Could you explain a little further on preferring the needlestorm over the attack barge idea? I'm not really seeing why it would be better to pick to the needlestorm over the ability to fire out of the IFV.

ALSO vote jumpscare uuuh...
Mainly because we have a lot of them in service (more than Attack Barges) so rolling upgrades out to them would be quicker than building new vehicles wholesale. Likewise, both Holofields and Gravity Shields are vulnerable to area of effect attacks. Missiles, artillery, flamers, big blast weapons in general etc. That's the natural counter to most infantry to begin with, so I'd like an IFV/APC that can protect them from that and an open top vehicle presumably has less survivability than a closed troop compartment.
They explicitly are.
Yeah, I'm still pegging that at Centurion size given it's just a crew served weapon and a rifle+ sidearms even with the maxed loadout. Most battlesuits are usually carrying multiple heavy weapons iirc, if not something that's an outright vehicle weapon. We can agree to disagree as it doesn't really affect anything besides our respective head canons.
 
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Gotta admit this is kinda what I envisioned before seeing the other options offered by people earlier.




Basically Medium/Light with shields and 2x assists.
 
I would like to raise the idea of leaving some slots open on the heavy grav shielded powered armor we're looking at building. Namely because it's explictly stated that we can use those empty slots for later modifications. So rather than making an ultraheavy specced out exclusively for one thing now, we could make a moderately cheaper and less capable platform that we can retrofit with additional equipment as required for different missions. The other reason is because we'll probably want to slap on conversion fields when we get them so leaving some room for that seems wise.
 
They explicitly are.


Remember that slots round up so you have 8 slots to work with when dealing with the 3*2.5 slots of heavy powered armor. So you could slap more plating or powered servos onto this, or a pistol or melee weapon mount.
in the same manner as Terminator Armor (or, say, Mega-Nob armor) is more like a small, wearable tank than what most people would consider "armor." Stuff like a Crisis Suit would be an actual vehicle.

Looks good, and the thing about Power Assist? How many procs would be needed to counter Heavy + Powered + Grav Shields? 3? Or all 4? There's no Added Protection in my design that I'm pulling together, and I think it's described as Semi-Powered and Powered at least carry their own weight by default?

The point is, I want to know if I can squeeze in another function or if all of my remaining budget after the Shields is going into Power Assist to prevent them from being slow beans.
Semi-powered is "carry the suit." Powered is "carry the suit, the gear if it's not too bulky/heavy, the wearer, and also punch off the head of an Ork in melee". Some of the speed penalty is as much a factor of range-of-motion restrictions and balance issues inherent to the platform though, so there's a certain degree of relativism involved.
 
in the same manner as Terminator Armor (or, say, Mega-Nob armor) is more like a small, wearable tank than what most people would consider "armor." Stuff like a Crisis Suit would be an actual vehicle.


Semi-powered is "carry the suit." Powered is "carry the suit, the gear if it's not too bulky/heavy, the wearer, and also punch off the head of an Ork in melee". Some of the speed penalty is as much a factor of range-of-motion restrictions and balance issues inherent to the platform though, so there's a certain degree of relativism involved.

Right, so, two would probably get as close to base-level mobility as possible before the physical range of motion becomes an issue?

That's good enough for me! Putting my final draft together now.
 
[] Plan: Star Harness (General Trooper Armor)
-[] Heavy
-[] Semi-powered
--[][Systems] Autotargeters
--[][Systems] Holo-field Projector

This would also cost 6 EP and maximize protection as much as reasonably possible. It has minimal bells and whistles, because presumably like most Eldar forces, we're still angling for rapid battles and trying to use our durability to acquire a decisive victory rather than win a slugging match.
I feel like our general infantry armour should be Medium at most? Both for the cheaper cost and the reduced movement penalties.
 
I'm going to be the nay sayer and say we should probably avoid the Gravity shield even on the elite heavy powered armor right now. We have too many Veterans to properly armor them with a 22 EP armor in a reasonable time frame. Especially if we're rolling out a 6 cost standard infantry armor.

If we're assuming we have 3 turns until we can expect Biel-Tan, we have around 420 Veterans to gear and then another ~2000 HB before we even get to the Guardians. That's 9,240 EP for the Veterans and 12,000 EP for the HB. If we plan around only partially upgrading the Guardians by then, let's call it another 12,000 EP. 33,240 EP is going to be tough over three turns, if we bank on 4 turns it's a bit more forgiving but this is a major investment over a long time to be sure.
I feel like our general infantry armour should be Medium at most? Both for the cheaper cost and the reduced movement penalties.
Star Harness costs exactly as much as Alectai's proposed medium armor, and I don't think the SPA Heavy penalties are that high but I could be wrong. The whole point of SPA is that the armor is effectively near-weightless rather than actively augmenting the user's strength.
 
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-[ ] Ithilmar Assault Suit (Elite Combat Armor)
--[ ][Weight] Heavy
--[ ][Type] Powered
--[ ][Systems] Grav-Shield
--[ ][Systems] Holo-field Projector
--[ ][Systems] Improved Power-Assist x2
--[ ][Systems] Enhanced Sensors

The plate of champions, veterans, the most courageous of Vau-Vulkesh's protectors, named after an ancient alloy said to be a gift from Vaul in ancient times, the Ithilmar Assault Suit straddles the line between light walker and heavy infantry. An integrated Grav-Shield and Holo-Field Projector makes it difficult to identify at a distance while capable of resisting even anti-vehicle weapons for at least a time--before the shield is even broken. Special care is taken to compensate for the weight of this design by integrating potent power-assist modules, allowing mobility frighteningly close to light infantry despite the vastly greater bulk of this armor. Finally, effort is taken to advance the suit's sensors, to provide the situational awareness needed for these champions to sally out, identify the most dangerous targets, and bring them low in their tireless efforts to protect the last children of Vaul.

Total Cost: 22.3 EP

What we get here is a super strong, nearly invincible, practically invisible killing machine that can either carry a Heavy Weapon or a Heavy Melee Weapon in to the most dangerous environments and just... Delete the highest value or most dangerous foes.

They're expensive as hell, and that's no lie.

They are also tremendously powerful, especially in this era, and elites wearing these will have a disproportionately great impact--especially against foes vulnerable to headcaps, like Orks. It's pretty much Terminator Armor before Terminator Armor was even invented properly, but upgunned to our standards.

How nightmarish do you think it'll be to give someone wearing this a Fatecaster Rifle, for instance? A fast, nearly invisible sniper who never misses and even training artillery on their position might not even hurt them, it's amazing. Give a strike team some power mauls (Or better yet, Grav-hammers once we invent those), and you've got an ideal Ork Boss Chop Squad going for you.
 
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-[ ] Fast Moving Artillery
--[ ][Weight] Heavy
--[ ][Type] Powered (3.5 EP)
--[ ][Systems] Autotargeters (+0.5 EP)
--[ ][Systems] Improved Power-Assist x3 (+0.9 EP)
--[ ][Systems] Integrated Weapon(s) (Heavy Powered only)
---[ ][Integrated Weapon] Ranged Sidearm Hardpoint x2 (+0.4 EP)

Total EP: 5.3

This armor is build on one simple principle. Kill the bastard before they can touch you. The integrated side arms allow our troops to carry more heavy weaponry rather then focusing on closer range defense. Troops carrying anti-tank weapons don't need to worry about getting over run by chaff when they have 2 Starblaster pistols attached to them.
 
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Please, for the love of god drop something so it doesn't round up to 23 EP. After running the numbers, if we triple down on EP production over the next few turns we can make this work but there's no reason to be frivolous about it.

This is not something intended to just "Give to all of our Veterans" though, this is something for shit like the memelords in the Blades of Isha to use, or a single detachment in a Warhost to have while also giving them access to the Good Toys.

Void Guard armor is intended to be our all-rounder set that's useful for any purpose. This is something for deleting enemy High Value Targets, and thus would have--at most--a single Detachment in a Warhost of people wearing these. It's a high performance, high impact frame that exists when we need to kill something strong dead now and don't necessarily have artillery or vehicles to do it with.
 
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@Mechanis What would we have to research to be able to get the option to slap some flight systems on Power Armor?

I only ask because it seems like something we should be able to do given our technology but wasn't available.
 
how fast can we get using these combinations?

-[ ] Heavy
-[ ] Semi-powered
-[ ] Improved Power-Assist (Powered & Semi-powered only) x4

-[ ] Medium
-[ ] Powered
-[ ] Improved Power-Assist (Powered & Semi-powered only) x4
 
This is not something intended to just "Give to all of our Veterans" though, this is something for shit like the memelords in the Blades of Isha to use, or a single detachment in a Warhost to have while also giving them access to the Good Toys.

Void Guard armor is intended to be our all-rounder set that's useful for any purpose. This is something for deleting enemy High Value Targets, and thus would have--at most--a single Detachment in a Warhost of people wearing these.
That's what our Veterans are... they're literally the grizzled badass HG unit of pretty much every single one of our militia formations. If you want to armor all the assault troops in the Bladestorm detachments that's going to 20 squads right there. If you only buffed the HQ Veteran Squad of each militia warhost that's 29 squads.
 
So, the Kaptain is all that's holding our current orkish enemies from infighting. Create a good stealth armors, board with some heavily armored distractions, kill him, evacuate, watch there cohesion break down.
 
That's what our Veterans are... they're literally the grizzled badass HG unit of pretty much every single one of our militia formations. If you want to armor all the assault troops in the Bladestorm detachments that's going to 20 squads right there.

We also do not have to give every single force in every single unit this stuff. Please stop treating me like I'm saying "We're giving this to everyone in X group and we can't afford that"

The point is having an extremely high performance frame that lets us hit enemy strongpoints with a high chance of success. Like actual Terminators, not something that we should consider to be something we make entire armies out of. A Detachment of these in a larger Warhost is going to be capable of straight up erasing a lot of the threats we're dealing with right now, and it's especially strong against our Favored Enemy as it lets us single out and take down Warbosses to break the warband down.

Void Guard Armor is already going to shit on everything that anyone else has access to in the next few turns, unless they're just getting tech and techniques from the Future somehow or just Magic NPC more units out from nowhere despite much greater obligations and concerns. Ithilmar Suits are there for Named Units or Super Elites, the kinds of dudes you Deep Strike into a sensitive location and have them go to town.
 
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So with three armor options, presumably we want our Brigantine upgrade to be super cheap and we're not really planning to use it on line troops at all even our cheapest ones, right? So something like this?

[ ] Armored Crew Suit
-[ ] [Weight] Medium
-[ ] [Systems] Voidsealing
-[ ] [Systems] Sensors

Cost is 1.7, rounding up to 2. It doesn't care about mobility or personal targeting or holofields, because this is largely going to end up used on all our vehicle crews where the offensive and defensive systems are part of the vehicle- this is essentially just a secondary defense for their body, plus the ability to operate in hostile environments in case their vehicle is penetrated (or it's open in the first place, like a jetbike or grav-barge). I'd have been interested in giving them some sort of mind-machine interface instead of the sensors upgrade if that was an option, to really optimize for purpose, but I guess we don't have that kind of tech.
 
[ ] Plan: "YOU ARE OUT OF UNIFORM, SOLDIER."
-[ ] Mark-1 "Oni" Semi-Powered Combat Armour (Standard Infantry Armour)
--[ ][Weight] Medium
--[ ][Type] Semi-Powered
--[ ][Systems] Autotargeters
--[ ][Systems] Holo-field Projector

--[ ][Systems] Extended Operations Modification
-[ ] Mark-1 "Ogre" Tactical Supremacy Warsuit
--[ ] Heavy
--[ ] Powered
--[ ] Autotargeters
--[ ] Holo-Field Projector
--[ ] Extended Operations Modification
--[ ] Grav-Shield (Heavy Powered only)
--[ ] Improved Power-Assist (Powered & Semi-powered only)
-[ ] Mark-1 "Brigand" Unpowered Combat Suit (Wraithwreave Brigantine).
--[ ] Light
--[ ] Holo-Field
--[ ] Autotargeters

I'm trying to run the calcs but the math for the 'ogre' suit feels like it isn't adding up, anyone up for giving this a quick look-see and figuring out what's costing so much EP for it?
 
We also do not have to give every single force in every single unit this stuff. Please stop treating me like I'm saying "We're giving this to everyone in X group and we can't afford that"

The point is having an extremely high performance frame that lets us hit enemy strongpoints with a high chance of success. Like actual Terminators, not something that we should consider to be something we make entire armies out of. A Detachment of these in a larger Warhost is going to be capable of straight up erasing a lot of the threats we're dealing with right now, and it's especially strong against our Favored Enemy as it lets us single out and take down Warbosses to break the warband down.
And I'm saying please, talk about what you actually are intending to use this suit for because it's a colossal waste of everyone's time to hype up a suit that we can barely issue. You say 'bladestorm duh' and I give numbers for what that will take and you dismiss those numbers. Do you want a literal single squad in every Warhost? Do you actually want to stack up the Blades of Isha into being a murder blender? Both of these are possible, but knowing how much that'll cost to accomplish can only help us plan. What Warhosts are you expecting to be in fighting trim in 3 turns?

I'm not your enemy here. I'm trying to tell you the budget of what you're asking for. Every single cost estimate I made today before the update dropped was based off the amount of Warhosts you told me you want to upgrade. Yes, I'm assuming eventually we want Veterans to have better gear as standard issue, yes, I'm factoring in the Terminators you are quick to compare them to make up roughly 1/10th of an ideal Space Marine Chapter.

It's not really economical though. Void Guard is still nakedly superior even to Hardsuits in every respect, and beats modern Guardian armor like they owe it money.
You can do standard issue SPA heavy armor for 6 EP, it's just pretty no frills with an Auto-targeter and a Holo-Field. I can understand the wariness of heavy armor slowing people down and wanting longer operational times but it's entirely viable.
 
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I'm trying to run the calcs but the math for the 'ogre' suit feels like it isn't adding up, anyone up for giving this a quick look-see and figuring out what's costing so much EP for it?
probably the shield. they might be slightly cheaper than the full thing, but it's ultimately still the sort of thing you put on a full sized tank and that gets spency. Specifically, "probably more expensive than the entire rest of the suit" (they're 15 EP).

Which is pretty funny, come to think of it. Like, come on guys, fucking try a bit!
In fairness, they were making the Guardian suits with "we will manufacture enough of these to give one to literally our entire multibillion population" as a design consideration, so for what they are they're actually kinda decent.
 
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