I'm pretty sure we only get Detachment level bonuses if we have the associated commander in that Detachment.
Reading carefully, though, both Warhost and Detachment level bonuses should still apply if the commander is a singleton (provided they're in the correct detachment); attaching, say, a Warsinger to a Fast Attack squad within a detachment would still give the Warsinger detachment bonus to everyone in the detachment, and having a pack of Warmasters stiffening all the Troops squads in a detachment would grant the Warmaster bonus, and both would provide the Warhost bonus (assuming they're in the Warhost's HQ detachment).
So creating a standard HQ unit with Warmasters and Force Commanders and setting up Warsinger Captains and Warseer Commanders as singleton units would let us easily stick the Warmasters and Force Commanders everywhere without stopping us from using the Warsinger and Warseer bonuses (they'd just cost us extra org slots).
Assuming we're not automatically committing to a single Command Squad design right now, I'd default to Warsingers and Warseers as singletons with Warmasters and Force Commanders as a standard HQ unit, but preserve the option for Standard Squads of the Warmasters and Force Commanders just in case we can ever make up the numbers, and the ability to use Warsingers and Warseers as Command Squad units without immediately assigning them to any Command Squads so that we can eventually put them in HQ Detachments that way when we don't want to put them in any other detachment type's HQ units.
Long-term concern: we may well discover how to make dedicated CCC equipment, which will likely be much more efficient to attach to Command Squads than to singletons.
Reading carefully, though, both Warhost and Detachment level bonuses should still apply if the commander is a singleton (provided they're in the correct detachment); attaching, say, a Warsinger to a Fast Attack squad within a detachment would still give the Warsinger detachment bonus to everyone in the detachment, and having a pack of Warmasters stiffening all the Troops squads in a detachment would grant the Warmaster bonus, and both would provide the Warhost bonus (assuming they're in the Warhost's HQ detachment).
So creating a standard HQ unit with Warmasters and Force Commanders and setting up Warsinger Captains and Warseer Commanders as singleton units would let us easily stick the Warmasters and Force Commanders everywhere without stopping us from using the Warsinger and Warseer bonuses (they'd just cost us extra org slots).
Assuming we're not automatically committing to a single Command Squad design right now, I'd default to Warsingers and Warseers as singletons with Warmasters and Force Commanders as a standard HQ unit, but preserve the option for Standard Squads of the Warmasters and Force Commanders just in case we can ever make up the numbers, and the ability to use Warsingers and Warseers as Command Squad units without immediately assigning them to any Command Squads so that we can eventually put them in HQ Detachments that way when we don't want to put them in any other detachment type's HQ units.
Long-term concern: we may well discover how to make dedicated CCC equipment, which will likely be much more efficient to attach to Command Squads than to singletons.
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