Forge of Destiny(Xianxia Quest)

Free actions for what - asking him (when they're doing something else, like the "ask about spirits" option) if there's anything she could help him with? Because that's a pretty casual thing.

Studying formations? Dude, I'm very big on Ling Qi learning at least enough about formations for us the voters to know what she might be able to do with them. And, if they seem viable as an auxiliary ability, to pursue them as a secondary field.

That's not a free action, that's a full action. In fact, that's multiple full actions.

We have about thirty turns until Thunderdome part 2. In that time we need to

Regular Commitments One Off Commitments

  • Max out AS.
  • Max out SCS.
  • Max out FVM
  • Learn another 2-3 arts.
  • - Open all the Medians required along the way.
  • Level Cap them.
  • Learn and Level Cap EPC.
  • Peak Spiritual.
  • Peak Physical.
  • Explore the Mountain more.
  • Get Custom Accessories that keep us competitive towards the end. Get A Spirit. Possibly more then one.
  • Earn Sect Points to help with a number of these tasks.

Send Money to Mom
Demonstrate Sable Crescent Step to Bai Meizhen.
Get Huang Da off our backs.
Do a unspecified favor for Bai Meizhen.
Help Suyin get her revenge at some unknown time.
Find out what the damn Tokens are.
We have maybe 15 fungible social actions between now and thunderdome mk. 2. We can spend maybe one more on Han Jian, but that's it, and after this turn I'll be opposed to even doing that. It's not worth it to throw good money after bad, and this situation has put that relationship on a timer until it explodes.
 
I agree that our relationship with Han Jian is on a timer. But the relationship doesn't need to explode. He is a valuable contact and worth keeping tabs on. However it may not be worth the time and action commitment to keeping him as a close friend. Hopefully he will realize that the world is unfair and while strength may be the greatest virtue luck is certainly is one of the great virtues. Han Jian's luck is just not as great as ours. Hopeful he will learn serenity through this experience.
 
That's not a free action, that's a full action. In fact, that's multiple full actions.

We have about thirty turns until Thunderdome part 2. In that time we need to

Regular Commitments One Off Commitments

  • Max out AS.
  • Max out SCS.
  • Max out FVM
  • Learn another 2-3 arts.
  • - Open all the Medians required along the way.
  • Level Cap them.
  • Learn and Level Cap EPC.
  • Peak Spiritual.
  • Peak Physical.
  • Explore the Mountain more.
  • Get Custom Accessories that keep us competitive towards the end. Get A Spirit. Possibly more then one.
  • Earn Sect Points to help with a number of these tasks.

Send Money to Mom
Demonstrate Sable Crescent Step to Bai Meizhen.
Get Huang Da off our backs.
Do a unspecified favor for Bai Meizhen.
Help Suyin get her revenge at some unknown time.
Find out what the damn Tokens are.
We have maybe 15 fungible social actions between now and thunderdome mk. 2. We can spend maybe one more on Han Jian, but that's it, and after this turn I'll be opposed to even doing that. It's not worth it to throw good money after bad, and this situation has put that relationship on a timer until it explodes.
Also, getting a real weapon.
 
May I ask why and if I can convince you to change to [] Plan A Cultivator is a Social Animal?
Well, if you have to know, I just really, really want to have a talk with Han Jian and hear what he wants to say and feels.

We know what he feels already of course, but hearing him talk is a step towards fixing our issues with the group.

I love the Social Animal vote for more Gu Xiulan action, but bringing in Forest Buddies when our relationship with Han Jian is buckling seems ill-advised considering how poorly it went last time with Fan Yu and Gu. Maybe after we've done some relationship first-aid on Han Jian's group first?
 
What attributes are you looking for in a weapon? DV, technique Qi discounts, armor mitigation, range, bonus damage, etc?
Pure damage dealing is what we should be looking for, IMO.

High AP, bonus die to offense (as to get more die than general bonus), some Wind properties as those are always tied with projectiles and shouldn't be too expensive.

A longbow should naturally have a pretty high DV.

And maybe a good melee weapon if we have the money. Always good to be versatile.
 
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What attributes are you looking for in a weapon? DV, technique Qi discounts, armor mitigation, range, bonus damage, etc?
I am personally looking for a weapon that has good DV, armor mitigation, and is bladed. I would prefer it to be mid/close as well. I'm not all that concerned about technique discount, but it would be nice.
 
I am personally looking for a weapon that has good DV, armor mitigation, and is bladed. I would prefer it to be mid/close as well. I'm not all that concerned about technique discount, but it would be nice.
Ah, you wanted a poison Art, right? Our current weapons fit the bill minus the armor mitigation, at least. Well, DV 4 is decent. Might not be 'good', depending on perspective.
 
Ah, you wanted a poison Art, right? Our current weapons fit the bill minus the armor mitigation, at least. Well, DV 4 is decent. Might not be 'good', depending on perspective.
Yeah, I would love an art that enabled us to convert our Qi into a poison or acid that we coat our weapons with. Give any bladed weapons, even the throwing knives, a punch without us having to be flashy about it.

The only problem I have with the throwing knives is that they are best used when thrown, and I would prefer a weapon that we can hang on to in case the going got tough.
 
DV 4 isn't decent in a universe where a Red/Gold can whip out a DV of 7 before even using Arts or their Strength coming into play.

Seriously, we actually have a build that goes well with Saber use. A combat style that has our active powers being buffs, but then stacking passive buffs on top of it is quite viable, without going full "Blargh no magic"
 
Covered it in the calculations
speaking of calculations, were you able to figure out how much time we should spend thieving? The current rate of drug use is unsustainable without a good amount of thieving to back it up. The simple fact of the matter is that we don't have a steady supply of spirit stones to use to buy pills like the other nobles.
 
speaking of calculations, were you able to figure out how much time we should spend thieving? The current rate of drug use is unsustainable without a good amount of thieving to back it up. The simple fact of the matter is that we don't have a steady supply of spirit stones to use to buy pills like the other nobles.
Indeed, and the ban is on fighting and destroying residential areas.

Nothing about fighting in general.
Ah, you wanted a poison Art, right? Our current weapons fit the bill minus the armor mitigation, at least. Well, DV 4 is decent. Might not be 'good', depending on perspective.
Not really, no. Throwing Knives simply have a much lower floor for what you can do with them than any other weapon.
 
@1986ctcel Sir, kindly chillax in your replies.

If you were, like I've been, immensely irritated by the fact that everyone is attacking you, just do an @ and reply to them all with one reply. Less effort than individual spaghetti replies.

@TotallyNotEvil It's about fighting in* residential areas, isn't it? Leaving the hills and etc. to fight in?
 
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speaking of calculations, were you able to figure out how much time we should spend thieving? The current rate of drug use is unsustainable without a good amount of thieving to back it up. The simple fact of the matter is that we don't have a steady supply of spirit stones to use to buy pills like the other nobles.

We needed to do it before this turn. After this turn the social cost goes way up because we've all agreed to keep it out of the residential area. Honestly, it would have been to our benifit to sink the passing of rules.

We have two paths. We can attack people outside the residential area and roll them, which won't be as profitable as it was in the past, because people can now leave their stuff at home without as much fear of thief. Or we can do the job board. Intermediate Hunting is worth 6 sect points, or thirty red stones. Subject Required is worth 10 sect points, or fifty red stones.

Basically, we'll have to do one high value mission a week at least. Possibly more some weeks.
 
Mechanically, there is no difference between throwing our knives and using them in melee. We have an art that enhances ranged martial attacks which does not apply to melee use of our throwing knives, but it also does not apply to any melee weapon.

The reason that I regard DV 4 as adequate is that I do not see us reliably beating enemy defences by more than 4 successes. If we get an offensive Art that gives us a greater chance of it, well, from what we've seen of them so far secondary methods of applying damage reign supreme, not simple success stacking. We haven't yet seen any clashes resulting in that much of DV being utilized.

Not really, no. Throwing Knives simply have a much lower floor for what you can do with them than any other weapon.
Sorry, I just don't see the mechanical argument for this. Flavor, sure, but I've yet to see anyone lay out the logic for this sentiment in terms of mechanics.
 
I'm more thinking of burglary and larceny rather than fighting other people. The rule is against fighting in the residential districts, not stealing from people in there. Of course, that could be seen as splitting hairs regarding the rules, but I think it is a distinction worth noting.
 
[X] TheLastOne

too lazy to figure out what to vote for and I agree w/ you
 
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We needed to do it before this turn. After this turn the social cost goes way up because we've all agreed to keep it out of the residential area. Honestly, it would have been to our benifit to sink the passing of rules.

We have two paths. We can attack people outside the residential area and roll them, which won't be as profitable as it was in the past, because people can now leave their stuff at home without as much fear of thief. Or we can do the job board. Intermediate Hunting is worth 6 sect points, or thirty red stones. Subject Required is worth 10 sect points, or fifty red stones.

Basically, we'll have to do one high value mission a week at least. Possibly more some weeks.
I'd rather do hunting, it's a better survival skill, gets us pets, and we'd need to build up the Su Ling SL if we chose to do it.
 
Vote for this! It's going to help our Han Jian social link more than just the talk.

I've actually been planning to change my vote for hours, but I was only reading in between raiding in WoW and glancing at the thread between pulls so I only just caught up to the thread. That said:

[X] Plan A Cultivator is a Social Animal

[X] TheLastOne too lazy to figure out what to vote for...

You have to remove "too lazy to figure out what to vote for..." or at least put it on another line, or it'll count as part of your vote, in which case it'll be counted as a vote of its own rather than voting for @TheLastOne's plan.
 
You're just throwing your vote away
+shrugs+
Tokens are not my hill to die on, to follow the wordings of others, but I would like to see the two groups advance together.

They can be fragile, they can be envious, but they do want to advance. If we offer to conciliate, we might get some working relation out of the two. We don't need them to be actually sociable, yet, since we know Su Ling and Suyin are willing to accept Meizhen's patronage for security during their cultivation at the vents.

If we can leverage Ling Qi's.... I don't actually acknowledge these as debts per se, but it is in the genre. If we can leverage Ling Qi's debts to either side as her own motivation to improve the lot of both sides, I would couch my words on that front.

If Suyin breaks at this point, after all the hardships, then there's very little we can do anyway, since we won't be always available to prop her up.

If Han Jian & co. decide to push out Su Ling and Suyin, democraticly or otherwise, then they are not who I expect them to be and I'd personally vote for Ling Qi declare a grudge on them.

+shrugs+
 
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