If you add the "Starfleet is financed by the Federation's member worlds and doesn't exist on its own" - does that influence your thinking?
No. Should it?
I mean, we use political will to ensure that we get a share of the resources and funds freed up by new colonies. That's fine. Presumably the colonies would get built eventually, whether we pushed for them or not. But what it comes down to is that it takes us
very little political effort to get resource trickles out of colonies, and the cost-benefit ratio is extremely favorable.
For this reason, we are strongly incentivized to discover new colony sites for the Federation... which is kind of the point! If colonies were expensive in the Snakepit, we would be less incentivized to find them, less incentivized to operate a large and capable Explorer Corps, et cetera.
However, I think what's going on is that colonies are in effect "subsidized," they are the game's way of rewarding us for exploring, by expanding our budget. Rather than argue with the government for a bigger slice of the Federation's existing economic pie, we simply
expand the pie via exploration.
Thing is, because they're subsidized, colonies pay off at an extremely favorable rate. The pp trickle alone we get from a colony that costs 8pp up front and rewards us with +1pp/year is equivalent to buying a
perpetuity that pays off at 12.5% annual interest, the kind of "you must be kidding" return on investment usually only seen in very high-risk ventures or in Ponzi schemes. It would ALWAYS make sense for us to buy colonies if they were available, if there were no other limits on their availability such as:
1) Not having enough colony or engineering ships to build them.
2) Not having prospective sites to put them on.
3) Not having enough freighters to haul away the goods we extract from them, and even then it might be worth doing for the RP/PP rewards alone.
Again, colonies are such a great return on investment we'd be stupid not to buy them. I'm pretty sure that's "working as intended."
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The problem is, again, that makes it very unfair to compare the cost of the colonies to any other random thing that we might buy.
Like, a colony that costs 8pp is mechanically more rewarding than a diplomatic push that costs 20pp, or even 10pp like they used to. It takes several diplomatic pushes to bring a species into Federation membership; I'm going to casually estimate seven or eight. For that kind of political investment we could get like
ten colonies at the old price, or like
twenty at the new one. That's much more beneficial than having a new member join the Federation, in every way except the crew and tech team we get from new members.
Does that mean we should stop doing diplomatic pushes?
No, obviously it does not.
A colony is mechanically more rewarding than a starbase. Does that mean we should stop building starbases? No, obviously it does not.
Having
five colonies (40pp) is arguably more rewarding than one Academy expansion. Does that mean we should stop expanding the Academy? No, obviously it does not.
NOTHING looks good when compared to its weight in colonies, because each colony provides a major ongoing BR/SR/RP trickle plus associated RP/PP trickle. If we had unlimited ability to spend political will on anything we want, we would be well-advised to spend all of it on colonies, if only so that the cumulative pp trickles from all those colonies would give us nigh-unlimited political will in the future. It'd be the equivalent of "wishing for more wishes;" you ALWAYS wish for more wishes if the genie will let you get away with it, at least until you have more wishes than you could possibly ever use.
But we can't do that. The number of colonies we can build in any given year is limited, we nearly always max them out and buy as many as we can and have vast amounts of political will left over for other things. Having already bought the supremely valuable and cost-effective colonies, the rest of the debate centers on
what else we will do, not on how all those other options compete with colony options.
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Therefore, all arguments of the form "we should not spend X pp on Y because that political will could get us Z colonies" are fundamentally flawed. There is no either/or choice that forces us to sacrifice Z colonies in order to get Y. It is basically a given that we'll get Z colonies, or as many as we possible can. The debate is about what to do with the
rest of our political will, which we cannot spend on colonies even if we want to.
IF we only have those two colony sites available than We can use PP on them during the next snakepit and focus on Academy and Shipyard expansion. We should also avoid any more Diplo pushes and focus on using the PP Expenses elsewhere.
What about diplomatic pushes on species we're worried about? The Ashidi may become Cardassian vassals if we don't build a strong relationship with them, and the Tauni are threatened by a powerful, unknown alien empire and need all the help they can get.
Remember, our yearly political willpower budget is like 200-300 points or so. We can afford to spend on a lot of different things, without ignoring other things.
I Thought of this the other day but forgot due to my being busy with work at that time but. Why couldn't we build a regular shipyard and have it focus only on Auxiliary ships like the Freighters and Hospital ships and so on.
Yes. Many others have thought of this. Starfleet Medical already has a plan to use the auxiliary yard at Amarkia to build all the hospital ships they want, and it's a good plan. Hospital ships are taken care of. We don't need to worry about them.
What we need is engineering ships and transports. Starfleet Engineering Command builds the engineering ships; we don't know what their budget looks like. Starfleet Logistics Command is in charge of paying for transports; they seem to have the budget to start a few new ones every year. There's already been a LOT of discussion of starting some new berths and letting Logistics Command build transports in them, and the general consensus is in favor of doing that. It's gonna happen.