Here's some preliminary ideas on a full Tactical reorganization:
This could be a decent starting point for a relatively limited revamp (I'd have some quibbles, but that's only to be expected). I'd hope the system itself would be changed a bit more though, because I don't think it has worked very well so far.

As a sketch of a more radical possible design, we could perhaps split what is now roles into two levels, perhaps called roles and profiles. For example the Heavy Explorer profile would have the roles 5YM explorer, flagship and primary frontier responder, the Science Frigate profile would perhaps have the roles survey ship, crisis responder, secondary responder, scout, skirmisher and minesweeper. The reason being that the current system doesn't really deal with multi-purpose designs very well. Profiles would match what we actually want out of a particular class, roles would describe the various jobs that need to be done. A role could be shared by multiple profiles, each with some other roles and perhaps particular restrictions. To justify a new design project we would either need to argue that we don't have any ships that fulfill a particular role adequately (like now), or argue that covering more roles with the same class would be better, e. g. because one of the roles is too limited and the ships covering it spend too much time idle.
 
Honestly, couldn't we got logistics this year, then grab the FD ambition later? I seem to recall we can have more than one ambition, and we can probably do both. And one (logistics) will really help reduce strain of the other (FD)
 
[X][AMB] Announce new Starfleet Ambition: Fleet 2320s

Havent voted yet because nothing seems terrible but this ambition sounds nice.


For roles:
Lets just call the Kepler a Garrison Frigatte or Response Frigatte. It will sit in our zones and be useful there. Calling it a Science frigatte while its Presence score is good enough to be proud of is silly.
Whatever we will name the Flower class should just be called Combat Frigatte. I would rather just eat a bit of militarization than engage in doublespeak. We will design it with its capabilities during battles as highest priority so we should own up to it. This way we can also ditch the Presence requirement.
With the Keplers S being better than its P it would be cute for the replacement of the Constellation to have more P than S.
 
[X][AMB] Announce new Starfleet Ambition: Fleet 2320s

Havent voted yet because nothing seems terrible but this ambition sounds nice.


For roles:
Lets just call the Kepler a Garrison Frigatte or Response Frigatte. It will sit in our zones and be useful there. Calling it a Science frigatte while its Presence score is good enough to be proud of is silly.
Whatever we will name the Flower class should just be called Combat Frigatte. I would rather just eat a bit of militarization than engage in doublespeak. We will design it with its capabilities during battles as highest priority so we should own up to it. This way we can also ditch the Presence requirement.
With the Keplers S being better than its P it would be cute for the replacement of the Constellation to have more P than S.
Still, it's primarily a Science ship.

The reason I'm pushing Flower as the next class name is because of the WWII-era corvette class of the same name, and the fact that Legate Dikhed is going to be very annoyed. Also, the Klingons would probably respect such a name. Finally, the wording "Next Generation Frigate" isn't doublespeak - it's there because then we aren't locked into one specific type. Given that we might do a sweeping tactical update, the flexibility is welcome.

I'd be cool with that if we designed a garrison frigate to supplement it. Like a C3 S5 P5 would make a nice replacement for the Centaur.
I was thinking C2 H2 L4 S5 P6 D5, since such a ship would be an acceptable secondary scout and skirmisher.
 
So, to jump topics for a bit, how does Ex Astris, Scientia look for this year, with both of the top two plans asking for the same tech team, and the two new free teams pretty much unanimous?
 
[X][COUNCIL] 2317 Snakepit – Sydraxian Diplomacy, Shipyard Expansion, and Starfleet Reorg
[X][AMB] Announce new Starfleet Ambition: Fleet 2320s

Ambivalent on the others.
Adhoc vote count started by AlphaDelta on Jul 21, 2017 at 4:57 PM, finished with 300 posts and 41 votes.
 
[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg
[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
 
Also, the Klingons would probably respect such a name. Finally, the wording "Next Generation Frigate" isn't doublespeak - it's there because then we aren't locked into one specific type. Given that we might do a sweeping tactical update, the flexibility is welcome.

I have no problem with "Next Generation Frigatte". That part of my post was directed at the people who want to call it our "Garrison Frigatte" instead of giving that name to the ship we actually plan to use as our main sector filler.
 
This could be a decent starting point for a relatively limited revamp (I'd have some quibbles, but that's only to be expected). I'd hope the system itself would be changed a bit more though, because I don't think it has worked very well so far.

As a sketch of a more radical possible design, we could perhaps split what is now roles into two levels, perhaps called roles and profiles. For example the Heavy Explorer profile would have the roles 5YM explorer, flagship and primary frontier responder, the Science Frigate profile would perhaps have the roles survey ship, crisis responder, secondary responder, scout, skirmisher and minesweeper. The reason being that the current system doesn't really deal with multi-purpose designs very well. Profiles would match what we actually want out of a particular class, roles would describe the various jobs that need to be done. A role could be shared by multiple profiles, each with some other roles and perhaps particular restrictions. To justify a new design project we would either need to argue that we don't have any ships that fulfill a particular role adequately (like now), or argue that covering more roles with the same class would be better, e. g. because one of the roles is too limited and the ships covering it spend too much time idle.
I can't say I see much issue with a profile -> roles system, although of course the devil is in the details. So, to take that a step farther, preliminary sketching of roles:

5YM Explorer - Execute five-year missions at extreme range with no support. Seek out severe anomalies, conduct high-level diplomacy, and discover and combat future threats.
Primary Frontier Response - Patrol and event response in frontier areas and border zones where the nature of each event is highly uncertain.
Primary Sector Response - Sector flagships that patrol and respond to events in established areas.
Crisis Response - Emergency event response. Distress calls of all sorts.
Garrison Response - Non-emergency event response, split further to Diplomatic, Science, and Combat.
Support Response - Support a primary event responder.
Survey - Regular mapping missions, including surveying known anomalies.
Interception - Detect, intercept, and tail potential unknowns, whether in peacetime or as part of a fleet in a warzone.
Battle Artillery - Deal the most damage in the Vanguard and Heavy Metal phases, while soaking hits with shields and avoiding hull damage that reduces capability.
Vanguard Line - Deal and take damage in the Vanguard and Heavy Metal phases.
Vanguard Escort - Deal and take damage in the Vanguard and Heavy Metal phases, and enable frigate-specific maneuvers in those phases.
Skirmish Line - Achieve favorable positioning in the Skirmish phase. Deal and avoid damage in the Skirmish and Vanguard phases.
Fleet Scout - Execute the Scouting phase in battle.
Minesweeper - Detect mines in the Minesweeping phase in battle.

Some Profiles as an example:

Heavy Explorer:
Primary Roles - 5YM Explorer, Primary Frontier Response, Primary Sector Response, Crisis Response, Battle Artillery
Secondary Roles - Garrison Response, Survey

Sector Flagship:
Primary Roles - Primary Frontier Response, Primary Sector Response, Crisis Response, Battle Artillery
Secondary Roles - Garrison Response, Survey, Vanguard Line

General Cruiser:
Primary Roles - Crisis Response, Garrison Response, Vanguard Line
Secondary Roles - Primary Sector Response, Support Response, Survey

Garrison Cruiser:
Primary Roles - Crisis Response, Garrison Response, Support Response, Survey
Secondary Roles - Vanguard Line, Skirmish Line

Future Garrison Frigate:
Primary Roles - Crisis Response, Garrison Response, Support Response, Skirmish Line, Minesweeper
Secondary Roles - Fleet Scout, Survey, Vanguard Escort

Current Combat Frigate:
Primary Roles - Vanguard Escort, Skirmish Line, Support Response
Secondary Roles - Crisis Response, Combat Garrison Response, Minesweeper

Future Combat Frigate:
Primary Roles - Vanguard Escort, Interception, Support Response, Minesweeper
Secondary Roles - Crisis Response, Science/Combat Garrison Response, Skirmish Line

Science/Courier Frigate:
Primary Roles - Science/Diplomatic Garrison Response, Support Response, Survey, Fleet Scout, Minesweeper
Secondary Roles - Crisis Response, Skirmish Line

Obviously this isn't exhaustive or anything but is that along the right lines? Basically, we'd be looking at the role list and figuring out what roles don't have adequate ships assigned to them. I've used the example of the current Combat Frigate (Miranda-A) vs a potential future Combat Frigate design with S3 or S4 to indicate how new roles could be filled by an update.
 
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I have no problem with "Next Generation Frigatte". That part of my post was directed at the people who want to call it our "Garrison Frigatte" instead of giving that name to the ship we actually plan to use as our main sector filler.
Those two are separate roles.

The Escort Frigate, which I've been calling the Flower, will be the one that escorts the fleet - cheap, sturdy, and efficient.
The Garrison Frigate will be the Centaur's successor. It will feature middling S and P, and will be our sector filler and backup scout.
 
If we are only allowed to do one it makes far more sense to me then to do logistics first, then forward defense. Since they synergize better and we get more political favour that way.
 
Those two are separate roles.

The Escort Frigate, which I've been calling the Flower, will be the one that escorts the fleet - cheap, sturdy, and efficient.
The Garrison Frigate will be the Centaur's successor. It will feature middling S and P, and will be our sector filler and backup scout.

There is very, very little agreement from the SDB thread on what these ships should be. Your roles are not the same as what other people are promoting. There's a clear argument that Starfleet may not require an "Escort Frigate" or "Combat Frigate" and may be better served with a multi-role frigate for about +10sr.
 
[X][COUNCIL] 2317 Snakepit – Sydraxian Diplomacy, Shipyard Expansion, and Starfleet Reorg

[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
[X][AMB] Announce new Starfleet Ambition: Infrastructure Development
 
Another idea for a starfleet objective: Building and deploying a Kepler to each border zone.

It is going to take up the first production run, but it gives us much better eyes on the powers in the area without bring an active provocation. It should be politically popular.
 
@lbmaian Right now Excelsior-a are the best event response ships that we have and will be so until late in 2321 when both the ambassador and Kepler prototypes finish so yeah getting more of them is something I favor. I also am suggesting one last set of Excelsior-A
Excelsior-As are the best event response ships at twice the cost of any other ship (compared to our next most expensive ship the Rennie, it's 2.3x BR, 2x SR, 2x O, 1x E, 1.67x T, 1.33x build time, requires 2.5+ mt berths).

Depending on how we're doing on event response overall and how well our military/defense campaigns like GBZ are working out, I may be in favor of replacing an Excelsior-A build with cruisers, or simply saving the cost to help build a superior Ambassador.

Also a new shipyard adds to the logistics both in ships require and into the multiplier so starting 2 is going to hurt there.
This is true, but it's also negligible right now. 2.1x vs 2x route penalty in the industrial loop is unlikely to make a difference - at most a single cargo ship required a bit sooner. It's something to be worried about long-term, but that can be addressed in the long-term as well.

@lbmaian @fitzgerald @Gingganz @Muer'ci

There is now very little difference between 2317 Snakepit – Strategic Diplomacy, Efficient Berths, and Reorg and 2317 Snakepit – Sydraxian Diplomacy, Shipyard Expansion, and Starfleet Reorg

Now that I changed my plan to do auxiliary berths, it's a lot more efficient berth wise.

If you were willing to consolidate, we might be able to win.

Okay that works for me. Don't have time at the moment to read all the past pages in detail, but this does achieve my goals.

[X][COUNCIL] 2317 Snakepit – Sydraxian Diplomacy, Shipyard Expansion, and Starfleet Reorg

edit: This does include the SF 3mt berth I objected to previously, but as I said before, I'm fine with it for narrative reasons - I just didn't think it was urgent to get this year. More so, getting both a Gaen and Ferasa shipyard would increase the industrial loop route penalty from 2x to 2.2x, which is starting to be more than "negligible".
 
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