We could all do with less stereotyping in the fantasy genre.

The noldor are way cooler than dwarfs anyway :V

If we do discover new variants of wraithbone or metals we should totally call them mithril or galvorn.

Come to think of it, the heavy battlesuit we have is named the Ithilmar class, so we could keep mithril or galvorn as names for new types of battlesuit or power armour.
 
If we do discover new variants of wraithbone or metals we should totally call them mithril or galvorn.

Come to think of it, the heavy battlesuit we have is named the Ithilmar class, so we could keep mithril or galvorn as names for new types of battlesuit or power armour.
And ithildin (glows under moonlight or starlight)
And Tikal (material used for the chain to bind morgoth) ...which would be a fantastic name for the eldar tesseract vaults.
 
If we do discover new variants of wraithbone or metals we should totally call them mithril or galvorn.

Come to think of it, the heavy battlesuit we have is named the Ithilmar class, so we could keep mithril or galvorn as names for new types of battlesuit or power armour.
And ithildin (glows under moonlight or starlight)
And Tikal (material used for the chain to bind morgoth) ...which would be a fantastic name for the eldar tesseract vaults.
No wait we need to name it Gromril before the 40k space dwarfs can.
 
It's been about almost a week since the vote opened and more than two days since the last vote. Think it's about time to close it.

If I'm remembering correctly, Mechanics has stated that they hit a snag with writing the Aeldmoot and all of the characters, so it could be that the next update is a pretty dialogue heavy one that's the source of a lot of headaches.

Writing believable dialogue can be pretty painful at times, writing believeable Warhammer dialogue is probably harder and writing believable Eldar dialogue could be more so, or they're making something involving the salvaging run on the wrecked Human ships, could be anything really (or they're just busy as someone else says lmao)

Either that, or Mechanis is still trying to figure out a name for our tank design and is drawing blanks :V (Drake Tank maybe? Something to do with dragons? Hm.)

But yeah, looking forward to the next update.
 
If I'm remembering correctly, Mechanics has stated that they hit a snag with writing the Aeldmoot and all of the characters, so it could be that the next update is a pretty dialogue heavy one that's the source of a lot of headaches.

Writing believable dialogue can be pretty painful at times, writing believeable Warhammer dialogue is probably harder and writing believable Eldar dialogue could be more so, or they're making something involving the salvaging run on the wrecked Human ships, could be anything really (or they're just busy as someone else says lmao)

Either that, or Mechanis is still trying to figure out a name for our tank design and is drawing blanks :V (Drake Tank maybe? Something to do with dragons? Hm.)

But yeah, looking forward to the next update.
Actually, it's because I got slightly distracted and spent the last week alternating between doing some Imperial ships and designing a comprehensive Imperial Tarot. As one does.

anyway.

Vote Closing
 
so what is coming up next now that command structure is about to be done with?

iirc we have the salvage mission, a militarised ship design and looking for the craftworld right?
 
a militarised ship design
We have to design refits for our Battle Caravels and Battle Carracks (light cruiser and cruiser).

On that topic, here is my proposal for those refits:
Battle Caravel Refit (8 System, 4 Weapons, 1 Heavy) (4 Systems, 2 weapon batteries, 1 heavy used)
- 2 Las-Lance
- 1 Heavy Las-Lance
- 2 Point Defense Lascannons
- 2 Aethersails
- Add 2x Suncannon batteries (2 weapon batteries) (10 NEP)
- Add Holofield (1 system slot) (9 NEP)
- Add Grav-shield (2 system slot) (12 NEP)
- Add 1x aethersail (1 system slot)
- Total 31+aethersail Naval Equipment Points cost
This turns the Battle Caravel into a good escort hunter and skirmisher. It doesn't replace any existing systems because las-lances are still good weapons, and refitting those weapons would easily double the refit cost.
- Battle Carrack Refit (8 system, 6 weapon batteries, 2 heavy weapons) (7 system, 3 weapon, 1 heavy used)
- 1 Heavy Starlance
- 3 Fatetwister Weapon batteries
- 1 Fatesheer Cannon Close-In Weapons Battery
- 3 Æthersails
- 1 Plasma Drive
- Add 1x Heavy Graviton Thruster Lance (14 NEP)
- Add 3x Suncannon weapon batteries (15 NEP)
- Replace Fatesheer Cannon CIWS with 2x Lascannon PD batteries (?? NEP, gain back 64 fatebender psy-scopes)
- Add Holofield (9 NEP)
- Replace Plasma Thruster with Grav-shield (12 NEP)
- Total: at least 50 NEP
This almost doubles the firepower of our cruisers, and probably is a net gain on PD coverage due to mounting more guns, even if the las-cannons are individually less efficient than the fatesheer cannons. The plasma drive is useful since it is harder to damage, but the gravshield is more useful since it prevents damage in the first place.
 
For a cheapo Morgana tank design, we could probably do something like...

2x Vehicle Suncannons (Plasma goodness)
1x Heavy Needler (anti-tarpit weapon / keeps squishies from coming too close)

Which might give us a pretty good MBT on the cheap end (70EP for weapons, 70EP for the tank - theoretically - and totalling up to somewhere around 140EP) while dishing out a whole lot of hurt

An exotics version would probably be something like

1x Vehicle Starlance, 1x Fatesever Cannon
1x Heavy Starcarver

For a grand total of 2 scopes, 190EP and 28 crystals and could give us a very potent MBT design / an Elite equivalent tank if we wanted to use the Morgana chassis for it (which we can, it's probably a super good Eldar tank design even in canon

Like in canon, a lascannon shoots at a falcon and it'll probably hit + punch through its thin armour, a lascannon hits a Morgana and either misses, gets deflected, or gets filtered first through a refractor field and weakened, then either stopped outright or filtered again by the EDB to be weakened again and then finally hits the armour itself)

Like the Morgana is pretty much just a giant damage check where you have to hit at least this hard to bring it down or damage it.

(And I am curious on if our grav-shields can deflect thrown grenades, or if they can pass straight through)
 
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For a cheapo Morgana tank design, we could probably do something like...

2x Vehicle Suncannons (Plasma goodness)
1x Heavy Needler (anti-tarpit weapon / keeps squishies from coming too close)

Which might give us a pretty good MBT on the cheap end (70EP for weapons, 70EP for the tank - theoretically - and totalling up to somewhere around 140EP) while dishing out a whole lot of hurt

An exotics version would probably be something like

1x Vehicle Starlance, 1x Fatesever Cannon
1x Heavy Starcarver

For a grand total of 2 scopes, 190EP and 28 crystals and could give us a very potent MBT design / an Elite equivalent tank if we wanted to use the Morgana chassis for it (which we can, it's probably a super good Eldar tank design even in canon

Like in canon, a lascannon shoots at a falcon and it'll probably hit + punch through its thin armour, a lascannon hits a Morgana and either misses, gets deflected, or gets filtered first through a refractor field and weakened, then either stopped outright or filtered again by the EDB to be weakened again and then finally hits the armour itself)

I agree, two Vehicle Suncannons and a Heavy Needler, plus some improved sensors would make an absolutely fantastic all-purpose MBT without breaking our budget to get that level of performance, and if we need specific jobs, we can do alternate models that use different primary weapons.
 
Which might give us a pretty good MBT on the cheap end (70EP for weapons, 70EP for the tank - theoretically - and totalling up to somewhere around 140EP) while dishing out a whole lot of hurt
+100 EP for the bare chassis, probably.

We might be able to unlock a few extra systems before getting around to commissioning a new tank using the chassis, which might change what we do with it; minelaying systems, sensor systems, a proper targeting computer. Going with a second 30 EP Grav Shield feels like we'd be investing far too much in marginal defenses for the firepower the tank would be carrying.
 
I agree, two Vehicle Suncannons and a Heavy Needler, plus some improved sensors would make an absolutely fantastic all-purpose MBT without breaking our budget to get that level of performance, and if we need specific jobs, we can do alternate models that use different primary weapons.
Plasma weapons tend to have middling AP for their size i think. I think our tank should use two vehicle lascannons for excellent anti-armor capability, with 3 heavy needlers for killing infantry. We could then support the tanks with IFVs that mount 2 vehicle suncannons and a heavy needler with 6-7 passengers.
 
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For 4ep more, you can get fusion mortars, which have indirect for capability. Probably the best 4ep you could spend.

Nah, Plasma Mortars probably suffer in rate of fire, which is important for main battle tanks.

Which isn't to say we should never think of doing a Plasma Mortar design, but it shouldn't be our mainstay.

Plasma weapons tend to have middling AP for their size. I think our tank should use two vehicle lascannons for excellent anti-armor capability, with 3 heavy needlers for killing infantry. We could then support the tanks with IFVs that mount 2 vehicle suncannons and a heavy needler with 6-7 passengers.

Uh...

Plasma are one of the premier anti-armor weapons that aren't dedicated armor crackers with short range, what are you talking about?

And our designs have greater power and range on average than "Normal" Plasma Weapons, and gets there without breaking the bank. I sincerely doubt that our basic bitch lascannons are better than Suncannons at least.

I mean, yeah, Lascannons are still solid weapons, but a vehicle grade plasma gun is going to hit dramatically harder, and have only marginally less armor penetration, which is very much compensated for by "Hitting dramatically harder"
 
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Nah, Plasma Mortars probably suffer in rate of fire, which is important for main battle tanks.

Which isn't to say we should never think of doing a Plasma Mortar design, but it shouldn't be our mainstay.



Uh...

Plasma are one of the premier anti-armor weapons that aren't dedicated armor crackers with short range, what are you talking about?

And our designs have greater power and range on average than "Normal" Plasma Weapons, and gets there without breaking the bank. I sincerely doubt that our basic bitch lascannons are better than Suncannons at least.

I mean, yeah, Lascannons are still solid weapons, but a vehicle grade plasma gun is going to hit dramatically harder, and have only marginally less armor penetration, which is very much compensated for by "Hitting dramatically harder"

Lascannons probably have higher range / less damage falloff as the plasma bolts lose their coherency / cool off with range, but shot for shot, our Suncannons are probably better in terms of AP and damage potential (if the enemy tank gets a hit from the bolt and survives, their chassis is gonna get extremely hot and could cook them like an oven)

Plus the thermal bloom might give it some additional crowd control in general judging by the flavour text of the plasma weapons.

For 4ep more, you can get fusion mortars, which have indirect for capability. Probably the best 4ep you could spend.

it'd probably have a slower fire rate than our Suncannons, so I'd have to suggest against using them for an MBT

A basilisk equivalent could be something like

2 fusion mortars
1 Heavy Needler

For an indirect fire platform though.
 
Uh...

Plasma are one of the premier anti-armor weapons that aren't dedicated armor crackers, what are you talking about?
Well, look at the Leman Russ executioner (the plasma cannon variant). It has d6+3 hits, 7-8 strength, 2-3 AP, 2-3 damage (depending on overcharge or not). That profile is indicative of large blast radius, and while excellent vs light vehicles and infantry, it is less efficient vs tough vehicles with good Armor.

Compare that to a tank with a lascannon, like the repulsor executioner. It's heavy lascannon has 2 shots at strength 16, ap 4, d6+4 damage. Way worse vs infantry, but much better at killing tough vehicles.

TLDR plasma is better general purpose, but just for killing vehicles a lascannon would be better
 
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