[X][PLAN] Base Plan Re-balancing Analysis
-[X] San Francisco Fleetyards : 2320s Starship Safety
-[X] Inid Uttar Institute : 2330s Anti-Cloaking Sensors
-[X] Admiral Lathriss : Mutual Support
-[X] Kuznetsova's Tiger Team : Klingon Research
-[X] Technocracy Interstellar Ministry : Cardassian Research
[X][STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Repair
[X][SHIELDS] Andorian Academy : 2320s Deflector Shields
[X][BOOST] Tiger Team, Taves Nar, Generic Teams 2, 3, 4.
 
[X] [PLAN] Base Plan Re-balancing Analysis

[X] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Combat

[X][BOOST] Tiger Team, Taves Nar, Generic Teams 2, 3, 4.
 
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@Nix, if you're still looking for a new color for the Sydraxians, possibly some shade of green would fit; It's between yellow and blue, and is similar to the Gretarians.

@Briefvoice, if we take Decisive Battle, could we actually afford to split off a plurality of our ships into a roving battlefleet from an event standpoint?
 
if we take Decisive Battle, could we actually afford to split off a plurality of our ships into a roving battlefleet from an event standpoint
Isn't said battlefleet only being formed during wartime?
And I'd say we already clearly can, since we're maintaining the GBZ fleetball right now.
 
[X] [PLAN] Base Plan Re-balancing Analysis

[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine

[X][BOOST] Tiger Team, Starfleet Infectious Diseases Institute, Generic Teams 2, 3, 4.
 
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[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
 
[X] [PLAN] Base Plan Re-balancing Analysis

[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Repair

[X][BOOST] Tiger Team, Taves Nar, Generic Teams 2, 3, 4.
 
[X] [PLAN] Plan Re-balancing Analysis

[X] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Repair

[X][BOOST] Tiger Team, Starfleet Infectious Diseases Institute, Generic Teams 2, 3, 4.

No problem with the picks and decisive battle appeals to me the most
 
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[X] [PLAN] Base Plan Re-balancing Analysis

[X] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Repair

[X][BOOST] Tiger Team, Taves Nar, Generic Teams 2, 3, 4.

Don't get me wrong, Base Strike has it's good points(and there's a couple targeting priorities we might wanna pick up eventually since IIRC those are doctrine agnostic), but good god is Arsenal of Liberty so damn awesome. I'm pretty sure we're gonna be rushing that :p
 
Are the Fleet Design doctrines mutually exclusive? They aren't listed as such, and there's an argument to be made that lessons about ship design might carry over/stack where doctrines about how you actually fly and assign the ships wouldn't.
 
[X] [PLAN] Base Plan Re-balancing Analysis
[X] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Repair
[X][BOOST] Tiger Team, Taves Nar, Generic Teams 2, 3, 4.

Holy shit, decisive battle.
 
I think industry is the key point here.

Our primary foe for the near future is the Ashalla Pact, which is resource-starved. If we take out their industry, we can kick problems decades down the line, at which point we will be ready for Galaxies over Cardassia Prime.

The balance issue here is that Decisive Battle has the best industry buff out of all of the doctrine trees. Base strike has nothing comparable, despite trying to achieve an industrial advantage.
 
So guys, Nix pointed out that both Starbase techs finish at the same time whether we assign Taves Nar or Henn-Makad, the difference being that Taves Nar will be more experienced for it's follow up tech (and thus finish it faster). And we are probably going to want 2320s Repair more than Combat, since Repair will allow our outposts to actually repair most of our ships and Starbases will be able to handle Excelsiors. Ergo, it's probably better to do Combat this year and Repair with Taves Nar next year.

Also, @OneirosTheWriter, can we please have the option to pick exactly which offensive doctrine we want next year and apply the research points we got this year? We obviously want to start research on one of them this year, but there's been literally no period for discussion as to which one. It would be best if we could have that period before picking something that will shape the game for a long time.

[X] [PLAN] Plan Re-balancing Analysis
[X] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Combat
[X][BOOST] Tiger Team, Taves Nar, Generic Teams 2, 3, 4.
 
[X] [PLAN] Base Plan Re-balancing Analysis
-[X] San Francisco Fleetyards : 2320s Starship Safety
-[X] Inid Uttar Institute : 2330s Anti-Cloaking Sensors
-[X] Admiral Lathriss : Mutual Support
-[X] Kuznetsova's Tiger Team : Klingon Research
-[X] Technocracy Interstellar Ministry : Cardassian Research

[X][BOOST] Tiger Team, Starfleet Infectious Diseases Institute, Generic Teams 2, 3, 4.

[X] [SHIELDS] Andorian Academy : 2320s Deflector Shields

Voting for Deflector Shields because I think there's a good chance we'll start a new frigate design in 2319.

[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Combat

Voting for this because I think Repair is more important for Combat, so via Nix's reasoning I should vote for the one where I care less about the successor tech!

Now for the doctrine choice... hoo boy. Let's do a quick comparison.

Base Strike
Attack Pattern Delta - Great for the specific circumstance of avoiding a decisive battle when we're trying to sneak past an enemy fleet to assault their infrastructure.
Who Dares Wins - This is the technology for assaulting outposts and starbases, and it comes very early in the tree.
Strong Foundations - Minor benefit to the toughness of our starbases and outposts.
Coordinated Fire - Brutal for taking out wounded enemy ships, and that crit rate increase really benefits our heavy hitters.
Galaxy Wing - Means our Explorers are more likely to get to shoot with their much more powerful weapons.
Steamrunner Wing - Another crit enhancer!
Spearhead - Helps get past minefields.
The Shining Light - Helps when playing defense and protecting outposts/starbases.
In Excelsis - Pass. Already much discussed.
Nor Battle to the Strong - Huge EC recruitment bonus and fleets with EC ships more powerful.
Starbase push - More starbases, better minefields... but not in time for any imminent members.
Arsenal of Equality - Cheaper new shipyards. Nice

Decisive Battle
United Starfleet - We already get reduced garrison during SOE, so not much there. The United Fleet is pretty interesting, though. A mobile sector that goes around generating battles as events?
Sensor Pickets - Better than Spearhead because it gives a bonus versus mines and to scouting phase. A powerful battle tech!
Attack Pattern Omega - This one is huge. Benefits any battle with a Heavy Metal Phase. Really magnifies power of Explorers.
Hand-in-Hand - Eh, in an actual war I'd expect significant member contribution anyway. Or am I misreading and United Fleet is a permanent sector that exists even during peacetime? In which case, WHOA.
Arsenal of Liberty - Faster ships, more crew, cheaper infrastructure... the best peacetime technology in either tree, period.
Torpedo Charge - Explorers and cruisers don't have that great of evasion anyway, but increased crit chance is useful even on frigates.
Battle Bridge Link - Not sure I understand the value of ship weight, but the reduced chance of crew loss is pretty nice.
Feints - Uses frigates to screen capital ships... not sure how good this is, given frigates and capitals often don't fight in same phase.
Vanguard - This however is very nice. Our Renaissances will unleash hell in the Vanguard phase.
Auxiliary to Shields - Not sure if this is a decision made at the start of combat or what. Hard to properly evaluate.

Ummm... errrr.... It's a tough call for me, but I'm going to go with Decisive Battle because of Attack Pattern Omega, Arsenal of Liberty, and because I'm genuinely interested how the United Fleet sector will work.

[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
 
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So guys, Nix pointed out that both Starbase techs finish at the same time whether we assign Taves Nar or Henn-Makad, the difference being that Taves Nar will be more experienced for it's follow up tech (and thus finish it faster). And we are probably going to want 2320s Repair more than Combat, since Repair will allow our outposts to actually repair most of our ships and Starbases will be able to handle Excelsiors. Ergo, it's probably better to do Combat this year and Repair with Taves Nar next year.

IMPORTANT STARBASE NOTE EVERYONE

If you think Repair is more important, vote for Combat! If you think Combat is more important, vote for Repair! It's opposite day, where you get more of the option you like better by not voting for it!
 

Referring to a considerably easier post of yours; didn't you want ideas for their badges? Let me see.

The Gaeni are joining our operations, with a team from the Inid Uttar Insitute moving into the R&D portions of Starbase 1. These upstanding sorts were responsible for the Prospecting ships used by the Gaeni, and were responsible for the sensor suites of the Tech-Cruisers. Somewhat more alarmingly, they were also responsible for the drive systems of the Tech-Cruiser...

The capital letters I U I in blue over a yellow sun. Beneath it in smaller font 'We Ride the Light.'

The Henn-Makad Engineering Institute is, well, quite what it says on the tin. They have moved into Starfleet Engineering Command's new research unit compound on Mars. Well, by new research compound, that rather implies that the compound is complete. I suspect it will be rustic living out there, but on the bright side, no one to complain about anti-matter indoors.

A glyph formed by a letter M on standing on the bar of the H. The middle of the M is suspiciously rounded like a crater.

The Technocracy's Interstellar Ministry's Department of Advanced Sapient Analysis - quite the questionable name, but they didn't ask me - will be working with our own diplo-boffins and helping out with a variety of research tasks. They will be based between Paris and San Francisco, and I'm told will continue to liaise with the Technocracy more widely.

The letters IMDASA in a spectrum. Underneath in fainter, small gray scale letters 'Speak with Wisdom.'
 
[X] [PLAN] Base Plan Re-balancing Analysis

[X] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Combat

[X][BOOST] Tiger Team, Taves Nar, Generic Teams 2, 3, 4.
 
[X][PLAN] Base Plan Re-balancing Analysis
-[X] San Francisco Fleetyards : 2320s Starship Safety
-[X] Inid Uttar Institute : 2330s Anti-Cloaking Sensors
-[X] Admiral Lathriss : Mutual Support
-[X] Kuznetsova's Tiger Team : Klingon Research
-[X] Technocracy Interstellar Ministry : Cardassian Research
[X][STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Combat
[X][SHIELDS] Andorian Academy : 2320s Deflector Shields
[X][BOOST] Tiger Team, Starfleet Infectious Diseases Institute, Generic Teams 2, 3, 4.
[X][DOCTRINE] Games & Theory Division: Base Strike Doctrine

I'm still against Decisive Battle. While their industry stands, we will not be able to force a long-term peace.
 
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[X] [PLAN] Base Plan Re-balancing Analysis

[X] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[x] [DOCTRINE] Games & Theory Division : Base Strike Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Combat
[X][BOOST] Tiger Team, Generic Teams 2, 3, 4.
 
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May I ask why we want to boost Taves Nar?

We are at 33/40 in Stabase Design - Control, so with the standard inspiration roll we should finish the tech this year anyway.
 
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May I ask why we want to boost Taves Nar?

We are at 33/40in Stabase Design - Control, so with the standard inspiration roll we should finish the tech this year anyway.
Oops, must have been a miscalculation. I didn't use the script for that so it slipped through. I guess the only other team that could make sense is the Weapons Fabrication Division.

EDIT: Starfleet Infectious Diseases Institute can use a boost this or next year if it doesn't get an event bonus, so I guess it's a question which one is more likely to get one.

I'll pick SIDI to boost because there has been a battle but no crew losses.
 
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