I think Arach-Qin would accept us not prioritizing an expedite on their repairs over dealing with the Major Craftworld looking to push our shit in- not unless they were willing to fight for us or guarantee the Serpent that Strikes from the Shadows with no Warning for our defense. I definitely would be willing to make the effort if they were going to help us with Biel-Tan, but I'm not going to expect or plan for them to do so unless they come forward.
I'd actually like to forward the idea of
maybe floating a BAP or two towards helping repair Arach-Qin's shipyard to get us some good will for them, so that they'll be more willing to help defend us even if the ships aren't fully repaired yet (at least we'd get a
chance at our Rohan riding in to save the day if we need it)
I said it way back in the thread, but if nothing else, helping to fix their shipyards would definitely help improve relations / wash the salt out of their mouth, and if nothing else it should speed up their own ship repairs.
Then again, we do have like, three other craftworlds we need to dedicate at least 1 BAP each to unfucking, plus our own equipment, we have to wait until next turn to get any idea on what we need to do first.
With any luck, Zahr-Tann and Meros will fix their engines and progress will be made towards repairing Arach-Qin's fleet (probably a handful of the escorts will go back to their system).
Speaking of Meros...
Judging by the map and the fact that Meros is entirely surrounded by Orks (with Wazdakka - The capital - right next to them) our plan to extract them is gonna be a bit complicated depending on one key detail:
Can the craftworld go from its current position to Erd-Varesh in a single webway transit / Does Meros have to physically travel to each system on the way to the
If so, then we won't have much to worry about as long as we map out the webway and direct Meros to Varesh to keep them safe for a moment to catch their breath.
If not... well there's gonna need to be a mad dash STRAIGHT through the Wazdakka system and might get intercepted by Tork-Toofa before they can reach our system (and if nothing else, the Orks will probably try and chase after Meros and accidentally find us)
If this is the case, we'll probably have to beef up the Meros security (naval and military) while we go and glass Wazdakka (preferably we get a confirmed kill on the Warboss - who is infamous for being declared dead only to show up years later - with some headhunters after we finish glassing the planet) (basically, a two pronged operation with one prong defending Meros and the other clearing the path for the craftworld)
Then, Meros (if they listen to us) should allow that second prong to escort them to Erd-Varesh (to keep any freebooters from getting the drop on them and ruining everything) so we can patch them up (barring Biel-Tan fuckery, it should be the safest spot on the map thanks to us being there)
If we're
very lucky we can get Arach-Qin to take the rear and add a third prong to the attack by glassing Dat Purple One, and if RNGesus loves us a LOT, we'll have Zahr-Tann giving us support as well.
Zappagits and Tork-Toofa aren't
officially in Meros' path to us, but I wouldn't be surprised if they tried to intercept, so we might have to wait in Wazdakka until we can link up with Meros, or directly meet them and escort them all the way.
To summarize, assuming Meros can't just use the webway to skip over to us, we gotta clear the path for them (luckily, we're
very interested in killing Orks and their capital isn't even that far away from us relatively speaking, We can totally get away with glassing the planet)