Personally, I think building all three is likely to strain our engineering assets and transportation capabilities. The Fornost mine is arguably a poor choice, but it's not as far out into the spinward part of our space as it could be, and it's relatively close to the new industrial facilities being established at Amarkia, so I'm willing to accept the extra cost in return for the great richness of the mine. Thus, I prefer one of the "one" or 'zero' bulk resource mine choices over 'three.'
Although most of the plans are building only 0 or 1 BR mines, I'm pretty sure it's more to do with pp costs and the relative unimportance of BR with our current budget rather than engineering logistics concerns.

I'm not sure if you're taking into account the logistics context properly.

The reason we were so hesitant on building mining colonies last year was because we were also building starbases. 2 starbases and 2 mining colonies (technically maybe 3 due to BR/SR split) strained our two available engineering teams (and I don't think our colony teams were a bottleneck). In addition, if you look at the GBZ updates, you can see that a single engineering team plus colony team are basically building a station/outpost + mining colony at an approximately annual rate.

If we're not building any starbases, which are pretty damn expensive in engineering costs, I'd expect even 4 mining colonies to be within our means.

I'm actually a bit confused about how lbmaian's plan costs the same (roughly) as the other two, and worried I may have missed something.
Yeah, you're missing the Starfleet Medical reorg in my plan in that final comparison.

I don't consider further diplomacy with the Lamarck to be a priority. I like having more intelligence reports. I'm not sure it's important to reorganize Starfleet Medical, though we may still want to do that. Outreach to the Licori seems like a good idea, but I'm coming to understand why the majority are supporting SWB's plan.

I consider Lamarck a strategic target because of the vicinity of Dawiar and Lecarre, and staking a more solid claim on the Straits of Themis. Along with a getting a mini-intel update on the Hishmeri and possibly Ataami situation, although that's a secondary concern with the Hishmeri threat projected to be over soonish.

If I had to drop a diplo push, it would be Lamarck, but I had trouble trying to figure out another option to fill in the 70pp freed up from giving up the +1 intel report. My other option would be another tech team, but that requires sacrificing a mining colony and we already have 2 free tech teams this year.

And I did want that +1 intel report, but a 70pp cost is awfully hard to justify. Particularly when I think we somewhat freed up a intel report slot from our research last year.

My reasons for the Starfleet Medical reorg: "for possible crew-related bonuses, supporting the new hospital ship buildup, and logistics synergy with the engineering reorg." (although "synergy" isn't the best word there)

You may have missed the details- but I'm arguing we did, in effect, and that's why a Kepler has Science 8 when no other non-specialist ship less than three times its size comes close to that benchmark.

I didn't miss it - it's just not a believable enough explanation by itself. Frankly, if I could put a ~100kt S5 "Oberth module" even at inefficient tech crew & SR cost, I'd put them on every damn sciency ship I could. Sure, there's going to have "compatibility" issues of sorts, but that's such an insane science efficiency. Now, a ~200-300kt S5 module with inefficient tech crew & SR cost, or similarly sized "module" with different science vs tech crew & SR trade-offs, would more believable to me. I'm fine with the overall explanation qualitatively, just not quantitatively - it requires too much fudging without background retconning IMO.
 
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I am still unhappy with the snakepit options among all of the plans. I don't want the KBZ Listening posts or the Starbase so I am going to go ahead and make my own List just to see if I can do it. I know its too late now since the plan I am currently voting for has too big a lead but I am going to do it anyway.

So should I be closing the vote today or do people need another day to debate it? I'm clogged up with a cold so I wouldn't mind the extra time :V
That's up to you boss. But if your suffering from a cold you should take care of yourself first than the quest.
 
I am still unhappy with the snakepit options among all of the plans. I don't want the KBZ Listening posts...
The quest has been consistently short on intelligence regarding the Klingons. We were almost entirely ignorant of even basic information regarding the Klingons until the Klingon-Romulan War was imminent. A free trickle of information regarding the Klingons is therefore a useful thing, since it's probably a bad idea for us to remain ignorant of the Klingons indefinitely.
 
So should I be closing the vote today or do people need another day to debate it? I'm clogged up with a cold so I wouldn't mind the extra time :V
While it's up to you there is a quite clear lead in all categories:



Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 2369 | Sufficient Velocity [Posts: 59230-59411]
##### NetTally 1.9.9

Task: TECH

[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
No. of Votes: 22

[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
No. of Votes: 21



Task: COUNCIL

[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg
No. of Votes: 16

[X][COUNCIL] 2317 Snakepit – Sydraxian Diplomacy, Shipyard Expansion, and Starfleet Reorg
No. of Votes: 9

[X][COUNCIL] 2317 Snakepit – Maximum Diplomacy, Maximum Colonies, Maximum Tech Teams, Some Berths, Slow Reorganization (406 pp)
No. of Votes: 4

[X][COUNCIL] 2317 Snakepit – Strategic Diplomacy, Efficient Berths, and Reorg
No. of Votes: 2

[X][COUNCIL] 2317 Snakepit – No Expensive Shipyards
No. of Votes: 1



Task: AMB

[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
No. of Votes: 15

[X][AMB] Announce new Starfleet Ambition: Infrastructure Development.
No. of Votes: 5

Total No. of Voters: 32
 
Don't take this plan seriously guys. I am only doing it to see if I can.

[][COUNCIL] 2317 Snakepit –Plan No Starbase or KBZ Listening posts but still all the goodies.

  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashindi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Sydraxians]
  • Request new Tech Team to be added to your Ship Design Bureau, 30pp [Foreign Analysis/Computers]
  • Request new Tech Team to be added to your Ship Design Bureau, 30pp [Sensors/Shields]
  • Request Mining Colony at 2 Curacao, 8pp, 20 (30) sr/yr, 4 turns
  • Request Mining Colony at Fornost VII-19, 8pp, 40 (45) br/yr, 8 turns
  • Request Mining Colony at Kappa Tau, 8pp, 15 (20) br/yr, 4 turns
  • Request Academy Development, 45pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request Excelsior berth at a San Francisco Fleet Yards, 32pp (6 turns, gain new 3m t berth)
  • Request new Shipyard at Amarkia, 33pp (12 turns, 1 3mt Berth, 1 1mt Berth)
  • Reorganise Starfleet Engineering Command to be a separate reporting Command that reports directly to Commander, Starfleet, 60pp
  • Reorganise [Explorer Corps] to a Vice Admiral position. Pick one: 25pp for Explorer Corps
  • Acquire additional resources for Starfleet Intelligence Gathering, 70pp (Gain +1 Intel Report per year)
PP 395
Adhoc vote count started by Thors_Alumni on Jul 21, 2017 at 6:13 AM, finished with 193 posts and 32 votes.
 
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So should I be closing the vote today or do people need another day to debate it? I'm clogged up with a cold so I wouldn't mind the extra time :V

Not sure if it'll make a difference, but if you're not feeling up to posting an update today anyway, leaving the vote open for more than a day can't hurt. This is one of the most critical types of votes in the quest, so it would be fine to have at least 24 hours for people to consider and reconsider their votes.

And let's see...there's currently 32 voters so far. Last year's snakepit had 50 voters, although there was a gigantic bandwagon then.
 
I like this plan even better, so I'm changing my vote:

[X][COUNCIL] 2317 Snakepit – Strategic Diplomacy, Efficient Berths, and Reorg

[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
 
@lbmaian Right now Excelsior-a are the best event response ships that we have and will be so until late in 2321 when both the ambassador and Kepler prototypes finish so yeah getting more of them is something I favor. I also am suggesting one last set of Excelsior-A

Also a new shipyard adds to the logistics both in ships require and into the multiplier so starting 2 is going to hurt there.
 
Because it hasn't been discussed: We are going to request the sweeping tactical review, just not this year, right? It would make sense to request it at least a year before we are starting our next design project, which looks like it will be 2319 at the earliest, with 2323 being a sweet spot. So we probably should get it 2322 at the latest.
 
[X][COUNCIL] 2317 Snakepit – Strategic Diplomacy, Efficient Berths, and Reorg


[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
 
So, since 180pp is obviously way too costly I am curious about something. At which price would deciding who enters the federation first be an item worth buying? It is just useless speculation, but it may be an interesting question.
I am pretty sure pushing the Seyek ahead would be our choice if it was free to get them some starbases, with the Orion second for their logistics route and to get another fleet into the GBZ.

I also just realised that no vote includes stuff from the Cardassian war preparation. Is the 3m berth at San Francisco really better than a Starbase at Tales Har? I know we hope that front will remain peaceful but we will really be sweating if the Cardassian manage to pull of some diplomatic bullshit here.
 
So, since 180pp is obviously way too costly I am curious about something. At which price would deciding who enters the federation first be an item worth buying? It is just useless speculation, but it may be an interesting question.
I am pretty sure pushing the Seyek ahead would be our choice if it was free to get them some starbases, with the Orion second for their logistics route and to get another fleet into the GBZ.

I also just realised that no vote includes stuff from the Cardassian war preparation. Is the 3m berth at San Francisco really better than a Starbase at Tales Har? I know we hope that front will remain peaceful but we will really be sweating if the Cardassian manage to pull of some diplomatic bullshit here.
Starbases get expensive quickly as you get more in a sector or border zone also diplo pushing the Sydraxians is a way to secure our flank.
 
[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg
[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
[X][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.

Really prefer an added Diplomacy option for Yan-Ros to close the gap so to speak.
 
Truthfully I wonder if all plans, including mine, aren't overdoing the shipyard expansions. It is really hard to fill all those berths.
Why would you try to fill them? Even leaving aside that we are going to use many of them for aux ships anyway. You are used to optimizing berth use to fit in as many ships as possible, but high berth usage in itself is not a goal. If berths cease to be a constraint on our shipbuilding that's a good thing. It's not like we are paying rent for them or they rot away, being available if circumstances change unexpectedly is useful enough to justify buying berths early rather than saving pp if there's nothing more urgent.
 
Why would you try to fill them? Even leaving aside that we are going to use many of them for aux ships anyway. You are used to optimizing berth use to fit in as many ships as possible, but high berth usage in itself is not a goal. If berths cease to be a constraint on our shipbuilding that's a good thing. It's not like we are paying rent for them or they rot away, being available if circumstances change unexpectedly is useful enough to justify buying berths early rather than saving pp if there's nothing more urgent.
There's also the thought of keeping a few open for repairs, especially now that we've kicked in a few Cardassian Teeth in the GBZ.
 
You are used to optimizing berth use to fit in as many ships as possible, but high berth usage in itself is not a goal. If berths cease to be a constraint on our shipbuilding that's a good thing.
To emphisze this lets look at the Member Worlds. As of the last MWCO this was the breakdown of Free Berths vs. Total Berths:

Earth Shipyards
1/2 - 500kt
3/7 - 1,000kt
1/2 - 3,100kt
Total = 5/11 = 45.5% Free

Andor Shipyards
0/2 - 500kt
2/6 - 1,000kt
1/1 - 2,500kt
Total = 3/9 = 33.3% Free

Teller Prime Shipyards
0/2 - 500kt
1/4 - 1,000kt
0/2 - 2,000kt
Total = 1/6 = 16.7% Free

Vulcan Shipyards
1/2 - 500kt
0/5 - 1,000kt
Total = 1/7 = 14.3% Free

Amarkia Shipyards
0/2 - 500kt
0/2 - 700kt
0/4 - 1,000kt
0/1 - 2,500kt
0/1 - 3,000kt
Total = 0/10 = 0% Free

Betazed Shipyards
0/3 - 400kt
0/2 - 1,000kt
Total = 0/5 = 0% Free

Caitain Shipyards
2/6 - 600kt
0/2 - 1,000kt
0/1 - 2,500kt
Total = 2/9 = 22.2% Free

Rigellian Shipyards
0/2 - 750kt
0/2 - 1,000kt
3/3 - 1,500kt
1/1 - 2,500kt
Total = 4/8 = 50% Free

Apiata Shipyards
0/10 - 600kt
0/1 - 2,000kt
0/1 - 2,500kt
Total = 0/12 = 0% Free

Indoria Shipyards
2/3 - 500kt
0/2 - 1,000kt
0/2 - 1,500kt
Total = 2/7 = 28.6% Free

Gaen Shipyards
0/2 - 500kt
0/2 - 600kt
1/3 - 1,000kt
1/1 - 1,500kt
0/1 - 2,500kt
Total = 2/9 = 22.2% Free

@OneirosTheWriter - According to the latest MWCO in Teller they have a 100kt free:
I've never seen a 100kt berth before and the Boldly Go Shipyards doesn't list them as having one. Did you mean to say they have a free 1,000kt berth? I've assumed so for this.
 
So, since 180pp is obviously way too costly I am curious about something. At which price would deciding who enters the federation first be an item worth buying?

You arn't thinking big enough.

  • NEW Advocate for a particular Affiliate to be Ratified as a Member first, 180pp

Clearly the cost was so large because we could choose ANY affiliate. If we wanted the Tauni to become an member 180pp is appropriate! :D
 
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