TheLastOne
Person of impeccable tastes (for destruction)
Just not take Suyin then. My problem is how you divided the rewards, mostly, and the justification behind it.
Ok, I'm leaving Suyin behind. It's just us and Su Ling.
Just not take Suyin then. My problem is how you divided the rewards, mostly, and the justification behind it.
That's precisely the debate I want to spark with this. Our bottomline is that many pills, with a minimum of 2 Arts on Pill Week.I guess my question here is whether or not it sets up tensions between what actions we want to take. Like, there's lots of bonuses to opening meridians, so we want to open as many as possible. There's lots of bonuses to arts, so we'd want to train as many as possible. There's large bonuses to Qi increase attempts, so we might want to do that as well, and then there's physical and spiritual cultivation...
What would be the best use of actions here? I'd assume we'd be trading in the minors for a major, so would it be 2 Arts + 4 Meridians? 3 Arts + 3 Meridians? 2 + 3 + 1 Qi increase?
I forgot the Vent, so it's actually 41 dice.You know, with 33 dice - which is our basis without pills once we hit mid-silver
That's precisely the debate I want to spark with this. Our bottomline is that many pills, with a minimum of 2 Arts on Pill Week.
However, we can open more than one meridian with a single action by directing overflow. Did it during last Sable Frenzy.
I forgot the Vent, so it's actually 41 dice.
Assuming we are Mid Yellow and Silver and using a yellow stone and 3 red stones.
Vent doesn't boost Meridians.
Ah, I was a bit cross-eyed from repeatedly unfucking them maths, but yeah, just saying the baseline is 41 at mid yellow and silver.
Fortunately, I didn't apply Vent to the big calcs, just the basic three, for which it applies.The vent does not apply to meridian opening, IIRC. Only to spiritual, physical, and qi.
Unless it's better than +7. Which it's toted as being.A point in favor of Moonless. Once we get EPC, we will stop having our current 7 die bonus to cultivation. That means using the Starlight Elixir after that point doesn't get those bonuses. Also, not doing spiritual cultivation now also means doing it later will be tougher.
A point in favor of Moonless. Once we get EPC, we will stop having our current 7 die bonus to cultivation. That means using the Starlight Elixir after that point doesn't get those bonuses. Also, not doing spiritual cultivation now also means doing it later will be tougher.
Could you demonstrate how you got that number?Ah, I was a bit cross-eyed from repeatedly unfucking them maths, but yeah, just saying the baseline is 41 at mid yellow and silver.
That isn't a permanant bonus, though? If/when we switch to EPC we lose it.
That isn't a permanant bonus, though? If/when we switch to EPC we lose it.
First, we can't just put AS back in, since that drops current progress on EPC; ii.e. we'd only be able to reasonably do that if EPC was at 0 progress to the next person level.Unless it's better than +7. Which it's toted as being.
And we can always equip AS back in.
Honestly, my leading expectation is that the art does something great like +10 dice, but only to a single action a week because it needs to be cultivated at night. This sort of benefit would let us train any one thing quickly, but we wouldn't want to water that benefit on e.g. Physical Cultivation when it could be used on rolls we have fewer bonuses to.It would be really damn awkward if EPC didnt stack up with AS, considering the time spent drooling over it.
Yes.Can we choose where excess successes on e.g. opening Meridians goes to? In particular, is it locked to Physical Cultivation or is Spiritual cultivation also fair game?
My largest gripe with Plan Haitei is that it does not go for Bai Meizhen training. Training with her is bound to give large dice bonuses, it gave +5 to cultivating an art she didn't even know last turn for example, and we know for a fact she has arts that are well-suited to training Resilience. Now that we have unlocked the mastery as an option, it behooves us to take advantage.
Getting hit with spiritual/illusion stuff sucks; this is especially true when exploring for goodies. We have two examples of cultivation sites being hidden behind illusory effects: the Argent Vent was protected and we only got through because of Su Ling, the growing cavern + cave test had some kind of misdirecting terrain effect that we only got through because of Bai Meizhen. Argent Mirror certainly helps a great deal, but more dice never hurts. Plus, the first couple levels of a mastery go by fairly quick. It's one of the quickest power grabs available to us in terms of stats.