alright, how about everyone relaxes, and we pick a different topic before the obvious argument spirals out of control and gets the thread locked.

so we've discussed craftworld attendees we want to talk to and maybe ally with post Aeldmoot. what about Exodites? Saim-Han is inviting a bunch of them according to QM. any notable exodite worlds from WH29-40k lore?
 
987.M29 | Turn 4 | A battle won
Freeboota Outpost "Dat Rok"
0200 hours standard local time

Doom came on crimson and white wings.
Death came with black and green sails.
Devastation came with the searing Star-light and iron fist of Gravity Itself made a weapon.

And the universe was reminded once more: to rouse the ire of the Aeldari is folly.



There are no clever stratagems.
No posturing.
No careful dance of maneuver and counter-maneuver.​


The Host of the Aeldari fall upon the Ork like the Wailing Doom itself.​

Orks being orks—even Freebootas—they charge anyway. Fleet and deadly, the ships of Zahr-Tann take the lead, crude Ork shells splattering off their shields. Their return fire is invisible: fists of gravity reach out, and ramshackle escorts simply implode, crushed under the merciless power of combi-grav bombards. Behind them the battle-line of Vau-Vulkesh reaps terrible harvest, for there are no exotic defenses here to thwart them, and starlances stutter as each ship sweeps its fire-cone back and forth in a complex interleaving that ensures at any moment at least one ship can bring its weapon against any arc. More than twenty score ships there might have been here, yet most were mere Lite Kroozas at worst, and the combined fleet simply sweeps them aside, leaving crushed and burning hulks behind.

The station attempts to fight as the fleets close, but any gun able to actually harm a voidship is swiftly silenced by Lance or bomb. Squadrons of crude orkish fighter-craft stream forth, clouds of choking black in their wake, and the Bright Eagles of Vau-Vulkesh stoop upon them, lance and lascannon flashing, fast, wheeling passes that rely on speed and the supreme skill of an Aeldari pilot to thread the needle between death and life. In their wake the larger, slower Crossbow of Zahr-Tann smashes what remains, the short-lined stars of plasma warheads and their own lascannons methodically eliminating the disarrayed swarms. In nearly no time at all, the station is helpless, as the combined fleet forms up outside the range of what few weapons remain to it. Boarding swiftly follows, and it is no less deadly: gunlines of Vulkeshi Hearthguards shelter behind the literal shield-wall of Zahr-Tann's close-action specialists, Fatecaster Rifles firing over and around their allies to leave Orks dead with wraithbone spines neatly severing key nerve-junctions, whilst the roar and glare of plascasters leaves entire compartments half-molten ruin behind them. There are casualties—there always are, when fighting the Ork in such intimate confines as a boarding action—yet none fatal, none serious.


A moment to breath is taken as wounds are healed, and then the final chapter begins.

It begins with rain:
Deadly.​
Searing.​

Red and silver-blue spears fall from the sky, and blasted ruin is left in their wake—strongpoints, muster-grounds, ramshackle barracks and forts, reduced to burning rubble and shocked survivors in an instant.

Then further alarms sound—dozens of flyer-craft descend from the heavens, and a second rain falls—this of bombs. Less powerful, perhaps, yet with the shock of the previous barrage the Orks can barely muster any response, and what few emplacements are not silenced by the falling ordinance are swiftly so by wheeling fighters, missiles, lasblasts and the strobing fire of Starlances blasting and burning.

Only then do the hosts of the Aeldari appear, erupting from hidden gates near the settlement. Wheeling, swooping formations of open-topped transports laden with infantry and tanks smash any attempt to form into order—as much as the Ork ever is, anyway—while jetbikes and skimmers seek out lesser pockets and harry them to death in short order. As is the way of the Aeldari, the battle was won from the beginning, the enemy dead already and merely needing to be informed.

The fleet will linger here for perhaps another five years or so, to search through untouched orkish treasure-hordes for anything of actual value and catch any straggling survivors that were away from the base at the time of its destruction, but this task is effectively over.

Please Stand By…

 
We have.

No data.

On what a foundry produces.

Period.

Any amount of math cannot materialize data from a vacuum

I will not.
Your right, we dont have numbers. But we do have data, We know its more efficent long term to use foundry's to make equipment long term (SOURCE). we know that it pings off a value not visible to us and that ours has started out high (SOURCE). We also know that it produces a amount of equipment every turn. (See source 1)

therefore, even if said ammount of equipment is 1 (making X=1). we can assume safely that X*20 Equals 20. What Alratan Did was say "we know that the ammount produced is variable, so let us account for that by making the amount produced in a turn X" They did not try to compare AP costs. they said instead "how many turns worth of foundry production will we get using diffrent strategies." This works, Irrespective of how much production a foundry produces because we arent using the foundry total production in a calculation, it is the product. your statment is not only false, it is inflmatory, and you clearly intended it to be so with your outright refusal to retract said statment.
 
You are trading extra long range firepower for a possible (it's debatable if 2 Heavy Starlance batteries even beats a Mega-Lance) increase in closer range firepower.
Power isn't the only concern, considering the former can both shoot faster and at different targets, but I take your point on range (especially considering with it's Webway Gate we'd probably prefer to keep away if possible).

If we went for that layout we'd probably need to focus the remaining weapons at medium/close range, just in case something gets in close. Suncannon/Starlance/Fusion Mortar maybe? The last for the AoE. Then we could swap the Heavy weapons for slots to get the defenses we'd need.
 
The Hall of Stewardship

The Hall of Stewardship within the Craftworld of Vau-Vulkesh
The central administration of center of a Craftworld is as vast and sprawling as any complex of the Administratum, a small city in its own right-for such is needed to manage the affairs of a craftworld's vast population and area.
 

The Hall of Stewardship within the Craftworld of Vau-Vulkesh
The central administration of center of a Craftworld is as vast and sprawling as any complex of the Administratum, a small city in its own right-for such is needed to manage the affairs of a craftworld's vast population and area.

I love the arrrrrrt eeeeeee
 
It's heartening to hear that our coordination with Zahr-Tann was so good; the way that the update's snippets of conflict were framed it sounds like on both the naval and infantry level we were able to coordinate very effectively with them so that their troops took frontline roles and let our glass cannons fire without taking hits, maximizing our strengths and minimizing our weaknesses. And getting out of the whole battle with no fatalities is fantastic news.
 
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Especially since anybody who dies right now goes straight to Slaneeshi Hell. We can't use soulstones and don't have a World Spirit to run to.
 
It's heartening to hear that our coordination with Zahr-Tann was so good; the way that the update's snippets of conflict were framed it sounds like on both the naval and infantry level we were able to coordinate very effectively with them so that their troops took frontline roles and let our glass cannons fire without taking hits, maximizing our strengths and minimizing our weaknesses. And getting out of the whole battle with no casualties is fantastic news.

That is indeed good news, and makes me hopefully that if we send along specialists like super-heavy infantry, or, in future, potentially artillery, they'll cleanly integrate it with their forces.
Especially since anybody who dies right now goes straight to Slaneeshi Hell. We can't use soulstones and don't have a World Spirit to run to.

I may have missed it, but why can't we use Soulstones? Eldar Corsairs and Rangers do, and they don't follow a Path, I think.
 
All in all, we played it up pretty well, and resolved another Obligation in time for the Aeldmoot. Still holding up well!
 
Here's hoping that we found some nice loot in those treasure hoards.

Unfortunately, I think there's a fair chance any really nice stuff belongs to Val-Terrine, and we should probably return their relics to them.

I don't think anyone has soul stones just now so it's less because we're not following the Path and more because no one knows that they exist yet.

Fortunately, Iyanden has invented the process to use them to store souls and shared that along with a cache of soulstones.
 
There are casualties—there always are, when fighting the Ork in such intimate confines as a boarding action—yet none fatal, none serious.
When i first read this, i thought "oh, we took minor casualties because its orks." it took other people mentioning no casualties for me to go back and check. and no fatalities? no serious Casualties? Holy @*$%, thats just impressive. I want to work with Zahr-Tann harder. Eldar NATO when? (Northern Obscurus Treaty Organization perhaps?)
 
Unfortunately, I think there's a fair chance any really nice stuff belongs to Val-Terrine, and we should probably return their relics to them.
Oh I'm perfectly happy to hand them back their cultural artefacts but it would be very neighbourly of them if they could share anything we could learn from.
 
It's heartening to hear that our coordination with Zahr-Tann was so good; the way that the update's snippets of conflict were framed it sounds like on both the naval and infantry level we were able to coordinate very effectively with them so that their troops took frontline roles and let our glass cannons fire without taking hits, maximizing our strengths and minimizing our weaknesses. And getting out of the whole battle with no casualties is fantastic news.
It was just a minor settlement of Freebootas of no particular note. Even the Imperial Guard can handle that kind of thing and regularly does with fairly light casualties, and those guys are practically the poster children for the "deduct your casualties from those of the enemy, and if the answer is a positive sum, it was a Glorious Victory" school of applied combat.

Basically,
 

The Hall of Stewardship within the Craftworld of Vau-Vulkesh
The central administration of center of a Craftworld is as vast and sprawling as any complex of the Administratum, a small city in its own right-for such is needed to manage the affairs of a craftworld's vast population and area.
can't see the image, don't know if it is me.
 
It was just a minor settlement of Freebootas of no particular note. Even the Imperial Guard can handle that kind of thing and regularly does with fairly light casualties, and those guys are practically the poster children for the "deduct your casualties from those of the enemy, and if the answer is a positive sum, it was a Glorius Victory" school of applied combat.
I know it was a very small engagement, but our troops were still using their starter equipment, and we took Peaceful, so a lot of me was worried that there would be avoidable mishaps resulting in heavy casualties- not even necessarily because of flawed gear, but because of lack of overall competence. Coordinating with a foreign military when we can probably barely coordinate with ourselves only raised the potential for disaster. Amateurs make a lot of mistakes, after all, and even professionals can screw up such coordination badly and do things like bomb friendlies.

So getting through it with no such mistakes and good news all around feels like a big win.
 
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So the Crossbow fighter is based on something like a vampire hull. The basic stats of that are:

Length 26m
Height 7.1m
Wingspan 13.12m
Estimated Weight 56 tonnes empty
Armour 8-10mm material unknown
Maximum Recorded Speed 3200kph
Crew 1 pilot, 1 navigator

Compare that to a Fury Interceptor:

Length: 70m
Crew Pilot, Navigator, Gunner, Astropath (optional)

Even our larger fighters can be much smaller than Imperial ones.

When i first read this, i thought "oh, we took minor casualties because its orks." it took other people mentioning no casualties for me to go back and check. and no fatalities? no serious Casualties? Holy @*$%, thats just impressive. I want to work with Zahr-Tann harder. Eldar NATO when? (Northern Obscurus Treaty Organization perhaps?)

One of the reasons I'm hoping our mobile allies rendezvous with us is because I'd like to build much stronger relations with them, something more like a confederation than an alliance, in the hope that we can do things like form joint war hosts formed from detachments drawn from different craftworlds.

Very much like NATO task forces, in fact.
 
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