Brigandine makes sense as something light or medium, as a superior replacement to the Voidsuits perhaps? And I agree with the Medium Semi-Powered and Heavy Powered ideas. One for line troops, one for tough shock forces.

-[ ] Void Guard Armor (Standard Line Troop Armor)
--[ ][Weight] Medium
--[ ][Type] Semi-Powered
--[ ][Systems] Autotargeters
--[ ][Systems] Holo-field Projector
--[ ][Systems] Extended Operations Modification

A reliable, relatively inexpensive suit of armor, well protected and capable of carrying it's own weight, which limits the loss of mobility. The addition of Auto-targeters and a Holo-field Projector allows this to turn even a relatively inexperienced fighter into a peer to a more experienced expert, while the Extended Operations Modification makes it rugged and well hardened in all manner of environments

Total Cost: 5.675 EP each (Are we going to be doing any rounding up here @Mechanis ?)

In exchange though, this is tougher, more reliable, meaningfully improves anyone wearing it, and far more protective than even Wraithbone Hardsuits. This probably isn't much worse than Aspect Warrior Armor TBH and might actually be better, and this being the Standard for our professional soldiery should be a very nice thing to have.
Looks good and definitely is far superior to Craftworld Guardian armor as Mechanis just confirmed. My proposal, the second one should be a Heavy Powered, with some slots left free so that we can specialize models for different duties.
 
Brigandine makes sense as something light or medium, as a superior replacement to the Voidsuits perhaps? And I agree with the Medium Semi-Powered and Heavy Powered ideas. One for line troops, one for tough shock forces.


Looks good and definitely is far superior to Craftworld Guardian armor as Mechanis just confirmed. My proposal, the second one should be a Heavy Powered, with some slots left free so that we can specialize models for different duties.

I agree, the second set should be for our madlad tiers and linebreakers. I'm working on something Suitably Over The Top for them.
 
I'm sad there is no rocket booster option for powered armor. It feels like that should be an option.
For 22.3 Cost. They'd kick the ass of anything in the way though.
You have 1 more slot because the 7.5 slots is rounded up to 8, which could be used to give a built in pistol/melee weapon or extended operations.

Is it bad that I want basically this by the way? Heavy powered armor with gravshields and holofields plus aim assist and more strength+speed would be incredibly mean.
 
-[] Forge Armor
-[ ] Heavy
-[ ] Powered
-[ ] Autotargeters
-[ ] Holo-field Projector
-[ ] Integrated Weapon(s) (Heavy Powered only)
-- [ ] Ranged Longarm Hardpoint
-[ ] Grav-Shield (Heavy Powered only)
 
Yeah, this is basically our Terminator Armor equivalent, I'm sparing no expense on it.

I just need to figure out a Fun Reference name for it (For reference, Void Guard was based off the Lothern Sea Guard from Warhams Fantasy, I'm thinking of going full irony and calling this the "Ithilmar" Assault Suit or something.
 
@Mechanis , question, how many activations of Improved Power Assist are needed to completely counter the weight of Heavy Powered?

"My TEQs move like your Assault Marines" is a proper bit of Nightmare Fuel I think.
 
-[ ] Dauntless Environmental Suit
--[ ][Weight] Heavy
--[ ][Type] Powered
--[ ][Systems] Extra Plating x3
--[ ][Systems] Improved Power-Assist x4

With one slot potentially left over for future tech or for adding something else, that's an EP of 5.3 for effectively Eldar Terminator+ Armor.

Edit : Might be closer to an Eldar proto-battlesuit.
 
Last edited:
So

[] Super Heavy - Cost: 22.6
- [] Heavy
- [] Powered
- [] Autotargeters
- [] Improved Power-Assist x2
- [] Holo-field Projector
- [] Grav-Shield

Not designed for long expeditionary campaigns, but the equivalent of terminators, or to use when defending a craftworld. You drop them off in a vehicle, they ruin the day if whoever you don't like, and then they retreat.

Sometimes you can't throw bodies at an enemy, such as in urban fighting or in narrow tunnels in the Webway. You have to have your own super-elites who can take on the worst your enemies have, like mega-armoured nobz, one on one and win.

Might even be worth swaping the auto-targeter for more power-assist.
 
Last edited:
Would Autotargeters and better sensors benefit vehicle crews? I'm kinda envisioning the Brigantine for crewmen or as a suit the voidcrews/marines use if we're committed to a really high quality baseline armor.
 
Better Sensors then, Voidsealing and Better Sensors is the way to go.
That's what I was leaning towards for the Brigantine because it really doesn't make sense to make a ~5 cost Brigantine as a downgrade for a 6-7 EP warsuit.

This is really the vibe I get from the Heavy Powered armor option. Not terminator armor, but Battlesuits. Heck, we might even call them that since they're an evolution from basic hardsuits intended for usage in battle.
Nah, maybe if you go integrated weaponry you'd hit Space Marine Centurion size, but I don't think these would really be Battlesuit 'walking personal vehicles' level of bulk and size.
 
Using the Grav Skimmer specifically because they can fire out is an interesting idea- personally I'd like to use the Needlestorm as the basis for our IFVs if we can upgrade it's troop capacity. Just for the sake of transparency when it comes to an entirely new design, the Grav skimmer chassis doesn't seem much cheaper than a light grav vehicle.
Could you explain a little further on preferring the needlestorm over the attack barge idea? I'm not really seeing why it would be better to pick to the needlestorm over the ability to fire out of the IFV.

ALSO vote jumpscare uuuh...

a Freeboota Kaptain. Currently, the ork is hunched over a massive, crude map, directing tokens—which mostly appear to be costumed and mildly terrified Grots—whilst unseen subordinates look on. Notably, one tusk is clearly artificial, a polished silvery-pearl with an iridescent sheen that sometimes seems to be moving not-quite-right. He clearly reacts to something said by one of those outside the vision's range, drawing back in offense and bellowing:
"I'z in charge cos I sayz I'z in charge! Me
Big Gorka haz betta gunz an more boyz than all six of yas put togetha, so's if ya get any ideaz I'll just krump ya good and take all da loot fer meself!

So, this is the name and face of the thing gunning for Meros, and by the looks of things they're still in the planning and mobilisation phase maybe? But yeah, there's only one Freeboota aligned world we know of, and that's the Tork-Toofs.

Vau-Vulkesh does not seem likely to be attacked before 985.M29. The most likely attackers appear to be forces of the Major Craftworld of Biel-Tan.

Those bastards, couldn't even wait thirty years for the dust to settle, couldn't they?

As for the armour design, hold on lemme think..

[ ] Plan: "YOU ARE OUT OF UNIFORM, SOLDIER."
-[ ] Mark-1 "Oni" Semi-Powered Combat Armour (Standard Infantry Armour)
--[ ][Weight] Medium
--[ ][Type] Semi-Powered
--[ ][Systems] Autotargeters
--[ ][Systems] Holo-field Projector

--[ ][Systems] Extended Operations Modification
-[ ] Mark-1 "Ogre" Tactical Supremacy Warsuit
--[ ] Heavy
--[ ] Powered
--[ ] Autotargeters
--[ ] Holo-Field Projector
--[ ] Extended Operations Modification
--[ ] Grav-Shield (Heavy Powered only)

--[ ] Improved Power-Assist (Powered & Semi-powered only)
-[ ] Mark-1 "Brigand" Unpowered Combat Suit (Wraithwreave Brigantine).
--[ ] Light
--[ ] Holo-Field
--[ ] Autotargeters


Here's my current armour design for all three suits, the names for them all were off the top of my head but I feel like they fit for some reason.

EDIT: Fixed the Brigand to keep Holo fields and autotargeters, added improved power assist to the Ogre.

Total EP costs:

Oni: 6.3 EP per suit.
Ogre: 32.35 EP per suit (could reduce down to 32.05 EP without the extended operations)
Brigand: 4.2 per suit
 
Last edited:
Yeah, I'm definitely looking at "Grav Shields, Holo-Fields, maximum Power Assist" to turn these things into terrifying high speed Terminators who are nigh invisible, bounce anything that might hit them anyway, and even if you flip heads a dozen times, you probably won't penetrate, and they're moving like light infantry and have a Grav-maul and are approaching with alarming speed.

They don't necessarily need the crutch that is the Auto-Targetters because they're an Elite Unit that's already proven themselves. They don't necessarily need to last forever because these are linebreakers and assault units who exist to drive into an enemy line and headcap Warbosses in single combat, or get into melee with light walkers and stronger Daemons and come out on top.
 
Last edited:
[] Plan: Star Harness (General Trooper Armor)
-[] Heavy
-[] Semi-powered
--[][Systems] Autotargeters
--[][Systems] Holo-field Projector

This would also cost 6 EP and maximize protection as much as reasonably possible. It has minimal bells and whistles, because presumably like most Eldar forces, we're still angling for rapid battles and trying to use our durability to acquire a decisive victory rather than win a slugging match.
 
Total Cost: 5.675 EP each (Are we going to be doing any rounding up here @Mechanis ?)
I'm rounding up to the nearest hundredth during actual build (mostly for sanity reasons) and then up to nearest integer at the end. So there's not much of a budget difference between, say, a 1.5 cost suit and a 1.8 cost one, both would ultimately be a 2 EP suit, for example. (this is mostly for the combo of "making things isn't 100% efficient" and "there's enough intimidating Math in here already, let's not make it even worse" reasons)
 
I'm rounding up to the nearest hundredth during actual build (mostly for sanity reasons) and then up to nearest integer at the end. So there's not much of a budget difference between, say, a 1.5 cost suit and a 1.8 cost one, both would ultimately be a 2 EP suit, for example. (this is mostly for the combo of "making things isn't 100% efficient" and "there's enough intimidating Math in here already, let's not make it even worse" reasons)

Looks good, and the thing about Power Assist? How many procs would be needed to counter Heavy + Powered + Grav Shields? 3? Or all 4? There's no Added Protection in my design that I'm pulling together, and I think it's described as Semi-Powered and Powered at least carry their own weight by default?

The point is, I want to know if I can squeeze in another function or if all of my remaining budget after the Shields is going into Power Assist to prevent them from being slow beans.
 
Last edited:
Nah, maybe if you go integrated weaponry you'd hit Space Marine Centurion size, but I don't think these would really be Battlesuit 'walking personal vehicles' level of bulk and size.
They explicitly are.
Heavy Powered armor, being more akin to a small wearable vehicle than what most would consider mere armor,
-[ ]Mark-1 "Ogre" Tactical Supremacy Warsuit
--[ ] Heavy
--[ ] Powered
--[ ] Autotargeters
--[ ] Holo-Field Projector
--[ ] Extended Operations Modification
--[ ] Grav-Shield (Heavy Powered only)
Remember that slots round up so you have 8 slots to work with when dealing with the 3*2.5 slots of heavy powered armor. So you could slap more plating or powered servos onto this, or a pistol or melee weapon mount.
 
Yeah, I'm definitely looking at "Grav Shields, Holo-Fields, maximum Power Assist" to turn these things into terrifying high speed Terminators who are nigh invisible, bounce anything that might hit them anyway, and even if you flip heads a dozen times, you probably won't penetrate, and they're moving like light infantry and have a Grav-maul and are approaching with alarming speed.
That would be quite tasty indeed... But it would cost as much as 4 of the max protection+mobility compensation option.

And since cost is rounding up, might as well fill that last slot on said design.

-[ ] Dauntless Environmental Suit
--[ ][Weight] Heavy
--[ ][Type] Powered
--[ ][Systems] Extra Plating x3
--[ ][Systems] Improved Power-Assist x4
--[ ][Systems] Enhanced Sensors

Ideally we could use both designs, TBH.
 
Yeah, I'm definitely looking at "Grav Shields, Holo-Fields, maximum Power Assist" to turn these things into terrifying high speed Terminators who are nigh invisible, bounce anything that might hit them anyway, and even if you flip heads a dozen times, you probably won't penetrate, and they're moving like light infantry and have a Grav-maul and are approaching with alarming speed.
That'd be what, 22.7 each?
Depending on how effective each purchase of Power Assist is I'd be tempted to trade one or two of them for the below as well (prioritising sensors over Extended Ops).
[ ] Extended Operations Modification
Extended Operations Modifications increase the overall operating time of the suit in battle conditions. This includes additional life-support, power supplies, and in extremis integrated waste-recycling systems for nearly indefinite operations time.
+0.3 EP | 1 Slot | Max 4

[ ] Enhanced Sensors
Enhanced sensor systems increase a suit's ability to detect hidden foes or dangerous conditions, providing the wearer with greater battlefield awareness even is fairly difficult conditions.
+0.2 EP | 1 Slot | Max 3
 
We've only got room for two, and my focus is on an Elite thing for our proven fighters to let them punch way over their weight class and come back alive, and a solid all-rounder for our line troops that is good no matter what your role is.

But I need to know how many Power Assists I need to buy to make this work.
 
Back
Top