Your open bracket is missing, so your vote won't be counted.
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If we can finish our enemies in 4 turns of attacking, then what was the point of bringing up FVM in the first place?Yeah no FSA works perfectly well with FVM, there's a damn reason every thing lasts for 4 turns after we stop playing, set everything up and then spam FSA to wreck our enemies.
You made a comment about meridians that suggested that people were biased against FSA because it needed an extra meridian. The only argument people brought up regarding meridians was that we wouldn't be able to practice FVA this week; if that wasn't what you were referring to, I'm not sure how else to interpret your comment.
If it is too anything for us wouldn't that be keeping us from being overspecialized
One or two isn't really enough when there's fifteen. And I don't see any evidence that we wouldn't be able to defeat/kill some of the wolves in a hypothetical fight with Ashen Shadow instead of Falling Stars. It does do damage, even if it's maybe not a simple +x, and it's fire element against their ice so it has a bonus there.It'll be a hell of a lot harder for us to get the site locked down if we don't have the ability to kill the Rimefur Wolves, I point out.
And we did get The Drop on them when we approached in the first place, pull that off and we could potentially pop one or two of them before they close.
I think the main worry isn't a very physical cultivator, per say. I believe there is two different arguments, one about the type of cultivator, and one about the finisher itself.Hmm, true... Though I would say that Choking hazard might be a Save-or-Suck that could end some fights, and Physical Debilitation can ruin glass cannons. Not very good against very physical cultivator though, and I guess this is the main worry.
To give some examples, Hong Lin and Kang Zihao fought very physically, and Hong Lin had an Art that pushes away the Mist; Huang Da with his possible Perception Art probably is not bothered much by the Mist or Ash.
By the way, jumping to a different argument, considering it is partially Wind, I doubt any Qi Constructs of Ashen Shadow is enough of a meat shield or give good DV when used as weapons.
So conflicted.
No it doesn't we can't play the flute one-handed and it needs melee attacks on targets to take effect.Reminder: We can't train Falling Stars at ALL atm.
Also reminder: Ashen Shadow lets us attack without dropping FVM.
Hmm. I can see where you are combing from if you assume we HAVE to get ash constructs out.Yeah, the biggest argument against Ashen Shadow--I feel, is that it just makes our current action economy issues worse, because it adds even more set up to a build that already requires a lot of it.
That is only the draining of heat from the target, which is nice, I admit, but not entirely the point of the art. The point of the art is to have a trail of ash behind us that allows us to throw up a blinding/choking cloud of ash to throw off pursuers, or to create ash constructs to be a meat shield/proc the additional multi-attacker debuff against our enemies.No it doesn't we can't play the flute one-handed and it needs melee attacks on targets to take effect.
Besides, it "Seeps through weakened defenses". Ou problem is actually doing any meaningful damage to said defenses at all.
To say nothing of hunting the Rimefurs. I don't think they earn a name based on their coat for nothing, they likely make it hard as ice, likely damage for striking them.A fair observation there. If it's something that only really kicks in once Armor is reduced, then we're fucked against anything that can have a perma 1 Armor set up--which is a lot of Spirit Beasts.
I would note that Ash, being ash, probably won't be effective as a wall or rolling boulder. It probably has enough impact with enough mass, as well as being generally stronger as it is made out of Qi, but I doubt it is as good as say, Mountain construct, Ice construct, or Fire construct, in terms of damage.More complex ash constructs later imply the ability to create non-complex ash constructs earlier in the art. I'm thinking complex ash constructions are beasts or humanoid creatures that are able to move in more complex ways. Simple ash constructions would be a short wall, a rolling boulder, a circling stream of ash around us, that sort of thing. Merely because it is more complex ash constructs later doesn't mean we won't have simple ash constructs to work with earlier.
I am honestly not seeing how another debuff art is going to be a net negative for our fighting style. The argument made is that it will take more rounds to set up the debuff's which prevent us from capitalizing on the debuffs because it gives them more turns to dispell the debuffs. However, if they are spending time dispelling our debuffs, then we are still in a good position to keep recasting them forcing them to dispell them again. FVM is crazy efficient for us and it will cost a lot more to dispell it than it costs for us to set it up (looking at the qi usage of something like Argent Mirror Arts for reference. I agree that having the supreme damaging art that is Falling Stars is going to help us tremendously in starting or finishing fights, but having Ash shadow prevents people from being as effective once they get up close. If Hong Lin fights us again, I would rather have the option of sending the blinding cloud of ash that has her blinded and choking allowing us to get some more breathing room then the ability to do more damage, although more damage is certainly going to be extremely useful in that fight regardless.
ugg.. Questions questions.
I'm going to reservedly change my vote towards Falling stars. I love Ashen Shadow, but getting something like Fallen Stars will allow us to fight the beasts and monsters in the forest more effectively, allowing us to take larger missions with more rewards so that we can get the 2nd level of Ashen shadow quicker. I really want Ashen Shadow, and I think it is going to be an extremely valuable tool in our arsenal.