Forge of Destiny(Xianxia Quest)

You missed a '['.

Yeah no FSA works perfectly well with FVM, there's a damn reason every thing lasts for 4 turns after we stop playing, set everything up and then spam FSA to wreck our enemies.
If we can finish our enemies in 4 turns of attacking, then what was the point of bringing up FVM in the first place?

You made a comment about meridians that suggested that people were biased against FSA because it needed an extra meridian. The only argument people brought up regarding meridians was that we wouldn't be able to practice FVA this week; if that wasn't what you were referring to, I'm not sure how else to interpret your comment.
 
If it is too anything for us wouldn't that be keeping us from being overspecialized

Yes, true, but it still doesn't quite fit with the image of our build I have in mind. I feel that we will be better suited by leveraging our stealth and ranged abilities to fill the holes, rather than attempting to go melee. Sure, it breaks us out of specialization, but it does so by changing our tactics rather than complimenting them.
 
Again remember to stay civil everyone we have unlimited access to first floor arts and we can always reroll to see if there's more atk arts we might like while still having a cess to these. (The list goes on)
 
[X] Ashen Shadow Art

I hated every single fucking step that got us here.

Something to connect us to the Fire-aligned Golden Fields group and our turtle-baby is about as good a consolation as it gets, I guess.
 
Reminder: We can't train Falling Stars at ALL atm.

Also reminder: Ashen Shadow lets us attack without dropping FVM.
 
Alright, looking at the near future and going to make an argument for Falling Stars Art. We are really good at avoiding conflict with various disciples (as shown with the moonfill event), so the art we choose right now shouldn't be focused on the fighting of disciples but rather which art is the best for completing the missions we have in a timely and safe manner. Ash Shadow is, sadly, not that art. Falling Stars art allows us to strike from range with debilitating damage, slows down the opposition, allowing for more time to fire at them, pierces straight through their defenses, and disrupts their qi, meaning that they can't fight us at range effectively. This means that the condor mission opens up for us as an opportunity, and we gain a much better chance at actually killing the spirit that is disappearing the guardsmen, which I really want to have happen.

Hunting monsters become easier, and we will have a much better chance at taking on level 2 monsters before they even reach us. The lack of a decent bow is a problem, but it is a problem that is easily fixed. The lack of the site won't be fixed without investment into an art that does damage, so I don't see that line of thinking to be very convincing. The loss of 10 dice sucks, but by learning the art next week, and getting good with it, we can conceivably get more resources from missions easier than if we choose the Ashen shadow art.

It sucks because I really want the ashen shadow art, and I really want it now, but FSA will give us better chances at completing various missions and getting the cores to sell or feed our baby tortoise.
 
It'll be a hell of a lot harder for us to get the site locked down if we don't have the ability to kill the Rimefur Wolves, I point out.

And we did get The Drop on them when we approached in the first place, pull that off and we could potentially pop one or two of them before they close.
One or two isn't really enough when there's fifteen. And I don't see any evidence that we wouldn't be able to defeat/kill some of the wolves in a hypothetical fight with Ashen Shadow instead of Falling Stars. It does do damage, even if it's maybe not a simple +x, and it's fire element against their ice so it has a bonus there.
 
Hmm, true... Though I would say that Choking hazard might be a Save-or-Suck that could end some fights, and Physical Debilitation can ruin glass cannons. Not very good against very physical cultivator though, and I guess this is the main worry.

To give some examples, Hong Lin and Kang Zihao fought very physically, and Hong Lin had an Art that pushes away the Mist; Huang Da with his possible Perception Art probably is not bothered much by the Mist or Ash.

By the way, jumping to a different argument, considering it is partially Wind, I doubt any Qi Constructs of Ashen Shadow is enough of a meat shield or give good DV when used as weapons.

So conflicted.
I think the main worry isn't a very physical cultivator, per say. I believe there is two different arguments, one about the type of cultivator, and one about the finisher itself.

FVM is an art that oppose mental defences, so properly levelled and with good stats and gear it is a good fuck you to the more physical cultivators. ZB opposes physical defences, and hopefully will do the same for mental ones.

However, neither of them specialises on single target. They do have some, sure, but they seem to be about AoE first, second and third. This makes their finishers being slower and less attractive, for some, than otherwise. Ashen Shadow Arts, however, seems to have a lot of single target and is physical/spiritual. So it completes the trifecta on what it opposes and it probably has much stronger save or suck when it comes to "boss" enemies, which is what I think people were looking for.

It certainly gives less raw damage than Ice Wraith Art, let alone the monstruosity that is Falling Stars Art... but it is ultimately a arm art, and that should be forgotten. Ultimately I wouldn't worry about it not being good at attacking, nor would I worry about the effects on our fight if our constructs get dispelled. Let the dispel come, it's not like they significantly impede us.
 
Yeah, I suppose it's time for tactical voting. The entire point of of getting an arm art is for direct burst damage when we need it. So we...go for the indirect damage over time art? Like, I get the synergy and stuff, but the entire point of this art is for when we don't have time to wear an opponent down over time, but need to end it quickly. Getting an art that makes us better at wearing opponents down over time instead is counter productive to that goal.

[] Falling Stars Art

Edit: Withdrawing vote due to meridian training inefficiencies.
 
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Yeah, we could pretty easily use Falling Star, and start training that and our bow skills while we spend Cai's money on a really, really good bow and the time it'll take to make it.

By the time it's all done, we'll have the core of our fighting techniques set up. A powerful ranged attack while we start the fight, FVM once they get in a bit closer and enter our debuff range, and then a shift back to nuking once they're entrapped. It's a solid combination with a lot of good flow to it.
 
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The problem with ASA is that I'm pretty sure it hasn't been confirmed that it can be used without interupting FVM so I don't know why people are going in assuming it can.
 
Yeah, the biggest argument against Ashen Shadow--I feel, is that it just makes our current action economy issues worse, because it adds even more set up to a build that already requires a lot of it.
Hmm. I can see where you are combing from if you assume we HAVE to get ash constructs out.

However, consider things from the opposite direction. We aren't required to make use of constructs any more than we are required to start attacking enemies with FSA while in a swarm of lower-level enemies being held off by FVM; it is simply an option. And as an option, Ashen Shadow lets us layer more debuffs without dropping FVM if we want a longer fight, OR summon up constructs to make our enemies sad, OR do extra damage by engaging in melee to take advantage of the buffs we've already laid down.

Viewing the art as a requirement makes it look like a burden. Viewing it in terms of the options it gives us shows that it is instead an opportunity.
 
No it doesn't we can't play the flute one-handed and it needs melee attacks on targets to take effect.
That is only the draining of heat from the target, which is nice, I admit, but not entirely the point of the art. The point of the art is to have a trail of ash behind us that allows us to throw up a blinding/choking cloud of ash to throw off pursuers, or to create ash constructs to be a meat shield/proc the additional multi-attacker debuff against our enemies.
 
Besides, it "Seeps through weakened defenses". Ou problem is actually doing any meaningful damage to said defenses at all.

Ling Qi is a genius with the bow. And here we have a dedicated bow art that synergizes with Moon and Stars from EPC, which is where we are placing all of our hopes.
 
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Frankly all of these arts blow my expectations out of the water, and I can not stress enough that I love them all. I like Ashen shadow more than Falling Stars, but I feel that our ability to hunt monsters is our primary source of income and without a way to deal good damage to higher ranked monsters we are left with getting only 5 stones or so for the cheap level one stuff. Being able to safely hunt a level 2 would bring a massive spike in the possible economy of our gathering missions while still allowing us to get ashen shadow's upgrade quicker.
 
A fair observation there. If it's something that only really kicks in once Armor is reduced, then we're fucked against anything that can have a perma 1 Armor set up--which is a lot of Spirit Beasts.
To say nothing of hunting the Rimefurs. I don't think they earn a name based on their coat for nothing, they likely make it hard as ice, likely damage for striking them.
 
More complex ash constructs later imply the ability to create non-complex ash constructs earlier in the art. I'm thinking complex ash constructions are beasts or humanoid creatures that are able to move in more complex ways. Simple ash constructions would be a short wall, a rolling boulder, a circling stream of ash around us, that sort of thing. Merely because it is more complex ash constructs later doesn't mean we won't have simple ash constructs to work with earlier.


I am honestly not seeing how another debuff art is going to be a net negative for our fighting style. The argument made is that it will take more rounds to set up the debuff's which prevent us from capitalizing on the debuffs because it gives them more turns to dispell the debuffs. However, if they are spending time dispelling our debuffs, then we are still in a good position to keep recasting them forcing them to dispell them again. FVM is crazy efficient for us and it will cost a lot more to dispell it than it costs for us to set it up (looking at the qi usage of something like Argent Mirror Arts for reference. I agree that having the supreme damaging art that is Falling Stars is going to help us tremendously in starting or finishing fights, but having Ash shadow prevents people from being as effective once they get up close. If Hong Lin fights us again, I would rather have the option of sending the blinding cloud of ash that has her blinded and choking allowing us to get some more breathing room then the ability to do more damage, although more damage is certainly going to be extremely useful in that fight regardless.

ugg.. Questions questions.

I'm going to reservedly change my vote towards Falling stars. I love Ashen Shadow, but getting something like Fallen Stars will allow us to fight the beasts and monsters in the forest more effectively, allowing us to take larger missions with more rewards so that we can get the 2nd level of Ashen shadow quicker. I really want Ashen Shadow, and I think it is going to be an extremely valuable tool in our arsenal.
I would note that Ash, being ash, probably won't be effective as a wall or rolling boulder. It probably has enough impact with enough mass, as well as being generally stronger as it is made out of Qi, but I doubt it is as good as say, Mountain construct, Ice construct, or Fire construct, in terms of damage.

On the other hand, if Ash constructs also apply Physical Debilitation through touch, as per text seems to suggest, an Ash whip might be interesting to use, and Ash clones might distract and debilitate enemies on their own.


About debuffing fight style, currently Ling Qi either waits for her teammates to take out her enemies, or waits even longer for her own Art to do so.

She really lacks the oomph to take out enemies on her level at a faster pace, even heavily debuffed.

Ashen might mitigate this by doubling the attrition rate, if the Save-or-Suck works, if the Physical Debilitation stacks, and if the melee is a passive/long duration technique. Lots of ifs. It gives lots of interesting options, but no definitive combat-ending buff... Though @Arkeus does have a point that this is still an Arm art, so it should still give out some manner of damage. I wonder what Passives it gives...

Ice Wraith outright gives Piercing, but the Soak Damage would probably only come into effect very rarely. Again, I assume it gives extra damage, as per @Arkeus' idea. It is a step further to dealing more damage. I suspect it has Passives for attacks with Slashing melee weapons, and perhaps physical version of Resilience.

Falling Stars straight out gives Piercing, and applies two debuffs. Under the same idea that Arm gives damage, then a double Arm should give even more damage. Well, unclear whether the debuffs came from the same Technique, though. Definitely has Passives for Bow Mastery, and perhaps Perception, because of the ranged attack and the Heaven element.
 
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