I think our short term(next 3 to 5 turns) problems have been dealt with for the most part by the addition of over 500 frigates, 11 capital ships, and the attached warhosts and transports. More than factories producing gear on the regular, what we need is a Seer Circle to lower the difficulty on curse actions(we did have that near miss where we almost set off some kind of monitor), and to get our engines running so we aren't a sitting target.
We would be better served by another 2-3 turns of tech expansion and vehicle/armor design, at which point we can decide which of our varried designs is important enough to dedicate a foundry to for consistent production.