I'm 90% sure we don't handle Trunk though.

We handle our own Feeder, Industrial, and Fleet Support loops, which are separate from the Members' loops.
Whoops! You are correct.
Better place to tuck the superfreighters would be Industrial then, again on the basis of centralization and it already being big.
Might need to throw up some new warehouses though.
 
Stinks of way too many write-ins. It's like you're avoiding the given options just for the sake of avoiding the given options.
Hmm..

Yeah, those extra options aren't necessary. I'll cut it down to having the alternate for Starfleet Security only.

Write ins, Mark X:

[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now


[X][CARGO] Write in: A Self-supporting Fleet
-[X] Aim to have Starfleet's Fleet Support loop logistics requirements fully covered, the Feeder loop 75% covered, and the Industrial loop 75% covered by 2322.
-[X] Build a small number of dedicated auxiliary berths and assign general purpose berths as necessary, with member yards used if there are an opening.


[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

[ ][PEACE] Write-in: Grow a Ranger Corps under Starfleet Security
-[ ][STAR] The Starfleet Ranger Corps will be a new command under Starfleet Tactical, and will be subordinate to Starfleet Security until its size increases to a point where a separate command is warranted

[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SIZE] Should be larger, 12 battalions

[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production
 
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Fair enough.

I've removed the Thuir bit since you quoted the post. Also, the "how" part is as a there as a contrast to her idea of renting. I have changed "four" to "a small number", however. The specific loop requirements are there since we should be able to support the fleet by ourselves, in contrast to the feeder and industrial loops, which are important, but less so.

I'm still debating the inclusion of the fast transport proposal. However, the point behind bringing it up now, is so that we have dedicated ships for the peacekeepers, and don't have to send them out on a Constellation, which is what we used them for during the Orion crisis.

TBH, I'm fine with reaching the full transport-neutral requirement by 2322. It's doable with a combination of berth building and member fleet berth usage.

I'd also actually be fine if they had a "flagship" of a Constellation ;) But really, for all we know there are already troopship designs. The Ked Paddah had some, and the Yan-Ros Rangers are clearly fine with their current ships. They might just be classified as civilian ships, and we know that civilian ships are actually a broad category of ships, originally intended as a tax on member fleet shipyards.

The explicit usage of the Heavy Industrial Park is also unnecessary - as long as enough transport/equipment construction finishes by the time the force is operational (edit: to be specific, trained), we're fine.
 
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Because the FDS would then emphasise the securing diplomats and maintaining the public peace roles. It would be uncomfortable for the FDS, but if the Peacekeepers aren't heavily equipped that's not much of an issue. CFP seems well ahead of all other options, and standard gear in that case is a phaser pistol with light body armour. The situation changes if the FDS gets 12 battalions of MACOs attached.

That seems like an impressive leap of logic.
How will you achieve that by giving it to a branch that has no experience managing this large a group of people at once?

The MACOs were removed from Starfleet authority because of an attempted coup. Which the MACOs supported. How would that make Starfleet comfortable with an organised ground contingent attached to them on the TOE?

Actually we do not know that. MACO Leadership might or might not been part of the plot, MACO rank and file might or might not, nor do we know at which levels. it could be the MACOs simply got the axe because politics and some felt it was a good point to do so, in the aftermath of Khitomer.
So... your post is speculation and doesn't work as a counterargument to my point that was MACOS were part of Starfleet, and part of the TO&E not too long ago, so it shouldn't be one now.


No, I think that training will emphasise certain values. Remember, the Federation is humongous and made up of disparate peoples. There's no real, distinct Federation culture across the board, and every member world will have a different interpretation as a result of their own cultural values when it comes to interpreting what the Federation finds important. Dealing with those differences and clarifying the Federation's actual opinion on matters is something training has to handle.

Which values? because be careful here you could end up instituting a thought police or maybe by restricting access to the peoples that are old federation hands? sorry, it strikes me as a terribly unfederation thing to do.
 
TBH, I'm fine with reaching the full transport-neutral requirement by 2322. It's doable with a combination of berth building and member fleet berth usage.

I'd also actually be fine if they had a "flagship" of a Constellation ;) But really, for all we know there are already troopship designs. The Ked Paddah had some, and the Yan-Ros Rangers are clearly fine with their current ships. They might just be classified as civilian ships, and we know that civilian ships are actually a broad category of ships, originally intended as a tax on member fleet shipyards.

The explicit usage of the Heavy Industrial Park is also unnecessary - as long as enough transport/equipment construction finishes by the time the force is operational, we're fine.
The explicit goal is there so that we can move quickly, but without haste. Nothing in the actual vote suggests that we can't go completely neutral if possible; it just states that we should try for 75%, 75%, and 100% coverage of the feeder, industrial, and fleet support loops respectively. If we can go neutral with SF berths and open berth time alone, I say go for it. If we can't without bumping, then let's not bump.

The explicit usage of the HIP is to avoid adding to existing construction times, like the original option.

Also, I believe UE MACOs deployed on troop transports to Ixaria. We knocked down Iron Hail so that the convoys could get through. And then we had a Nash Interrupt.
 
Edit to go with AlphaDelta's vote.

[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SIZE] Should be larger, 12 battalions

[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production
 
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Fixing my vote to consolidate on Nix's option for logistics.

[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now

[X][PEACE] Place under Starfleet Tactical
-[X][STAR] A robust organizational charter in consultation with the Pacifists, including authorized mission types and the requirements for deployment on each. Organic ships.

[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SIZE] Should be larger, 12 battalions

[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)



Also, I believe UE MACOs deployed on troop transports to Ixaria. We knocked down Iron Hail so that the convoys could get through. And then we had a Nash Interrupt.

It was Ked Paddah troops, as it was their operation. UE MACOs were used on one of the House Kottoren colonies.

Ugh, I know I spelled that wrong.
 
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The explicit goal is there so that we can move quickly, but without haste. Nothing in the actual vote suggests that we can't go completely neutral if possible; it just states that we should try for 75%, 75%, and 100% coverage of the feeder, industrial, and fleet support loops respectively. If we can go neutral with SF berths and open berth time alone, I say go for it. If we can't without bumping, then let's not bump.
That's unnecessary haggling though, and N'Gir isn't going to appreciate it. If we can do it (and get some benefit out of it with new general purpose berths), then we might as meet the letter of the original requirements, if not its half-assed original implementation.

The explicit usage of the HIP is to avoid adding to existing construction times, like the original option.
How does that help at all? I mean, suppose that the HIP working on runabouts and such can avoid the 1qtr build time penalty (which is still speculation) - then that HIP likely isn't working on the existing ship builds, and we'd get a 1qtr build time penalty per year anyway!

Also, I believe UE MACOs deployed on troop transports to Ixaria. We knocked down Iron Hail so that the convoys could get through. And then we had a Nash Interrupt.
You're confusing Gammon with Ixaria. Ked Paddah were responsible for the invasion of Ixaria, while our TF1 (and eventually TF2) supported them. In Gammon, TF3 and sneaky intel folks got us control of Gammon orbit, and member fleet armies like the MACOs were responsible for the invasion.
 
[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now

[X][PEACE] Place under Starfleet Tactical
-[X][STAR] A robust organizational charter in consultation with the Pacifists, including authorized mission types and the requirements for deployment on each. Organic ships.

[X][GEAR] Should be more in line with Amarkian Gendarmes
[X][SIZE] As Proposed, 9 battalions

[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)

So, this pretty neatly resolves our major issue with N'Gir's auxiliary building proposal; however, I can't wait for her reaction when, for all our pushback, we're pretty much ok with the peacekeeping force.
 
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You know what, fine, I'll mostly consolidate. Though I maintain we should go a bit heavier on the armor for the peacekeepers and am voting accordingly.

[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now

[X][PEACE] Place under Starfleet Tactical
-[X][STAR] A robust organizational charter in consultation with the Pacifists, including authorized mission types and the requirements for deployment on each. Organic ships.

[X][GEAR] Should be more in line with Amarkian Gendarmes
[X][SIZE] Should be larger, 12 battalions

[X][SUPPORT] Runabouts and shuttles, supplied by expanding regular production rather than a temporary rush (pp cost, possible delays in deployment)
 
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Fixing my vote to consolidate on Nix's option for logistics.

[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now
I'm also consolidating around Nix's vote. Previous post edited.


It was Ked Paddah troops, as it was their operation. UE MACOs were used on one of the House Kottoren colonies.

Ugh, I know I spelled that wrong.
/shrug

Kortennon, btw.


That's unnecessary haggling though, and N'Gir isn't going to appreciate it. If we can do it (and get some benefit out of it with new general purpose berths), then we might as meet the letter of the original requirements, if not its half-assed original implementation.
Edited to consolidate on Nix's vote.

How does that help at all? I mean, suppose that the HIP working on runabouts and such can avoid the 1qtr build time penalty (which is still speculation) - then that HIP likely isn't working on the existing ship builds, and we'd get a 1qtr build time penalty per year anyway!
Oneiros confirmed that it's a valid use of the HIP 3 posts down from the threadmark.

The difference is that it's only a penalty that applies to Sol, and might not apply at all, if Oneiros decides to handwave it and say that the HIP can produce all of it using spare capacity.
Adhoc vote count started by AlphaDelta on Jun 29, 2017 at 3:41 PM, finished with 55748 posts and 36 votes.

Adhoc vote count started by AlphaDelta on Jun 29, 2017 at 3:42 PM, finished with 55748 posts and 36 votes.
 
My vote, no idea if this is feeding into someone's bandwagon

Get another Aux yard somewhere, but build the surge N'Gir wants in existing berths - I expect this to cost us some PP but so be it.

[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now

The Diplomatic Service is not a good fit, and there are logical reasons why it fits better under Starfleet. There are logical and emotional reasons for Independent. In the end I'm going for keeping it under the one existing body that has experience.
But I'd like them to have their own dedicated shipping options, so we might need to add to the logistics surge to cover that.

[X][PEACE] Place under Starfleet Tactical
-[X][STAR] A robust organizational charter in consultation with the Pacifists, including authorized mission types and the requirements for deployment on each. Organic ships.

If I remember correctly, this is the medium level equipment option. I'd like some survivability, but not the super heavy option.

[X][GEAR] Should be more in line with Andorian Peacekeepers

[X][SIZE] As Proposed, 9 battalions

I don't like the delay, but if we are going to have them, they better be able to handle their own landings and short trips organically.

[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)
 
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You know what, fine, I'll mostly consolidate. Though I maintain we should go a bit heavier on the armor for the peacekeepers and am voting accordingly.

I feel that we shouldn't equip them all the same, we could use some specialization, or we need to know if we can upgrade or downgrade the level of armor/weaponry/equipment, after all, we shouldn't lock down their equipment needs before we send them to the field...
 
My vote, no idea if this is feeding into someone's bandwagon

Get another Aux yard somewhere, but build the surge N'Gir wants in existing berths - I expect this to cost us some PP but so be it.

[X][CARGO] Look to heavily expand Starfleet's Auxiliary Shipyard production
-[X][AUX] Surge supplemented by other Member yards

The Diplomatic Service is not a good fit, and there are logical reasons why it fits better under Starfleet. There are logical and emotional reasons for Independent. In the end I'm going for keeping it under the one existing body that has experience.
But I'd like them to have their own dedicated shipping options, so we might need to add to the logistics surge to cover that.

[X][PEACE] Place under Starfleet Tactical
-[X][STAR] Write-in details of preferred arrangement: Organic shipping - might need even more surge on the logistics end

If I remember correctly, this are the medium level equipment option.

[X][GEAR] Should be more in line with Andorian Peacekeepers

[X][SIZE] As Proposed, 9 battalions

I don't like the delay, but if we are going to have them, they better be able to handle their own landings and short trips organically.

[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)

(It is.)

For the first one, we're consolidating on Nix's write-in.

For the peacekeepers/Ranger Corps, the other options are my write-in (direct report to Sulu or direct report to Thuir) and Consult the Pacifists

For support, I'd like to say that my write-in is the best, since it limits the impact of the delay, and uses our new HIP.

Hmm..

Write ins, Mark X:

[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now


[X][CARGO] Write in: A Self-supporting Fleet
-[X] Aim to have Starfleet's Fleet Support loop logistics requirements fully covered, the Feeder loop 75% covered, and the Industrial loop 75% covered by 2322.
-[X] Build a small number of dedicated auxiliary berths and assign general purpose berths as necessary, with member yards used if there are an opening.


[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

[ ][PEACE] Write-in: Grow a Ranger Corps under Starfleet Security
-[X][STAR] The Starfleet Ranger Corps will be a new command under Starfleet Tactical, and will be subordinate to Starfleet Security until its size increases to a point where a separate command is warranted

[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SIZE] Should be larger, 12 battalions

[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production
[/SIZE]
 
Oneiros confirmed that it's a valid use of the HIP 3 posts down from the threadmark.

The difference is that it's only a penalty that applies to Sol, and might not apply at all, if Oneiros decides to handwave it and say that the HIP can produce all of it using spare capacity.
I didn't read that as a confirmation. Just that the HIP would help with construction of equipment, which isn't likely to be finished in a quarter anyway - the "this all isn't happening immediately" is quite telling. I don't know how shuttles and runabouts are built, but I'm not sure they're at the scope of "heavy industry builds" (they're something in between that and shipyard berth builds, in my estimation). In any case, usage of the HIP in such a way that it somehow eliminates the build time penalty due to the Peacekeeping force is very likely to also undo the HIP standard build time bonus during this time.

I'll grant that the HIP normally should only improve Sol builds.
 
That seems like an impressive leap of logic.
How will you achieve that by giving it to a branch that has no experience managing this large a group of people at once?

... By giving them the smallest force we can get away with, namely, 3 battalions instead? Look, I'm not expecting it to go flawlessly, and it not going flawlessly is not a problem to me either.

Actually we do not know that. MACO Leadership might or might not been part of the plot, MACO rank and file might or might not, nor do we know at which levels. it could be the MACOs simply got the axe because politics and some felt it was a good point to do so, in the aftermath of Khitomer.
So... your post is speculation and doesn't work as a counterargument to my point that was MACOS were part of Starfleet, and part of the TO&E not too long ago, so it shouldn't be one now.

If a colonel serves as your assassin and the internal politics scour the MACOs from Starfleet attachment it would rather strongly indicate to me that there was a not insignificant component of MACO compromised by the conspiracy.

Which values? because be careful here you could end up instituting a thought police or maybe by restricting access to the peoples that are old federation hands? sorry, it strikes me as a terribly unfederation thing to do.

The ones where they try to avoid being partial to one Federation species or another, to be reliable and honourable, to uphold the law and apply it fairly even to their own detriment and all the other things that are needed for a Federal law enforcement agency? Those perhaps?

I mean, most of them will already be practiced by the member worlds, but if you are going to be part of a rapidly deployable peacekeeping force into areas where the rule of law may be breaking down you really need to be above reproach, and not because people fear your retribution.
 
Y'all have way too many write-ins and I'm getting confused.

Okay, I do not have time to read the discussion. Just a bit of my own take on the actual post. I'll come back later this afternoonevening and try to parse the discussion.

Smothering the heat that flares behind your eyes takes a stern effort, but you manage it, and keep the calm in your voice. "Madam President, not protesting having major changes sprung on Starfleet without consultation would be disregarding my duty."

"I'm going to remind you that one of us was elected to our position, and the other is an appointee," says the President, tone dark and foreboding. "I may be a stranger to the 'Homo Sapiens Only Club' but the people of the Federation that you serve put me here."

"And you did not put me in my position to be a yes-man," you retort. "Or, if you did so, you made a poor study of my history when you chose me."

There is a crushingly long silence as the two of you regard each other in the room. In the end, the President breaks the silence. "I want to know if you intend to work with me. I expect you to resign if you can't."

"I can work with you," you reply. "And I will work with you. But I want there to be an emphasis on 'with'."

The President grimaces and waves a hand. "This meeting was where aimed to read you in. There was a consulting process planned. My team and I were busy preparing the plan so we didn't have something half-baked to hand you to cause yet another ruction for Starfleet brass to take to the other parties and undermine me again."

You give her a sharp look at that. "Madam President, your team isn't going to have to implement those plans. Without our experience, they're going to get anything in a row except other Councillors looking to attack."

President N'Gir falls silent again, taking time to pinch the bridge of her nose as if holding off a pounding headache. "Alright, let me lay this out. We in the Development faction have things we plan to achieve; things we are elected to achieve. Part of this is reducing the burden Starfleet poses on the member worlds."
It really does sound like N'Gir had a complete plan that she was planning to drop on Starfleet and say "this is what you're going to do, now don't undermine me," with maybe some modification around the edges.

I'm not sure how she expected that to work. And it is NOT clear from the text @OneirosTheWriter actually wrote that N'Gir was ever really willing to change her plan substantially to reflect Starfleet input.

It's also very obvious that she views "Starfleet disagrees with me about the merits of this poorly discussed plan" as "Starfleet is my enemy trying to undermine me personally, so I have to intimidate them into submission." In a way that, for example, Stesk would presumably not.



[X][CARGO] Implement a system of compensation (rental of ships) to member worlds
-[X][PAY] PP
[X][CARGO] Look to heavily expand Starfleet's Auxiliary Shipyard production
-[X][AUX] Surge supplemented by other Member yards

HELP I AM CONFUSED!

@OneirosTheWriter, I do NOT want to eat-cake-have-cake, but I DO honestly think it would be a good idea for us to compensate the member worlds for the heavy use of their ships in the short term. Among other things because it gives us an incentive to stop overusing their ships forever.

Would a write-in like "greatly expand Starfleet auxiliary production facilities, supplemented by member yards, with Starfleet offering compensation for the reliance on member world auxiliaries until such time as Starfleet can become transport-neutral" be okay?

And yes that means we get hit with a double-whammy political will cost, but I think that's only fair because it's obvious that are use of member world logistics really IS causing some problems.



[X][PEACE] Suggest an independent body
-[X][NEW] Organic Infrastructure

[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SIZE] As Proposed, 9 battalions
[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)

I don't actually have a problem with the scale of the organization as proposed. I think they should be independent I do think they should have organic ships and I do think we need a new yard for the purpose because we probably need a new DESIGN for the purpose- a fast troopship.
 
I suppose this vote feels like an 'are you sure?' vote to reverse the last vote, by showing more options and details, while increasing the penalties of following through, and hiding the political backlash if the President doesn't get her way.

And getting railroaded like this is probably what is sticking in many of our craws.

But, I'm not going to sit out the vote - we do need these items, even if it gives the President more power, and the bills appear to be going through regardless. Better to fight her on a different topic than these.

[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

[ ][PEACE] Write-in: Grow a Ranger Corps under Starfleet Security
-[X][STAR] The Starfleet Ranger Corps will be a new command under Starfleet Tactical, and will be subordinate to Starfleet Security until its size increases to a point where a separate command is warranted

[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SIZE] Should be larger, 12 battalions

[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production
 
... By giving them the smallest force we can get away with, namely, 3 battalions instead? Look, I'm not expecting it to go flawlessly, and it not going flawlessly is not a problem to me either.

That it is far more people in one place than the FDS has ever had... yeah...


If a colonel serves as your assassin and the internal politics scour the MACOs from Starfleet attachment it would rather strongly indicate to me that there was a not insignificant component of MACO compromised by the conspiracy.

Quite the contrary, since it was a colonel and not an expendable asset it shows the support was incredibly limited...

The ones where they try to avoid being partial to one Federation species or another, to be reliable and honourable, to uphold the law and apply it fairly even to their own detriment and all the other things that are needed for a Federal law enforcement agency? Those perhaps?

I mean, most of them will already be practiced by the member worlds, but if you are going to be part of a rapidly deployable peacekeeping force into areas where the rule of law may be breaking down you really need to be above reproach, and not because people fear your retribution.

That sounds neat, how will you do that?
 
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