Forge of Destiny(Xianxia Quest)

Now, does that sound shorting the Ashen Shadow's suspected long range benefits? Probably so, but I am guessing its damage dealing is probably far better than what people expects.
I'll be honest, I never expected the ash to go farther than like, 5 meters or shorter away from us. Despite that, I still think it is an amazing art that we should get fairly quickly (if not as soon as possible) because of the ability to make people chose between two horrible options. They can choose to fight us at range with bows and longer ranged spells, where FVM and SCS provides incredible advantages (and with FSA we will have even more advantages) or try to fight us up close where blinding choking clouds of ash impede their ability to fight effectively all the while the heat is being sapped from their body at an alarming rate.
 
Hmm... You know what? Maybe I am reading too much into the 'trailing shadow', but I am starting to think that AS' Ash Construct is not exactly like the Mist of the Vale's Mist Construct.

Hear me out.

Ashen Shadow is a Lung + Arm Art, right? So it is not actually area buff or debuff, unlike the Lung + Heart Art that Forgotten Vale Melody is.

I personally starts to think that this might be similar to Sun Liling's blood armaments. Of course, being Wind and Fire, they are not going to be a rigid enough, or at least not at low levels (Sun Liling's blood armor and spear).

I suspect that there would be... Heh, a 'trailing shadow of ash' around the user. The Ash Construct gives heat-drinking effect to melee attacks, possibly heat-granting to the user, and can be utilized to choke or blind... But I assume at a short to medium range. This is probably the kicking art that some have been talking about.

The shadow might even give Dodge benefits as passive, and I speculate later on might actually involve Ash clones and various hardened Ash constructs, albeit at medium range, instead of the previously thought far ranging Ash shadows.

Now, does that sound shorting the Ashen Shadow's suspected long range benefits? Probably so, but I am guessing its damage dealing is probably far better than what people expects.

EDIT: My imagination supplies Garaa of the Sand (Naruto) for the more easily recognizable example, but at close to medium range, instead of the army destroyer that Garaa is, as well as using ash instead of sand.

Eh, I will say I don't think this is the kicking art people are wanting. Just being able to kick isn't enough, since lots of kicks still use the arms for balance or shifting weight. We would need a arms free kicking art, which seems like a dedicated 'it's own thing' thing.
 
@yrsillar it seems like people are arguing for ASA based on the idea that it lets us play FVM at the same time. Does it actually do that?
Yeah, as it doesn't require hands you could. However it is still a single target melee kinda art, so it's definitely not fvm with fire as some people have said. The comparison to Liling Scarlet Devil Raiment is somewhat apt, though obviously hers is significantly better
 
Also interestingly, instead of adding Fire or Heat damage, Ash drains heat and applies physical debuff... That actually fits with Mist being Water-based and thus, well, wet.

Just a funny thought.

. . . I wonder if we fire one of the Falling Stars arrow at a target in a Mist, would anyone close by got zapped by some static shock?
 
I think this is one of those votes where most people want all the options, so we're really just voting on which one we're going to get first. I don't think any of them are going to be hugely game-changing in the short term, so I figure why don't we get one of the ones that grow faster first. I'll definitely be voting to come back for Falling Stars niece we get that site, but in the meantime we'd be losing out because the others have better bonuses to growth.
Wouldn't FSA be the one with faster training? We have talent with archery and it's an archery art.
 
Yeah, I definitely think that while both arts currently being discussed are awesome, but having both makes them more than the some of their parts. FS makes sitting at range or closing a pain in the ass, but ASA means congrats! You now have entered the debilitating mist and fight someone who's blinding and crippling you with debuffs in melee! All with no coherent idea of what the fuck is going on once you're inside the mist.


Moreover, it does a nice job of differentiating what Ling Qi can do in melee versus what she can do at range. Melee- tons of debuff, obfuscation, and in general waging a war of attrition against someone who can't figure out what the fuck is going on as they deal with attacks being spammed against them. At range? She's sniping and putting out a lot of single target damage, all while ensuring the target has a really hard time closing to engage.

It's just a really cool notion that Ling Qi fights completely differently depending on what range you engage her at, and offers us the benefit of a wider toolbox without necessarily spreading ourselves too thin.
 
Eh, I will say I don't think this is the kicking art people are wanting. Just being able to kick isn't enough, since lots of kicks still use the arms for balance or shifting weight. We would need a arms free kicking art, which seems like a dedicated 'it's own thing' thing.
Mhmm, probably not to a mortal or Gold, but being Silver gives Ling Qi some physical enhancements, so I think it is not going to be as unbalancing as you think it would be.

Yeah, as it doesn't require hands you could. However it is still a single target melee kinda art, so it's definitely not fvm with fire as some people have said. The comparison to Liling Scarlet Devil Raiment is somewhat apt, though obviously hers is significantly better
Huh, it is a single target melee Art? That's... Huh, damage and debuff potential increase?
 
No, because that has nothing to do with cultivating the art itself. The point is essentially that we don't have a site for it yet, and probably won't for a few turns at least.

I will point out that the art for hunting the wolves is Star's though. Snipe them at range to start the battle. So we probably want it before we go after the site anyways.
 
Huh, it is a single target melee Art? That's... Huh, damage and debuff potential increase?
Probably.

What I'm thinking is that if a person chooses to close in and engage in melee, we start playing our flute and dancing around them. They get close enough and we send a spray of ash towards their face which blinds them and gives them something to choke on while we move away from them. Might also slow them down if the ash can still steal the heat away.
 
How long will this stalemate continue? Should someone tag all the Ice Wraith voters so they can commence tactical voting if they want to? It seems unlikely to win, and they could be the tie breakers.
 
How long will this stalemate continue? Should someone tag all the Ice Wraith voters so they can commence tactical voting if they want to? It seems unlikely to win, and they could be the tie breakers.

Eh, too much work, and I'll be genuinely amused if it ties? Like, both are awesome enough I don't care?
 
It really feels like we're less debating which art to get, and more debating which art to get first.

With than in mind, I think we're much better off getting ASA first for two reasons. Firstly, if we get FSA we can't actually cultivate it this turn (don't have the meridian), so we waste the pill bonuses for the pills we've used this term. Secondly, we don't yet have access to a good site to train FSA. Consequently, I think it makes much more sense to get ASA first, work on clearing the wolves and opening a meridian, and then pick up FSA.
 
[X] Falling Stars Art

I could say I'm voting this for:
  • I feel Ling Qi's conventional combat abilities are more skewed towards range than melee and per that a ranged art would be more effective to execute since it's working off a higher skill base.
  • Having a long ranged combat option with some oomph is generally desirable.
  • Getting some Heaven in Ling Qi's elemental spread for variety would be nice for seeing more element's passive bonuses for mastery/giving more reason to care about that heaven-boosting site.
  • Because I have this feeling Heaven's maybe-probably useful to know for training up moon-aspected arts like the ones she's mainlining (since y'know, moon's in the heavens).
  • It'd make Ling Qi far more effective at beast hunting as part of a party (or even alone) than I feel the other options would - which means better returns for committing an action to such.
And those wouldn't be untrue.

But really... I'm voting it because it affords a chance that Ling Qi's Ling Qi-ness might lead her to challenging someone to a duel from 1500 meters plus, and then immediately arrow-spamming them - which is a mental image I love.

'I challenge you to a duel, guy-halfway-across-the-mountain; HAVE AT YOU!' 'wait, is someone talking to me-OHGODLIGHTNINGARROWS'

Haha... yeah, good stuff.


This isn't to say I think the other options are bad, or sub-optimal; I just find what Faling Stars offers more liable to afford future events I find both engaging and amusing to read.

This man speaks Words of Wisdom, we should heed them.

It really feels like we're less debating which art to get, and more debating which art to get first.

With than in mind, I think we're much better off getting ASA first for two reasons. Firstly, if we get FSA we can't actually cultivate it this turn (don't have the meridian), so we waste the pill bonuses for the pills we've used this term. Secondly, we don't yet have access to a good site to train FSA. Consequently, I think it makes much more sense to get ASA first, work on clearing the wolves and opening a meridian, and then pick up FSA.

We still specced for clearing Meridians too, and overflow still goes to spiritual, so it won't be a complete waste.
 
So. Word of QM says that Ashen Shadow is a primarily single-target, FVM compatible attack art. Can we get it, please? Please please please?

We are totally going to want a ranged art for initiating encounters, but we are only going to be starting at significant range in a fraction of our encounters, and only going to be spending a fraction of said encounters staying at significant range. Rather, most of our time in most of our combat scenarios will be spent at low-mid range drowning our enemies in FVM. Can we pleeeese take an art that lets us do that better, faster, and with the ability to specificly target single enemies?

*puppy eyes*
 
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