There's arguments for an independent force, and there's arguments to make them Starfleet. I feel that Starfleet has a much stronger institutional and doctrinal base for exactly the kinds of missions already, but I can see why some people would want them independent.

The FDS is a ridiculous option because the FDS only covers a handful of their potential duties. What institutional knowledge is there in the FDS about troops or police whatsoever?

Agreed, completely.
Making it part of Starfleet means we get a say in creating the force, their doctrines and what not and, like I mentioned before, we can make them independent at a latter point in time, if needed.
Not to mention that as an independent force we will be in competition for budget (SR/BR and manpower, at the very least, possibly industrial output at times, even without organic shipping) if they are part of Starfleet? well, we fix budget to our needs.
it is going to be more job, but on the flip side we could argue an increase in budget due to the added responsibilities...
 
Thanks. So I will assume that N'gir wants somethig like a combination of the United Nations Police and Blue Helmets.

Still, a police force shouldn't be placed within Starfleet, it should be independent. So I am changing my vote to that.

[X][CARGO] Look to heavily expand Starfleet's Auxiliary Shipyard production
-[X][AUX] Surge supplemented by other Member yards

[X][PEACE] Suggest an independent body
-[X][NEW] Organic Ships

[X][GEAR] Should be more in line with Caitian Frontier Police

[X][size] As Proposed, 9 battalions

[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)
There's arguments for an independent force, and there's arguments to make them Starfleet. I feel that Starfleet has a much stronger institutional and doctrinal base for exactly the kinds of missions already, but I can see why some people would want them independent.

The FDS is a ridiculous option because the FDS only covers a handful of their potential duties. What institutional knowledge is there in the FDS about troops or police whatsoever?
Agreed, completely.
Making it part of Starfleet means we get a say in creating the force, their doctrines and what not and, like I mentioned before, we can make them independent at a latter point in time, if needed.
Not to mention that as an independent force we will be in competition for budget (SR/BR and manpower, at the very least, possibly industrial output at times, even without organic shipping) if they are part of Starfleet? well, we fix budget to our needs.
it is going to be more job, but on the flip side we could argue an increase in budget due to the added responsibilities...
What do you think of my plan?

It places the peacekeepers (with the name of Ranger Corps) directly under Commander, Starfleet. Thuir will probably end up being its leader, and he's the current Director of Starfleet Security (and he's Thuir), so he has the necessary experience.
My revised vote:

[X][CARGO] Write in: A Self-supporting Fleet
-[X] Aim to have Starfleet's Fleet Support loop logistics requirements fully covered, the Feeder loop 75% covered, and the Industrial loop 75% covered by 2322.
-[X] Build another four dedicated auxiliary berths and assign general purpose berths as necessary, with member yards used if there are an opening.

[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.
[X][GEAR] Should be more in line with Caitian Frontier Police
[X] Should be smaller, 3 battalions
[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production

Key points/Explanation:
We'll aim for a realistic goal of organic fleet logistics. Feeder and Industrial, however, can wait.

Captain Rear Admiral Michael "Sensible" Thuir will be in charge of the Ranger Corps. Ranger was picked specifically for the Explorer-like connotations. Also, Peace Corp was taken.

Such a corps will need fast transports, and we shall design them. As a bonus, we should be able to improve our logistics with fast transports. Finally, using Sol's Heavy Industrial Complex means that impact will be minimal.


.

If we're going to make it a branch of Starfleet, we can decide who will command it later, after Oneiros has given us a list of good candidates. No need to choose someone already. We don't even know if Thuir is interested in this position.


[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

I am not sure about all the sub parts of this writein vote or the logistics one, but I support the idea of keeping it independent from tactical.
I'll edit the Thuir part then.

It just makes sense to put him there: he's already Director of Starfleet Security, so it's not a large jump. Also, he's Thuir.
 
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Starfleet is not going to be comfortable with having ground pounders in their TOE and orgchart. The FDS, which is apparently the only other Federal service and not under Starfleet command, would be a much better option.

How could the FDS, where militarizing would be directly contradictory to their primary duty and actually cause issues with its execution, be more comfortable commanding troops than we are, given that we already command troops in certain situations. We have Starfleet security, away teams, and lest you forget T'Lorel was in charge of our ground troop detachments during the Syndicate crisis.
 
@OneirosTheWriter

Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)

This still doesn't make sense. Why are all the runabouts and shuttles needed upfront? Why anything temporary at all? Why can't we just increase yearly production of runabouts from the X needed now to X+Y to also cover the needs of the new force, perhaps for a pp cost?

My interpretation:

The Council wants a concrete plan by the end of the year. The need to plan out the massive amount of small craft, armor, weaponry, support, training, etc. required for this Peacekeeping force on a scale that Starfleet is unfamiliar with makes this a non-trivial task.

So officers throughout Starfleet, including Shipyard Ops, have been called together to discuss and hash out detailed plans, dropping their current duties temporarily. Over in Shipyard Ops, this disruption is significant enough to cause schedules to slip over time and accrue to a couple months worth.

The temporarily slowed construction should actually differ per shipyard or berth, some right on schedule, others slipping by months, and the average could be less than 2 months across all of Starfleet. That's all abstracted into a 1qtr build time penalty on effectively half of existing shipyard work - half our construction is on new builds, which the penalty applies on, and the other half are refits, which are exempted. edit: Actually, 9/14 of existing construction is on new builds - close enough.

The actual construction of all the equipment needed for the battalions is NOT actually being rushed and crammed into a single quarter, nor is such construction expected to fully finish until the battalions are all trained and ready for orders, but all the planning needs to be done ASAP as Council-mandated.

Also, I want to design a fast transport class.

My revised vote:

[X][CARGO] Write in: A Self-supporting Fleet
-[X] Aim to have Starfleet's Fleet Support loop logistics requirements fully covered, the Feeder loop 75% covered, and the Industrial loop 75% covered by 2322.
-[X] Build another four dedicated auxiliary berths and assign general purpose berths as necessary, with member yards used if there are an opening.

[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.
-[X][STAR] Rear Admiral Michael Thuir will be its first commander.
[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SIZE] Should be smaller, 3 battalions
[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production

Key points/Explanation:
We'll aim for a realistic goal of organic fleet logistics. Feeder and Industrial, however, can wait.

Captain Rear Admiral Michael "Sensible" Thuir will be in charge of the Ranger Corps. Ranger was picked specifically for the Explorer-like connotations. Also, Peace Corp was taken.

Such a corps will need fast transports, and we shall design them. As a bonus, we should be able to improve our logistics with fast transports. Finally, using Sol's Heavy Industrial Complex means that impact will be minimal.

IMO, you're abusing the write-in options to put in details that are either too low level or that we'd vote on later.

The name of the force and the nomination of Thuir - these should be separate votes in the first update focused on the peacekeeping force, perhaps its inauguration. The latter especially, because commander of this new force requires a discussion that isn't drowned out by the rest of this already very substantive set of vote topics.

How we meet the specific logistics loops requirements are details that should be dealt with at the shipbuilding, MWCO, or whatever Q1 update involves logistics build planning/scheduling. Likewise, the exact amount of new berths should be left to the snakepit.

The fast transport design is another thing that could be done either at whatever update deals with logistics, or possibly shoehorned into the Tactical Operations update. Not that I think this is necessarily needed - for all we know, transport speed has already been increasing, and the advancement of various logistics technology is being normalized against the advancement of civilization development level like I previously speculated.
 
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What do you think of my plan?

It places the peacekeepers (with the name of Ranger Corps) directly under Commander, Starfleet. Thuir will probably end up being its leader, and he's the current Director of Starfleet Security (and he's Thuir), so he has the necessary experience.

Boy would troops directly under Commander Starfleet raise a massive fuss re: Khitomer. We absolutely cannot have such direct command. It would run directly contrary to the arguments Sulu just made. Your proposal seems markedly inferior to just accepting them under Starfleet Tactical.
 
On cargo: I approve of expanding Starfleet's Auxiliary yards by a small amount. However I think we want to avoid going over-capacity on it. Therefore I think the option for a mix of Starfleet and member world yards is the best option. (Yet apparently I will be the only person voting for it... no idea why.)

[X][CARGO] Look to heavily expand Starfleet's Auxiliary Shipyard production
-[X][AUX] Surge supplemented by other Member yards

Please consider augmenting the surge with member yards rather than trying to go it alone. That will consume a vast amount of resources needlessly, because we don't need that many Aux shipyards for "sustainment".

[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

I like the idea of a Ranger Corps. Why not?

[X][GEAR] Should be more in line with Amarkian Gendarmes

I am going with Amarkian Gendarmes gear. My reasoning: We want to give the troops the best chance of survival. If we're sending them in, it's already a tough situation. I want them to have a good load-out of gear just short of "soldier" level.

[X][SIZE] Should be larger, 12 battalions

12 Battalions are enough to handle and Orion Syndicate type situation, so it sounds good to me.

[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)

Might as well go all the way on this.
 
I like the idea of a Ranger Corps. Why not?

Because a command directly under the control of the Commander of Starfleet is basically signaling Sulu wants a coup-o-matic. It is politically unfeasible. It runs contrary to Sulu's voiced objection about comparisons to the Khitomer Conspiracy.

We can vote to name it the Ranger Corps later. I just see a lot of bad things going our way if we tell N'Gir we want it under our direct command.
 
Starfleet is not going to be comfortable with having ground pounders in their TOE and orgchart. The FDS, which is apparently the only other Federal service and not under Starfleet command, would be a much better option as a result.

MACOs were part of Starfleet till not too long ago, so the first part doesn't fly, the second part... is ill advised, it seems like a bureaucrat solution, and will be like giving surgeons control over water and power... because reasons

Setting up an entire new branch of the Federal government without instilling certain Federation values sounds less than wise to me.

And yes, I reiterate, spite is part of my decision here, but it's not the main one.

it is going to be made up of federation citizens... why would it lack federation values? or do you think the peacekeepers will sprung in spontaneous generation?


What do you think of my plan?

It places the peacekeepers (with the name of Ranger Corps) directly under Commander, Starfleet. Thuir will probably end up being its leader, and he's the current Director of Starfleet Security (and he's Thuir), so he has the necessary experience.



I'll edit the Thuir part then.

It just makes sense to put him there: he's already Director of Starfleet Security, so it's not a large jump. Also, he's Thuir.

thing is you seem to be jumping beyond the vote. we don't know if Thuir is qualified or interested, we'd better sketch out what we need, what we can get and whom we can ally with to get it.
Frankly? our first stop after speaking with President KitKat is to get on the comms with the COs of any of the planetary forces we can, Caitian police, Armakian Gendarmes, Andorian High Guard, maybe MACOs if they still exist within the United Earth (or former MACOs if possible) because this is going to be beyond our scope of knowledge as Starfleet.

Also, the fact that they report directly to the Commander, Starfleet? that is going to be complicated to pass though the council, it could be made seem as we are recruiting enforcers for the CO, and given the events before the game started... that could costs us the post.
 
This is how politics works. This is how basic democracy works. She's not politicizing anything. She is criticisng an independent body for getting involved in a political process without even meeting with her.

IRL, Sulu probably would have been fired.
Sulu's probably like IRL Mattis though; firing him would lead to a lot of questions that N'Gir might not want to answer.

[X][CARGO] Look to heavily expand Starfleet's Auxiliary Shipyard production
-[X][AUX] By itself

[X][PEACE] Place under Starfleet Tactical
-[X][STAR] A robust organizational charter in consultation with the Pacifists, including authorized mission types and the requirements for deployment on each. Organic ships.
[X][SIZE] As Proposed, 9 battalions
[X][GEAR] Should be more in line with Caitian Frontier Police
[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)
 
MACOs were not a part of Starfleet, unless they changed something late in Ent. They were a separate UE org attached to a Starflee mission. Based on the reaction of the characters in the show, I imagine it'd be like attaching a marine unit to a coast guard ship.
 
Because a command directly under the control of the Commander of Starfleet is basically signaling Sulu wants a coup-o-matic. It is politically unfeasible. It runs contrary to Sulu's voiced objection about comparisons to the Khitomer Conspiracy.

We can vote to name it the Ranger Corps later. I just see a lot of bad things going our way if we tell N'Gir we want it under our direct command.

It's not like it would be that much less under his command as part of Starfleet Tactical, run by his chosen Vice Admiral. I see it as Sulu just wanting to personally supervise an important new command, with the intent of having them operate with much more independence from the rest of Starfleet. Very similar to how the Explorer Corps also reports directly to the Admiral.

Are you sure you aren't over-estimating the political problems here? Because I think you are.
 
It's not like it would be that much less under his command as part of Starfleet Tactical, run by his chosen Vice Admiral. I see it as Sulu just wanting to personally supervise an important new command, with the intent of having them operate with much more independence from the rest of Starfleet. Very similar to how the Explorer Corps also reports directly to the Admiral.

Are you sure you aren't over-estimating the political problems here? Because I think you are.

I don't think it's very plausible I'm blowing things out of proportion, because the characters are bringing up this exact issue in the updates.

MACOs were not a part of Starfleet, unless they changed something late in Ent. They were a separate UE org attached to a Starflee mission. Based on the reaction of the characters in the show, I imagine it'd be like attaching a marine unit to a coast guard ship.

Contradicted by the update. In this continuity they were under Starfleet until Khitomer.
 
It's not like it would be that much less under his command as part of Starfleet Tactical, run by his chosen Vice Admiral. I see it as Sulu just wanting to personally supervise an important new command, with the intent of having them operate with much more independence from the rest of Starfleet. Very similar to how the Explorer Corps also reports directly to the Admiral.

Are you sure you aren't over-estimating the political problems here? Because I think you are.

You might have a point, but at this point in time it should be ok under Tactical, as it grows, if it grows, it could become a department on its own and, eventually, its own thing.
I feel that is a better way to handle it, administratively
 
IMO, you're abusing the write-in options to put in details that are either too low level or that we'd vote on later.

The name of the force and the nomination of Thuir - these should be separate votes in the first update focused on the peacekeeping force, perhaps its inauguration. The latter especially, because commander of this new force requires a discussion that isn't drowned out by the rest of this already very substantive set of vote topics.

How we meet the specific logistics loops requirements are details that should be dealt with at the shipbuilding, MWCO, or whatever Q1 update involves logistics build planning/scheduling. Likewise, the exact amount of new berths should be left to the snakepit.

The fast transport design is another thing that could be done either at whatever update deals with logistics, or possibly shoehorned into the Tactical Operations update. Not that I think this is necessarily needed - for all we know, transport speed has already been increasing, and the advancement of various logistics technology is being normalized against the advancement of civilization development level like I previously speculated.
Fair enough.

I've removed the Thuir bit since you quoted the post. Also, the "how" part is as a there as a contrast to her idea of renting. I have changed "four" to "a small number", however. The specific loop requirements are there since we should be able to support the fleet by ourselves, in contrast to the feeder and industrial loops, which are important, but less so.

I'm still debating the inclusion of the fast transport proposal. However, the point behind bringing it up now, is so that we have dedicated ships for the peacekeepers, and don't have to send them out on a Constellation, which is what we used them for during the Orion crisis.

thing is you seem to be jumping beyond the vote. we don't know if Thuir is qualified or interested, we'd better sketch out what we need, what we can get and whom we can ally with to get it.
Frankly? our first stop after speaking with President KitKat is to get on the comms with the COs of any of the planetary forces we can, Caitian police, Armakian Gendarmes, Andorian High Guard, maybe MACOs if they still exist within the United Earth (or former MACOs if possible) because this is going to be beyond our scope of knowledge as Starfleet.

Also, the fact that they report directly to the Commander, Starfleet? that is going to be complicated to pass though the council, it could be made seem as we are recruiting enforcers for the CO, and given the events before the game started... that could costs us the post.
Fair enough.

I'll write up another variant of the vote.

It's not like it would be that much less under his command as part of Starfleet Tactical, run by his chosen Vice Admiral. I see it as Sulu just wanting to personally supervise an important new command, with the intent of having them operate with much more independence from the rest of Starfleet. Very similar to how the Explorer Corps also reports directly to the Admiral.

Are you sure you aren't over-estimating the political problems here? Because I think you are.
I don't think it's very plausible I'm blowing things out of proportion, because the characters are bringing up this exact issue in the updates.
You might have a point, but at this point in time it should be ok under Tactical, as it grows, if it grows, it could become a department on its own and, eventually, its own thing.
I feel that is a better way to handle it, administratively
Well, I've got three vote variants now: Reports to Sulu, reports to Lathriss, and reports to Thuir. These correspond to Independent Department, part of Tactical, and (temporarily) part of Starfleet Security.

My revised vote, revised again:

(Write-ins are colored green for ease of visual grepping)

[X][CARGO] Write in: A Self-supporting Fleet
-[X] Aim to have Starfleet's Fleet Support loop logistics requirements fully covered, the Feeder loop 75% covered, and the Industrial loop 75% covered by 2322.
-[X] Build a small number of dedicated auxiliary berths and assign general purpose berths as necessary, with member yards used if there are an opening.

[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

[ ][PEACE] Write-in: Grow a Ranger Corps under Starfleet Security
-[X][STAR] The Starfleet Ranger Corps will be a new command under Starfleet Tactical, and will be subordinate to Starfleet Security until its size increases to a point where a separate command is warranted

[ ][PEACE] Write-in: Ranger Corps under Starfleet Tactical
-[X][STAR] The Starfleet Ranger Corps will be a new command under Starfleet Tactical

[X][GEAR] Should be more in line with Caitian Frontier Police

[X][SIZE] Write-in: Start Small and Grow
-[X] Start with 3 battalions as a pilot, growing the force if necessary

[ ][SUPPORT] Write-in: Pounds of Production
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production

[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production
 
I still think a new organization is called for here. That way we don't have to deal with all the flak setting up a semi-military force for the Federation will get. Plus I don't want them under our control, and I doubt FDS wants them either.
 
And now, a moment of crunchy numbers.

How Many Berths?
So, we know what Development wants for our logistical support capacity.
First a surge of construction to patch the current problem and, hopefully, build a tiny bit of buffer.
-> 6 Freighters, 10 Cargo Ships
Then they want a steady heartbeat of production to keep everything ticking over.
-> 1 Freighter, 2 Cargo ships a year.
I'm going to be looking at that steady beat to carry the fleet. That sixteen berth demand is not something I want to look at right now.


A freighter takes 3 years to produce. A cargo ship 2 years.
3x1-> At least 3 1mt berths for freighters.
2x2-> At least 4 400kt berth for cargo ships.

And I know that if we want to get out ahead of the next wave of memberships, we're going to need to exceed that. I'd also like some buffer in case we lose ships in fighting.
Personally, if we can do it I'd like to have a large berth (2mt and up) pumping out superfreighters at one every 4 years and fifth small slip to produce an additional cargo ship.
If we start to exceed the bulk cargo capacity we need to move, we can use the large slip to make any of out other auxiliaries. If we start to exceed the small cargo, idling the smallest berth size should produce the fewest raised eyebrows.

As to where the superfreighters go? I'm thinking trunk loop to start. Planets are best suited to taking mass transfers of goods, as opposed to mining colonies and starbases.
 
I don't think it's very plausible I'm blowing things out of proportion, because the characters are bringing up this exact issue in the updates.

I don't see any mention that the MACOs reported directly to the Commander rather than being run through Starfleet Tactical.

Sometimes when there's an issue you can either pull back, or push on through to find a solution on the other side. I think there's some value in saying, "Okay, they'll be part of Starfleet, but they're going to be an independent branch of Starfleet that does their own thing and only answer to the rest of it at the very highest levels." Having them answer directly to Sulu is kind of a compromise middle ground between them being part of Starfleet and being an independent agency.
 
[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now

Prime opportunity to get more general berths, while economical enough to reach transport-neutrality efficiently.

[X][PEACE] Place under Starfleet Tactical
-[X][STAR] A robust organizational charter in consultation with the Pacifists, including authorized mission types and the requirements for deployment on each. Organic ships.

Don't buck the system. This should be treated as a sister organization to the Security department already under Tactical, and recruitment of officers should be focused within Tactical Command anyway. If this force somehow becomes as large as an army, then we can reconsider.

[ ][GEAR] Should be more in line with Caitian Frontier Police
[ ][GEAR] Should be more in line with Amarkian Gendarmes

Undecided between these two - I like the idea of Starfleet being as prepared as possible, but I don't want our force to be thought of as dedicated marines, and the Amarkians may want to keep their elite gendarmes niche.

[X][SIZE] Should be larger, 12 battalions

This size worked for the Caitian Frontier Police in the anti-Syndicate campaign. Let's stick to it.

[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)

Let's not skimp on transport equipment for our men and women. We can eat the previously stated 1qtr build penalty on the 9 builds it would effect. The exact construction details don't matter that much - they just need to be ready into time before the Peacekeeping force is operational.
 
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How could the FDS, where militarizing would be directly contradictory to their primary duty and actually cause issues with its execution, be more comfortable commanding troops than we are, given that we already command troops in certain situations. We have Starfleet security, away teams, and lest you forget T'Lorel was in charge of our ground troop detachments during the Syndicate crisis.

Because the FDS would then emphasise the securing diplomats and maintaining the public peace roles. It would be uncomfortable for the FDS, but if the Peacekeepers aren't heavily equipped that's not much of an issue. CFP seems well ahead of all other options, and standard gear in that case is a phaser pistol with light body armour. The situation changes if the FDS gets 12 battalions of MACOs attached.

MACOs were part of Starfleet till not too long ago, so the first part doesn't fly,

The MACOs were removed from Starfleet authority because of an attempted coup. Which the MACOs supported. How would that make Starfleet comfortable with an organised ground contingent attached to them on the TOE?

it is going to be made up of federation citizens... why would it lack federation values? or do you think the peacekeepers will sprung in spontaneous generation?

No, I think that training will emphasise certain values. Remember, the Federation is humongous and made up of disparate peoples. There's no real, distinct Federation culture across the board, and every member world will have a different interpretation as a result of their own cultural values when it comes to interpreting what the Federation finds important. Dealing with those differences and clarifying the Federation's actual opinion on matters is something training has to handle.
 
And now, a moment of crunchy numbers.

How Many Berths?
So, we know what Development wants for our logistical support capacity.
First a surge of construction to patch the current problem and, hopefully, build a tiny bit of buffer.
-> 6 Freighters, 10 Cargo Ships
Then they want a steady heartbeat of production to keep everything ticking over.
-> 1 Freighter, 2 Cargo ships a year.
I'm going to be looking at that steady beat to carry the fleet. That sixteen berth demand is not something I want to look at right now.


A freighter takes 3 years to produce. A cargo ship 2 years.
3x1-> At least 3 1mt berths for freighters.
2x2-> At least 4 400kt berth for cargo ships.

And I know that if we want to get out ahead of the next wave of memberships, we're going to need to exceed that. I'd also like some buffer in case we lose ships in fighting.
Personally, if we can do it I'd like to have a large berth (2mt and up) pumping out superfreighters at one every 4 years and fifth small slip to produce an additional cargo ship.
If we start to exceed the bulk cargo capacity we need to move, we can use the large slip to make any of out other auxiliaries. If we start to exceed the small cargo, idling the smallest berth size should produce the fewest raised eyebrows.

As to where the superfreighters go? I'm thinking trunk loop to start. Planets are best suited to taking mass transfers of goods, as opposed to mining colonies and starbases.
I'm 90% sure we don't handle Trunk though.

We handle our own Feeder, Industrial, and Fleet Support loops, which are separate from the Members' loops.
 
My revised vote, revised again:

(Write-ins are colored green for ease of visual grepping)

[X][CARGO] Write in: A Self-supporting Fleet
-[X] Aim to have Starfleet's Fleet Support loop logistics requirements fully covered, the Feeder loop 75% covered, and the Industrial loop 75% covered by 2322.
-[X] Build a small number of dedicated auxiliary berths and assign general purpose berths as necessary, with member yards used if there are an opening.

[X][PEACE] Write-in: Ranger Corps
-[X][STAR] The Starfleet Ranger Corps will be a new command directly reporting to Commander, Starfleet.

[ ][PEACE] Write-in: Grow a Ranger Corps under Starfleet Security
-[X][STAR] The Starfleet Ranger Corps will be a new command under Starfleet Tactical, and will be subordinate to Starfleet Security until its size increases to a point where a separate command is warranted

[ ][PEACE] Write-in: Ranger Corps under Starfleet Tactical
-[X][STAR] The Starfleet Ranger Corps will be a new command under Starfleet Tactical

[X][GEAR] Should be more in line with Caitian Frontier Police

[X][SIZE] Write-in: Start Small and Grow
-[X] Start with 3 battalions as a pilot, growing the force if necessary

[ ][SUPPORT] Write-in: Pounds of Production
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production

[X][SUPPORT] Write-in: Metric Tonnes of Pennies
-[X] Design a new Fast Transport class suitable for transporting small and bulk cargo, as well as people.
-[X] Runabouts and Shuttles
-[X] Use Sol's Heavy Industrial Complex for production

Stinks of way too many write-ins. It's like you're avoiding the given options just for the sake of avoiding the given options.
 
[X][CARGO] Mix of Starfleet's Auxiliary Shipyard expansion and assigning Starfleet general purpose shipyard berths, supplemented by Member yards like now
[X][PEACE] Place under Starfleet Tactical
-[X][STAR] A robust organizational charter in consultation with the Pacifists, including authorized mission types and the requirements for deployment on each. Organic ships.
[X][SIZE] Should be larger, 12 battalions
[X][GEAR] Should be more in line with Amarkian Gendarmes
[X][SUPPORT] Runabouts and shuttles (will require temporary access to Starfleet Shipyard Industrial Command resources, causing some delay)
 
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