-Request new Starbase I (Indoria) 15pp
-Request new Shipyard at Ferasa, 22pp
-Request Mining Colony at Piara V, 8pp, 25 (35) br/yr, 4 turns
I think that you have to pick two of these (and spend 15 extra pp on the second) - that the limit applies to all three options (new colony, starbase, or shipyard) together, not to any one category of options. We can't do all three this year.
 
Both would be forbidden by the Treaty of Celos.

Eh, that info we got during that deal specially mentioned that covert operations/contacts remain a possibility and a Sousa deal is perhaps the best (and currently only) option to do something in that direction. That said considering all the other stuff that is currently ongoing I don't think that looking for trouble with the Cardassians is a very smart option nor that it would be well received by the Council. I mean sure the losses we got so far are less than I feared and we were quicker to get the upper hand than I suspected but the Arkadian operation is far from over and holding hostile territory can be a very expensive and exhaustive (especially in political goodwill) affair.
 
This is something I've done for my own quests in the past: a comparison of plans in chart form.


 
Indoria
Starbase

RP
Colony
Academy Techs Academy Gretarians Yrillians Ashidi Honiani
Ked
Paddah

Weapons/
Offensive
Research

Intel
Ops

Intel
Gather
Utopia
Planetia
VA
Pers
Budget
Listening
Posts

New
Shipyard

BR
Colony
Plan Make friends while the sun shines X   X X X X X X     X              
Plan Colony, UP, and Diplo   X X   X X X         X X          
Plan Research and Intel   X X X X   X     X X X            
Plan Intel and diplomacy   X X       X X X X X X            
Plan repair battle damage and gain intel* X*   X X             X       X X X* X*
Plan Intel and Personnel   X X X X         X X X   X        
*Note: this plan is illegal as it contains three builds of Starbase/Colony/Shipyard when we are restricted to one. The Indoria starbase would also cost 27pp rather than 15pp, making the plan over budget too.
 
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@Nervos Belli @SynchronizedWritersBlock @Nix @Leila Hann @Deathbybunnies

Can all of you explain to me why your plans include this option?

-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)

We don't need more Techs.

We really, really, don't. As things stand, we're going to be getting a disgusting glut of Techs that we can't possibly use. That's before a Science Academy expansion. I'm begging you, please take this out of your plan! Think of what you're doing to the Starfleet job market. All those poor cadets go to Science Academy, thinking it's a great deal, and they end up flipping space burgers.

Please, no one vote for a plan with that option. It's actively bad!
 
@Nervos Belli @SynchronizedWritersBlock @Nix @Leila Hann @Deathbybunnies

Can all of you explain to me why your plans include this option?

-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)

We don't need more Techs.

We really, really, don't. As things stand, we're going to be getting a disgusting glut of Techs that we can't possibly use. That's before a Science Academy expansion. I'm begging you, please take this out of your plan! Think of what you're doing to the Starfleet job market. All those poor cadets go to Science Academy, thinking it's a great deal, and they end up flipping space burgers.

Please, no one vote for a plan with that option. It's actively bad!
Honestly, I just saw literally every other plan was picking it and figured I'd missed something. I'll swap it for something else.
 
@Nervos Belli, @SynchronizedWritersBlock, @Nix, @Deathbybunnies, from rereading @AKuz's write-up, I can't see pushing the Gretarians end well, as that would directly play into the hands of the Reds and Blues by giving them a cause to rally followers behind, and possibly alienate the Kingmaking Police and Soldiers demographic by making them fight against us. What we'd instead want to do, I think, is leave the Gretarians alone (for now!), and instead push the Yrillians, in order to open lines of communication even further as well as funnel financial aid to the Vanguard faction via trade.
I've already asked Akuz what her view on all this is, but haven't heard back yet.
 
[X] Plan Make friends while the sun shines.

[X][FACTION] Approach the Expansionists
-Request a special recruitment drive for Officers.
 
@Nervos Belli @SynchronizedWritersBlock @Nix @Leila Hann @Deathbybunnies

Can all of you explain to me why your plans include this option?

-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)

We don't need more Techs.

We really, really, don't. As things stand, we're going to be getting a disgusting glut of Techs that we can't possibly use. That's before a Science Academy expansion. I'm begging you, please take this out of your plan! Think of what you're doing to the Starfleet job market. All those poor cadets go to Science Academy, thinking it's a great deal, and they end up flipping space burgers.

Please, no one vote for a plan with that option. It's actively bad!

There wasn't anything else that could be afforded for 15pp, unless I wanted to swap Intel Gathering to Intel Ops, and I didn't want to do that. 20pp would have taken me over-budget.
e: And we'll be able to use it. Science ship project coming up.

@Nervos Belli, @SynchronizedWritersBlock, @Nix, @Deathbybunnies, from rereading @AKuz's write-up, I can't see pushing the Gretarians end well, as that would directly play into the hands of the Reds and Blues by giving them a cause to rally followers behind, and possibly alienate the Kingmaking Police and Soldiers demographic by making them fight against us. What we'd instead want to do, I think, is leave the Gretarians alone (for now!), and instead push the Yrillians, in order to open lines of communication even further as well as funnel financial aid to the Vanguard faction via trade.
I've already asked Akuz what her view on all this is, but haven't heard back yet.

I think you're wrong and I think she's wrong.
e: Less pithy: I dont' think the Sydraxians, regardless of faction, have the ability to project power anymore.
 
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[X] Plan Intel and Personnel
-[X] Request Research Colony at Cronulla VI, 8pp 5 (7) rp/yr, 4 turns
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position, 30pp for Personnel
-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp (Weapons/Offensive Doctrine)
-[X] Request focused Diplomacy on a potential member species, 20pp (Gretarians)
-[X] Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)
-[X] Acquire additional resources for Starfleet Intelligence Gathering, 35pp (Gain +1 Intel Report per year)
Cost: 168pp, 17 remaining

There's nothing else affordable for 17 pp, but we can either use it for a Sousa deal or just save it until next year - no point in wasting it!
 
@Nervos Belli @SynchronizedWritersBlock @Nix @Leila Hann @Deathbybunnies

Can all of you explain to me why your plans include this option?

-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)

We don't need more Techs.

We really, really, don't. As things stand, we're going to be getting a disgusting glut of Techs that we can't possibly use. That's before a Science Academy expansion. I'm begging you, please take this out of your plan! Think of what you're doing to the Starfleet job market. All those poor cadets go to Science Academy, thinking it's a great deal, and they end up flipping space burgers.

Please, no one vote for a plan with that option. It's actively bad!
The larger the relative tech surplus, the more likely an option to correct it is going to appear in the future. The low cost (relative to a general academy expansion) indicates that the council is somehow still in favor of more techs in particular, so maybe they will be more willing to allow an officer school after it becomes sufficiently obvious that we have too few of those to make use of our techs and just building a few more Oberths (or whatever the Council actually expects us to do) wouldn't do the job.
 
What, Akuz? Ah, you are aware that she quite literally wrote the book report on the topic, sanctioned by the GM himself?

It's a simple calculus of ships. The Sydraxians don't have the ability to do anything to the Gretarians, and their ships themselves are tied up in the revolution itself. As long as ships of different factions are sitting in orbit glaring menacing at each other, they can do nothing. Wait a year and we don't have this situation anymore.
 
How about a deal to prepare for the cleanup of the Licori war? The Laio and the Ked Paddah suffered from the war and the Gaeni mobilized a bunch too, so there is stuff to do there even if we cant help the poorer Licori yet.
 
There wasn't anything else that could be afforded for 15pp, unless I wanted to swap Intel Gathering to Intel Ops, and I didn't want to do that. 20pp would have taken me over-budget.
e: And we'll be able to use it. Science ship project coming up.

1. Political Points carry over. Save it for next year!
2. The science ship will not save us. Designs don't look to be taking more than 4 Techs. Please, we're already looking at a glut over over 30 Techs unused even after a huge wave of Keplers, and that's without taking yet another Science Academy expansion.

Science Academy is a huge mistake.
 
Repeat of the previous with no science academy:

[x] [COUNCIL] Plan Colony, UP, and Diplo
-[x] Request Research Colony at Cronulla VI, 8pp 5 (7) rp/yr, 4 turns
-[x] Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
-[x] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[x] Request focused Diplomacy on a potential member species, 20pp (Gretarians)
-[x] Request focused Diplomacy on a potential member species, 20pp (Yrillians)
-[x] Request focused Diplomacy on a potential member species, 20pp (Ashidi)
-[x] Acquire additional resources for Starfleet Intelligence Gathering, 35pp (Gain +1 Intel Report per year)
166 pp
 
@Nervos Belli @SynchronizedWritersBlock @Nix @Leila Hann @Deathbybunnies

Can all of you explain to me why your plans include this option?

-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)

We don't need more Techs.

We really, really, don't. As things stand, we're going to be getting a disgusting glut of Techs that we can't possibly use. That's before a Science Academy expansion. I'm begging you, please take this out of your plan! Think of what you're doing to the Starfleet job market. All those poor cadets go to Science Academy, thinking it's a great deal, and they end up flipping space burgers.

Please, no one vote for a plan with that option. It's actively bad!

Because the likelihood of us being at war with the Cardassians in the next two years is extremely high, in my opinion. We're going to need every scrap of crew we can get. I'm not getting it so we can crew more ships, but so we can replace the casualties we're inevitably going to take.
 
It's a simple calculus of ships. The Sydraxians don't have the ability to do anything to the Gretarians, and their ships themselves are tied up in the revolution itself. As long as ships of different factions are sitting in orbit glaring menacing at each other, they can do nothing. Wait a year and we don't have this situation anymore.
The Yrillians do and we already have had a Yrillian ship take a shot at us in the GBZ. This could give the reds power and what do you plan on doing if the Cardassians push in the GBZ and the Yrillians pirates push in the SBZ?

We are still dealing with the Licori and can't draw down ships yet since any one with a mental is a potential threat. Plus we have two explorers and the Renissance going in for repairs and lost a Miranda.
 
EDIT: Canceled this vote in favor of Infra 2.0.

[][COUNCIL] Industrial Parks and Academy
-[X] Request Research Colony at Cronulla VI, 8pp 5 (7) rp/yr, 4 turns
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Sponsor efforts to create Heavy Industrial park to reduce construction times by 1 month/year in that system, 115pp (Sol System)
-[X] Request focused Diplomacy on a potential member species (Ashidi), 20pp


178 points, saving 7 for next year. I really think this is the year to go for the Heavy Industrial Park. Since most of our construction efforts are stymied, let's take the opportunity to dream big and massively increase our ship-building capacity.

[X][FACTION] Approach the Developers - Crew recruitment and training is an issue not just for Starfleet, but for all Member World fleets. Propose founding a joint Federation Space Academy based on input from Starfleet and all Member World fleet organizations with the goal of unifying starship crew training standards across the Federation, allowing Starfleet Academy and similar member world institutions to focus solely on service-specific training. (Desired mechanical effect- Improve Crew income, especially officers.)
 
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Because the likelihood of us being at war with the Cardassians in the next two years is extremely high, in my opinion. We're going to need every scrap of crew we can get. I'm not getting it so we can crew more ships, but so we can replace the casualties we're inevitably going to take.

Unless you can alchemically convert Techs to Enlisted or Officers, it won't help. If we're running out of Techs, then we already ran out of Officers and Enlisted a long time ago. (Barring statistically unlikely results on random crew losses.)
 
[X]Plan Infra 2.0
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request focused Diplomacy on a potential member species, 20pp (Ashidi) (Yrillians)
-[X] Sponsor efforts to create additional Critical Ship Infrastructure on another world, 50pp (Amarkia)
-[X] Acquire additional resources for Starfleet Intelligence Gathering, 35pp (Gain +1 Intel Report per year)
-[X] Request Research Colony at Cronulla VI, 8pp 5 (7) rp/yr, 4 turns
-[X] Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)

176 pp

I am interested in that Critical Infrastructure option, and want to steer clear of the Sydraxians entirely, letting FDS handle it on their own.
 
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How about a deal to prepare for the cleanup of the Licori war? The Laio and the Ked Paddah suffered from the war and the Gaeni mobilized a bunch too, so there is stuff to do there even if we cant help the poorer Licori yet.

I like this personally.

[] [FACTION] Approach the development faction about putting together a general recovery program for the aftereffects of the Licori war. Some of our economies will suffer from war mobiliziation, our allies the Ked Paddah and Gaeni have suffered even more greatly economically, and the Licori themselves will need help on both economic and sophontarian grounds. Regardless of the details of the eventual peace deal we will need to be ready for action across the board.


Specifically, the road to 50% is easy with the Pacifists holding 30% vote, and economics is the President's wheelhouse - it's where she made her name.
 
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