Well, the thing is, the 2mt berths are cheaper than expanding our 1mt shipyards so it's basically like buying a 1mt berth for now.
e: We could prototype the Kepler in it v0v.
e: We could prototype the Kepler in it v0v.
What does everyone think? You want the cruiser berth? If I get a half dozen or so people asking for it and no objections, I'll add it. We got two so far.
Another mining colony. We are about equally limited by BR and SR and MWCO offers the opportunity to trade BR for SR. Over the years it has existed we have traded an average of something like 40 BR per year, which means we could make use of something like another 3-4 BR mines for trading and then having enough BR to make use of the extra SR traded for.While I'm usually of the "spend it if you got it" school of thought, 13 pp is right around the amount where we it has a good chance of helping us get an extra 20 pt or 25 pt option next year if we save it now.
I mean, if there's something a lot of people really think would be valuable I'd be willing to edit it in.
Another advantage is, as noted, that there are a lot of other people with ships like that out there. If we ever want to work on an 'alien' (i.e. non-Starfleet) heavy cruiser or light capital ship in a Starfleet yard, having a two-megaton berth that's sized for heavy cruisers and not allocated to work on our own Excelsiors and Ambassadors would be nice.I'm not particularly in favor of a cruiser berth at this point. It only takes 1.5 years and we're looking at the early 2320s before we really need it, and that's a somewhat questionable definition of need because we have 2.5mt berths that won't be refitting by then.
I wouldn't like, freak out over spending on it. It's cheaper than 1mt berths (lol).
If we're not capped at the limit of the number of colonies we're physically allowed to build in a year, I'd support this. I think we may be capped, though.Another mining colony. We are about equally limited by BR and SR and MWCO offers the opportunity to trade BR for SR. Over the years it has existed we have traded an average of something like 40 BR per year, which means we could make use of something like another 3-4 BR mines for trading and then having enough BR to make use of the extra SR traded for.
Also even in a conservative calculation the pp and rp is at least close to being worth the cost even without considering the resources: We always have bought research colonies at the first opportunity, even when they only offered 5rp, so 2rp per year are worth at least 3.2 pp. If 1 pp per year wasn't worth at least 3 pp that would imply an absurdly high effective interest rate and we wouldn't be making many of the longer term decisions we do make. For instance new shipyards would effectively be about twice as expensive as expansions due to construction time. This is a lower bound, personally I'd value the pp income at 12pp and the rp income at 9pp.
I'm not sure I want to keep buying intel assets indefinitely, especially if they wind up costing 70pp. More intel is good, but not infinitely good.I'll tentatively support this but mostly I'm neutral on it.
What do we want to buy next snakepit?
3 diplo at 60pp
EC VA at 25pp
Ferasa shipyard at 22pp
Intel Assets at 70pp?
Academy Expansion at 45pp?
At least 2x Mining Colony at 16pp?
2mt berth at 11pp?
That would be 249pp, which I feel is about a correct low estimate unless we make a big boo-boo at the Gaeni ratification. It looks to me like we'd probably buy the 2mt berth anyway as the comparable Amarkia shipyard would cost 33pp which is exactly the difference between Ferasa+2mt and Amarkia.
So count me in I guess.
Hmm, I'd rather have another mining colony, but I'm not opposed to the berth.What does everyone think? You want the cruiser berth? If I get a half dozen or so people asking for it and no objections, I'll add it. We got two so far.
No, because the half-roll is just for the response check-- once they've successfully arrived at the event they have their normal statline for passing whatever checks are needed. So an Excelsior-A responding to a science event will roll with D3+S3 to get there, and if they pass will then roll with S6 for relevant Science checks and L9 if something blows up in their face.
Or at least, that's how I understand it to work.
I'm not sure I want to keep buying intel assets indefinitely, especially if they wind up costing 70pp. More intel is good, but not infinitely good.
3 diplo at 60pp
EC VA at 25pp
Ferasa shipyard at 22pp
Intel Assets at 70pp?
Academy Expansion at 45pp?
At least 2x Mining Colony at 16pp?
2mt berth at 11pp?
[X][COUNCIL] Plan ALL THE THINGS and KEPLER
EDITS: Have changed to Indorian Starbase and dropped Ferasa shipyard because no one seemed to like it or the Licori Starbase.
- Request new Starbase I [KBZ – Shrantet III] 25pp for KBZ
- Request new Starbase I [Indoria] 27pp
- Request Mining Colony at Kohl II, 16pp, 25 (30) br & 25 (35) sr /yr, 4 turns
- Request Research Colony at Acacia V, 7pp 5 (7) rp/yr, 4 turns
- Request Mining Colony at Piara V, 8pp, 25 (30) br/yr, 4 turns
- Request Mining Colony at Mica III, 8pp, 25 (30)br /yr, 4 turns
- Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
- Request Academy Development, 40pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request Start of Science Frigate project, receiving one-off boost of Research Points and go-ahead for some projects, 10pp
- Request new Tech Team to be added to your Ship Design Bureau, [Weapons and Offensive Doctrine] - 20pp
- Request new Tech Team to be added to your Ship Design Bureau, [Starbase and Defensive Doctrine] - 20pp
- Sponsor efforts to create Heavy Industrial park to reduce construction times by 25% in that system when making either a parallel or serial build, provides Heavy Industry options pre-SoE, 115pp (Mars in Sol System)
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi]
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [The Tauni]
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Yan-Ros]
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Hishmeri Septs]
- Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)
@OneirosTheWriter confirms that should be correct.
We have 6 colony ships, I suppose it depends on whether engineering ships are also required, of which we have 4 not in use in the GBZ. In any case buying too many should just mean some of them finish a bit later, and they can finish up to 50% later and still be in time for the EOY income. When we had a limit specifically for colonies it was 4, so that also suggests it should be fine.If we're not capped at the limit of the number of colonies we're physically allowed to build in a year, I'd support this. I think we may be capped, though.
Why ferasa? Given the HIP's bonus, UP expansion is more valuable (it also gives an additional 1mt berth) for only like 6pp more.
Okay, as per @Nix 's argument and that people don't seem to want the points to go to waste, I am adding the Mica III colony. I picked it because it gives the most br/year of the remaining options.
We have 6 colony ships, I suppose it depends on whether engineering ships are required, of which we have 4 not in use in the GBZ. In any case buying too many should just mean some of them finish a bit later, and they can finish up to 50% later and still be in time for the EOY income. When we had a limit specifically for colonies it was 4, so that also suggests it should be fine.
This.The idea is to expand repair capabilities in the direction of potential conflicts. Yes, UP Expansion is valuable but expanding the Apinae shipyard or adding yards at Amarkia or Ferasa, are also valuable for different reasons.
The idea is to expand repair capabilities in the direction of potential conflicts. Yes, UP Expansion is valuable but expanding the Apinae shipyard or adding yards at Amarkia or Ferasa, are also valuable for different reasons.
There were a lot more people okay with the 2mt berth though.
We're also building two starbases. With 2 engineering ships, we were capped at one colony/starbase/shipyard. With now 4 engineering ships, I don't see us taking on a 4th colony that easily. e: 5? 4 or 5, unsure.
I think cargo ships/freighters were a/the major limitation during the Licori crisis, we could have picked a second option but it had a pp cost due to needing to borrow the transport capacity. 2314 we requested 3 colonies, 2 shipyards and a starbase, so 6 options that would have been restricted in 2315 and we were fine. In the worst case a colony will just finish too late for the EOY, while a shipyard expansion would probably be unused in the first year, so it's at worst a wash.We're also building two starbases. With 2 engineering ships, we were capped at one colony/starbase/shipyard. With now 4 engineering ships, I don't see us taking on a 4th colony that easily. e: 5? 4 or 5, unsure.
personally would have liked more of a push the get some new full members, but that might just be me[X][COUNCIL] Plan Even More Things and KEPLER
As I really am not sold on the HIP, I figured I'd see what could be bought with 115 pp, and added a handful of shipyards, as well as the rest of the mining colonies. Thoughts?
- Request new Starbase I [KBZ – Shrantet III] 25pp for KBZ
- Request new Starbase I [Indoria] 27pp
- Request Mining Colony at Kohl II, 16pp, 25 (30) br & 25 (35) sr /yr, 4 turns
- Request Mining Colony at Mica III, 8pp, 25 (30)br /yr, 4 turns
- Request Mining Colony at Kappa Tau, 8pp, 15 (20) br/yr, 4 turns
- Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
- Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
- Request new Shipyard at Ferasa, 22pp, (12 turns, 1 3mt Berth)
- Request new Shipyard at Rigel, 22pp, (12 turns, 1 3mt Berth)
- Request new Shipyard at Indoria, 18pp (12 turns, 1 1mt Berth)
- Request Research Colony at Acacia V, 7pp 5 (7) rp/yr, 4 turns
- Request Mining Colony at Piara V, 8pp, 25 (30) br/yr, 4 turns
- Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp(??? why)
- Request Academy Development, 40pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request Start of Science Frigate project, receiving one-off boost of Research Points and go-ahead for some projects, 10pp
- Request new Tech Team to be added to your Ship Design Bureau, [Weapons and Offensive Doctrine] - 20pp
- Request new Tech Team to be added to your Ship Design Bureau, [Starbase and Defensive Doctrine] - 20pp
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi] (i forget who are they and what can they do?
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [The Tauni] (yes)
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Yan-Ros] (why?)
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Hishmeri Septs] (sort of get it)
- Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required
We can still do that after requesting it next year. A BR colony is much more likely to allow us to build an extra ship (through trade or otherwise) than a berth, we already have 4 berths open in 2317 under current projections.Having more BR is all well and good but I would much rather have the two megaton berth. We could build the prototype Kepler in it when the time comes.
personally would have liked more of a push the get some new full members, but that might just be me