That'd be a huge waste.

Even Meros is basically an Escort to us, and I guess we're a Grand Cruiser to the Major's full sized Battleships, huh?

Still, Vau-Vulkesh is A big fucking player, not the biggest, but far from someone who can be dismissed either. We're liable to be a major powerhouse down the line if we keep advancing this way.

Hmm, I almost wonder if even sub-Minor Craftworlds are potentially constructable in the long run? Or if there's just Too Much Bullshit involved with even the least Craftworld for it to be in reach anymore?
Imagine. The majors are even bigger.

Grand-Theft-Terra anyone?
 
All these craftworlds.

We should ram someone with them. Use our beeg ships to assert dominance over these microscopic orcish boats.

I want to assemble a Craftworld battle constellation. All the Craftworlds crashing Nurgle's Garden to rescue Isha.

You complain about pessimism, yet you are the one who assume that any soul surgery must be diminishing and mutilation, that it is impossible for things to get better, unless the specific action taken is one that harkens back to the old eldar empire because better than what came before is not just impossible, it's unimaginable.

The conservatives are inside this very thread.

It's not inevitable, but it's a risk. Why take that risk if you may not need to?

That's a completely fair argument for the neutrals to make.

It's very unlikely that soul surgery will make people more powerful - otherwise the Haemunculi would already have done it and dunked on everyone about it.

And the fact that Biel Tan couldn't be bothered to do the work to discover they might be right and instead their enemies did is a very Warhammer appropriate example of dramatic irony.
 
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All these craftworlds.

We should ram someone with them. Use our beeg ships to assert dominance over these microscopic orcish space boats.
I mean, at that point it's less "ramming" and more "making the enemy have an Unplanned Landing Event." Regular voidships aren't even large enough to be visible on the scale of "images that have a whole Craftworld in them."

Vau-Vulkesh would disrupt the tides on any planet it approached.
I believe I mentioned at one point that Craftworlds generally don't need any fancy planet-killing guns, shut down external grav-compensation and do a fast pass at any kind of speed and planets tend to get a little broken around the edges.
 
Honestly, What I like about these designs is that they're obviously Ships first, and planets second, but you can still fit enough industry and capcaity in even the least of them to support a major spacefaring population indefinitely, and Vau-Vulkesh is one of the Greater Ones.

Vau-Vulkesh for instance outmasses Luna, which is the biggest moon in Sol, it's still a step behind Big Boi planets, but we might be in the same ballpark as Mars.
 
I believe I mentioned at one point that Craftworlds generally don't need any fancy planet-killing guns, shut down external grav-compensation and do a fast pass at any kind of speed and planets tend to get a little broken around the edges.
At Vau Vulkesh's size, I think the planet would be more or less okay. Bunch of Earthquakes maybe, but it takes a lot to pull a planet past it's Roche limit.

The atmosphere, OTOH, that one might get jiggled. A lot.

(This, again, depends massively on the density of a craft world, which I have no idea of.

Seriously speaking, we prolly not gonna need to bother with that for quite awhile, since there is a bunch of abandoned ones just floating around. Prolly somewhat scuffed and demon-infested, but.
Wouldn't most of them be near the eye of terror, and hence inaccessible soonish?
 
What amuses me is that the Craftworlds were explicitly Eldar bulk haulers. They weren't custom built. They weren't special.. They were just what the Eldar used for shipping goods around and trading that the preppers repurposed.

They're jury rigged trawler ships. And they're this.

It makes a statement about what the Eldar Dominion was.
 
Could Not have been cheap, because holy fuck even the tiny bean tiers are still an appreciable fraction of a large planet's mass. And it's not like they don't have defenses either. It'd be like sieging the Super Phalanx.

Well, he went to war and destroyed one of them as a live fire exercise to test his psy-titans, IIRC.

That's just the way he rolled. He thought he was the galactic hegemon, so he did what hegemons do.
 
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Could Not have been cheap, because holy fuck even the tiny bean tiers are still an appreciable fraction of a large planet's mass. And it's not like they don't have defenses either. It'd be like sieging the Super Phalanx.
Well we know that at our weakest it would take:

A minor - The full might of an Astartes Chapter
A small - The full might of a Legion; possible to survive but it would be hard
A large - The full might of a Legion; even odds
A major - The full might of a Legion WITH their Primarch anything less would go splat as we turned on our continent brand windshield wipers.
 
Wow. The Craftworld picts are awesome, and make me feel this was probably not the best time to put together a post talking about light artillery. Oh well.

I've been thinking about various forms artillery squads could take, limiting ourselves to the techs we've currently got access to.

For vehicles, I'm sticking closely to the original slot layout, because we've since learned that the surcharge for radical chassis redesigns can get quite expensive.

Infantry squads could come in six or twelve, with VGW (6 EP), a Heavy Fusion Mortar (18 EP), and maybe whatever our conversion fields look like. Suncaster Pistols cost another two each. Maybe an auspex for the squad. This is a squad that is too expensive to be anything but elite - solidly over 25 per figure, even with our discount, Fusion Mortars are pricey. Infantry carrying them is still the cheapest way to get lots of heavy mortars on the battlefield, though.

Alternatively, we could stick them on Heavy Jetbikes, and have a squad that might not have as many mortars, but is quite capable of delivering them anywhere on the battlefield. (It's not worth the slot charges to get them onto a regular Jetbike, I think.)

Here we're looking at 1 heavy mortar at 18 EP, 2 sunblaster rifles for 6 EP each, a grav shield, and two crew with VGW and sunblaster pistols (6+2 each).

Lastly, we could bump up to something capable of carrying vehicle-scale fusion bombards.

Light grav vehicle, buying a single extra H gun for 6 system slots. 2 H guns could either be mortars or close defense guns, maybe our graviton sheer weapons. 2 V mortars at 32 each. Six system slots get a holofield and a grav shield, leaving one slot that probably stays empty for some future piece of equipment - possibly boosted sensors or a targeting computer, if we can unlock those.
 
Hmm, I almost wonder if even sub-Minor Craftworlds are potentially constructable in the long run? Or if there's just Too Much Bullshit involved with even the least Craftworld for it to be in reach anymore?

I believe I mentioned at one point that Craftworlds generally don't need any fancy planet-killing guns, shut down external grav-compensation and do a fast pass at any kind of speed and planets tend to get a little broken around the edges.
This makes me want to build craftworld but for war, just imagine

Circa Siege of Terra, gathering grounds of "freeing mom" force
Biel-Tan representative with token force: Where are those mad northerners?
Eldrad&Harlequins smug beyond belief: Oh they needed to take longer path, many webway paths were to small
Biel-Tan: What do you...
Northern coalition arriving with multiple swords of vaul, voidcanons and fully militarised craftworld that they have built
Biel-Tan who planed to do kinstrife after the heirst: By the will of Khaine
Khaine of last days, who was made self-sustaining and remorseful by us: You're right, laddy. Now we are getting my daughter out.
 
Could Not have been cheap, because holy fuck even the tiny bean tiers are still an appreciable fraction of a large planet's mass. And it's not like they don't have defenses either. It'd be like sieging the Super Phalanx.
For that matter, even Hive Worlds only use a fraction of a percent of the planet's volume--the Undercities usually don't extend into the mantle.

A Craftworld's volume is all usable space, because we don't have to care about propping up the planet when we have antigravity.
 
Alternatively, we could stick them on Heavy Jetbikes, and have a squad that might not have as many mortars, but is quite capable of delivering them anywhere on the battlefield. (It's not worth the slot charges to get them onto a regular Jetbike, I think.)

Here we're looking at 1 heavy mortar at 18 EP, 2 sunblaster rifles for 6 EP each, a grav shield, and two crew with VGW and sunblaster pistols (6+2 each).
A skimmer works just as well for a light artillery piece as I've demonstrated before.

-[] skimmer
-[] heavy slot: 1 heavy fusion mortar
-[] 2 ranged slots: 2 sunrifle
-[] 2 system slots: Holo-field
-[] 3 system slots: grav-shield
 
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