- Location
- Germany
We still are in everything is on fire mode.
Shouldn't forget that when planning the next turn.
This just means our losses when things finally explode (Meros and Biel-Tans attack) should be less harsh.
"Wearable tanks and BFGs for everyone"Fairly new to the quest, sorry if I missed a discussion about what Vau-Vulkesh's doctrine is/should be!
Fairly new to the quest, sorry if I missed a discussion about what Vau-Vulkesh's doctrine is/should be!
That's probably the next level of Grav Tech that our beloved nerds in the Sign of the Seeker get access to this turn.I really hope that Zahr-Tann is willing to share their combi-grav and explosives technology with us.
We're currently cracking one open this turn. The other four will cost steward AP, and we should be able to shake loose at least some of it next turn - we need at least one to deploy tanks, I'd like another to help fix some more armor stupidity in our militia, and we should design a cruiser for refitting purposes, but that still leaves lots.Anyway, given that we do now have a lot of defense, I think it might be worthwhile to finally crack open that vault, see if there's something useful in it, rather than do refits immediately?
I am more inclined to say that now that we have enough defense any number of refits will be mostly meaningless, we should be returning to the rationalization and design projects. Ideally we will be able to avoid refitting things ever again and just hide behind our ally until we finish designing and building a semi-reasonable military. I know that's not realistic but it's closer than it was.Anyway, given that we do now have a lot of defense, I think it might be worthwhile to finally crack open that vault, see if there's something useful in it, rather than do refits immediately?
I am more inclined to say that now that we have enough defense any number of refits will be mostly meaningless, we should be returning to the rationalization and design projects. Ideally we will be able to avoid refitting things ever again and just hide behind our ally until we finish designing and building a semi-reasonable military. I know that's not realistic but it's closer than it was.
We can slide an AP to the vaults now and then, but we still have a huge amount of design work ahead of us- most of the navy, all small craft, and at least half the army.
We can also increase our Fea-eresh commitment to the max. We should include one trimere transport for manpower and the extra cargo space, as well as the greater defense array to ward off attackers.Whilst your fleet is beginning to be stretched thin, evacuating the Ishari from Fea-Eresh is, it is felt, something best started now. Civilian transport ships are already organizing for the necessary convoys, but at least a small naval escort will be needed, if for no other reason than to buy time for the convoy to escape in the event of attack, however unlikely.
[ ] Assign Escort Ships
Determine how many ships you can assign to this duty, and thus how many convoys can be run at the same time.
Each convoy needs one (1) capital ship and four (4) Escorts. A maximum of five (5) convoys can be run at the same time before it becomes inefficient to add more.
And one of the things we can expect from the Vaults is tech projects.The rationalization designs are still in the phase of do them and you can redo them next turn.
We just have too much tech open that will get added over the next few turns.
The only part that isn't hit by that as strongly is the navy.
Seems like, yeah. Nothing in there requires exotics.
And one of the things we can expect from the Vaults is tech projects.
I'd like to at least know what stuff we're leaving on the table.
I think we should do at least 1 gear factory. Pick something that we know we're probably not going to be replacing all that soon or need a lot of (maybe Mirage Transports, maybe?).I mean i am not arguing against the vault actions here.
I am saying we should let our ground forces be for a few turns until we don't have tech coming in each turn that we very much want in the squads and detachments.
I think we should do at least 1 gear factory. Pick something that we know we're probably not going to be replacing all that soon or need a lot of (maybe Mirage Transports, maybe?).
That way, we can see and understand how effect our production infrastructure is.
Three factories.I think we should do at least 1 gear factory. Pick something that we know we're probably not going to be replacing all that soon or need a lot of (maybe Mirage Transports, maybe?).
That way, we can see and understand how effective our production infrastructure is.
There are a ton of things which we could reasonably build this turn that we won't need to redo, though. I can think of three speeder designs off the top of my head- transport for a six-man squad, fusion mortar gun carrier, singularity gun carrier- which could be designed next turn and not need revision until we start building militarized chassis types, probably a century or more from now. A simple heavy jetbike refit that just adds a holofield to our existing design is another. A small craft interceptor design that throws defenses onto our extremely vulnerable fighters would be a good move, too.The rationalization designs are still in the phase of do them and you can redo them next turn.
We just have too much tech open that will get added over the next few turns.
The only part that isn't hit by that as strongly is the navy.
There are a ton of things which we could reasonably build this turn that we won't need to redo, though. I can think of three speeder designs off the top of my head- transport for a six-man squad, fusion mortar gun carrier, singularity gun carrier- which could be designed next turn and not need revision until we start building militarized chassis types, probably a century or more from now. A simple heavy jetbike refit that just adds a holofield to our existing design is another. A small craft interceptor design that throws defenses onto our extremely vulnerable fighters would be a good move, too.
There are definitely things we aren't ready for, but there are also things that we are ready for and could spend the design points on right now to good effect.