For the first part of the day, you connect with various members of your own ideological faction—such as it is. As you already knew, there are a wide variety of ideas being implemented here, but there are two standouts among them, in regards to your faction specifically.
Kher-Ys and their allies Di'lky-Tan and Ul-Kaethe have been working to develop a means to produce Spirit Stones—if successful, this would obviate, or at least greatly reduce, the need to make dangerous raids on the Crone Worlds for additional examples, important given that most Craftworlds do not at present have sufficient stockpiles for their entire population.
Muirgaythh leads a small coalition of themselves and the minor craftworlds of Faer-Kairn and Il'Tah'yrd who have been working to recreate the Tesseract Arcs of the Necrons—which have held gods, before—and believe that if they succeed, it will be possible to weaken the Ruinous Ones by trapping their servants—especially those counted among the Exalted—in those inescapable prisons, cut off from the Immaterium. An intriguing idea, to be certain—what
would happen to a god, should one manage to trap enough of their greatest servants in such a fashion?
Too, you have taken their temperature at present. Many are being slowly drawn into the
Asuryani camp, for the lure of an at least partially functional solution is strong, and some who have found themselves in perilous waters have begun drifting into the orbit of
Ulthwe for survival. The emergence of your own faction in the northern rim, however, may give many of these a rallying-point, and the information you discovered on the nature of Aeldari souls and the Curses will likely cause a shakeup as previous seeming failures are reexamined and ideas now known to be unworkable are abandoned.
Eldrad himself did not, alas, have time to meet, but instead sends Choirmaster Kael Il'Drahe of Il-Kaithe in his stead—perhaps a deliberate move, for that Craftworld is perhaps the most Vaulish of those in Ulthwe's camp. The notion of greater cooperation between the Aeldari on the subject of major threats and issues has, at the very least, his personal support, and will likely be supported more widely by the Survivalist camp. With so many on the edge of the Great Wound, the need to maintain at least a semblance of a united front against the Ruinious Powers is never far from mind. Your own part in arranging this unprecedented meeting has already gained you a modest degree of favor, and it is likely that the revelations you hold will gain greater favor still.
Durran Fellwinter is a formidable man, and far more shrewd than his perhaps deliberately affected appearance of a typical Wild Rider would suggest. It seems that Saim-Hann has come mostly to protest the impressment of forces from a handful of the Exodite worlds in the southern rim by the warlike Craftworld, and that a number of smaller Craftworlds have already sought their patronage in laying accusations of attacks—or planned attacks seen in scrying—by Biel-Tan. Aerellian Lightningblade, it seems, has wasted no time in throwing his weight around and showing no qualms about coercing what he wants at gunpoint from other Craftworlds in the region, and he guessed at once one of the things you were meeting for. It seems that Iyanden is in for some unfortunate revelations about their ally, a few days hence.
For the first day, you first sounded out other Adaptionists, discovering the Average craftworlds of Kher-Ys and Muirgaythh are standouts, the former working to produce Spirit Stones artificially while the latter seeks to recreate a Necron technology to deny the Ruinous Gods their servants—and perhaps sap their power, as well. You also met with the Survivalists, with whom you are currently seen in good light, who are supportive of more widespread and regular cooperation between the Craftworlds on critical matters. Finally, you met with Durran Fellwinter of Saim-Hann and learned that it seems your grievance with Biel-Tan is no isolated incident, and that they have already added the complaints of several other lesser Craftworlds to their own from a handful of Exodite worlds. It seems that the good Archon thought he could get away with acquiring many relics and treasures at gunpoint whilst the majority of the other Craftworlds were distracted. Which suggests the intention for the attacks seen on you was to acquire either your most advanced exotic weapons… or perhaps the Forge of Vaul you possess, which may well be the last in the galaxy still functional. Or even both.
For the second day, whom do you meet?
[ ] First Block (Write-in, subject to QM approval)
[ ] Second Block (Write-in, subject to QM approval)
[ ] Third Block (Write-in, subject to QM approval)
12 Hour Moratorium
A/n: I ended up going with this format because the actual character scenes just WERE NOT cooperating. Blarg.
This may or may not hold true for the remaining scenes before the Moot proper (I have large portions of that already written and it isn't fighting with me) depending.
(but yeah, I rewrote the second meeting scene like four times and was just not happy with it, so I just went with this so we can proceed already.)
and yes, Biel-Tan's aim was absolutely "you have stuff that will help us. *cocks gun* Give over or else."