous conditions, providing the wearer with greater battlefield awareness even is fairly difficult conditions.
+0.2 EP | 1 Slot | Max 3
[ ] Extra Plating (Powered only)
Powered Armor can be equipped with extra-thick plating if desired. While this makes such armors less mobile, they can enhance durability to something more on par with smaller armored vehicles than an infantryman.
+0.2 EP | 1 Slot | Max 3
[ ] Improved Power-Assist (Powered & Semi-powered only)
Spending some additional cost and space within a powered or semi-powered Warsuit to improve its exo-frame can compensate, to a degree, for the loss of mobility caused by heavier plating.
+0.3 EP | 1 Slot | Max 4
[ ] Integrated Weapon(s) (Heavy Powered only)
Heavy Powered armor, being more akin to a small wearable vehicle than what most would consider mere armor, has sufficient room to incorporate hardpoints for integrated weapons systems. This can allow a wearer to exceed the usual limits of carried weapons, allowing flexibility and raw firepower that lesser infantry cannot match.
- - [ ] Melee Hardpoint
+0.1 EP | 1 Slot | Max 2
- - [ ] Ranged Sidearm Hardpoint
+0.2 EP | 1 Slot | Max 2
- - [ ] Ranged Longarm Hardpoint
+0.2 EP | 2 Slots | Max 1
- - [ ] Heavy Weapon Hardpoint
+0.3 EP | 3 Slots | Max 1
[ ] Grav-Shield (Heavy Powered only)
Heavy Powered armor is large enough and strong enough to carry a vehicle-grade Grav-Shield as an integral system. While this would require a great deal of internal room, this would offer such warplate nearly unparalleled ability to resist fire, especially if combined with a holo-field. The added mass, however, would likely substantially affect the suit's ability to move quickly without an investment in enhancing its exo-frame. It also would, of course, increase the suit's cost to something approaching a light vehicle.
+15 EP | 4 Slots | Max 1
Wraithweave Brigantine, meanwhile, has far simpler requirements. The first is how heavy it should be, and the second is if you wish to include up to two integral systems.
Armor weight:
[ ] Minimal
minimal armor provides protection mostly against light small arms, unpowered melee weapons, and shrapnel. It is, however, the least costly to produce.
Base cost: 1 EP
[ ] Light
Light armor is suitable to resist most infantry small arms to at least moderate degree, but most heavy weapons will penetrate it without much resisance.
Base Cost: 1.2 EP
[ ] Medium
Medium armor will resist even some heavy weapons to a degree, but aside the greater cost it can also slow the wearer somewhat.
Base Cost: 1.5 EP
Systems:
[ ] Autotargeters
Like a Warsuit, these armors can be equipped with Autotargeters which project a heads-up display that helps the user aim. While less effective than the version in a warsuit, these versions are also less expensive.
+0.2 EP
[ ] Voidsealing
including full vacuum rated sealing systems and the necessary support systems would allow these suits to be used more safely in hostile conditions, such as the Void or the side of a chemical weapons strike.
+0.1 EP
[ ] Sensor package
Improving the suit's sensors will increase battlefield awareness significantly, potentially alerting the user to threats they might otherwise miss.
+0.1 EP
[ ] Holo-field
alternatively, one could include a Holo-field as an integral system to start with. Though this would of course rather significantly increase the cost of the suits themselves.
+3 EP
6 Hour Moratorium
1: Obviously, this is a direct translation of what could be subtitled as "Colorful Swearing"