Mechanis
Confirmed Extremely Screwed
- Location
- Absconding with Alacrity
Void Sheilds would generally be a "you can put X many at most on a ship this size" type systems, yes.So we have diminished benefits from Void Shields, and I don't actually think starship scale Conversion Fields help us with our biggest problem. Holo-Fields can handle torpedos and volume of fire (to an extent), Grav-Shield is pretty effective against everything else- that really leaves strikecraft and area of effect attacks. Strikecraft are best countered by point defense and fighters, along with to a lesser extent better ship armor (they explicitly bypass Void Shields), and area of effect attacks are going to strain a Void Shield by opening a rift along a massive part of the shield's surface area. Likewise, a Conversion Field is going to be easily strained because it has to be able to convert the entire energy of the part that hits the shield as one discrete attack compared to a blast being distributed across an armor belt.
Okay, so we probably don't get enough out of Void Shields to make them particularly worthwhile for us. How would Void Shield's tendency to have multiple layers here work? Would we just buy a single Void Shield and be done with it, or are they intended to have several of them stacked like how vehicle Grav Shields work?
I'm not sure Conversion Fields are all that helpful for us in a naval battle. See above. The only thing they're really suited for is stopping strikecraft small weapon fire- but we have point defense and fighters to potentially address those issues.
Ship scale conversion fields are a thing, yes, and are fairly effective defenses, though obviously the problems with the systems letting out the magic smoke when they fail are significantly more of a problem when the generator is the size of a small building rather than a hockeypuck.
You will be able to find more ways to use exotic resources in time, yes. Of course the flipside of that is having more things that consume your limited supplies thereof, so you might end up not wanting to develop more things of that nature.I do wonder if Psyscopes can be used for non Fatecaster purposes. @Mechanis, what precisely are Psyscopes and Starcrystals? I imagine that, like with Blackstone if we'd picked Voidcannons, there's more to our Exotics than their use in one specific weapon system.
So long as the major artery of the Webway they're near remains stable and safe, Meros will be able to transit further along it without having to stop in any Ork systems, so that's not an issue. The fact that their engines are broken is the only reason they haven't done that already---and the reason why they dropped out to begin with (like most of the Craftworlds that were just going "away" rather than somewhere specific) is because when Slaanesh and Cegoratch started playing tug-of-war with the Webway's geography it made the various Craftworlds rather alarmed and generally precipitated them booking it to the nearest gate to realspace regardless of what conditions on the other side looked like, in case that was a prelude to the whole thing collapsing into the Warp (it wasn't, but they had no way to know that for sure at the time) and that led to a number ending up in... Less than ideal, we'll say, locations.I'd actually like to forward the idea of maybe floating a BAP or two towards helping repair Arach-Qin's shipyard to get us some good will for them, so that they'll be more willing to help defend us even if the ships aren't fully repaired yet (at least we'd get a chance at our Rohan riding in to save the day if we need it)
I said it way back in the thread, but if nothing else, helping to fix their shipyards would definitely help improve relations / wash the salt out of their mouth, and if nothing else it should speed up their own ship repairs.
Then again, we do have like, three other craftworlds we need to dedicate at least 1 BAP each to unfucking, plus our own equipment, we have to wait until next turn to get any idea on what we need to do first.
With any luck, Zahr-Tann and Meros will fix their engines and progress will be made towards repairing Arach-Qin's fleet (probably a handful of the escorts will go back to their system).
Speaking of Meros...
Judging by the map and the fact that Meros is entirely surrounded by Orks (with Wazdakka - The capital - right next to them) our plan to extract them is gonna be a bit complicated depending on one key detail:
Can the craftworld go from its current position to Erd-Varesh in a single webway transit / Does Meros have to physically travel to each system on the way to the
If so, then we won't have much to worry about as long as we map out the webway and direct Meros to Varesh to keep them safe for a moment to catch their breath.
If not... well there's gonna need to be a mad dash STRAIGHT through the Wazdakka system and might get intercepted by Tork-Toofa before they can reach our system (and if nothing else, the Orks will probably try and chase after Meros and accidentally find us)
If this is the case, we'll probably have to beef up the Meros security (naval and military) while we go and glass Wazdakka (preferably we get a confirmed kill on the Warboss - who is infamous for being declared dead only to show up years later - with some headhunters after we finish glassing the planet) (basically, a two pronged operation with one prong defending Meros and the other clearing the path for the craftworld)
Then, Meros (if they listen to us) should allow that second prong to escort them to Erd-Varesh (to keep any freebooters from getting the drop on them and ruining everything) so we can patch them up (barring Biel-Tan fuckery, it should be the safest spot on the map thanks to us being there)
If we're very lucky we can get Arach-Qin to take the rear and add a third prong to the attack by glassing Dat Purple One, and if RNGesus loves us a LOT, we'll have Zahr-Tann giving us support as well.
To summarize, assuming Meros can't just use the webway to skip over to us, we gotta clear the path for them (luckily, we're very interested in killing Orks and their capital isn't even that far away from us relatively speaking, We can totally get away with glassing the planet)
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