I can't believe so many people are voting against McCoy. Have the other two even appeared before, at all? The exact reason McCoy's mechanical benefit is so small is exactly because of just how massive his narrative weight he has. TOS can be said to have three main protagonists: Kirk, Spock, and McCoy. Kirk is "dead", Spock is busy doing research/diplomacy, and McCoy has only briefly appeared a few times in the story. This is the chance to give one of the greats of Star Trek some good time in this quest's spotlight. And look at how that's worked in the past: People loved having Uhura in the action, and even before Sulu became Admiral he had big and fun narrative impact as well. Having Sulu essentially fire McCoy by passing him over for someone else, (when he damn well knows McCoy is the best doctor in Starfleet,) would be such an ignoble and insulting end. And for what? After a few years, a small handful of ships gaining veterancy one event sooner than they would otherwise? Let me clarify one thing:

That seems unlikely. None of the other canon TOS cast have had mediocre bonuses to compensate for their fame.
 
[x][MED] Rear Admiral T'Kora

[X][NAME1] Discovery
[X][NAME2] Zarayet
[X][NAME3] Timekeeper
[X][NAME4] Frontier

I don't think I need to bother with the regular crew votes.
 
[X][NAME1] Discovery
[X][NAME2] Fearless
[X][NAME3] Lakota
[X][NAME4] Repulse

[X][MED] Rear Admiral Leonard McCoy

I'll endorse Discovery on the strength of the old Earth space shuttle (and, in my headcanon, early UESPA deep-space ships of that name)...

And it's McCoy. I'm actually rather unhappy with the QMs for giving the man a bonus rather unworthy of his reputation. But I'm not going to turn down McCoy for any medical-related position.

Hell, when I learned there was a physician named McCoy in my area I almost signed up for him as my primary care physician in real life in hopes that nominative determinism would kick in.

[I actually do regularly take my car to a mechanic who goes by Scottie, amusingly enough... :p]
 
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[X][MED] Rear Admiral T'Kora

[X][CREW1] Crew with Standard Crew
[X][CREW2] Crew with Standard Crew
[X][CREW3] Crew with Standard Crew
[X][CREW4] Crew with Standard Crew

[X][NAME1] Arbiter
[X][NAME2] Fearless
[X][NAME3] Lakota
[X][NAME4] Frontier

Why can't we use names from the Royal Navy sigh.
 
I think pushing the Hishmeri to try and stop the Eternal Empress from getting her hooks in is going to run into the same issues as the Yrillians, that the Hishmeri as a polity are too fragmented to have the centralised power structure to stop fragments from getting involved with her.
Well, with the Yrillians, pushing them has had the tremendous advantage that the Yrillians are fragmented in support of both us and our enemies... As opposed to being 100%, entirely united behind our enemies.

Would you rather Hayant have the entire Hishmeri horde, or only, say, 50% of it?
 
Meh, going with off the wall names. Everyone loves power rangers right?

[X][NAME1] Astronema
[X][NAME2] Zedd
[X][NAME3] Zordon
[X][NAME4] Goldar
 
Well, with the Yrillians, pushing them has had the tremendous advantage that the Yrillians are fragmented in support of both us and our enemies... As opposed to being 100%, entirely united behind our enemies.

Would you rather Hayant have the entire Hishmeri horde, or only, say, 50% of it?
Would you rather have the [VARIABLE1] have the entire [VARIABLE2] or only [VARIABLE%] of it. Swap in races and percentage as appropriate to the argument.

Our Yrillians result was an effort that included multiple positive events and diplomatic pushes over a number of game years. I don't think the Hishmeri will be around long enough for us to replicate the process or for it to matter.

Every diplomatic push has an opportunity cost, and I don't think the Hishmeri are anything more than short term players in our region of space. The Licori on the other hand will still be around a long time after the Hishmeri are gone. So in terms of expending pp I think the long term Licori investment is greater than a potential short term benefit from pushing the Hishmeri.
 
2319.Q4 Task Force Update
Commander's Log, Task Force Aqua, Commodore Diego Zaardmani


Task Force Aqua is really starting to click now, especially with all of the Aqua units fully under my command. I'm looking forwards to seeing what kind of mischief we can get up to.


With the results of Yukikaze's archive dive at Memory alpha and suprise information dump from the Gorn (Thanks to Commodore Saavik and Task Force Burgundy) my task force will really be able to start springing into gear in coming months as we shift from searching for leads to using those leads. It's really something to look forward to.


On that note, we've already had some success in hunting down depots: Captain Taggart and Endurance have located a (thankfully) long defunct location and, at the same time, drove off another attempt by the Empress to retrieve more of her Terracotta Cyaugs.


Total Sites Investigated To Date:


Dreadnaught Sites:

  1. Benecia. Totally Destroyed by Captain Zhang and USS Challorn

  2. Deneva. Totally Destroyed by Captain Ka'Athnon and USS Pathfinder

  3. Srinpal VII. Mostly Empty at time of Recovery. Recovered by Hayant.

  4. Planetoid Six lightyears from Lamark. Dreadnaught recovered by Hayant.

EVIDENCE SUGGESTS THAT AT LEAST EIGHT DREADNAUGHT SITES EXIST


Shipyard Sites:

  1. Celos. Core of current yards. Under Union control.
EVIDENCE SUGGESTS THAT AT LEAST FIVE SHIPYARD SITES EXIST


Rearmament Depots:

  1. Ordasia-VII. Never stocked. Shut down by Captain Volanen and USS Hood
2. Spinward KBZ. Looted in the aftermath of Hur'Q victory. Surveyed by Captain Taggart and USS Endurance

EVIDENCE SUGGESTS THAT AT LEAST EIGHT DEPOTS EXIST


Mission: [Race the Empress to her Fleet]

Commander: Diego Zaardmani - +1S on Flagship, Re-roll first failed Science check each year

1 Excelsior-A [Endurance]

1 Centaur-A [Yukikaze (B)]

1 Oberth [T'Mir (V)]

1 Miranda-A [Agile (B)]

+1 Constellation-A [Docana (B)] (2319.Q4)

Attachments:

-Vulcan Science Academy Archaeology Team: 5 pp on purchase, 3pp per year. Effect: +1 to first roll involving archaeology a quarter

-FDS Diplomatic Team. Cost: 5pp on Purchase, 5pp per year. Effect: Reroll first failed Diplomatic Roll each quarter

-Union Navy Aerocommando Orbital Drop Company: 5pp on Purchase, 10pp per year. Effect: Reroll first failed Away Team Combat roll per quarter. Does not fulfil a Peacekeeper requirement. Enables Raid Events (like Anoxa or Sdranach)

-

Commander's Log, Task Force Burgundy, Commodore Saavik


The last few months of conflict with the "Empress" Hayant have seen at four events of note:


First: Thirishar and Bull were able to isolate one of the Orion Ascendant's drone ships and destroy it in an ambush.


Second: Justice was able to enter into a dialogue with the Gorn Kingdom and thanks to the intervention of Rear Admiral sh'Shanton of Starfleet Tactical and Ambassador M'Murr they were able to learn a great deal about possible Eternal Empire facility locations.


Third: Sojourner and Gale intercepted Hayant's second Dreadnaught and were able to turn it back from an apparent mission to reach Cardassian space. Likely in an attempt to gain Cardassian allies.


Fourth: Salnas, while not part of Task Force Burgundy, was able to determine that a Hishmeri Sept had entered the service of Hayant. This may pose some additional danger in the future as my Task Force attempts to slowly whittle down the Empress's forces.


Overall, I am pleased with the performance of Task Force Burgundy. We have been able to harass Hayant's fleet and limit her ability to freely move about in anything less than overwhelming force, and we have begun the process of slowly removing her supporting units.


It is my intention to maintain my current plan to use hit and fade attacks wherever possible to disable or damage Orion Ascendant's drone complement before launching attacks on the flagship itself.


Mission: [Hunt Down Eternal Empire Forces]

Commander: Commodore Saavik - Re-roll the first Hard event failed each year

2 Excelsior-A [Kumari (B), Sojourner]

2 Renaissance [Justice, Enlightenment]

2 Centaur-A [Gale (B), Bull (B)]

+1 Excelsior-A [Thirishar (B)] (2319.Q4)

Attachments:

-Yoyodyne Research Team: 5pp on Purchase, 5pp per year. Enables reroll on first failed D-Test each quarter.

-Starfleet Tactical Brass: 10pp on Purchase, 0pp per year. Enables coordination events with other powers.

-Starfleet Intelligence Operations Team: 5pp on Purchase, 5pp per year. Effect: Enables Raid Events.

-Amarki Gendarmes: 5pp on Purchase, 5pp per year. Effect: +1C for Away Team action, fulfills a Peacekeeper requirement attached to a Mission or event

-
 
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What the chances of shaking loose some more ships for TF Aqua?

They appear to have a lot of ground to cover with at least 15 more sites to find and make sure are defunct.
 
If I were Zaardmani and I actually found any more of those locations in a reasonably certain way, I miiiight just be forwarding that to the regular sector fleets to go have a look-see.

Which is a very realistic course of action... but a bit mechanically problematic in light of the task force mechanic.

Every diplomatic push has an opportunity cost, and I don't think the Hishmeri are anything more than short term players in our region of space. The Licori on the other hand will still be around a long time after the Hishmeri are gone. So in terms of expending pp I think the long term Licori investment is greater than a potential short term benefit from pushing the Hishmeri.
I am uninterested in choosing the Hishmeri versus the Licori, but do think that at least trying to put out diplomatic feelers toward the Hishmeri might save us a considerable amount of trouble fighting them within the next few years. I do not intend this to be prejudicial to the importance of diplomacy with the Licori.
 
If I were Zaardmani and I actually found any more of those locations in a reasonably certain way, I miiiight just be forwarding that to the regular sector fleets to go have a look-see.

Which is a very realistic course of action... but a bit mechanically problematic in light of the task force mechanic.

Some of these locations are not in regular Sector space. Or even the Federation.

I am uninterested in choosing the Hishmeri versus the Licori, but do think that at least trying to put out diplomatic feelers toward the Hishmeri might save us a considerable amount of trouble fighting them within the next few years. I do not intend this to be prejudicial to the importance of diplomacy with the Licori.

Honestly you don't have a good picture of what's going on out there in the Rim in or out of universe. It's a Tabula Rasa beyond Ashidi space with a few hastily scratched comments of "Here b Lizards", "Bugz????" and "Imelak somewhere maybe ??????"
 
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Some of these locations are not in regular Sector space. Or even the Federation.
Indeed. These, manifestly, would be the ones that Zaardmani's task force would be wise to prioritize, even as the rest of the fleet would be in a better position to investigate the ones in their own patrol sectors.

Or at least that would seem to make sense in principle as a matter of narrative.
 
I am uninterested in choosing the Hishmeri versus the Licori, but do think that at least trying to put out diplomatic feelers toward the Hishmeri might save us a considerable amount of trouble fighting them within the next few years. I do not intend this to be prejudicial to the importance of diplomacy with the Licori.
In a prefect world where we didn't have a 4 cap on diplomatic pushes I'd do it in a heartbeat. I do think it's an option worth exploring. I personally don't think it's a top 3 contender. On the 4th spot it's an option for me amongst a couple of choices.

But all the options are fundamentally judgement calls and I don't pretend to have a monopoly on good judgement.
 
@AKuz This, Captain Taggart and Endurance have located a (thankfully) long defunct location
isn't listed in Total Sites Investigated To Date.
 
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