- Location
- Seattle, Washington
Anyway, while waiting for the update, I figured I'd put forward my proposal for how we should design our "general purpose" detachment:
Troops:
Void Guardian Squad: A "jack of all trades" infantry squad, primarily focused on ranged combat but with decent melee as a back-up capability. 10 plasma rifles are backed up by two grenade launchers. The grenade launchers should provide lots of flexibility (frag for clearing hordes, krak for attacking vehicles, smoke for covering retreats, screamer for disorienting enemies). Plus the squad comes out to a nice round 200 EP cost, or 272 EP if we want them to have conversion shields
Elite:
Vanguard Squad: A Ithilmar equipped squad to support Void Guardian squads. These are basically terminator equivalents, using expensive equipment to be equally good at ranged and melee. I figure Ithilmar suits would be able to use starblaster carbines like pistols, giving them the ability to kill anything up to light vehicles while still using their power mauls, and a vibration culverin for cooking anything with too much armor for the starblasters to pierce.
We could use these squads in the following medium detachment as a general purpose unit capable of handling most targets, and we could bring 6 such detachments in 1 warhost:
Troops:
Void Guardian Squad: A "jack of all trades" infantry squad, primarily focused on ranged combat but with decent melee as a back-up capability. 10 plasma rifles are backed up by two grenade launchers. The grenade launchers should provide lots of flexibility (frag for clearing hordes, krak for attacking vehicles, smoke for covering retreats, screamer for disorienting enemies). Plus the squad comes out to a nice round 200 EP cost, or 272 EP if we want them to have conversion shields
12x Void Guard armor (6 EP)
10x Sunblaster Caliver (6 EP)
2x Grenade launchers (4 EP)
12x Light Rending Blade (5 EP)
12x conversion shield Barriers (6 EP) (Optional)
1x Melta Bomb Pack (3 EP) (Optional)
200 EP per squad
275 EP with conversion shields and melta bomb pack
10x Sunblaster Caliver (6 EP)
2x Grenade launchers (4 EP)
12x Light Rending Blade (5 EP)
12x conversion shield Barriers (6 EP) (Optional)
1x Melta Bomb Pack (3 EP) (Optional)
200 EP per squad
275 EP with conversion shields and melta bomb pack
Vanguard Squad: A Ithilmar equipped squad to support Void Guardian squads. These are basically terminator equivalents, using expensive equipment to be equally good at ranged and melee. I figure Ithilmar suits would be able to use starblaster carbines like pistols, giving them the ability to kill anything up to light vehicles while still using their power mauls, and a vibration culverin for cooking anything with too much armor for the starblasters to pierce.
6x Ithilmar Assault Suits (23 EP)
5x Starblaster Carbines (8 EP, 2 starcrystals)
1x Vibration Culverin (22 EP)
6x Power Mauls (20 EP)
6x Energy-Dispersion Barriers (6 EP)
356 EP and 10 starcrystals per squad
5x Starblaster Carbines (8 EP, 2 starcrystals)
1x Vibration Culverin (22 EP)
6x Power Mauls (20 EP)
6x Energy-Dispersion Barriers (6 EP)
356 EP and 10 starcrystals per squad
Headquarters:
Command squad with Force Commander and Warmaster in Mirage Hover-Transport
Elite:
1x Vanguard Squad in IFV
Troops:
3x Void Guardian Squads in Mirage Hover-Transports
Fast Attack:
2x Squads of 6 Jetbike MkII with heavy plasma guns
Heavy Support:
1x Upgraded Needlestorm IFV
Rough EP Cost: 3129 EP, 22 Starcrystals, 3 Fatebender Psy-scopes. 2401 EP if we don't take transports for the infantry squads
Command squad with Force Commander and Warmaster in Mirage Hover-Transport
Elite:
1x Vanguard Squad in IFV
Troops:
3x Void Guardian Squads in Mirage Hover-Transports
Fast Attack:
2x Squads of 6 Jetbike MkII with heavy plasma guns
Heavy Support:
1x Upgraded Needlestorm IFV
Rough EP Cost: 3129 EP, 22 Starcrystals, 3 Fatebender Psy-scopes. 2401 EP if we don't take transports for the infantry squads
Command Squad: Assume about 342 EP for similar loadout to Vanguard squad but 6 starblasters =342, 12 starcrystals EP
Void Guardian squad: 200 EP *3 = 600 EP
Vanguard squad: 356 EP, 10 Starcrystals
Jetbikes: 25 base cost, +18 for vehicle holofield +15 for heavy plasma gun, + 10 for void guard armor, carbine = 68 EP * 12 = 816 EP
Needlestorm IFV: Base cost 236+18 for iteration upgrade,+33 for holofield and conversion shield=287 EP
Mirage Transports: 182 * 4 = 728 EP
Void Guardian squad: 200 EP *3 = 600 EP
Vanguard squad: 356 EP, 10 Starcrystals
Jetbikes: 25 base cost, +18 for vehicle holofield +15 for heavy plasma gun, + 10 for void guard armor, carbine = 68 EP * 12 = 816 EP
Needlestorm IFV: Base cost 236+18 for iteration upgrade,+33 for holofield and conversion shield=287 EP
Mirage Transports: 182 * 4 = 728 EP
12 Ithilmar Assault Suits
48 Void Guard Suits
18 Wraithweave Brigandine (for vehicle crews)
11 Starblaster Carbines
1 Vibration Culverin
12 Power Mauls
30 plasma rifles
6 Grenade Launchers
36 Light Rending Blades
12 Needler Carbines (for Jetbike riders)
12 Energy-Dispersion Field Generator
4 Mirage Transports
12 Jetbike MkIIs with heavy plasma guns and holofield
1 Needlestorm IFV with upgrades
48 Void Guard Suits
18 Wraithweave Brigandine (for vehicle crews)
11 Starblaster Carbines
1 Vibration Culverin
12 Power Mauls
30 plasma rifles
6 Grenade Launchers
36 Light Rending Blades
12 Needler Carbines (for Jetbike riders)
12 Energy-Dispersion Field Generator
4 Mirage Transports
12 Jetbike MkIIs with heavy plasma guns and holofield
1 Needlestorm IFV with upgrades
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