Spikes, Horns, and Stone 40 New
Spikes, Horns, and Stone 40

You, Frederick von Hohenzollern, can only smile at the beautiful sight of your wife as she falls against you and interlaces her freezing cold fingers with yours. You are tired, hungry, and dehydrated more than you've been in a long while, but none of that matters. Her hands in yours, her body against you as she outright gets onto the table to press herself against you is the greatest of nourishment that you could ever need. Her hair is matted tight against her scalp and neck, pressed there with cold sweat that did not quite freeze, not like the frozen plinking of her tears rattling against your chest. Your bloody, partially flayed open chest. They did not do you the courtesy of healing their latest tortures upon you, after all. But by the Gods does none of that matter. None of it, as Tanrala unveils the whole of the Living Library, the secret interrogation chamber by which Mellis Screamtaker had spent five centuries tearing the magical knowledge out of anyone she could.

Because you can see her. Hear her. Touch her, even if your arms are still locked in soul-tearing spiked chains. Her eyes are terribly bloodshot, both of them, and to make that evident in the burning crimson glare of the Frostfiend that is her left eye requires a lot to manage. The right eye almost looks like it has had some burst blood in it. Deep bags have come into being beneath her eyes, lines of stress and anger carving their way across her face and far too gaunt cheeks making her Gospodarin cheekbones stand out all the more. Blood has managed to make its way past the vertical grille of her helm, splattering across her face, only to freeze up upon contact and be scraped off like rust. The iron nails of her left hand have grown into claws at some point, something that occurs without regular time at the grindstone. She smells of too much blood, too many tears, sweat, grime, rage, and of frost and biting cold and the faint smells of scavenged wine and stolen food stock.

She is the most beautiful and wonderful woman in the world.

"Love you," you rasp out as your hands squeeze against each other, your throat tight and voice a scraping rough thing.

"Love you," she murmurs back fiercely.

"If you give me a moment, I should be able to remove the chains," Tanrala interrupts with a light cough.

You and your wife blink, look at each other in the eye, and then turn to the sorceress as she stands there, staff in one hand, sword floating in the air, and a bottle of wine in her other hand.

"My apologies, but I suspect we should be attempting to make our leave as quickly as possible," she adds.

"You couldn't have given us a moment?" Natasha asks, eyes hooded and teeth bared.

"The faster I get it done, the sooner he can move his arms more than a few inches and be able to actually wrap an arm around you."

Your wife is off the table in less than a heartbeat, arms crossed over her breastplate. In the meantime, you're able to see Tanrala, looking down at you with a kind of exhausted calm you're quite familiar with.

"Hello Tanrala of Tiranoc," you greet her with a smile, "My name is Frederick von Hohenzollern. It's a pleasure to meet you."

"Hello Frederick von Hohenzollern," she says with a bemused smirk and raised eyebrow. "I owe you a debt, and have come to fulfil it. Do not move – these are designs to tear soul as much as flesh."

With a loud snap, metal shears away from your arms and legs, chain links falling across the ground. The manacles and enchanted spikes within them that have pierced wrist and ankle entirely for many days now are released, leaving tracks of dried blood all over you. But that's nothing new. With a groan, Natasha helps drag you upright into a sitting position before dragging over your armor. Predictably, anything but the Ledstali is gone, destroyed in a fit of pique if you had to guess. Which means you'll be putting on forged stable and solid magical ice armor on without anything between your skin and it. Unfortunate, but you've got a pretty large number of children and grandchildren at this point, to your last knowledge.

"Here," she says, offering you the wine, having uncorked it already. "From Alyssa's personal stores."

It is accompanied by a gesture of that now freed hand as Ghyran slams into you, resheathing much of your exposed innards and musculature in skin and flesh, and incidentally re-manning you in the process.

"Gods bless you, oh mighty sorceress," you salute her with the bottle and gratefully guzzle down the only liquid you've had more than two days. "My thanks."

"It seemed the least I could do," she demurs before turning over to Eldyra, who has not responded nearly so vibrantly as you, even as Natasha and you embrace once more and kiss.

"This should never happen again," your love growls against you, lips biting at your lips and chin.

"It might," you sigh in between kissing her back.

"I know," she sighs before pulling back, looking eyes with you one last time before you have to break the gazes.

Though she keeps her hands on you, helping you put your armor on, both of you are well enough practiced at this point to manage it while you are looking at the unfortunate squire before you. As you've come to learn quite intimately, the Druchii seem to very much love specifically disfiguring Asur over anyone else. For you, the torture was to maximize pain. Something they very much well managed. Even now, your mind reels slightly at trying to reconcile the times when your mind felt as if it were being stretched like taffy, those fucking daemonic poisons drawn between Slaanesh and Nurgle drawing out your sense of time. Here, now, you know thanks to Natasha that it truly has not been too long since your capture. A week, perhaps, perhaps a day longer or shorter. But to your mind, and to your body, to your senses, it has been many, many months. Under the effects of those poisons…things lingered.

A single draw of a dagger along the length of your side was not a simple cut.

With that poison magnifying everything, it felt like hot magma was being poured into you, like you were being flayed from the tiniest cut, and it went on forever and ever and ever. The same sensation, escalating endlessly, drawn out an eternity every single time. The effort of opening your lips to breath was near impossible, or so it felt at times. Like trying to lift the gates of a castle with all your might, save only using your lips. Every blink of your eyelids, when you hadn't had them torn off that day, felt like a mountain falling down. The merest scrape of stone or pinprick of the spikes on the manacles was being impaled with a force and power akin to being gored by a tuskgor or boar spear. Even now you can remember the horrid sensation of becoming hyperaware of the blood in your veins, every single individual thump of your heart feeling like a contained boom of thunder right inside your chest. When your fingernails were torn off, it was a tearing of entire cliff faces. When you were gutted, the tearing of an organ out of your torso was the viscera equivalent of excavating the entire crater surrounding Talabheim with a one-handed trowel.

If it weren't for Natasha…

If it weren't for your wife and the soulbond letting you reach out across what felt like the gulf of time and space to a single tangible island of sanity and stability…

"But you didn't," she murmurs to you, bumping a shoulder against you as you fit the gauntlets of your armor back on. "You didn't."

"I would have," you tell her with utter certainty. "I would have broken. I know it. You know it."

"But you didn't," she growls lightly before turning to look at Eldyra. "You had something she didn't."

Eldyra is not well. They severed her fingers entirely, leaving her with useless stumps, smashed her feet apart and did not heal them, merely kept them from festering and rotting. Her eyes shut days ago, but her chest still falls and rises faintly. She's been scalped entirely, exposed meat a few layers shy of exposing skull, her ears clipped and tagged like livestock. But that is all, a pittance of work compared to what they did to you, what you made them keep doing to you with insults and goading. You made the mistake, you faltered, that first day, by showing how badly it affected you seeing her tortured to that extent already. You didn't make it again, but the damage was done, however comparatively minor it was. All you could do was keep them from turning to her ever again for the rest of the time between then and now, even if you suffered all the more for it.

"Well?" Natasha asks, glancing up at Tanrala who is already healing the physical damage.

"She will survive, physically. But between what Dreadbringer managed, the short amount of time between then and now…," the sorceress clucks her tongue. "The mind is resilient, at times. Fragile at others."

Natasha helps you stand, the weakness in your body technically gone thanks to the magic of Tanrala, not to mention the comforting warmth of the Light of Summer around your neck, Bokdrungni on your arm, and the hilt of Brain Wounder at home in your hand, but you're happy to have as much contact with her as you can. You have been away from her for many months before whilst out on campaign, but nothing has compared to this, how starved you feel of her touch. Her sound. Her taste. Her presence. The soulbond has helped, immeasurably so, yet there is something to be said for the physical realm as well. But for now, she knows what you intend, and releases you so that you can stand next to a once more very technically pristine looking Eldyra in gentle repose. Frowning, you reach down and press a hand to her forehead briefly, before the Ledstali can start to do more than slightly redden her skin. She does not react regardless.

"Can we at least get her some clothes?" You sigh, bowing your head for a moment before setting your shoulders. "We need to leave this accursed place."

"On that we are agreed," Tanrala nods fervently before turning at the sound of deliberately loud footsteps that would otherwise have been completely silent.

There, standing before you, is a shy-looking Gwendolyn, hair mussed and streaks of blood on her face and body, a bundle of clothes in her hands. She looks up at you nervously, then to her mother for support before back to you again.

"Gwendolyn," you say with a smile, "Good to see you as well."

"S-she held them off," the child says, looking at Eldyra. "She saved me, kept them back long enough for mother to retrieve me. I…I thought she was dead…but she isn't!"

"No, no she isn't," your smile broadens as she gathers her courage and scurries over, quickly aided by her mother in clothing Eldyra.

Though it dies as Gwendolyn is busying herself, you and Natasha not even needing to glance at each other anymore. In the meantime, you get to look about the Living Library in full lighting for the first time.

"Sigmar above," you mutter.

"I don't think the Heldenhammer had a damn thing to do with this place," Johanna speaks up for the first time, having wandered around the room quietly until now.

There they are, laid bare, hanging from chains and slumped forward, your one-time conversation partners. There are more posts and manacles than are filled, but those that are, you are able to pick out rather immediately. The grey-furred skaven with gnarled horns sprouting from the top of their head is the smallest amongst them, naked as the day it was spawned, much to your displeasure. All of them are, which rapidly proceeds from disturbing at seeing a man-rat to most of the others. Kkha'rdluk'li'fe is a skink, a Lizardman, reptilian and strange, but that alone is not particularly grotesque. The same cannot be said of the vampire who identified herself as Kakhe, who is a rather horrid looking creature that Johanna is closely examining at the moment. Bald and twisted, gnarled with skin gone dark greyish and green, ears pointed and extended like that of a bat. Even with the chains, the Necrarch's back is twisted with a hump into a permanent hunch. She, too, is naked, and despite her mutations there is enough to show the feminine aspect. Even if you wish there wasn't. On the other hand, compared to that, Valdir is only somewhat better. Here then is a worshipper of Tzeentch, or Tchar, or whatever the hell the Changer of Ways wants to call itself. His legs are bent backwards like that of a bird, and feathered like one as well. His arms are discolored and malformed, one transformed into a furred three-clawed affair, while the other has nine fingers that have scorpion stings rather than fingernails. There is also a lot of tattoos across his body, some of which shimmer and twist in the light to the point of looking like they're trying to move but are being kept from doing so. For all you know, that's actually true. Soya, the Liche Priest, is quite frankly awful. Old, undead, you aren't even entirely sure if there is a distinction for him. He's been stripped as well, skin sagging in some places and bone-tight in others, most of the teeth in his mouth gone and nose either fallen off or worn away. A literal bag of bones, just one that might happen to be able to walk. Maybe.

"What happened to that one?" Natasha asks, staring up at the hideous form of Grunk of the Manglefists.

"Starvation," you shrug, looking at the slumped figure of the Slaughtermaster.

His stomach has inverted, is the first thing you notice about the ogre. Instead of a bulging hillock protruding outwards, he has a crater that is lined at the top by his ribs and at the bottom by his pelvic bones. It's horrific to look at, frankly, knowing what you do about ogres. Fat has winnowed away entirely, leaving voluminous folds of sagging skin that make him look like a half-melted wax figure. Rather more disturbing is that it seems like the very skin and flesh beneath have retracted from his fingers, exposing the bone within and lengthening them into the beginnings of claws. You have no idea if the same is true of the legs and feet, given how all the sagging skin folds have formed a ballroom dress around his lower half. Also disgusting is how the jaw has distended and seemingly dislocated, opening wider and wider like that of a snake but never retracting, to the point that the open hole that is the throat is fully exposed to the world at all times while the lower jaw is against the pectoral muscles. The upper jaw, on the other hand, is almost fused to the nose, somehow, said nose having flattened to that of a pig. Some ogres are able to grow some hair, some beards, but Grunk is entirely bare of it any of it.

"Perhaps more than just the physical type," you mutter, mind on past conversations with Urgdug about the inhuman and constant hunger that tugs at his kind so often.

Your eyes happily drift away from him though towards Sadrina, who at the moment is half-bent over with her hands on the sack of dragon eggs that your wife discovered in the magical trophy room. Not quite claiming it, your wife was rather openly doing so beforehand, but also not willing to just let them be haphazardly left on the ground. The Handmaiden sees you, sees you seeing her, and grimaces before very gently placing the sack down and closing it up again and walking over whilst at least three dozen Asur behind form an impromptu guard around them. Her gaze widens, narrows, and then finally softens as she glances around the subjects of the Living Library and then down at Eldyra.

"She came to aid us," you say aloud, leaning against the slab. "She came to help. She rallied up her fellow Tiranoci, and sailed to aid us, and if they'd been a day slower or faster, we would have fought together at Salkalten."

"Brave, brave falcon of Tiranoc, is she," Sadrina murmurs softly, placing a hand against he side of the princess' face. "Be at ease, young one. For the darkness has been beaten back. Let Isha's warm embrace find you once more," she intones kindly.

Though the Handmaiden's eyes are shut, you can palpably feel the literal warmth that exudes from her in that moment. Enough so that you can feel Natasha unconsciously recoil ever so slightly in her armor. The false serenity that the squire fell into by retreating into herself, that mask of utter lifelessness, fades away as you watch in wonder. Though that changes to worry as you see Eldyra's face shift into shuddering, choking discomfort and fear, animal pain whimpering escaping her as she is dragged back up towards consciousness. Which, it seems momentarily involves passing by the layers of nightmares she has been subjected to. When Eldyra awakens, it is with a terrified and pained gasp, hyperventilating the entire time, springing upwards but falling back down as she clutches at herself and goes into fetal position. It is a good thing that Tanrala already disabled the chains, you think, as Eldyra lets out a few choking gasps for air, eyes wide and bolting about her. Otherwise she might have torn herself apart there.

"W-wha – n-no, no! Not again, NOT AGAIN!" Eldyra makes to scream before you put your cold hand on hers, making her glance towards you and jerking away slightly before looking at all the others, pupils shrinking down as she stares at Tanrala.

The sorceress sighs and steps back out of sight, though Gwendolyn stays behind.

"Welcome back," you say to her, watching as she keeps twitching. "Alyssa's dead."

"We tore our way up the Tor of Dominance. Ark's on fire, we got a civil war going, after this, we're heading for some boats," Natasha adds.

"You live, young Asur. You survived, your enemies did not," Sadrina says gently.

"Also, someone here has something they'd like to say to you," you gesture, and Eldyra's fast breathing slows slightly as she sees Gwendolyn pop her head up over the edge of the slab.

"Y-you…," Eldyra trails off, still looking around, flinching at sights and sounds and more before refocusing on the child.

Natasha doesn't need to tap your shoulder to get your attention, her intent and desires plainly clear through the soulbond, but she does it anyway simply to savor the contact with you once more. A sensation that you treasure just as much. Neither do either of you need to speak, at this point when you can just speak, but there is little to keep you from looking into each other's eyes again. Because both of you know that, sympathy and empathy for Eldyra aside, you simply cannot stay here forever. Something is happening out there on the rest of the Ark, and since it involves the Tor of Dominance repeatedly shaking, staying here is out of the question. For all you know, the battle has expanded out there between the Cult of Atharti and Cult of Pleasure, or the Cult of Mathlann has decided to abandon its neutrality at the most opportune moment. Or anything else.

Either way, the simple fact is clear in both of your minds, both tactically and strategically.

You need off this Ark.

Not tomorrow.

Today.

Now.

"Is there any armor that will fit Eldyra?" You ask, glancing at Tanrala, who cups her chin and shrugs.

"We could strip one of the freed folk, but for now…," she raises a hand, and you notice how Eldyra recoils like a beaten dog before she stiffens up slightly. "There."

Ordinarily you wouldn't have much of a clue of what happened, but you now have definitive proof that something of the soulbond is affecting you somewhat physically – you could literally see the Chamon settling against the clothes and altering them. How exactly, you don't know, but Natasha does, and through her the realization comes completely and swiftly. Though it does help that you can see the clothes, fit for a noblewoman going on an outing, leather and silk and cloth with freedom of movement, changing and shifting. Settling in place, not shifting like they should as Eldyra momentarily writhes. Instead it sits like what it is now – hardened to something more like steel. It isn't as thick as plate or the like, but it is far more protective than mere cloth now.

"It'll have to do," you nod before moving back to the Asur. "Eldyra, I'm sorry about this – all of it. But we can't stay here."

She swallows, trembling, looking up at you, then her eyes darting to Sadrina, to Gwendolyn, to Natasha, and then bouncing on and away from Tanrala to land on you again.

(Marshalling the Mind: 25+Squire of Tyrion(10)+Stubborn(10)+Got Out Once(10)+Saved The Child(10)+Warmth of Isha(10)-Tortures of Tullaris(25)-Captured Twice(15)-Abuses of Alyssa(10)=25/100)

What follows is a shattered young woman trying to act like she isn't.

Eldyra's every movement is either as tentative as a scared newborn deer or done with too much force and overcorrected attempts at precision. She doesn't try to stand so much as she hops off and slides awkwardly onto the ground, and it is likely only her inborne elven grace and dexterity that keeps her from falling down outright. Still, she is standing, and that is better than nothing. When Death Thorn is offered to her, she grasps it, but only years of experience and familiarity make sure that she doesn't hold it like it's the very first time she'd held a weapon. This, you see before you, is not a squire. Not a warrior or soldier. Just a young woman who has been hurt, and did not have enough time to recover as well or as long as she deserved before being hurt again. Trained by Tyrion, who you are given to understand might well be the greatest knight and warrior that the Asur might have right now, you're relatively certain that none of that training quite prepared her for any of this. Her nod is a gangly bobble rather than the curt and secure gesture it could have been.

"Then…let us go then," she says shakily.

A shake that is only worsened by a truly titanic shake and rumble in the Tor, one that eclipses all of those before it from either your or Natasha's experience. Eldyra yelps as she falls against the slab, Sadrina cries out as the sack of dragon eggs shifts badly, and many of those throughout the Supreme Sorceress' quarters are not so lucky. A few bonk against walls, others falling over entirely, some having to catch each other. At the very, very edges of your hearing, you would swear you hear something exploding in the distance. It wasn't like the warband your wife assembled bothered closing any doors they smashed open on their ascent up the tower. Not to mention, the ever-burning torches and braziers, all of them fitted with small loops of Aqshy or Dhar to burn eternally, all interconnected with the greater magical weaves born throughout the entire Tor flicker. Some of them even go out entirely.

"We need to leave now," you say aloud, grip on Brain Wounder tighter as you look around the Living Library.

"Are we releasing any of these souls?" Sadrina asks, glancing at some of them. "In any sense of the word?"

"I would not recommend it, they may be unhappy to see one of the Druchii party to their capture," Tanrala drawls, but there is no force behind it.

"Are they protected from harm, or just kept in slumber?" You ask her, walking over to one of the prisoners.

"Any harm that comes to them within this chamber was always intended," is the swift answer.

"Good to know," you say, before pushing Brain Wounder straight through the Grey Seer's forehead and down their body, waggling it back and forth to ensure death.

There is not even a twitch.

"The vampire spoke politely, but she's a Necrarch. Likely insane," you add, walking over to Valdir and ending the devotee of Tzeentch's life in a single stroke. "Devotees of Dhar and necromancy."

"Dangerous to their enemies, definitely. Love to experiment, test the boundaries. My sire informed me to generally keep away from them," Johanna notes clinically.

"She had a staff but it is broken," Natasha speaks up, shaking her head. "In the trophy room, I mean."

"Meanwhile, Grunk is…," you frown, looking at the monstrosity. "If we freed him, there is little chance he would be restrained from trying to eat us immediately.

"Fair is fair on that," Johanna notes as her wings unfurl, letting her hop up the height required with her guandao at the ready. "Any objections?"

There are none, and the unfortunate Slaughtermaster dies, ending the Manglefist Tribe for good.

"Can you wake any of them, do we break the chains or…?" You trail off as Tanrala moves over to the side of the skink priest.

In the entrance, as if summoned by that movement alone, the rest of the surviving Lizardmen have arrived as a silent scaled mass. There are only a single platoon's worth of saurus left at this point, bulking larger than anyone else, but the skinks are all on average the size of men. With a bit more strength than the average soldier besides, you'd judge. All of them watch without blinking, their slit eyes focused intently on Tanrala as she moves to the side of the imprisoned priest. You know very, very little of their religion, but you've seen too much, experienced too much, to dismiss whatever they might worship easily. Kkha'rdluk'li'fe is certainly distinct in coloration from the rest, and slightly taller too.

"The spell is a relatively simple one to dispel, if you know how to do so," Tanrala murmurs before there is a tiny buzz in the air followed by the skink's closed eyes opening immediately.

Before it can begin to hiss angrily, Tanrala is already moving backwards, gesturing from Kkha to the rest of the Lizardmen. She doesn't speak to him or them, however, and though you thought that a cold-blooded creature might not be so emotional, there is clear recognition and what is definitely anger in the skink priest's eyes for a moment as it looks Tanrala up and down, then scans about the rest of the chamber before falling on the rest of the Lizardmen. After that is a short amount of hissing and clicking back and forth in their strange language while the sorceress arrives at the side of the Liche Priest. A look from her to you, and you to Natasha, has you thinking.

"As you can see," Natasha speaks up in the meantime to the remaining Lizardmen. "It is just as I said. A skink priest lives. Kkha'rdluk'li'fe," she says flawlessly despite only hearing you say it in her mind a few times. "Welcome to your rescue. We are getting off of this Ark, and propose an alliance of ourselves to do so."

The priest's bulbous eyes lock onto your wife.

"Terms acceptable," he chitters, "Cooperation acceptable. Darkling elf…," it trails off, glaring at Tanrala.

"Changing sides," Tanrala interrupts. "Your previous captors are all dead or isolated, especially Screamtaker and Voidreaper."

"Liar," it hisses angrily, the other Lizardmen turning towards Tanrala in eerie unison. "Temple defiler, relic thief. Captor," it finishes pointedly looking her up and down. "Alive."

"And so do you, now saved," she fires back. "Look around you. Asur, humans, freed members of your kind, working together."

For a brief moment, you sigh and prepare yourself to kill Lizardmen for the first time in your life – hopefully the last – before the priest glances around again and nods.

"Alliance acceptable."

Just like that, all hostility from the Lizardmen disappears.

What in the hell are these creatures?

"Good," Tanrala notes coldly before she manipulates the Winds of Magic in the room very slightly and has the chains and manacles pop off and fall away to leave the skink priest toppling forward without support.

Before Khha's hands can actually make contact with the floor, however, two other skinks have rushed forwards to gather them up, chittering at them in what you are quite certain is concern.

"Your staff is back in the trophy room," Natasha gestures with her head, and without a thank you or by your leave, the priest is off.

"And this bag of bones?" Johanna speaks up, having returned to look the ancient Liche Priest up and down once more.

"Mmm, possible," Tanrala murmurs before waving her hand in front of the ancient man's face, making old, rheumy milk-white eyes open up and focus on her. "Hello, Soya."

Immediately the chains strain with surprising strength despite the apparent frailty of the Nehekharan as he growls. Or tries to growl. It comes out more like the wispy straining of an old man quite possibly passing his fatally final bowel movement.

"You knife-eared Mortis spawned whore of Usirian's spoor!"

That one does make you blink for a moment.

"Creative," you say, making him blink and glance about, eyes widening in fragile sockets and stretching sand-paper thin skin as he sees the tails of the skinks and saurus as they leave the chamber, and everyone else inside of it. "Hello again, Soya," you wave at him.

"You are free…," he murmurs, eyes narrowing, inhaling deeply in a way that is frankly unsettling to see how his chest expands weirdly, "I see much power in this woman as well," he says while glancing at your wife. "And…pfaugh!" He spits without liquid or moisture in the direction of Johanna. "One of Neferata's get, of course. I would have the luck for that," he grump, rolling eyes without eyebrows.

"Fuck Neferata with a rusty pike," Johanna declares immediately, drawing the Liche Priest up short. "Neither I, nor my sire, would piss on her if she was on fire."

"…interesting," he finally says, eyes locking onto Tanrala again. "And you stand, where your sister does not. Well," he sighs, shaking his head. "As ever, blood can turn on blood for power."

He sounds incredibly familiar with just that, to the point of despite everything else that has happened to him sounding bored by it.

"Freedom, in this case, old one," you inform him, making him blink those ancient eyes again. "Not power. We're aiming to get off of this Ark. All of us. She's helping."

"And you believed her?" He asks, baffled. "The ears might change, the lifespans a tad longer, but highest blood is highest blood. First and second sons, first and second daughters, it hardly matters what's in the robes compared to the ambition of the heart."

"Believe us or not, Soya, we are all aiming to get off of the Ark," Tanrala says cooly, Gwendolyn having gone to her side at some point, her head pressed against the sorceress' thigh and hand on the top of her head. "Would you rather attempt to make your way alone?"

"We've got Asur, Druchii, an Eonir, lizardmen, a vampire, myself, and a bunch of other freedmen," you add. "As far as I'm told, you still live, if in a vague sense. Undead in general have nothing but my disgust and hatred, but I'm open to being surprised now and again. Still, if you want to gain eternal rest, we can accommodate that too. We're leaving, with or without you."

Soya open's his mouth, closes it, and snorts.

"Oh, how this poor son of Numas has fallen to negotiate and barter with a barbarian of the north for his life. How my father and mother would be horrified to see me now," he clucks his tongue. "Very well then. I too, find myself disgusted and dismayed by many of those I see around me, but there is little other recourse I see which will allow me to continue living."

He pauses at your expression.

"And I am alive, barbarian," he says sourly. "Blind and uneducated as you are, you behold the power of the Mortuary Cult in enshrining my soul within my body for eternity!" He says with pride, puffing his papery chest out as far as it can go – which is not far.

"That sounds like necromancy to me," you note, and he sighs and rolls his eyes again.

"Absolutely not," he growls stubbornly. "I have seen the disgusting and pathetic excuses for copying our ancient and noble arts by the unworthy many a time, that is necromancy. Born of the traitor Nagash, the First Necromancer, fouling honest worship of the Gods with their foolishness, bah!"

Frederick. We need to get moving.

I know, love.


"Fine," you sigh and nod to Tanrala, who cautiously releases the chains but gathers some of the Winds around herself for protection just in case.

No one saves the Liche Priest from falling onto the ground, his brittle bones clicking and clattering loudly as he lets out a loud oof.

"How…pedestrian," he rasps before remaining where he is for longer than you expected. "I am very old, you know," he finally says while still on all fours, craning his head up to glare around at everyone. "My body is preserved, but-,"

"Oh for goodness sake," Johanna sighs before reaching down and hauling him upright in a single movement in a frankly embarrassing bridal carry.

"Do not touch me, vampire!" He cries out, flailing at her ineffectually with one withered arm.

"I can let go and you can fall down again if you want," she informs him tonelessly. "Pick your indignity."

"…you could have just killed me rather than make me choose," he sighs, but does not demand to be released once more.

Eyes all turn to the Necrarch, then.

"I see you've killed the rest, a good showing, skaven are eminently untrustworthy, and the servant of the Dark Gods ought to have died long ago," Soya decides to ramble on, uncaring of everyone's focus. "And the ogre…my but he has grown hideous. And dead as well! A good thing indeed, yes. You, girl, are at least not as hideous as the get of W'soran. I would not recommend her freedom, however."

"Oh you don't, do you?" You ask, glancing at him.

"She is insane!" He answers immediately, flopping a boney arm at her. "She was a lesser librarian in Zandri before her transformation, and now makes a mockery of the Vulture God with her tendencies!"

You glance between Grunk and Valdir, then between the vampire and Soya. There were broken implements of greenskin shamans in the trophy room that your wife saw, and some empty manacles as well here. Quite likely, you think, that there were some greenskins in combat with the Grey Seer.

"They caught you when you were fighting, weren't you. You and her."

Soya lets out a very particular sort of disgruntled sigh, the kind that functionaries, secretaries, and subordinates in general over thousands of years regardless have sighed at one time or another regarding certain superiors.

"I clearly informed Prince Ahmose that the portents were not favorable for the day, but he insisted," he grumbles. "More fool I, that he could retreat as he liked. Regardless, she is powerful, but styles herself a 'Princess of Blood and Darkness', even if the only noble blood in her exists solely in her belly. Believe me, she had to source many of her unfortunate servants from the tribals that call themselves Sultans or whatever it is these days, I stopped bothering keeping track long ago. She also went through the effort of raising a number of those stunted…ah, dwarfs," he snaps his finger in remembrance. "Made for a dangerous flanking force of fighters, despite their height."

(Pride and Prejudice: 38+Desperate Times(10)+Proof of Genevieve(20)+Proof of Johanna(15)-Racial Hatred of Undead(25)-Desecration of Dwarfs(15)-Desecration of Arabyans(10)=33/100)

"You know what, fine. We need to move anyway. You and the other had better make up for it," you growl before ending the vampire's unlife with Brain Wounder. "Let's go, no more waiting!"

"His staff is in the trophy room as well," Natasha gestures, and Johanna carries the Liche Priest out even as he begins rambling again.

"She did not even bother retaining my steed, did she? I would suspect not! Even if it was the bones of a noble equine with the finest pedigree in all of Nehekhara! Why-," his voice fades away as Johanna keeps moving.

"Let's get out of here, please," you say, and thankfully, blessedly, everyone begins to move out of the now sundered Living Library, Tanrala and her daughter rather quickly moving for the larger non-living library.

"WARK!"

Your ears are rendered just shy of bleeding by the full-throated screech of your gryphon as she squares up in front of you. Everyone else freezes or jumps, the elves seeming to be especially badly affected, but you just smile and reach up to carefully – and briefly due to the Ledstali – stroke the side of Oskana's face. Her head tilts this way and that, as it ever does when she wants to make sure that she gets a full view of you with each of her enormous eyes. From the ruffling of her feathers and bristling of her fur, you would know that her customary state of constant irritation at the world is all the greater before it stills as she continues to examine you. The rune upon her breastplate glows a bit brighter as she openly nuzzles you, tucking her large head across your shoulder so that her beak clacks upon your back. A comparatively quiet trilling emerges from her throat next as she rubs her neck against you before stepping back and then bumping her beak against your helmet a few times. Her meaning is communicated quite clearly indeed, and you take the helm off for a brief moment, going still as others around you gasp in shock as she darts her beak forward and latches on that which cracks through boulders and steel alike around your ear. Unlike her time as a hatchling however, she displays the absolute control and precision that a fully mature mother gryphon can possess, and doesn't even draw a single drop of blood.

She could, and she is letting you know that, before finally releasing your ear and one last time bopping you on the top of your head with her beak before you can put your helmet on.

"I didn't really intend for any of it to go like this," you say placidly, only for Oskana to rap your helmet a bit harder with her beak.

As in with enough force to crack it open slightly, approximately enough to have otherwise potentially hurt your skull, and definitely enough to force the Ledstali to start regenerating itself.

"Wark," she informs you before suddenly and violently turning around so that she can bump you with her enormous mountain lion haunches so that you have to stumble and catch yourself before hitting the floor.

"Yeah, yeah, love you too," you snort as you straighten back up.

Menawhile, Natasha strides to the fore, and you can't help but smile inside your helm as she captures the attention of all present including the now reassembled Lizardmen with Kkha atop the shoulder of one of the few saurus with staff in hand. Oskana lets out a loud screech from where she has been laying and cleaning herself, eyes unwavering on you, while the rather depressed looking Pegasus munches on some of the carpet for lack of anything better to do. With you imprisoned all this time, she has taken on the burden of leadership, and she bore it well. As befitting a Princess of Kislev, a blood descendant of Miska the Slaughterer, and most importantly, your wife. A war leader, a priestess of the Widow, and so much more, she has been effective and swift in her irregular campaign against the Ark's masters, and most all here know it. Sadrina could possibly have done it, you recognize, as a leader and warrior with many centuries of experience, but she instead focused largely on shoring up the Asur contingent's spirits and keeping them from diverging too greatly from what your wife decided on. Something that you think has been quite valuable indeed.

"Your captors are all dead or dying now!" She calls out, and gets a ragged, tired cheer from the warband. "Now it's time we get off this accursed rock. We have fought, we have killed, and not all of us made it the whole way," she continues, growing more solemn towards the end.

Many heads bow at that.

"Let us honor the dead with our deeds," she says, raising a fist upright. "By taking that freedom they fought for! I don't know about the rest of you," she lets loose a rusty laugh. "But I've had enough of this place. How about you?"

A louder, much more energized cheer greets her this time, added to by the lizardmen joining in with hisses and clicks.

"Damn right," she nods. "Now let's go!"

She turns then, while you grab up the sack of eggs she decided to grab with Bokdrungni rather than just Ledstali lest that harm the sack or eggs, and starts heading for the stairs. All of you do, falling in behind your beautiful wife with the rest of the warband doing the same. Tanrala is the one who ends up gathering up at the rear once more, saluting you lazily as she keeps from bothering the other two additions to your wife's warband – a hefty wooden chest in black lacquer levitating in the air behind her. The Liche Priest has his staff now, but apparently there was some sort of discussion had between himself and Johanna about his ability to be mobile even with it, as he is once more being held in her arms with his own crossed across his chest. Even on a face as ancient as his, you can see the disgruntlement there. As for Kkha, with mental flexibility that admittedly is a bit unnerving he now marches along behind your wife, chittering at the other Lizardmen and they at him. Either way, despite all she has done so far to help, you know there are few in the warband who would thank Tanrala. Them not trying to stab her is about the best that can be managed right now. The same for the slinking skinny Druchii youths that are assembled around Kerillian, who's outburst beforehand that you saw through Natasha's eyes clearly disturbed many.

Hell, it disturbed you to see her lost in the throes of Khaine's bloodlust.

You also get to see the last battlefield with your own eyes, the massive channeling chamber just below the apartments set aside for the Supreme Sorceress position, and a single moment is spared towards the dead once more. You can see the dissolved chunk of earth where Alyssa was removed from the face of the world in the most direct sense by the will of Tanrala. You can see the many, many dead. In a better world, everyone who came onto the Ark and opposed the Druchii would have lived through this. But it seems that fate decided that it would not be so kind and accommodating. Figures. Jaqueline and her two Whitewings deserved better than to simply be lost in the corpses in the fight, but it was all that Roland could do to drag them out and aside when he retrieved their helms. You saw the blood on the inside of those things, and knew what that implied.

"I worry for what we will see when we get out of here," Sadrina speaks up, her brow furrowed even as her eyes keep darting back and back again repeatedly to the egg sack. "The Tor of Dominance of a Black Ark is one of the most magically reinforced structures known to me, strengthened and stabilized by vastly powerful magics. Yet this one is suffering damage, somehow, being shaken."

"Either that or it's the Ark proper," you mutter, making her frown deepen. "We still don't know what caused the last damage, from before. Some kind of sabotage from the Deep Dwellers? Someone else? A disgruntled daemon, for all we know?"

The world elects to answer your question with an explosion.

On the far side of the chamber that saw Alyssa's death, and the deaths of so many more, the walls of the Tor that should be some of the toughest and strongest of all of them, break inwards with fire and smoke accompanying them. The warband freezes in its tracks to orient on the new threat as another explosion occurs up above where you just were. There is a third somewhere down below. Red and orange flames that tear at the eyes just to look at lingers upon the black stone of the shattered wall of the Tor, lingering there, melting it even from sheer heat, but there is more to it than that. Not just fire. Hellfire. You can see it, through the Winds, not just through Natasha's eyes through the soulbond but now with your own, the burning power of Aqshy mixed with a very specific sort of tainting power. Something daemonic, almost. Accompanying it is a good deal of yelling and shouting in a language that you only vaguely recognize but makes Johanna straighten up.

"What the shit," the Talabeclander mumbles as the smoke is sucked back out of the hole blown in the wall by the wind outside.

Correction.

By the maelstrom outside.

The storm that your wife saw beforehand has finally made its descent, no longer content with looming ominously above the Ark any longer. Thick sheets of rain are scouring the air, while gusts of wind tearing through and past making the rain sometimes outright go sideways. Dark clouds are literally visible from where you are, from how low the storm has gotten, but that doesn't matter nearly so much to you right now as the cause of the explosion. The storm winds have torn the smoke back out, alternatively sending streams of freezing cold wind and rain back through to splatter across much of the chamber, while several bolts of lightning illuminate many fires burning down below on the Ark. More than were there before Natasha entered the Tor. Dozens of infernally glowing red meat hooks and spikes fly forward to latch over the edge of the hole and into the ground, hissing and spitting sparks as they melt the stone they strike to anchor into place. There, with the rain backing them, and hellfire illuminating them, are warriors dressed in armor of a type you've never seen before. All of them bear helms with monstrous visages for the face, while one of them bears a back banner with a pole made of spinal segments and the banners itself a thick if tattered vellum. The symbol is that of a black shattered blade within a black circle upon pure blood red.

The single dozen or so men from the Far East in the warband let out screams of terror as that banners are illuminated.

But worked into their armor, either the breastplates, the knee guards, or on the tops of their gauntlets, is a symbol that you do recognize.

The symbol of the Blood God.

The symbol of Khorne.

"Shit," you curse as more of the invaders clamber over the edge and into the innards of the Tor, and can't help but turn and glare at Tanrala who's eyes are wide as she stares at them, then moves to you with a genuinely apologetic look on her face.

In a very, very wan defense, you know she had no idea your wife would rally and do as she had.

It does not help you much in the moment to acknowledge that, just as you did when she chose to rescue Gwendolyn over anything or anyone else after the Auction.

"Khorne no eikō no tame ni!" Bellows the one with the back banner, unsheathing a strange sort of sword not like any you've seen in the Old World, glowing with hellish light and inscribed with runes of Chaos.
 
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Ok I have not read the past several updates due to taking a break but I guess after several chapters dropping at once something big is happening so I'll see you all in like a day or two as I catch up.
 
Spikes, Horns, and Stone 41 New
Spikes, Horns, and Stone 41

They are larger than the rest, and unlike the others, you recognize the black iron wrought into their armor as the same sort of accursed material that protects Chaos Warriors even if the design is utterly different.

"Get moving down the Tor, now!" Natasha shouts and starts shoving freedmen downwards. "We can't stay here and fight every single person!"

A lobbed doombolt from Tanrala scatters some of the warriors, while Natasha conjures forth a wall of ice to block them off from immediately being able to charge all the way towards you. Which doesn't stop some of them from taking their swords and trying to hack through, making an astonishing amount of progress in the time it takes the warband to start moving again. A few crossbow wielders decide to make decent use of their weapons, and some of the invaders let out pained cries as they are struck, but not a one of them falls. Some of them even go so far as to slash some of the bolts out of the air with their blades in an impressive display of swordsmanship. But then, Kkha raises his staff, chittering in the air, and then very abruptly a few bolts of lightning are drawn from the storm without into the Tor's innards, striking out at the invader's from behind. With pained screams and bellows, several of them fall to the ground outright. It is around then that the Chaos Warrior, roaring in what you are relatively sure is either Cathayan or Nipponese, hacks his way fully through the ice wall your wife created – just in time for a blinding bolt of pure white burning Hysh flashes through his head. Even then, the slave to Chaos manages another step forward before toppling over bereft of said skull.

"Absolutely abhorrent," Soyu rasps dismissively from where he still bobbles about in Johanna's arms.

"Quick question," you ask as you bustle over the vampire as the rest of the warband keeps streaming past. "That was Nipponese?"

"Yeah," she says, shaking her head at the dead invaders, both of you tensing as more hooks start to fly onto over the lip of the hole, louder shouting in Nipponese audible to you.

"Those swords-,"

"Katanas in style, daemonic and tainted by Chaos in nature," she answers before you finish the question.

"Understood."

Then you are all rushing through the doors and down the stairs into the rest of the Tor.

"I'm surprised the Tor is able to be blown open so easily," you shout to Tanrala as you rush downwards, nearly tripping over a few bodies.

"It is not! The protective wards are capable of holding off the blows of a Greater Daemon – I can say this with actual experience," she shouts back over the crowd. "But the wards were already weakened, the Aethyric Network decaying, and further structural issues were evidently going unaddressed by Alyssa in the meantime!"

"Great! Good to know!"

You hear that, darling? You did too good a job, it seems. You send ahead to Natasha at the head of the warband.

She does not look back at you, but you can intimately feel her disgruntlement through the bond.

I had nothing to do with the first Anchorstone being destroyed, and you know damn well that it was the sorceress who practically gave the servants of the Skull Throne a damned invitation! She irritably shouts back through the bond. Because she

If we were both dead and lost, I would not particularly weep if this happened without us to the Ark. Of course, at the same time, that would mean that the Dark Gods would win out. One of them at least.


Thinking about lesser evils is a dangerously slippery slope. Which is an astonishingly hypocritical thing to say considering not just Tanrala, but Johanna, Soya, and the First Draich of all things and the Druchii following after its wielder, yes, but the thought remains at the same time. Some you could not dare countenance, assuredly, too far gone or outright sworn to the Dark Gods. Cooperating with or making common cause with those worshipping any of said deities is simply unacceptable to you. Besides which, these new foes, sworn to Khorne, were already more than happy to try and shed the blood of yourself and all your allies. Either way, there are more explosions behind you as the warband tries to rapidly make their way down the Tor, and distant shouting in Nipponese and other languages of the Far East. All the while, the tallest and grandest structure on the entire Ark continues to shake and shudder as it is attacked from without.

"Look out!" Your wife shouts, and then with a gesture, drags the Winds forth to provide a thin dome of ice to protect the foremost elements of the warband from a series of chained sickles and hooks that flew through the air.

Down the stairs you leap the next few, arriving just in time to see that the barricades that were being made to block out the stables have evidently utterly failed. This time, a motley horde has fully landed themselves, the defenses that were built up now completely blown apart. Said destruction came at the hands of a rumbling, roaring, snarling, shaking daemon-machine in the shape of a wheeled cannon that looks to be entirely made up of bones, blood, and gristle. A quartet of the invaders drag it about with thick looping chains keeping it from pulling too far in one direction or another, while a fifth with a huge hammer with some monster's skull forming the head stands behind it. The crew here that you face is still nevertheless outnumbered by your wife's warband, but they look utterly undeterred by that fact. They also are a far more diverse bunch than the ones upstairs. There are Nipponese warriors amongst them with katanas unsheathed, but so too are there swarthy Indan men, another, distinct sort who are similarly darker in skin as the Indans but are equipped with different weapons. Khureshi, perhaps, given what you are seeing and where they might have originated. But there are others as well who come from more familiar places, such as Norscan marauders and men that could have come from any nation in the Old World dressed in the random assortments that pirates often build up for themselves.

"Avast!" Laughs one of the latter kind, a cutlass replacing the former Westerlander left leg and two burning – literally – red pits for eyes that set his tricorn hat to smoking. "In the name of Khorne, and by the demands of the mighty Goretrawl Fleet, stand ready and prepare to have your skulls plundered, blood spilled, and treasures taken!"

"You should have let me die asleep!" Soya interjects from where he lays in Johanna's arms, glaring angrily at a bemused Tanrala. "For Asaph's sake, even Zandri's sailors have heard of these degenerated mongrels of the seas!"

"I do not care, I did not request that knowledge, kill them all!" Natasha shouts, and the warband roars and surges in answer to her, yourself included.

The sailors of the Goretrawl Fleet, all of them clear devotees of Khorne, answer in eager kind. To your surprise, some of them do not attack solely with swords or axes or spears. You had never, up until now, faced Khornates readily making use of ranged weaponry, and yet that is what you face in this very moment. For one thing, they've literally brought in a daemonic cannon at close range, but for another, many of these various corrupted pirates and privateers and whatever else have pistols and crossbows in hand. Others are in possession of harpoons and javelins with rings at the bottoms and ropes strung through to let them drag them back. Most all of them have similarly roped hooks and spikes, all the better to impale and haul their prey closer to them, you suspect.

"Don't just stand there! Strike at them, accursed woman, I am not ignorant as to the unholy strength unfairly granted to – hruagh!" Soya's ranting becomes a pained cry as Johanna unceremoniously drops him to the ground and leaps forward into the Khornates with her wings unfurled. "I AM THREE THOUSAND YEARS OLD!" He bellows with remarkable volume and incredible offense as the warband rushes past him.

"Hahaha!" The Khornate with the blazing fires for eyes laughs, "Yes! Come on then! For Khorne! For the Fleet!"

"FOR THE FLEET!" The rest of the invaders shout, and presumably it is what those from beyond the Old World shout as well given the chorus.

"FOR FREEDOM!" Natasha shouts back, the warband shouting the same. "AND VENGEANCE!"

(The Goretrawl Pirates: 19+Band of Heroes(40)+20+15+Khainites(10)+Fervent Ferocious Freedmen(10)+5+10+Courageous Chainbreakers(10)+Lizardmen(10)-Bloody and Bold(15)-Crimson Cannon(20)-Bloody Fusillade(10)-Exhaustion(15)=89/100)

A blinding web of white Hysh bursts into being right in front of the snarling cannon creature, accompanied and further fortified by a monstrous welling of Dhar to form a semi-solid wall beyond. A good thing too, as a brass skull surrounded with burning flames of hatred is vomited out less than a second afterwards to crash straight into the spellwork. Even with that casting from Soya and Tanrala, it nearly doesn't hold, an otherworldly scraping and grinding sound emanating outwards as the distaste of the Skull Throne towards all things magic interacts with those who wield it regularly. But you can see little more than that before you are smashing into the pirates yourself. Ledstali's cool touch upon your body once more, Bokdrungni snapping up and blocking an infernal cutlass so that Brain Wounder can flick forward and decapitate or slash through. You've got not a damn thing in your belly except for a bottle of almost acidic Druchii wine, you've been tortured for days that felt like months, your sleep has been poor, but none of that matters because you can move.

You can finally act.

And your wife is beside you!

So let blades flash and pistols bark, the air fill with blood and gunsmoke, you'll take them all on.

Fierce as they are, strengthened by Khorne as they are, they are outnumbered more than noticeably enough. Even if they weren't, there are the superlatives amongst the warband. Kerillian fights much slower and more cautiously compared to what you saw through your wife's eyes before, but that merely reduces her to swifter than most veteran knights of the Empire. Johanna's guandao is enveloped in Aqshy, burning and searing all who she strikes, unleashing a creeping fire that consumes those she leaves in her wake whether living or dead. Roland walks forward, trusting either in his faith to the Lady of the Lake or his gromril runed armor or both to protect him as a quartet of pirates fire infernal pistols at him with loud metallic clangs filling the air along with smoke. Smoke that the knight of Bretonnia strides right through to their shock with Durandal raised high. You do not see Sadrina, but you have little doubt where the highly accurate crossbow fire is coming from, while Kkha to your surprise is wading into the fight himself, albeit while covered by the few remaining saurus warriors. While there is a noticeable exhaustion and slowness to the warband now, the result of fighting so hard all the way up the Tor and now fighting back down, but nevertheless, they fight on.

But you'll give the pirates this.

They don't go down easy.

Stinking of blood, shit, and alcohol, they fight with great glee and enjoyment even as they are cut down.

And they do go down, and in the process of ensuring this, there are wounds aplenty along with a few dead freedmen.

"Rhya's curls, look at this," Johanna says in the aftermath, the combined strength of her body and weapon and the magical power of others in the warband brought to bear against the damned cannon to leave it a bloody ruin on the ground.

"Damn," you declare, looking into the cavernous hole that replaces the desperate barring that the Druchii had been attempting.

On the other side is the stables, where the many Dark Pegasi utilized by the Coven had once been placed. There were, evidently enough, other creatures as well, not that you could possibly tell what they were now. The entire stables are a charnel burnt ruin now, blood and meat spread all about the place as evidence of a near orgy of butchery. Whatever magnificent timber and troughs and straws and whatever else that was once there is burnt to black soot and ash, lanterns and torches to provide light smashed upon the ground or otherwise destroyed. Possibly because they were all powered by magic and the Khornates took exception to that. All of which means that the fine aerial stables of the Tor of Dominance have been transformed into a shadowed cave that bores all the way out into the open air. Or, in this case, the open maelstrom outside with regular booming flashes of lightning and thunder that are no longer barred from your senses.

"What…is…," Roland murmurs, leaning forward to try and see it better.

"No, no I see it," Natasha mutters, sucking some air through her teeth.

There, illuminated for just a split second at a time with each flash of lightning, you see it amongst the clouds. It is lashed into place with humongous driving harpoons that keep it pinned to the outer wall of the Tor, hooks and spikes from smaller launchers doing the same, all of which serve to force it into a proper horizontal positioning. With the howling gales outside, it bobs up and down ever so slightly, just like it would if it were at sea. But it is not. It is ascended high in the sky, and kept into place against the side of the Tor like a particularly vicious barnacle. Another flash, and you make out more details. Huge, red and black sails, cut in a manner unfamiliar to you. Distant shadowy figures cavort and shift about on their deck, some of them checking over the numerous guns and cannons from which the harpoons and hooks have been fired. More of them are getting off of the ship even now, rushing over now that you've slaughtered the first war party.

"Is that a fucking ship!?" Johanna asks, baffled. "What?!"

It is.

It is a foreign ship that looks like it is in the middle of attempting to board an enemy ship, except the enemy ship is the damned Tor of Dominance of a Black Ark.

"Ah, the Goretrawl," Tanrala notes, "Now I remember them."

"You know them?" You ask, turning on the sorceress, who nods back with a grim look on her face.

"Rumors, tales, these things spread when Arks dance close to the Chaos Wastes over the years. They're actually quite recent, only started to show up in past few centuries or so. A fleet of ships sworn to Khorne, who's lust for battle upon their vessels was so great it compelled them to sail the seas and land both to seek blood and treasure," she says quickly, shrugging. "And apparently the skies as well, at times."

"Fascinating and horrifying," you say dryly, noting out of the corner of your eye that Soya has once again been scooped up by Johanna. "But we should keep moving."

"Indeed," Natasha says, shouting orders to do just that. "As for them…,"

A thick wall of ice replaces the destroyed rubble barrier of before. Unlike the first group, the second didn't appear to have thought to drag out another cannon off their deck, and even though you can't see them anymore though the ice they'll either be stopped or have to turn around and get one.

More than good enough, you think as you start to rush down the Tor once more.

"You said you've heard of these ones before, old one?" You ask Soya as he bounces up and down in Johanna's arms, expression utterly repulsed and upset.

"The Gods speak to me, barbarian, as a most holy man of Zandri," he yelps at you, every few words coming out louder and huffed as he is jostled about with Johanna's movements. "They whisper great knowledge and secrets, as befitting my station and person! But yes," he adds as you start to move away, "They are known to some of our fleets that have ranged farther out into the world. Never have they come to Nehekhara, knowing of our might, of course."

"You were out in the Far East, no one ever brought them up?" You ask, glancing up at Johanna who grimaces at your question.

Stone, stairs, and bloodshed pass you by as you keep moving. Some of those your wife's warband killed on their way up aren't even cold yet, so quickly did you turn about and run back down.

"Only rumors," she shrugs, making Soya yelp a little more with the movement. "Haven't been seen in the seas for centuries. Of course, when you turn the seas red for days, set the entire coast of Nippon aflame, and scar the eastern ports of Cathay and Khuresh so bad there are signs of it in the modern day, stories linger."

The Tor of Dominance shudders once again, and this time, this once utterly imposing piece of infrastructure lets out a disturbing and lingering groan. Like a wounded beast, the sound of stone shifting and shaking travels throughout much of its incredible length, reminding you of nothing more than being in the throat of a dying creature. The pirates, the Goretrawl, couldn't possibly know that your wife was busy slaughtering her way up to reach you, and in all conventional understanding they would target this place as the nexus of command and control for the Ark. And depending on just how much their lust for plunder mixes with their lust for blood, seeking out a place like this to sack and take would make just as much if not more sense. You saw the treasure room that was set aside for the Supreme Sorceress, there are plenty of others that your wife's warband passed by from the various nobles and commanders set up throughout this place. Hell, who knows what was left behind or destroyed from the inner depths of Tanrala's old apartments that you never got to see.

"And now they're attacking a Black Ark," you note ruefully. "Did they bring the storm, then?"

"It wasn't raining blood or brass skulls when we could see outside, nor was the lightning crimson or the like," Tanrala speaks up as she makes her way down the stairs with her levitating treasure chest bobbing along behind her along with her sword. "I saw no signs of the Blood God in the storm."

"And yet," you drawl out, your annoyance and anger only somewhat exaggerated.

"I was alone," she growls, glaring at you. "No allies. No subordinates. No contacts. Better to try and sign the death warrant of the Ark than not. You may have expected your wife to act as she did, but how could I?"

You raise your hand and pinch your fingers almost together.

"You couldn't have trusted her just a little bit?" You ask sharply.

"Setting aside the fact that I had no sign or warning of any of this beforehand and that it was an act done in desperation while I was grievously wounded and uncertain of my survival to the next day," she huffs back at you, tossing her hair, "Trusting her to rage at your imprisonment was one thing, expecting her to…," she gesticulates wildly with her free hand for a moment, "Tear through the Ark as she did, storm through multiple hardened locations and forces, reclaim the First Draich, shatter noble families and strike the arenas, rescue and recruit a vast amount of slaves, equip them, and then strike an Anchorstone Complex – after one was obliterated by other means – was not something I could possibly have predicted!"

By the end of it her rant, a good number of people are staring at her out of the corners of their eyes while trying to keep themselves from tripping up or falling down the stairs you are rushing down.

"Well, that's my wife," you say with a smile that goes unseen within your helm.

Tanrala doesn't answer you verbally, just giving a singular noise of pained anger that she throttles down almost immediately afterwards. It's impossible to lie and say there is no anger in you, either. Or a bit of worry and concern, now that you can truly see her properly, with your Witch Sight. And, yes, there is little point in lying to yourself that you seem to have been granted it through the soulbond with your wife at this point. You can see so much more than before, and that is not necessarily for the better now that you look upon the sorceress. A hideous amalgamation of concentrated Dark Magic that has clung to her even now with great disgusting viscosity. There are burning lines of Hysh and Qhaysh that burn your eyes with unavoidable luminosity, but more than a thousand years of being a sorceress has left a near indelible mark. She is, like this, monstrous in a way that you literally could not conceive of beforehand.

Its remarkably jarring, seeing what your wife has been seeing all these years.

The scarlet and emerald that seem to be drowning in each other while clinging to Kerillian's very bones, which themselves seem shot through with a shuddering thrum of amber. The stark white and gold that suffuses the armor and weapon that Roland wields, but so too is there a faint crackling of light and an odd echo of thunder about his heart and head. The blinding blend of so much more that surrounds all of the Lizardmen, part of them, forged with them, while there are other esoteric mixtures such as those around and within Sadrina and Soya. You'd have thought a quasi-undead would never have so much Hysh, it should be burning him from within to hold it, and yet it does not. Hell, even looking down at yourself is an odd experience. You are completely suffused with Ghyran, every single part of you, with an intermingling of the other Winds as well, but Ghyran stands above them all in the majority. Well. Mostly. It is rivaled solely by Shyish, but then the Purple Wind surrounds everyone and everything in the warband and beyond. Drawn to battlefields, the gallows, and, it seems, those who grant death to others in great number. Which means the Tor of Dominance, a place that has seen much death and pain for so many thousands of years, is caked in the stuff, almost solid to your new sight. All the more so with the dying and slain littered about the place in the present.

So that's why they wanted my hands.

It's not a good excuse, Frederick, and you know it.

I can't believe you let me touch you with these.

The revulsion is…unavoidable, looking at your hands.

Shyish. The Wind of Death, of dying, of battlefields.

It doesn't coat your hands. It is your hands. The Ledstali cannot hide it, nor can Bokdrungni.

How many and how much have you killed?

Beastmen and greenskins, whether goblin or orc, every single year. Bandits. How many did you kill in Karak Ungor alone? Not just Karak Ungor, but in Nordland, in Laurelorn, in Athel Loren, and all the way outside of Nuln. The largest campaigns of your life are one thing, but it never really has stopped. At any time, literally any time, you could be called away on Oskana to ride down foes across the province. Forest spirits, daemons, undead in all their myriad forms. Your mind is one of the sharper sorts, so you actually can usually somewhat reliably recall even more miniscule details. Between Brain Wounder, Bokdrungni, gunfire, explosives, your fists, your body and teeth, every single year of your life since you became Elector Count you've slain at minimum a hundred souls, you think. Often more than that, some years, when a warherd or warband got particularly unruly and large coming out of the winter. It's so incredibly easy with a Runefang in hand, save for those foes with equipment or bodies unholy or blessed enough to resist it passing through them swiftly. But you've killed plenty without them, too.

It doesn't always look like that.

You blink at Natasha's calm, quiet whisper in your mind, a ghostly embrace enveloping you at the same time.

The Winds shift as we do, as the world around us does. When you take up a blade, when you go to battle, yes, they gather there, for you my most glorious love are a great killer of the foes of man. But when we are lounging by the fire, beneath the covers in bed, walking through the streets of our city, sharing a meal? Rhya and Widow both know that the time you spend with our children, our grandchildren, hefting them high to let them come that much closer to touching the stars has naught to do with death. Only life, innocence, and peace. If you could see yourself in those moments, as I see you, you would know that you are more than what our foolish daughters thought to reduce you to in their young eyes, and would never fear such a thing again. Besides which, Shyish is nothing to fear, my love. It simply is. Look at it. Truly look at it, and you will see the truth.

Natasha's soul is a freezing cold thing, but it still shines with a paradoxical warmth, and through her eyes…you do.

Yes, it collects incredibly strongly in your hands, but it passes through it as well. In, and out. It is one thing to be intellectually informed about the Winds by the reckoning of your wife and family when you've broached the topic in the past. To hear the ruminations of the Ice Witches of centuries past upon the subject, as well as the perhaps somewhat more antipathic lore written by the Cults. Or the more stoic and dismissive rumblings of the dawi. It is another to actually see the damn stuff, to perceive it. Transience, you read and heard more than once, is one of those foundational concepts that make up the metaphysical concept made manifest known as Shyish. Memories of the past, taking upon and accepting the present, and thoughts of the future. Ending and yet more than that. It is certain that your wife's mind and soul affecting what you see, and how you see it, yet in truth how could it not? In the land of Kislev, where death is always present, always on the horizon, utterly certain, yet defied in every breath of every Gospodar, Ungol, Roppsmen, Dolgan, and more, for something more than simply survival but greater still.

That is what we fight for. For those moments, for those times, past, present, and future.

Despite the crowding warband all around you, on all sides, elves and humans and lizardmen, you can look forward now and through all of them to your wife as she leads from the front. She doesn't turn towards you. She doesn't need to. Through the soulbond, you feel the cold burning star fit to illuminate and scour away all the darkness in the heavens above and the world below. A smile forms on your lips, and the confusion and fear towards your own being fades as swiftly as it arrived. Another moment of transition, you suppose. A mind as yours attempts to examine, study, understand, extrapolate, too quickly sometimes. A newer, more accurate, and comforting conclusion utterly replaces the first. Shyish is a great sign of impending death. That it continues to gather about your hands the moment you have a weapon in your hands so thickly?

Is because generally, in battle, you are a great sign of impending death to your enemies.

If they were less numerous, less prominent in your life, perhaps it would be different.

But they aren't, so it isn't.

Alas for them.

I can see how some might be driven mad by seeing the world like this without understanding, and even then with it. You do have to note wryly to your wife.

There were more than a few of those old ice-hearted women in my youth that I would agree with you about. She drawls back in your mind, even as she shouts orders and encouragement to some of the flagging freedmen.

For all their vigor and fury, they are all former slaves, and those that were not gladiators and therefore received far fewer rations are suffering for it all the more. No real conditioning except for sprinting across the Ark back and forth to serve their masters, all the while often kept away from starvation on the mere whims of the Druchii. Of course, at the same time, you've seen the power that rage, faith, and desperation can grant all of those who might be described as merely human. One need only look towards the flagellants of the Old World to see that for some of the most extreme examples. Or the Grail Pilgrims of Bretonnia, one of the more unsavory elements of Roland's homeland. Not that you can really judge the issue, you have little doubt that the poor bones of one Venerated Soul or another has been dug up and carted around by someone who's faith has driven them mad. Nevertheless, between the former gladiators, the elves, and the lizardmen, the gap for the freedmen is becoming more and more obvious.

"Holy hell!" You hear from those crying out ahead.

Less than a second you are looking through Natasha's eyes to see what she does, and in doing so are able to bear witness as several Goretrawl are clashing with desperate Druchii.

"I thought we killed them all?!" You hear one exhausted man huff out, shaking his head in disbelief.

"They're Druchii, of course we didn't," one of the Asur sneers. "These are the cowards, those who hid and otherwise sought to take advantage, or just simply wished to avoid being struck down by our hands."

There are fresh kills all over the place, and the Asur's smug condescension rings true from what you can see. Few of the Druchii fighting and dying are of the elite, the best armed and armored sorts that your wife clashed with on the way up. The more minor nobles and military officers that are left, it seems. In the far greater majority are Druchii that are quite lightly armed and armored, though that is by Druchii standards which means they are still relatively well protected and wielding masterfully crafted weapons of high quality. Quality enough to cut through leather and cloth, most certainly, and with enough skill to find the vulnerable points when the Chaos worshippers are better armored. A handful of foreign Chaos Warriors are on the ground, a signal of desperation and the murderous prowess that even the least of the Druchii can possess. Behind the fighting is another hole blown into the Tor's side, another Goretrawl ship latched like a bloody barnacle or lamprey eel.

Literally.

Humongous sticky thick tendrils of semi-solid blood extrude from within the ship's gunports, which look to Natasha's squinting gaze to look like toothy maws themselves. Open, bleeding mouths that have vomited up these connecting cables of writhing red which are fully latched upon the inner walls and floor of the Tor. A shrouded figure is visible in that distance, on both knees and apparently in praying position with eight swords visibly jabbed into their back at various lengths. A series of chattering brass skulls float in a circle around that figure, eye sockets filled with flames and mouths constantly drawing in the blood that wells from the eightfold impaled one. The whole things is already horrifying and plainly evil, but your new witchsight makes it all the worse. You've heard that the Blood God has a particular antipathy towards magic, such details do occasionally slip out despite general knowledge of Chaos being very highly suspect by most Cults, but you can see now that it was no lie. There is no magic there, the Winds are shredded, torn, crushed, by a darker power of sheer rage and force that hates it. A hate so strong it throttles them.

"Leave them to themselves!" Natasha orders, pointing towards the stairs, "We keep going!"

No one really wants to argue, and why would they? Let the Druchii and pirates fight. Let the merciless slavers and killers and torturers squabble amongst themselves. It doesn't much matter to you that one has pointed ears and the other does not, that some are desperate and fearful and others are not. You have seen that there is a worn, tired, ragged and hidden heart deep within the Druchii as a people, but it beats only rarely. How many of those that are fighting now, dressed in hastily put on armor and shouting in desperation, some of them in the clothing of a servant or clerical worker, some of them as true warriors or nobles, might have thought as Tanrala had? Not that many. Tanrala would likely be amongst the foremost to profess as such. On a terrifying level the Witch-King has done his work well, stretched out over the course of many thousands of years, to slowly and steadily strangle out any goodness in his people that might exist so that they serve his whims and wills all the better. They fight now against Khornate reavers, men and women from across the world that have fallen under the Goretrawl banner, slaves to darkness and murder and bloodshed.

With the torches flickering so much, some snuffed out entirely, wind and rain spilling through the innards of the Tor from the holes being blasted into it, you can hardly tell the difference amongst them.

(Conquest and Slaughter: 51+The Maelstrom(15)+Tor of Dominance(35)-Weakened Aethyric Net(10)-Unmanned Defenses(15)-To Spite Magic(10)-Prime Target(10)-Foundries of Zharr-Naggrund(15)=41/100)

Though you cease to think about that fight as you descend through the tower to yet another floor to find more fighting going on. In this case, it is between Goretrawl and a handful of Druchii as well as a squealing chaos spawn. The abomination appears to be on no one's side, however, given that it's in the middle of eating a pirate that is shooting it with a huge handgun of a design you've never seen while a barbed tentacle is squeezing a Druchii to death. Your attentions are barely on any of that however when the damned wall explodes inwards as yet another ship fires upon the Tor. This time around you get to hear the loud clanking and whirrs accompanied by daemonic growls as huge spikes are fired into the walls and floor to anchor it in place. No one is struck by any of these directly, thankfully, but a good bit of the stone shrapnel does fly into the warband's ranks. Enough to let out cries of pain and shock at least, though no one seems seriously injured. Especially thanks to your wife throwing up a deceptively thin wall of protective ice to ward off as much as she can.

It could have been worse, much worse, if that had exploded right in the middle of the warband as they moved.

Or at least that was your first thought.

(The Whalers of the Crimson Seas: 1+Heroes and Freedmen(15)+Defensive Magics(15)-Maelstrom and Noise(15)-15-Blood Seeking Harpoons(15)=-14/100)

They come with guttural grinding eruptions smoke and hate, a daemon's clearing of the throat, and yet more harpoons come flying upwards through the smoke. Somewhere amidst the thunder and rain and cannons you hear stone rippling and shuddering in a way you've never heard before, an avalanche writ small. But none of that matters to you so much as the fact that they come flying through the smoke in what should have been blind shots. Glowing a fiery hellish red, the harpoons seek out their targets, seek out blood, and find it. Several of the freedmen let out screams as they are slammed through the torso or thigh, pinned to the ground, as are a handful of skinks. Roland lets out a yell of pain as one harpoon makes to impale him, and with a sound like a temple bell falling several stories is launched backwards to strike a wall hard enough to leave an imprint while the harpoon clatters to the ground leaving a huge dent in his breastplate. Johanna screams in pain as one rips through her side and into her wings, scattering membrane and clotted filthy blood across the ground, even as she refuses to drop Soya to the ground. Kkha ducks just shy of getting struck himself, whether from sheer reptilian reflexes or unseen foresight you can't be sure, and three other skinks are impaled instead. Many others are less lucky, some skinks, some freedmen, one of the Witch Elves, and more. One stabs through multiple people on its attempt to reach Kerillian, and another is deflected with a hastily telekinetically made shield of multiple dead Druchii in front of Hultressa.

Awful as it is to say, you don't much care about any of that.

You care about the one that has driven itself into your wife's stomach and out of her back, crashing through her desperately attempted defenses of a wall of ice, her blood spray frozen into icicles as it exits her body. Her hand, raised up to aid in the casting, was caught first by the harpoon, and is now driven against and pinned against and somewhat inside of her stomach, arm twisting to the point of breaking or at the very least dislocating, while her sword – the sword you made for her – is still held in her other hand in a death grip. A sword that cannot cut that chain. No words come from her, either her lips or her soul, only a pained shriek worse than you've heard from her in a long, long time. Her eyes meet yours through the darkened depths of her helm past the grille, rising up and finding you with perfect accuracy where you stand next to Tanrala, and she tries to speak but whatever words she wishes to say are lost in the noise. Either your own screaming or the storm or both, you can't tell.

You care only that the filthy blood-crusted chains connecting to all of the harpoons, these smaller and thinner than those used to anchor the ships like you've seen the past few times, start to swiftly retract.

Bringing screaming victims with them.

"NATASHA!" You bellow, running, bulling your way through the warband, legs pumping faster than your mind, than any other person's words.

She tries.

You can see her try, feel her try through the soulbond.

(Desperate Measures: 15+13+10+Desperation(10)-Grievous Impalement(20)-Hatred of Magic(10)+Power Stone Usage(15)=27/100)

But the bolt – the harpoon – is hooked on the end so that it tears all the more as it drags her, seems full of the Blood God's rage, his spite towards all things magical, and all the unholy malevolence the Dark Gods hold towards all that is good in the world. She tries to do something, anything, summoning forth ice to latch into the ground, hooks of her own to anchor herself even if it means that the harpoon would shred her innards all the more by pulling its way out, but as she does so the magic falters. It fades far too soon, refusing to solidify, to freeze into place properly. She even summons forth one of the power stones on her necklace, those precious resources that cannot be remade, and there is a brief moment of flaring brighter magical power…before that too is dashed away and dampened by the effects of the harpoon. So she can do nothing more than scream her frustrations and pain as she is hauled alongside many others, Johanna included with the hook of the harpoon right in her armpit after shredding her wings, Soya yelling in her arms. You only see them out of the corner of your eye, however, your eyes locked onto Natasha's as her helmet is cracked against the ground and her legs falling out from beneath her.

"NO!" You roar, reaching out desperately as you finally manage to shove your way through everyone else, leaping forward with all of your might.

(Bokdrungni Activates! Rolled: 6. Ward Save Successful!)
(Reassertion of Position: 17+Frederick Martial(19)+Caution to the Wind(10)+10=56/100)

Only to twist half-way through the leap as the gauntlet, the masterwork of Kragg the Grim, flies into position just in time to block off another fired harpoon that could have struck at your heart. Instead, gromril and dragon bone ablaze with dwarf runes crash into it, deflecting it harmlessly rather than rattling your bones or potentially even breaking them by directly holding against it. Instead, it flies upwards and redirects in the middle of the air towards one of the lizardmen nearby, the deceptively lumbering fellow lashing out at the very last moment with a literal handful of stolen swords in its grip to knock it backwards. It is already retracting at high speed before it can clatter on the ground for more than a second, the slack created from its lack of successfully struck target apparently signal enough for that. But you are rather a bit more focused at looking towards Natasha as she abandons her sword to try and reach out for you as she slides against the ground, the rain pouring in through the hole in the wall working against your slick and slipping footing.

All the while there are the pirates swinging in, some of them from above, some of them from below, laughing with cutlasses and longswords and katanas and cleavers and hammers. Like boarding a ship, they swing, but others have latched hooks and the flats of their blades along some of the ropes and slide downwards from greater elevation. Some of them, you realize, are even actively fighting each other, arguing and yelling about who the hells cares. Angry enough to actually bleed one another, it seems. Tanrala lets out a shout from behind you and lets loose with more magic, but you look only for your wife's eyes, backhanding one of the closest pirates as he comes close hard enough to break his face inwards and force brains out of his ears.

The world is slow around you, the noise muffled, your heart's every thump louder than anything else in your ears.

(Last Chance: 25+Natasha Martial(11)+19+Tanrala's Spells(20)-Hungry Harpoons(15)-Off Balance From Deflection(5)-10-Crowding Bodies(5)=40/100)

Your fingertips touch.

Ledstali to Ledstali, soul to soul, agonized eyes to agonized gaze.

Then she is gone, slipping over the edge, with one final angry cry.

An unearthly noise arises from deep within your soul and escapes out into the world loud enough, angry enough, that those around you reel backwards. Fear, pain? You can't tell and it doesn't matter. None of it matters. Roland is nearby, but he is not even up on his feet yet, an indent in his gromril breastplate and in the stone wall behind him where gromril met it at high speed. Oskana is screeching from somewhere, getting closer. Johanna screams angrily as she tips over the gap into the open storm, Soya going with her, tangled wings bleeding all the while. Tanrala, Sadrina, and Kerillian are behind you. A loud hissing screech heralds a blast or two of lightning from amidst a huddle of Lizardmen who shifted to protect Kkha. Some other magic flew nearby, you think, but the Goretrawl seem specifically inured and resistant to it, a few garish necklaces and talismans in red gold around their bodies erupting in fell crimson light as the magic was cast. But none of that matters. None of it does. Oskana is shaking the world with her screech, her every wing beat enhanced by the breastplate she wears into battering ram clubbings as she charges forward through warband and pirates alike.

"OSKANA!" You shout so hard your lungs are nearly ripping apart from the strain.

"WAAAARAK!"

She knows.

She understands.

She will follow.

Good.

The Tor is the tallest structure on the Ark, you were to your best estimation a third of the way down.

Plenty of time.

"Lead them down the tower, Roland! Get them on those damn ships!"

It is the last thing you say to your friend before you push yourself forward, cut through five pirates in less than a heartbeat, and throw yourself over the edge in the direction your wife was just dragged.
 
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Spikes, Horns, and Stone 42 New
Spikes, Horns, and Stone 42

The world transforms the second you do so. From the austere wealth and luxury of the innards of the Tor to the maelstrom outside. The storm is so thick that you are immediately buffeted by the winds so strongly that you're almost smashed right back against the walls of the Tor. Spinning, whirling, tumbling end over end, you can barely see the anything at all. The clouds of the storm have descended so far you are in them now, black and greys with illuminations of bright flashing white from the lightning and the chugging bellows and booms of cannons from the Goretrawl fleet. Dark red glows fill the clouds, shadows and cast images of ships around you. Some above, somehow, and some below, with you passing right by one that is latched as if docking straight into the side of the Tor. Your wife has been taken by another ship, however, many of them seeming to delight in firing their weapons into the same blown open wound out of bloodthirsty glee. Some of them are of foreign design, but at least two of them are Norscan longships. One of them you pass just as you leap out, however, is the resolution of a mystery you had not ever thought to learn. A groaning monstrously large ship, its fluted large sails shifted ever so slightly to the wide, is not gliding through the air as you might have thought, but instead is…sailing. Upwards. Vertically. Instead of sailing upon water, it sails upon stone, the very outer skin of the Tor of Dominance itself.

Stone which ripples and shudders and sheds as akin to water, creating a wake of rocky shrapnel in the ship's passage.

In a brief split second of illumination from the lightning you spy more than a dozen such trenches in the length of the Tor's outer layer.

Your focus is entirely upon your wife, however, and you don't need to see a damn thing when you know precisely where she is. Just as importantly, she knows exactly where you are. Words are too slow, only intent and desire and whirling emotions of pain, love, anger at what you've done and anger from you at her being in a position where you both want to be there, and so much more. Somewhere there is a thousands year old priest and a vampire with less than a century under their belt screaming at each other and the situation. But instead of being drawn up, as some unfortunate freedmen were, to some of the ships above, she was dragged downwards. The winds are so strong that you could easily just be smashed against the Tor or thrown off course, and every second that passes makes that less of a possibility and more of a certainty.

(Love, Blood, and Ice: 49+13+10+19+Unfathomable Soulbond(20)+Past Experience(5)-20-Galeforce Winds(15)=81/100)

But you stretch your arm out through the billowing black clouds and wait for the thin and slender chain of ice to come flying out of it.

It's not the same as when you went up against Caledor's Bane, but it's close enough, so you know she sent it where you were so that you could grasp it. What is loose becomes taut, becomes a solid pole, and one that you can wrap your hands around and then pull yourself forward at high speed, accelerating past terminal velocity somewhat. A second, perhaps two, and then the obscuring darkness of the clouds around you is banished as you arrive upon a wolf ship. A vessel of unmistakable Imperial design, if somewhat outdated for more modern ships. Upon it are dozens of swarthy cackling pirates, with brass peg legs, gleaming piercings and rings, and bloody cutlasses and axes. Instead of regular cannons or scorpions you would normally expect to see upon the decks of a wolfship, there are monstrosities of Khornate innovation. Shuddering crimson-steeled and brass-capped tubes with slavering tongues and lined with teeth literally impaled into the deck with child-sized spikes through their body, each of them inhaling back bloody chains back into their shuddering gullets, at the ends of which are the humongous harpoons they launched upwards. Five of them are dragging back barely living or already dead freedmen, stuck to the mouths of the launchers that are starting to gnaw and bite at them dribbling blood along the ground. Three others have Druchii attached to them, the black-armored bastards already dead and broken, blood spilling onto the deck to mix with the rain.

Your eyes are wholly upon Natasha, screaming and writhing as the launcher daemon-machine tries to bite through the back of her Ledstahli, a group of laughing pirates slowly surrounding her with blades flashing. The thin pole of ice she desperately shot out for you to grasp drew their attention even more than her arrival as one of the living, it seems, and even as you are nearly there one of them lashes out with an Arabyan scimitar to shatter it. A few others, either possessed of better instincts or luck or whatever else, turn upwards and squint to see you hurtling towards them. One laughs, another pulls out a hissing and sputtering pistol who's wick is alight with infernal flame, firing up at you and sending a whistling burning globe right past your ear. On the far edges of your perception and care, you see a snarling beast with shredded wings spilling black-red clotted blood everywhere kicking out at some pirates approaching her, an ancient and bedraggled man sprawled onto the deck.

(Hard Landing: 65+19+Ledstali Shell(10)+Meat Mob(10)-High Velocity(20)-Maelstrom Winds(10)-Blood Slick Deck(10)=64/100)
(Minor Wound Sustained! Light of Summer Activates! 70! Successful!)

Trying to roll to bleed off momentum is one thing. Striking a pirate with your shoulder and feeling bone and metal crunch and crack beneath you as you slam into the deck and slide forward is another. You bowl straight through the mob, sending some flying, smashing through others, and feel it as some of your bones creak and cry out in turn. Something tears in your shoulder as you unsteadily get to your feet, Brain Wounder not leaving your grip, but Bokdrungni noticeably off angle because of whatever just hot hurt in your arm. Staggering forward, snarling, you feel the pulse of your talisman necklace and straighten as you regain the ability to properly roll your left shoulder and arm. The Goretrawl let loose with bawdy laughs, boasts, other meaningless things, but you hear none of it. Your wife needs your help, and she'll damn well get it. Roaring forward, you charge into the pirates who just as eagerly counter charge you. Nine of them, others elsewhere on the ship, further back you can see one at the wheel and still more barely visible. The entire deck shimmers with a fell red glow. More frustrating is the fact that with all the blood and rain about your feet makes for slippery footing, the shifting and maelstrom winds about making it worse, while the damn Goretrawl seem entirely unaffected by it.

(Charging: 71+19-Bad Footing(10)+Grievously Wounded Wife(5)=85/100)

The footing is awful, that's fine enough. A barrel full of bloody chains instead of shot provides a handhold, while Brain Wounder flickers out and slices through their bodies. A cutlass shatters against it, an axe strikes your back but fails to penetrate the Ledstali before you can twist to the side and let it skitter off of your armor and fall. An elbow to the throat takes one, your Runefang carves through another, while you make use of the bladed edge of Bokdrungni to stab into another Goretrawl pirate's genitals and then drag the fine edge upwards to his chest. By the time his steaming organs are starting to spill out and onto the deck, you are moving past, accepting a few blows that make it past your guard as the gauntlet lashes out of its own runic accord to block or parry them instead. The one with the infernal pistol – without having to worry about wick or light or anything of the sort – almost fires it again right in your gut before you literally disarm him. Screaming in pain and fury, he tries to stab with a short sword that could have come out of any smithy in the Empire save for the burning power of Khorne in it, but you reorient Brain Wounder in your grip to parry before punching him through the face with Bokdrungni. Bone and skin and muscle crumple beneath your fist while the blade punches that much further into the brain, and he topples backwards without a single twitch. When you look forward from that, you see Natasha lash out with her unpinned hand to grab the back of the last pirate's collar as he tries to pull up some kind of fell longer handgun, hauling him backwards towards her and off his feet, despite her pain and making him drop the weapon at the same time.

Kill this bastard! She seethes in a weak voice through the soulbond.

It is simple to oblige, stepping forward and decapitating him so that she can drop him to the ground.

Emotions pass back and forth without a need for words, crystal clear in every aspect. An internal storm of love, worry, concern, outrage – she is infuriated that they struck her so, certain that she would have died without you leaping madly out after her, satisfied that your training back home somewhat prepared you both for this, loving that you did, and pained by the creature doing its level best to eat her spine as soon as it makes its way through her Ledstali. The latter, you will not let happen, and with a roar you savagely hack Brain Wounder through the daemon-machine, and immediately reach out to hold Natasha as she slumps against you. The launcher, whatever the hell it is, screams like the daemon surely bound within it or mixed with it or whatever the hell else, while blood and bile start to spew out of it, its chain tongue flapping about the place. From this close, despite the storm, the rain, and everything else, you can see that the metal of the barrel is more like a crab's shell than anything else, as there is pulsating red and brass meat within it.

Disgusting.

But you eyes are on your wife, and feeling the cool touch of her in your arms in her armor, her hot blood dribbling out onto the rain-slick deck of the ship. You know you cannot afford to simply remain like this on your knees and her in your arms, and yet you can't bring yourself to leap upwards either. The ship sways in the storm, there is shouting and yelling around you, more of the Goretrawl realizing they've been impromptu boarded and responding with glee at a chance to spill blood more personally than through the weapons of their vessel, but you remain here, half-frozen yourself. Her helmet is on, you can only see bloodshot eyes closing up as part of a grimace, her hand tight around yours.

"Natasha, don't…I…," you reach up for a moment and in a split second of fury realize that the Light of Summer will do not a damned thing for her.

It is bound to your blood, not hers. Perhaps that would be different, with the strange changes of the soulbond that neither of you can explain, but a second's effort has it looped around her neck for no effect whatsoever.

"Damn it!" You curse.

Get this damned thing out of me, and out of my hand. She cannot even speak, save through the soulbond, and even that voice is weary and wan. It burns me from within, tainted metal of Chaos and infused with the power of the Blood God…

"But the bleeding-!" You cut yourself off with a growl. "Can you freeze yourself fast enough for that?"

I had better

"Fuck," you spit before reaching to her back where the hooked end of the blade is, and grasp it. "Ready?"

She nods weakly.

"One-," and then you tear it out of her, getting a gurgled shout from her before she tenses, hard, and a flare of blazing cold light erupts from her as she sacrifices yet another power stone simply to manage the effort of freezing her own body to keep the bleeding from getting worse.

Only then does her arm, doubled up and twisted by the harpoon's pinning strike as well as the hand with a massive hole right in the center of it, fall to the ground limply.

"Ow," she mumbles.

A new, rough voice reaches your ears with a guffawing laugh punctuated by metallic taps upon the deck.

"It is a fine day when the blood comes to us, eh lads!?" A bulbous red nose marks a heavyset Goretrawl with a club of pure spiked brass as a peg leg as he thumps towards you with a crowd of other Goretrawl that have leapt out from the lower decks. "Shiny as all get out, you! Khorne and Queen'll love your deaths!"

Though his joviality transforms to outrage as you dismiss him out of hand, him and his halberd, to look back down at your wife.

"Natasha?"

"Give me a second," she mutters, head lolling back to the deck. "Just…need…to catch my breath…,"

I don't think it hit my lungs…but this definitely feels like it got my stomach, maybe the liver…

A whistling, ear-piercing shriek and hiss makes you wince, then, and makes the pirates turn their eyes over to a monstrous looking Johanna. Her wounds and the blows up to this point has clearly ruined the armor she'd previously had and the robes beneath, leaving her in a ruinous state when it comes to clothing. So you can see just where the harpoon struck her, as more of her skin is exposed to the air than not at this point, a disturbing sucking black and red hole in her side and out her back, exposing black bones in a few places. That is not even mentioning the wounds she clearly took killing the Goretrawl that tried to kill her after she was dragged down, though they and the harpoon launcher creature are all dead now. Her wings are tattered and broken, but there are sickening snaps and pops as they appear to twist themselves back into shape. The halberd she holds in one hand is aflame with purest Aqshy, while at her feet, clutching onto one of her thighs for lack of any better anchor, is Soya, looking particularly miserable and sodden from the rain.

"Come here," she snarls with inhuman hate and anger, her jaw partially distending to reveal her fangs, her green eyes now outright glowing with a strange black tinge.

"WAAAAAAAAARK!"

Oskana lands upon the deck with a tremendous crash, wings beating heavily from the rain soaking her frame, her tail lashing back and forth. She tilts her head back and forth so that both eyes can fall upon you and Natasha at a time before reiorienting upon the pirates. You swear you see a bit of fear on some of them, but far less than their should be. Bloody skull-crazed Khorne worshipping pirates, they all are, who see a beast such as Oskana and only seem somewhat perturbed about it. The gryphon's huge breastplate shines in every blast of lightning, the rune there glowing brightly as if in full defiance of the dread aura that clings to this ship. The same, you realize, is true of your Runefang, the runes emblazoned upon it practically a torch in your hands despite the storm. Your eyes skitter off of her to look past her for the moment, however.

"Soya!" You shout at the Liche Priest. "Did your Gods see fit to grant you the power to heal!?"

Even through the storm, you can hear his scoff.

"Obviously, barbarian! How else did you think that a body as venerable as mine own could-,"

"She needs healing!" You jostle your wife in your arms pointedly, getting a painful mumble from Natasha. "We'll keep them off of you!"

You say that, but you are looking more at Johanna as you say it, watching carefully for the vampire's nod.

"I'm not-," is as far as he gets before his words become a startled yelp as he slides across the soaked deck at high speed, possibly gaining a few splinters in the process, straight towards you.

Johanna leaps for the Goretrawl while you yank and hold Soya in place, and even through your armor it is frankly horribly disturbing to touch him. His skin and flesh below depresses in a way that a natural living human being should not, and you have to immediately reassess your grip strength on the man as you help him anchor himself on the same latched barrel that you did. For one reason or another, flying or other method of travel, the Khornates have clearly adapted well to keeping things in their places, going by the nails and spikes keeping everything on the ship where they're supposed to be. The Liche Priest's rheumy eyes blink blearily as he coughs in the rain, the other hand still clutching his old staff with a knife on a thoroughly cinched belt. Honestly, he feels almost as light as a child.

"Heal her!" You bark at him before standing up and firming your grip on Brain Wounder.

"Kill them both, kill them all, kill for Khorne! Yaaahaaa!" One of the pirates shouts, and more blades flash in the rain.

There are more booms around you that join in with the thunder of the storm, other ships firing perhaps? Stone cracking and crumbling, the rhythmic rattling of chains from the launchers, daemonic roars and coughs from the daemon-machines. Between all of the noise it's a wonder you aren't going deaf just yet, but you might yet in time. Especially as you can see past the other launchers, the masts, to see the distant figure at the wheel rapidly whipping it about, as well as pulling on a few different levers. But any more than that is lost to you as you focus on the crew trying to kill you, or worse, your wife. Leaping forwards, you call out to Sigmar as you close in, Johanna simply screaming loudly and wordlessly as she does the same, the rain popping and sizzling from where it is instantly vaporized upon touching the flames that she holds.

(Bloody Decks: 55+19+Vermillion Dragon(25)-Still Healing(10)-10+10=89/100)

Axes, halberds, swords, cutlasses, knives, some kind of whirling flail, all these and more are the Goretrawl equipped with. All of them of at least serviceable make, some of them clearly looted, some of them perhaps forged in some accursed smithy somewhere in the places where the Dark Gods dwell most strongly. It hardly matters to you, though you have to work especially hard to keep a pair of grinning Kislevites from getting past you. You'd like it if they were completely drunk and stumbling about like some of the tales say about their kind, but these are not just the sorts of pirates that one could find in Sartosa, but sworn to Khorne. They run, rush, and leap about as if you aren't in the middle of the air, the clouds and winds whistling around you, and for all of that, they might as well not be. This is normal for them, and a struggle for you. Johanna is having a better time on that front, the claws of her feet dig into the wooden boards, and while her wings are still horribly damaged they can still clearly flap and beat every now and again. It's the fact that she's still trying to regenerate from the harpoon that tore through her that's slowing her down, that and the wounds that the Goretrawl are still managing to inflict on her. A cut here, a cut there, enough to part the skin and spatter some of her clotted blood to the ground, but in return every sweep of her guandao is devastating. Brain Wounder can cut through a man, or two, if they are stacked together, such is the craftsmanship of Alaric the Mad. Her weapon, on the other hand, both because of its sheer reach and the inhuman strength of its wielder, can do far more than that.

As for Oskana? She's a damned humongous gryphon who can bite through solid rock and steel alike, who is more than a little irritated with her enemies.

"You doing okay?" You shout at Johanna through the storm, and there is a moment when she whirls on you, eyes too bright and teeth too long and sharp, every bit of blood from her washed away in the rain pelting you both.

Just one long moment where the monstrousness of her nature overtakes that which remains human in her. Just one long moment where Oskana shuffles about on the deck, bumping her flank against you as her head tilts back and forth, keeping Johanna in her sight at all times while her talons and claws dig deep into the deck.

"…I could really use some blood right now," she confesses, one eye twitching, her gaze shifting until it focuses upon your neck. "It really helps calm me down."

"I thought you had some during the fight up the Tor?" You ask warily, Brain Wounder twitching in your grip almost in tandem with her eye.

"Sure, some," she says without blinking. "Elves. Sweet. Too sweet. But blood…it helps me heal."

"You already heal fine," you point out. "You're doing it right now."

It's absolutely grotesque to see bubbling flesh and skin knit together, like cancerous growths at impossible speed before they smooth out into a more natural state. A terrifying boon, unwholesome like that of a troll, rather than the more comforting growth and healing of a Jade Wizard's spellwork.

"…yeah," she says, tongue lolling out to lap against her teeth before shuddering, the glow in her eyes lowering to something less intense. "Yeah."

There is a lot more to be said there, but none of it does because both of you notice how the clouds are shifting. Or rather, how you are shifting amidst the clouds. The gusts of wind are strong enough, and the thickness of the rain visible enough, that you can see the literally shifting angles of the ship. Your head whips back down the length of the ship to the helmsman or captain or whoever they are, and then in the other direction. Which is just enough time to see Natasha weakly pushing herself up and leaning against the barrel from before, a faint white glow of Hysh dissipating in the air from Soya, as well as even further ahead. To the prow of the ship, in fact. The prow of the ship which is pushing through the clouds, cutting them, until the Tor of Dominance returns to visibility at high speed!

"Natasha!"

I see it!

"WARK!" Oskana adds, wings flaring and flapping.

(Holding On: 32-Simply Unexpected(10)-Violent Sailing(10)+19+10=41/100)

Ice blooms from your wife to keep her in place, locking onto the deck of the ship and the barrel as well as Soya who lets out another yelp as ice wraps around his body. You have no such recourse and instead just stab Brain Wounder into the deck, Johanna doing the same with her now doused guandao. It is barely enough when the ship strikes the Tor, only instead of shattering into a thousand pieces or anything else that your knowledge of engineering states should be happening, it rams and glides forwards onto it, a huge thump nearly dislodging you and throwing you free as it settles before a constant and shaking shudder runs across the length of the entire ship as it starts to damn well sail along the Tor's stone, just like water. A high pitched grinding shrieking fills the air as it happens, but you're more focused on the fact that the ship has gone from horizontal to vertical, and all of a sudden Brain Wounder's cutting edge works against you as it stars to tear downwards through the deck as gravity reasserts itself. Oskana screeches loudly and tries to bite at you to catch you with her beak, but can't manage to clamp down fully and instead only shreds the Ledstali slightly.

"Shhiiiiit!" You cry as splinters as thick as your finger and thin as a hair fly into your face as you unexpectedly cut your way towards the stern.

"Frederick – fuck!" Johanna spits from behind you, tearing out her guandao and letting herself fall.

(Trying to Catch Yourself: 66-Deck Cutting Shrapnel(5)-10+19=70/100)

"Fuck fuck fuck!" You curse as you try and reach out for something to grab onto, twisting about onto your back as you slide until you just barely manage to reach out and hold onto the rearmost mast with your left arm. "Sigmar's flaming balls!"

Which doesn't help your armpit from feeling like you've taken a hammer to it, as well as your left side as it too slams against the mast. Still, you do not let go, even as a pained wheeze escapes your lips. Not as you bounce up and down thanks to the ship's unnatural passage upwards along the Tor, and not when Johanna appears having slid down next to you before jabbing her guandao to halt her descent, mostly healed leathery wings flapping. Not even when Oskana awkwardly clutches and punches her way down, a method of climbing most unnatural to a beast such as her when she could just simply release and fly properly – but she appears to be unwilling to risk losing sight of you or Natasha.

"You don't fly so well without being on your gryphon!" Johanna says with a bit of a shrill laugh, tinged with that bit of hysteria that still worries you, as she flaps her wings for emphasis.

"It's been noted, yes, by my lack of wings," you drawl back before glancing back down to the helmsman.

More than that, actually, most assuredly, now that you can fully see the man. He stands bare chested to the world, save for a huge golden fringed greatcoat of crimson and brown, buckles of gold and brass flapping in the wind. A humongous tattoo of Khorne's symbol is marked across his chest, gleaming red and outlined in black, the mark glowing ominously. There are plenty of other tattoos as well, scenes of carnage such as people being torn apart, skulls on a river of blood, and more. A pair of axes are on his waist, each of them oversized and weighty until the blades are as thick as cleavers. This close, as well, you can see the simply horrific wheel apparatus used to operate the ship. It was a person, at some point, you think. Or several persons. Each of the spokes of the wheel are made out of ribs, while the outer wheel itself is a mixture spine and wood. Thick twined cord made up of solidified gore anchors it to the ship, while the black iron capped levers next to it do who knows what.

"Get off of my ship, you scurvy bastards!" He roars, tricorn hat lined with skulls, before leaping forward over the wheel to apparently help that happen, hauling one of the levers in place as he does so.

And of course, because the world likes to spite you, he has no trouble running up the fully vertical deck of his ship in a manner that rather frustratingly reminds you of fucking Caledor's Bane of all people.

"I've practiced sparring on ladders, but this wasn't one we really focused on," you admit to a cocked eyebrow from Johanna.

"Come on then!" He bellows, unsheathing his axes and readying them to swing.

"WAAAARK!" Oskana shrieks.

(Sideways Upways Fight: 83+19+25-Healing(5)+10-Vertical Fighting(15)-Captain of the 3rd​ Division(20)-Part of the Crew Part of the Ship(5)=92/100)

To your shock, whole swathes of the ropes about the rigging start to flap and fly about, acting almost like giant predatory serpents, stabbing and attempting to bind you all, but Johanna just pulls her guandao out of the deck and falls towards him. She doesn't have to reorient herself to fight, it seems, and neither does Oskana if the gryphon wished. Instead of just letting go and keeping pace with her flight, instead Oskana just claws her way downwards more and adds herself as a flurry of slashing talons and biting beak. Grumbling to yourself as the captain seems to dance and shift about, axes whirling as he roars in fury, you try your very level best to angle yourself and then let yourself slide free of the mast. The captain snarls as he fights, but Johanna sees you coming out of the corner of her eye and manages to lock one of his axes in place with her guandao, meaning he's just barely off balance enough for your feet to smash into his chest rather than strike you with his other axe. Instead of plowing straight through him as you expected, however, something of his favor with the Blood God has manifested in his body, meaning it's more like landing atop an entire full-grown auroch than a man, such is the weight and density of his body.

It is not enough, however, to stop you from readjusting even as you fall and grabbing him by the wrist to almost drag him off of his feet as you are subject to opposing physical forces. Your feet are practically touching the railing wall just before the wheel at this point. If he had a spare second to try and reorient, his muscles bulging with enough might that you can see him actually shifting Johanna's vampiric grip and is hefting you with far less strain than you'd like. Hell he's practically lifting you right back upwards. Alas for him, however, you have a very loyal gryphon that's spent more than a month not seeing you kept in cooped up captivity right there as well. The winding ropes and pulleys of the rigging trying to bind her fail utterly against her bestial strength, claws, and beak, which tears them all apart as she reaches him and then without any ceremony at all, simply bites down as he yells in indignant fury. At her size, that means the beak simply envelops his head and two thirds of his torso. Which, in turn, means that when she closes her beak with full crushing force, he quite simply ceases to exist as a living entity.

It also means that his shoulder and arm are attached to nothing but you, meaning you fall the last few inches down to the railing, unsteadily swaying and nearly being blown off the ship as it continues to ascend before letting go of the arm to flop off into the wind. In fact, you'd swear you passed through a blown open hole in the wall of the Tor on the side. Which one it is, who knows at this point. You end up, much to your disgust, having to grab some of those writhing ropes to recenter yourself while Oskana spits out his body into the wind, bouncing against the railing before disappearing into the storm. The other arm, and the axes, are similarly disposed of by Johanna. Which still means that you're on a ship that is going upwards at a rather significant pace that has nothing at all to do with wind despite the pretense of sails on the ship.

With the sight granted by your wife, admittedly, you can see strange energies flowing across the whole of the ship, not quite the Winds of Magic precisely but the more primordial sheer power that clings to those that specifically spurn sorcery entirely.

"Great, we plundered a pirate ship, now what?" Johanna asks you, now similarly suspended vertically.

"We either try to get down on her," you jab a thumb at Oskana, "Or with the ship."

"Wark," Osakana adds, beating her wings.

"Right, she's tired, she's full of Druchii meat, and there's a lot of us. Not to mention winds like this…," you look out at the maelstrom all around you, "We've never once had the fortune to practice in storms like this."

"Right," Johanna mutters before flipping over the railing and once more planting herself in place with the claws of her feet. "Then…fuck off," she shakes her head as she pulls her hands back from the wheel. "Did you see that?"

"I did," you say grimly, seeing the spikes that extruded from the wheel, almost eagerly, starting to retract back inwards.

"You have to pay a blood price to even hold the damned wheel?!" she sputters before rearing up and planting her guandao in the spokes, frowning even more as the spikes grow much sharper until they're practically binding the guandao in place. "Well to the hells with that. Brace yourselves, I don't know what happens when this damn thing runs out of Tor to sail on!"

Then she violently wrenches the wheel, and the entire ship lets out a shuddering groan of straining timber and a sound that is the specific sound of bones and joints grinding along with tearing muscle. Something you've heard at least a thousand times as Urgdug partook in sparring to simulate far stronger opponents getting a hand on you – the sensation of his hands squeezing your ribcage, the grinding of an entire shoulder to powder inside the meat of the skin and flesh is quite memorable. Horrifying, for you and the Jade Wizards and Shallyans who had to try and heal the damage. But if you don't practice with an ogre willing to keep going as well as know when to stop, how else are you supposed to know how you'll handle being grappled by an ogre or troll that isn't your brother in everything but blood?

Either way it's a sound that should never, ever, becoming from a damned ship.

"Woah!" You shout as the ship responds to her wishes, albeit almost begrudgingly.

The ship that used to be a wolfship slowly, but steadily, starts to turn to the left, sending a spraying wake of stone behind it as it goes. Oskana screeches, you shout, Johanna yells with effort, and you can hear Natasha praying quietly but fervently through the soulbond while also hearing a long string of cursing from Soya through your wife's ears. All the while, the ship continues to turn, your arms wrapped around the railing to keep you from tilting and falling off the side as the ship continues to wheel about. Sailing, that's one of the few things you never much practiced, sailing and fighting on a ship. Historically, yes, some Hohenzollerns have taken to the waves against the Norscans when they invaded across the Sea of Claws, but in your time there just haven't been that many before they stopped altogether for whatever reason. You always had a full schedule despite that, after all. Even so, you never could possibly have prepared for clinging to the railing next to the ship's wheel while suspended in the damned air hanging sideways which is down, the ship arcing and shrieking the entire way. It's not a flat ninety-degree turn, which means that as you travel, you're actually curving down diagonally along the Tor's outer layer at a precipitous pace. Which also means that you actually see other Goretrawl ships hooked like barnacles onto the sides of the Tor, some of them shouting and pointing at you as you travel past them.

"It doesn't like that, it really doesn't like me not feeding it blood!" Johanna shouts as larger and larger spines of bone and teeth continue to grow out of the entire apparatus, like grasping vines pushing towards her and yourself. "This whole damned ship is cursed by the Blood God, or blessed, whichever!"

The railing itself is getting harder to hold on to, but if you slip you'll be falling a most assuredly fatal distance.

"You think?!" You shout back before yelling as some of the spikes start to try and push into you, forcing you to start cutting them away with Brain Wounder as you do it.

(A Different Chase: 72+Sheer Angle(5)+Monstrous Maelstrom(20)-Disobedient Ship(5)-Rage at Defilers(10)=82/100)

Which only makes the ship shudder all the more, a growling rumble from deep below decks reaching your ears to mix with the thunder of the storm. A rumble and roar which is greeted by other distant, now somewhat familiar daemonic coughs and growls, and from the storm around you there are suddenly harpoons, hooks, and spikes being fired at you. Some of the ships attached to the Tor of Dominance are actively unlatching, their launcher daemon-machines sucking their harpoon tongues back in, the thick ropey red masses also disconnecting with violent slashing and hacking. One of them even fires a harpoon that strikes right through one of the sails and almost gets stuck into one of the masts but misses by a hair. As it rattles and thumps on its way back, you can see it literally swerve slightly to get at a source of blood, some kind of homing effect for Khorne's most favorite thing. Instead it just tears out more wood and damages the ship before sucking backwards into the wind.

"Frederick!" Johanna shouts, and points, "The launchers, or whatever they are!"

The huge spikes, anchors, and binding chains keeping them latched in place are starting to strain, and in a few cases break. One of them has actually managed to start turning slightly, snarls and growls escaping it as well as bloody drool from the launcher's barrel where its teeth gnash and bite.

"Shit!" You snap before glaring up at her. "Well I can't fly!"

"…damn it, you're right," she huffs before shrugging. "Keep holding on!"

"There is nothing I'd rather do right now!"

You look towards Oskana, then towards the launchers, their makeshift cannon equivalents, and gesture towards them.

"WAAARK!" She screeches back in irritation before starting to move.

It looks awkward, it looks downright unnatural, to see a gryphon clambering and grasping like this. But very few gryphons could have ever existed, you think, that have ever actively practiced in movement and fighting without the benefit of their wings. Sometimes when injured from sparring, sometimes simply bound, always especially dangerous training days, but training that was in fact done. Admittedly, not at this angle, and not on wood, but on the insides of the walls of Castle Wulfenburg, and on dirt. Which is more than most would have, you think. Either way, she starts to tear chunks out of the deck with every movement of her talons, but with vicious movements and immense strength her work begins alongside Johanna.

(Being Chased: 70+5+20-5-10=80/100)

Thunder is a constant right now, but that still doesn't quite prepare you for when a peal of it decides to erupt right next to the ship in the clouds. It's like Manann decided to personally place a drum next to your ear and then hit it as hard as He possibly could. Lightning lights up the entire ship and much of the sky around you for the briefest instant, letting you see that you've got a full five ships pursuing you at this point, only one of them in the sky and descending quickly. That one is a dragonship of the Norscans, a sight that you should be more familiar with than you honestly are at this point, and they've gone through the effort of fitting what looks like sails on the sides. No, more than that, you realize just as quickly as the thought comes to you. Not simple sails. They almost look like facsimiles of a dragon's wings, and though clearly much of the design relies upon the malefic energies of Chaos and the way they twist reality, you can see some similarities to the wing-suits that your daughter created from those old manuscripts she found. Not near close enough to actually lift an entire damned ship up, but the thought is there.

"Off you go!" Johanna roars as she rips up one of the daemonic launchers and throws it off the ship and down towards the Ark below.

All the while you cling mostly helplessly to the railing, cutting at the grasping hungry spikes that are becoming more and more abundant.

"Fuck off, ship, you aren't getting anything from us, Sigmar damn you!" You snap at them angrily.

How is Soya doing? You think towards your wife at the bow.

He's not having a better time than me, that's for sure. She thinks sourly and angrily. I have my serious doubts about his claims about still being alive, I can't tell if he's taken a single breath amidst all his complaining!

If you think for a moment, you can hear it through her ears.

"-than Phakth Himself! No sky such as this would be blessed by His presence, praise be to him! Besides which, it was only at thousand years ago that his fury shook the skies above Zandri so much that-,"

But you're still keeping in place all right? You ask her quickly.

I would not call being frozen in place like this just to not fall to my death 'all right', but for now I will survive. Soya's healed me, but the ache still lingers.
She grumbles bitterly.

There is more to be said between you, but words leave you both as your stolen ship has carved southwards enough that without any warning at all you are abruptly released from the confines of the clouds on your violent downward path.

"Fuck me…,"

Widow's Tears. Natasha mumbles through the bond.

The sound of the storm does not cease, it merely lessens ever so slightly now that you aren't actively inside of the damn thing. But you do, however, get introduced to a wholly separate symphony of chaos and anarchy spread before you as you travel down the Tor at high speed. Before, your wife and her warband managed to get a whole swathe of the Ark to be set aflame. A hard thing given so much of it is made of stone and marble and the like, but magic and strange beasts such as salamanders clearly found a way. The air is hardly any clearer than it was in the storm, but instead of those clouds, you are faced instead with new ones made up of smoke and smog rising up from the Claw's surface. Clouds coaxed into existence by the Goretrawl, who have a lot more ships than just the ones they were hitting the Tor of Dominance with. A lot more.

As you breach the clouds, you find yourself on what could be considered the western or easternmost side of the Tor, depending on which way you decide to orient north. In this case, the open waters contained within the Ark for its ships is to your right. Meanwhile, it appears that a whole fleet of Goretrawl has smashed its way onto the Ark, and they are playing merry hell with all the remaining unfortunates across the length and breadth of the place. At least that is what you must assume given that they've managed to blow a new hole in the Ark, clearly shattered with some titanic force, allowing them to arrive from the western reaches of the Ark going by the multiple trails of ruination leading back out to open sea. Of course the Druchii were disorganized, disunified, and vastly depleted at Salkalten and the events afterwards, but they are Druchii all the same. The sheer size of the Claw means that there are still a great many Druchii left alive to take up arms to defend themselves in desperation. Aside from that, though, is the Temple of Mathlann, which comes into view as your jagged diagonal downwards continues. A bastion of Druchii control and relative calm, a Cult that elected to remain neutral, to hoard their power and numbers and resources. To strike for control or to afford themselves the best possible deal with whoever ultimately ended up as part of the Ark? Or perhaps that same violent mercuriality that the elven God appears to possess, perhaps even in excess to that of Manann? Either way, it hardly seems like it is going to matter at this point.

"What the hell is that thing?!" You shout, and for a moment, Johanna looks up, and you know that Natasha is doing the same.

"Taal's…Rhya's…no, Manann's beard!" Johanna blurts out. "That's a God's-be-damned Leviathan! I…I didn't know they could get that big!"

You've heard of them, of course, you have a coastal province. Leviathans come in many shapes and sizes, the term being a rather catch-all for the myriad giant creatures of the sea of sufficient size and deadliness. There are fishy sorts, and, of course, that of the crustacean. This one, this primordial creature, is larger than any record or history that your forebears ever made mention of throughout their stewardship of the Sea of Claws. As far as you know the largest on record ever measured about thirty feet across, but even that would look as akin to a child compared to the thing which is now squatting in the center of the ruined Temple of Mathlann. It could pick up a giant in one claw, maybe even two! But the size of the crab and the destruction it has heralded is only the first part of it. There are other things, smaller crabs, large sinuous snakes, and what looks like some damned oversized winged fish, flailing heads of what is definitely some kind of hydra that is pushing deeper into the Ark, some kind of giant turtle the details of which are too hard to make out through the storm, but none of these things are as strange as the shifting waterspouts. Or at least that is what you think they are at first before they protrude arms and heads, lower bodies of crashing waves and waters pushing onto the docklands of the while they cast forth lightning bolts forward.

It looks like the ocean itself has invaded the Ark's waters, tearing through the outer sea gates, those meant to raise and lower to allow Druchii ships to leave and enter. There are even a few broken Goretrawl ships on the inner shoreline, casualties of the sea's wrath. But what you see beyond that, all of it, is what quiets you utterly in shock like little else has in your life. For you see ships. Imperial ships, bold and true, but without the accursed tinge and rank revulsion in your soul that even sighting the infernally tainted ships of the Goretrawl can bring up. Imperial ships, but not a one of them looks natural, or at least as they should be. Many of them have huge holes torn in their hulls, their masts shattered, their sails tatters, and more than that, they are surrounded by a strange, blueish green glow. Even that is not as shocking as the fact that some of them are in fact pushing out onto the shoreline far beyond the waters, responding to some unseen current of air or perhaps something else altogether. Algae and seaweed choked cannons fire out concentrated blasts of water that scour stone as if it were butter and the water flame, almost acidic in nature. Other rotten timbered scorpions launch bolt after bolt after bolt. Then there are the crews, too far away from you to see clearly, but clearly touched by those same strange energies. It's actually quite easy to spy a ghost when there's so many of them in one place, after all. Especially when there are full on spectral ships ghosting through buildings and firing ethereal weapons.

Necromancy is the first thing that shoots to your mind, for the effects seem so terribly similar, but you know that it is not, not properly.

For you have sight beyond sight, now, thanks to your wife, and through your own and her far more practiced gaze, you can see that there are only some small tinges of Dhar before you animating so much of them. There is Shyish, yes, but Ghyran as well, and other, stranger currents which are not so easily classified. It reminds you of nothing more than almost the raw energies of the Aethyr, violently but effectively shaped. Not Dhar. Not Qhaysh. Not necromancy. But something else, something similar but distinct in a few particular ways. You have no proper model for it in your mind, but your wife does. Someone who has been blessed with Witch Sight since her youth, she knows very much what it looks like when the priests and priestesses of the Gods, those who are truly favored enough to call upon them with more than just words, channel the gifts of the divine laid upon them. A realization shot through from her, to you, and altering your view of what you are witnessing in an instant.

Natasha. You survived falling from the top of the Tor, didn't you? And when we fought the dragons?

Barely. I had to completely encase myself in the blessed ice of the Widow, the hardest possible, transforming blood and bone and flesh to ice so that the sheer impact wouldn't destroy me. The second time, it was the swiftness of the Pegasus that was more responsible, I couldn't quite form nearly as much ice as I did to survive beforehand.


Your wife is a blessing in and of herself, but she has freely admitted that she is the lesser compared to her sister when it comes to pulling upon the powers of her homeland. You have witnessed before some priests that can draw out a faint warm glow from Sigmar while there are others who can set their enemies aflame outright. There are Shallyans who can soothe pain, and others who can outright restore wounds. You have no true context, personally at least, as to the weight and magnitude of a God's favor and channeled divinity. But you've seen a Grand Theogonist and an Ar-Ulric, how grand their power and how terrible it can be should they falter for a brief moment. Against Zacharias. Against the Blood Fane. All this and more. But before this moment, you can honestly say that you simply had not thought more than a few times in respect to a lesser tor brought down and grief and respect after the battle atop the Tor of Dominance…

How favored was Magdha Sprenger, High Matriarch of the Cult of Manann, divinely drawn out of the seas and her people there to serve on the mainland?

Beholding that, you nonetheless continue to carve down the Tor, the other ships doing their level best to pursue, and some of those harpoons are getting awfully close to sticking into the hull, and as you do so, you can see whole waves of those ghostly mariners storming the docklands and beyond alongside beast and spirit and whatever the hell else is there. Down, down you go, the ship creaking and groaning and stone shrieking and breaking beneath, until you curve around the Tor's side once more so that you are able to view the actual surface of the Ark proper beyond the Docklands. In fact, the Temple of Khaine, or what used to be the Temple of Khaine, is directly in front of you, that gigantic statue of Khaine taller than the Cathedral of Sigmar in Nuln. Or at least it used to be. Now that vast statue has toppled, collapsing to the side and completely flattening dozens of buildings and damaging even more, leaving only the ankles and feet. It's certainly attention grabbing, but so too is the tableau of the temple itself. No longer a mere temple, either. Instead, worse than what your wife faced in the arena, the small tear in reality that Alyssa Voidreaper managed to bring forth has grown.

Well. What a time to be disappointed by one of the Cytharai. Natasha murmurs through the soulbond.
 
Spikes, Horns, and Stone 43 New
Spikes, Horns, and Stone 43
The Cult of Atharti appears to have failed.

Catastrophically.

There is absolutely no sign of the darkly righteous horde of Druchii rallying up to try and strike against the bastion of Slaaneshi faith which overtook that which belonged to Khaine. Instead, you see hordes of daemons rampaging out of the portal which had grown to become a vertical slit right between the shattered legs of the statue. There are winged furies, daemonettes, crushing and grinding daemon-machines, sinuous cloven figures, and more. All the sorts of daemons you've faced from the domain of the Dark Prince and then some that you don't even recognize. One thing you do recognize, most unfortunately, something you've never personally witnessed until now but has been scarcely spoken of in old texts and histories from the brave men and women of the past. Tall, horned, with multiple pincers and spiked arms, standing taller than any other daemon present and then some. Of similar stature, in fact, to superbly powerful daemons you've faced before. A Greater Daemon, in fact. If you do not miss your guess, a Keeper of Secrets. It languidly stalks the ruins of the temple, evidently damaged in the passage of so many unnatural creatures and the battle against the Cult of Atharti, but as the ship continues to swerve, Johanna finally returning to the wheel after throwing the last of the launcher daemon-machines off just as it began to break free, a new chill runs down your spine.

Because you would swear that this eldritch abomination's head turns, despite the ridiculous distance, towards you. A cold, slimy feel settles around your mind and soul, the awareness of something beyond you looking straight at you.

It is thankfully a sensation that does not last long, however, as over a dozen Goretrawl ships are currently sailing the streets between buildings, and circling the ruins of the temple and location of the much larger portal. Infernal smoke rises into the air and everything else, while brass chains rattle, cannons and scorpions firing as well. The rivalries between the Dark Gods are made clear once more as the devoted of Khorne eagerly and angrily fight against the rising tide of Slaaneshi invaders into the material world. Even as your own badly tilted ship keeps traveling downwards, the rain filling the air, the clouds and smoke, the storm blocking out the sun entirely, the fires both natural and not burning, you can see the Keeper of Secrets leap and land on one of the ships, partially shattering the entire thing under the impact.

"How long were we in that tower?!" Johanna asks incredulously.

Soaked to the bone, bedraggled, with nothing than most of a bottle of Druchii wine in your belly since you woke up from your torture, after a few days without food or drink, you can only blink blearily at the vampire as you cling like a helpless child to the filthy blood-stained and Chaos tainted timber of the ship's railings.

"Long enough, it seems," you drawl up at her as she breaks several more growing spines from the ship and sends splinters of bone outwards while adjusting her grip on her guandao.

There are a few wrecks of burning ships that are clearly visible as your own stolen ship continues to carve diagonally down the Tor, more signs of the work of the Cult of Pleasure and their daemonic allies, as well as whoever is sending forth the sea. Dozens more Goretrawl ships are literally sailing the streets, some of them traveling sideways along the inner walls of the Black Ark, and at least two more of the larger Tors have toppled entirely. You also think you might see some of them concentrating around some of the complexes which contain the Dharstones keeping the Ark afloat at all. The Goretrawl have come to invade the entire Ark, not simply strike the Tor of Dominance, and if you do not mistake the character and tendencies of the Druchii all those as of yet unaligned or antagonistic towards the Cult of Pleasure can no longer afford to hide. It is a nightmarish vision, to witness an entire city engulfed in war, and yet that is what lays before you.

Meanwhile, behind and still above you, come a handful of Goretrawl ships, furious at your temporary theft.

"WARK!" Oskana screeches, digging up more panels of the wood as she flexes her talons.

She was quite simply not meant to cling and climb like a bat, oversized or otherwise. Though you scarcely can ruminate on that fact as you look into the infernal depths of the ship's innards, exposed by all the torn-up planks. An acrid stench of fresh hot blood, cinders, ash, and worse effluvia fills your nostrils, like the gryphon has torn open a gash into the side of a great beast rather than a ship. The whole of the ship seems to shudder in that moment, only adding to the illusion, or perhaps more disturbingly lack thereof. Your eyes, nonetheless, lock onto the rapidly approaching ground, even as the ship careens diagonally further, momentarily putting the Tor between you and the torn open portal into the Realm of Chaos and instead facing you with the much closer presence of the invading other force. Spirits and beasts of the sea itself assailing the shores and beyond, aided by ghostly ships of all a manner of type. Much like the Goretrawl seem to have recruited from across the world, so too is this force. Many of the ghost ships are Imperial, but not all.

(Being Chased: 67+5+Worsening Maelstrom(25)-5-10=82/100)

Lightning flashes and thunder booms, followed this time by a secondary explosion as one of the columns of lightning striking out of the storm above spears right into one of the chasing Goretrawl ships, setting it aflame and practically cracking it in half like an egg. An eruption of rapidly superheated wood and aflame sails mixes with screaming sailors, the fire stubbornly growing worse and worse despite the pouring rain which is also growing heavier. It's gone from buckets to basins to bathtubs to wagons of water at this point, all of it freezing cold that is leeching into your very bones. Or at least it would be. Were it not for the soulbond you share with your wife, you don't doubt that you'd be shivering and losing control over your fingers from the cold of it. Johanna, being a vampire, doesn't seem too terribly afflicted, but you cannot say for the same for Oskana. Ice is not actually forming on her wings or fur, but she is a particularly miserable mixture of bird and lion at the moment.

"New problems!" You shout as the ship continues descending. "How do we not smash into pieces on the ground?!"

A ground that is perilously coming closer and closer as you keep going. The ship is tilted, its direction diagonal, but that isn't necessarily going to save you. You don't know a damn thing about how these ships work, if they need to sacrifice a dozen men's souls and all the blood in their bodies, or if there's some kind of skull-grinding engine that uses the bones instead of wood or charcoal, and frankly you're fine without ever knowing for certain. Not to mention that the ship you're currently commandeering is not wholly undamaged by the fighting, either by those chasing you or from the storm itself. But other than the spinal levers sprouting out of the deck and capped with brass, you don't have any idea. It doesn't help that there's four of the bastards, or that none of them are actually pulled fully to one side or the other but are all in a myriad of degrees. There are plenty of levers and switches and gauge wheels inside of a Vapor Tank, but you have to study and memorize such things. These, on the other hand, look liable to start extruding more of those damned bony thorns like the wheel is doing. At this point, they are no longer merely a few spikes but outright curling vines of bone that are growing more and more. The ship seems to be shuddering in tandem with it, the wood and bone and metal that makes it up grinding and screeching. More than the stone being spat out behind the ship in its wake and into the storm, you're seeing fragments of wood and planks being sent out as well.

You're starting to think that the ship is getting a bit ornery about being denied its precious, precious blood.

"He pulled this one," Johanna shouts through the storm, rain, and thunder with a pointing finger. "I think!"

"You think!?" You shout back up at her, cutting at some of the bone vines.

"Hey, between the two of us, who can see in the dark and at farther distances!? The human, or the vampire?!" She shouts back, wings flaring wide.

"Were you looking at him, specifically, when the captain did it!?" You retort, and then, expectantly waiting, start to frown as the ground is coming rapidly up.

A glance and a momentary bright bloom of illumination from lightning strikes shows that you are already below some of the nearby shorter tors and taller buildings.

"Your silence is not encouraging!"

Frederick, the ground is getting closer! Natasha needles you in your mind. Soya is not shutting up about it! Are we planning on trying to leap off, or what?!

"Johanna!"

We're working on it, my love, just a moment! You send back quickly. There are still some ships chasing us, if we simply deposit ourselves onto the ground, we would be going up against them with nothing but ourselves.

That is a lot of cold, hard, rain-sodden ground zooming in close you get to see with each blast of light as lightning strikes. One strike actually hits a nearby tor, with enough violence and strength to shatter the rooftop and send white hot glowing stone scattering everywhere in all directions.

"C'mon Ranald! I'll give your cult a fucking chest of gold!" Johanna announces to the heavens before she tears her guandao free of the wheel, at which point it starts spinning wildly, and uses it like a bludgeon to whack one of the levers.

(A Gambling Vampire's Prayer: 28+Genuine Intent(5)-Accursed Creature(5)+Mercurial God(1d2=2=-5)+Confluence of Influence(10)=33/100)
(Lever Shifting: 81+Vampiric Eyesight(15)+Glancing Look(5)-Unfamiliar Mechanisms(10)-Chaotic Environment(5)-Soured Luck(5)-Angry Ship(5)=76/100)

This time?

You are completely certain.

The ship screams out an unearthly bellow at her strike, a great trembling and shaking overtaking the entire vessel at the same time. More to the point, the lever starts to wrench itself back in the other direction before she's able to stop it by choking it with the guandao with a roar of effort. The ship shakes, screams, and then your lungs are in your throat along with your stomach as without much ceremony the entire vessel starts to lift off from the Tor of Dominance. The nose of the ship tears upwards like a cannonball shot from an overstuffed cannon, and you let out a yelp despite yourself as you bounce slightly when your position goes from clinging vertically to abruptly horizontal. There a distinct sense, an engineering sense, that perhaps the gradients of movement were not meant to be so direly sharp. A sense that you decide to ignore for the time being as you see the ship fly, or perhaps float would be a better descriptor, and come surprisingly close to where the actual entrance into the Tor of Dominance was in the first place.

In fact, you think you see a rather familiar group of men, lizardmen, and elves bustling out of that entrance right now, some of them gawping at the sight of your steadily disintegrating stolen Khornate abomination of a ship as it travels through the air followed by the other vessels. You also feel Natasha wearily dissolve the ice keeping her locked onto the deck and Soya with her, and unsteadily rise upwards with a burst of energy she summons up from somewhere deep inside to start trudging her way towards you and Johanna. But you can only send her as much comfort and love as you can through the soulbond while your mouth and mind focus on something a bit more immediate. That being the buildings in front of you as you realize the ship is sinking lower and lower the entire time before with a titanic crunch, you cease to float or glide and are instead grinding along the streets proper, leaving the strategically built out clear space surrounding the Tor's entrance behind entirely and into the ruined urban landscape of the Ark's surface.

Then something else goes snap, and crack, but on the scale of a giant's femur being broken, from somewhere on the ship.

You are no master of ships, admittedly, but you are quite sure that something very, very wrong just happened to the ship's keel from that impact.

"Right, this is going to be rough," Johanna grimaces before planting her guandao through the wheel's spokes again.

In response, there is a throaty growl from deep within the ship's innards like that of a wounded beast.

"Try to keep us straight between the buildings," you say, only to get a sardonic roll of the eyes in response.

"Really? I thought I should ram us straight into one, that seemed smart to me," she drawls before both of you wince slightly as the pursuing ships, much more adroitly sailed…flown…whatever, continue their pursuit with a few more launched harpoons that finally strike true into the ship's stern.

(Forced Piloting: 64+Vermillion Strength(20)+Not Far Now(5)-5-Furious Ship(10)-Rough Handling(10)=64/100)

"Okay…this…thing…is really fighting me now," she grinds out next, eyes wide and then narrowed in effort as the wheel of the ship starts to fight her brutish work.

The ship careens like a drunken ox, grinding badly as the stone streets are impacted by the ship's steadily cracking and breaking keel. More disturbingly, you see more than just stone and wood flying up in the wake of the ship, but metal and meat. A few lightning flashes reveal that the streets of the Ark are absolutely covered in corpses at this point. Corpses of Druchii and slaves and pirates and even those bodies of daemons that are not yet done discorporating entirely. All churned up and spat out as they are more violently keelhauled than you ever were as the ship grinds over and through them.

"Better idea," she says, "We're out of the clouds, how up to flying do you think your gryphon is up for?"

Both of you look at the completely soaked Oskana, who blinks one eye, then the other. The amount of extra weight that the rain is forcing on her, dampening her fur and feathers both, is not inconsiderable.

"Well," you begin, at which point another column of lightning strikes the ground nearby and sends up a shrapnel plume of stone road.

Another strikes a building nearby, who's roof seems to shatter beneath the force of it. In the distance, you swear you hear the sounds of daemons laughing or daemons screaming, discerning which is which impossible from where you stand.

"She can run fast without flying," you finish as the ship starts veering a bit more to the left than you'd like.

"That'll have to do," she nods her head, "Here's the idea, while scrape against the buildings we leap into a gap between them, and let them chase this piece of shit ship."

That means gaps just large enough for slaves to squeeze through, alleys so that Druchii masters can skulk more easily, and outright full streets meant for significant traffic. Which you'll try to get through, on the other hand, is a chancier thing given the speed and state of the ship. Though even as you think that, you hear a loud daemonic cough followed by wood shattering under the power of a harpoon successfully lodging into the rear of the ship. Which is practically becoming less and less of a ship and more and more a pile of moving debris by the second.

"Better than staying on it," you say, looking not just ahead, but far beyond, towards the huge Chaos portal letting legions of Slaaneshi daemons out into the world. "The longer we're on this thing, the closer we get to the portal."

It would have been nice if you'd managed to sail or land the ship in a different direction, for better or worse you're heading straight towards the ruins of the Temple of Khaine.

The ship, whether from her most recent insult or the fact that you killed its crew and momentarily took it over, seems to rumble and shake even harder. One of the masts starts to split in the center, metal grows red and angry hot, and foot long spines of bone are starting to sprout out from beneath the floorboards. The fact you had to be on a vile tainted creation such as this as long as you have been has been plenty, and you have to hope and pray that Sigmar and a good number of other Gods saw fit to gird your soul and that of your companions throughout all of this. So instead you rush forward to your wife, gesture for Oskana, and though she is irritated, cold, and tired, she does not overly protest much as Natasha is slid onto her saddle, and yourself with her. Which leaves Soya sputtering and coughing as he leans against the gryphon's flank even as the buildings get closer and closer.

"A most – huagh – magnificent beast! Though I do require some aid in mounting it, my limbs are not as vigorous as they once were such that many proclaimed me blessed by Geheb-," he begins to ramble.

You and Natasha don't share a look. Or explain that Oskana is assuredly a bit exhausted after so much fighting and moving without rest, and weight reduction in riders is going to be quite important going forward. Instead, both of you look towards the vampire.

"You're with me again, old-timer!" Johanna calls out before finally abandoning the wheel entirely as an outright forest of spinal column tendrils weeping acidic blood from between each of their vertebrae erupt from below to try and snare her.

She leaps over the railing, wings flaring just the once, and bullrushes the immediately protesting Liche Priest to scoop him up in her arms like a child once more.

"Don't worry, I'll be gentle, just like last time!" She cackles a bit madly.

Soya just lets out a wispy, old man's croaking moan of absolute despair. By this point, whether from the force of the rain and wind, the aftereffects of Natasha's ice holding them in place which is still evident from the faintly red and disturbing black bands on his ancient parchment-like skin, or both, the elven robes draped upon his form have been badly torn and with the scraps molded to his form. Which is, in a single word, vomitous to look at. For all of his claims, you have quite literally seen zombies in better condition than he is. Luckily you don't have to spend anymore time looking at his body and instead focus on the buildings coming close. Very, very close. The buildings loom, the sails are ragged, and the ship is lolling wildly back and forth without Johanna commanding it. Whatever daemonic intelligence, rudimentary or not, that dwells within this ship, seems furious. The hair would raise on the back of your neck if it wasn't plastered to your skin from the rain and your armor and sweat, as some primal instinct of prey being watched by predator arises within your mind. But while it can begin swerving left and right, or port and starboard, or whatever else, the ship is already on the streets and amongst the buildings, one of the main thoroughfares in fact.

Crunch.

Crack.

Crash.

"This…is not going well," you mutter beneath your breath.

Intended or not, the ship's wobbling back and forth means that it's actually smashing left and right, sending up wave-sized sprays of splintering wood shards from each side as more than a hundred feet of ship scrapes along the stone and metal buildings of the Druchii. Each impact is like a hammer blow that could have thrown you clear onto your face or ass if you and Natasha weren't already in the saddle, and it is only the huge claws of Oskana digging into the absolutely ruined deck that keeps the gryphon from suffering the same. A deck that was damaged first by the fighting to kill the crew and save your wife, more from its treatment on the way down the Tor, and all the worse now. In the same effect of a wooden crate thrown down a mountainside ceasing to be a crate and just chunks of wood and nails falling in generally the same cloud of debris, it becomes less and less truthful to consider your current transport a 'ship' with every passing moment.

"Let's go!" Johanna shouts.

"Come on girl, almost done!" You cry out to Oskana, patting her on the neck.

"WAAARK!" She shrieks.

I'm going to try and shield us regardless. Natasha wearily adds through the soulbond.

The moment comes within seconds as the ship slouches again to one side and then the next, scraping and tearing itself apart against the buildings even as its infernal blessings allow it to sail upon the earth without wind or current. Each gap flashes by with each burst of lightning illuminating the world, shorter and taller, roads and alleyways available and then lost. If you leap too early, or too late, then it is into pure stone that you shall plunge. Given the actual gaps being discussed, it's not necessarily threading a needle, but the speed of the ship, the storm, the rain, and everything else doesn't help. Still, you cannot delay forever either, because the world is starting to take on a distinctly purpled and pink tinge you are unhappily familiar with the closer you get to the ruins of the temple.

"Now!" Johanna shouts.

(Jumping Free: 35+Well Trained(15)-Exhausted Gryphon(5)-Stormsoaked(5)+Exhausted Natasha(5)=45/100)

"Shit," is the last thing you are able to say as Oskana hurtles forwards into the air just a hair too late.

If she were a normal gryphon matron, what occurs next would be crippling. Possibly fatal. For a beast such as a gryphon could never naturally withstand having their wing crash directly into the stonework corner of a building's third floor without breaking or fracturing at the very least, or being torn off entirely at worst. The chains and ropes and cords on the saddle bind you and Natasha to Oskana, who tumbles badly from the sudden force, sending chips and chunks of stone flying everywhere. True to her training, and her own protective instincts, she immediately twists mid-air to try and guard you with her body, while Natasha practically molds herself against you and covers you both with a shell of protective ice that in any other circumstance and for any other man would have left them blue with chattering teeth. It clings to the Ledstali that clads you both, the fervent desires and purpose poured into the Ledstali by Alexandra seeming to pulse in unison with that protective effort.

(Survival: 57+Master Rune of Adamant(30)+Tired Ice(5)+Tough Bird(5)+Trained Bird(5)+Ledstali Armoring(5)-Bad Hit(20)=87/100)

Oskana twists, Oskana turns, and it is a very narrow thing that ends up with you and Natasha not being squashed against the ground beneath the totality of her bulk. Instead, you merely end up scraping yourselves against the stone and cooling corpses of Druchii as the gryphon rolls over herself multiple times. The world spins, your sense of direction simply disappearing for a brief moment in favor of your organs doing their level best to leap out of your throat. Ledstali scrapes along the stone at a few points, at others being struck with heavy pressure enough to crack it and otherwise possibly break your bones were the armor not so thick and prevalent. Eventually, however, it ends, and with Oskana letting out a gurgled screech as she rolls to a halt. Even through the thickness of the saddle, the chains and buckles, you can feel how each breath heaves out of her, the rapid but too heavy thumping of her heart shaking her entire body ever so slightly. Oskana trembles slightly, covered in the pouring and freezing rain, but stands all the same. Dust becomes sludge and sloughs off of her along with chips and chunks of stone and metal broken in the leap, but that is more than acceptable for you when you don't so much see but hear as your temporarily taken ship scrapes and continues slowly shattering itself while disappearing past. No sooner than it does so than you see three other Goretrawl ships tearing up the streets behind it, sails taut and launchers firing, though you do notice that a bolt of lightning from the storm does crash down onto one of the ships and sets it alight.

"We need to go!" Johanna calls out, her own flight utterly unnatural and at odds with the world enough that she manages to remain in a makeshift hover, Soya clutching tightly to her and mumbling to himself. "We've got to get north, to the docks! It's all that's left at this point!"

Her wings draw in, she hits the ground, and thick black claws extend from her toes as she leans low to begin sprinting forwards.

"Come on, Oskana, we're not done yet," you shout to your loyal mount as she forces herself to all fours once more, wings not even flapping but just tucking against her body.

"WAAAARK!" Oskana squawks as she begins to move, talons and claws digging into the filthy ruined side street you've found yourself in.

Bodies, dirt, and ash all churn together in the maelstrom, whatever carnage that took place here long over. You see a few dark figures duck further into alleys or doorways, whoever they are, but no a one dares call or strike out at you. Instead they flee into the shadows that are cast by so much light, unnatural and otherwise, casting the whole of the Black Ark into a truly dreadful aspect. Eldritch fires brought forth by magic and Chaos and Cytharai alike blaze across the whole of the floating city now, it seems, with lightning and powerful winds ripping and tearing at everything else. Anything not nailed down seems to be caught up in the winds, now, barrels and crates and half of a broken wagon scraping and clattering down the roads along with some of the less intact bodies. A great slaughter took place while the fighting in the Tor was ongoing, a civil war invaded by a force that cared for neither and subsequently invaded a second time before the prior conflicts could come close to conclusion. All of which means that, between bolts of lightning and peals of thunder, you hear cracking stone and screams filling the winds. Whether or not any of the Druchii still living might want to admit it, the Claw of Dominion is dead.

It dies a horrid, slow, agonizing death by too many great afflictions to bear.

Oskana rushes through a nightmare, Johanna making large, gliding leaps to keep up alongside her.

(Heading North: 59+Specks in the Storm(20)+Rampant Anarchy(1d2=2=20)-Maelstrom Mess(10)-Rampaging Destruction(10)=79/100)

Yes.

Nightmare is definitely an appropriate descriptor. You have seen the Black Ark from high above. Your wife has seen it in daylight, and burning from afar in the night, as she traveled tunnels and fought her own war to get back to you. Neither of you has ever witnessed a thing like this. Not in the ruins of Salkalten, not in the burning siege of the Everchosen against Kislev, not even compared to the devastation of Salzenmund by the forces of Nurgle. You know, intellectually, that in the past Wulfenburg itself has been razed to the ground before your ancestors rebuilt it, multiple times even. It is another to be within a city that is actively falling to ruin around you. There are Druchii and daemons and Khornate pirates in these streets, fighting with inhuman ferocity and no hesitation whatsoever. They fall upon each other heedless of the danger, of the buildings that are crumbling or burning around or even on top of them.

Some of them, wild-eyed Druchii so covered in rain and gore and dust-sludge that you could not tell if they were devoted to Slaanesh or not, throw themselves at you as you rush past. Screaming the screams of the insane, they hold swords and clubs made out of broken furniture and are simply trampled upon or beaten aside by Oskana's wings and arms. One of them is kicked away by Johanna almost absentmindedly, toppling over the stone road like a child's doll. A few daemonettes, fearsome and deadly to most men, are nothing before a gryphon matron wearing a powerful runic breastplate, even as tired as Oskana is. These, she doesn't even bother specifically striking when they emerge from the rain twirling and laughing as they leap forward with bladed arms. You don't even need to swing Brain Wounder, or lean to try and get the range. Natasha doesn't need to cast a spell, she simply clings to you, and to Oskana, as the gryphon takes advantage of her considerable mass to smash through them.

It slows you, certainly, these diversions, these attacks, but nothing so significantly as to drag you into a full fight.

What does nearly end you is the whole of the Black Ark heaving and shuddering up and down like a flailing beast. Nothing this large should shift and shake like this, and it is only once before that you have felt this – when one of the Anchorstone Complexes was utterly obliterated. Except this time, it doesn't stop. The Ark shakes, it groans, and you do not merely hear but feel down through into your bone marrow the shearing and tearing of thousands of tons of rock. The streets and buildings of the Claw of Dominion are cast into even more fearsome and unnatural outlines, stretching and bending with the revolving and constantly changing dance of light sources and darkness. It's easy to almost forget that it's supposed to be a city at all, at times, as Oskana keeps rushing forward, sometimes slipping and scraping upon the stone with each titanic shake of the Ark. But she continues on despite it all, screeching in labored irritation the whole while as Johanna leaps and bounds alongside.

(Desperate Diplomacy: 71+Roland Diplomacy(13)+Deeds Done Past(10)+Tired Handmaiden(10)+Familiar Asrai(5)+Unshackled and Freed(10)+Incongruent Presence(10)-Druchii Presence(35)-The Throes of the Black Tide(10)=84/100)

"Woah, girl, woah!" You haul hard on the reins as Oskana comes to a skidding halt as you burst out from one more side street into the docklands proper once more, close enough to the Temple of Mathlann's ruins to come face to face with a great deal of those entities you saw previously from a distance.

A tide of gigantic crustaceans and tentacled monstrosities and oversized humanoid beings consisting of dark waters with visible skeletons of coral are pouring out of the waters and further into the Ark. Two ghostly wolf ships emerge from the deeps next, a third not even that ghostly, with rotten and sodden timber creaking and groaning while seaweed and barnacles obscure any heraldry it might have once possessed. Several of the giant crabs turn on your small party the moment you emerge, some of them seeming to focus more on Johanna than yourself, huge claws snapping at the air angrily before at some unseen signal they turn and rejoin the rest of the column heading inwards. Then out of the water comes one more huge turtle the size of a small hill with a jagged and spine-covered shell, moving with astonishing speed to simply start ramming some of the buildings down. Which is not that difficult given that its shoulders are the size of the lower buildings.

By the Gods…

By one God, I think, Natasha. In particular.


You may be right, my love.

"Up ahead, look!" Johanna points, jostling Soya to cling to her as she does it, "There, at the gates!"

You turn, and there, at the broken gates of the temple of Mathlann, are several moving figures that are steadily moving inward. Ordinarily, the familiar outline of Druchii armor would be a problematic sight at a time like this, save for the fact that it so clearly ill-fits upon those who wear it. That, and the sight of the unarmored and incredibly distinct figures of skinks looking this way and that. It is difficult to fully state the relief that floods through you to see them, even if they haven't yet see you. Though there is a wariness there as well. Clearly something is compelling those sea beasts and ghostly sailors, and you might have your suspicions as to what, but nothing says that the freed slaves are not similarly compelled as well. Even so, you and Natasha share a glance with Johanna, and all three of you shrug at once before you begin heading over while shying away from the flowing river of sea monsters that you nearly rammed straight into. The closer you get, the more damage you can see done to the Temple of Mathlann. The gates have crumbled, not in, but out. Their walls have taken severe damage, blown out in several other cases, but the source of which is almost immediately understood when you look up, up, and up still at the largest crab you've ever seen. It shifts back and forth on legs thicker and wider than Urgdug, and with each slight movement, murderously large chunks of stone fall from its carapace and claws. As well as the occasional dead Druchii. The sheer scale of the thing seems impossible, as whole lakes of water slosh out of the ridges in its carapace after they've collected enough. It sways, gently, but even that swaying is of a creature large enough to simply squash a greatship or two in weight alone. Each eye stalk is taller than a ship's mast, the slightest of movements like a giant's fall.

But none of that keeps those at the back of the freed folk from missing the audible screech of Oskana behind them, and though dozens of them whirl about with weapons held at the ready, eyes bloodshot and bodies slick with ruin and gore, none of them strike out either. The master rune upon your gryphon's breastplate burns brightly through the gloom and rain, and they most certainly recognize Natasha sitting in front of you, her head held high and the trembling of her tired body hidden by the Ledstali. The blades lower, along with many heads, confusion and fear and hope swirling in their gazes as Oskana draws deep upon her pride as a gryphon and struts forward. Thankfully none of them are so astonished to see you that they do not move, though Johanna has to take a somewhat less flattering walk right behind you with Soya in her arms still, halberd seemingly stuck to her back again. A convenient enchantment if nothing else, from what you see of the small band of Chamon there.

"What's going on?" Natasha barks out, and thankfully, they begin to answer her.

It isn't too surprising that they snap to obedience so swiftly, given that they are the warband that she forged.

"The – the knight, we headed down-,"

"-pirates and slavers were fighting-,"

"-rushed out, saw the storm, and-,"

It continues in an endless babbling before Natasha sets her shoulders and raises a fist, silencing them. Though it isn't simply because she wanted them quiet, rather so that she could look towards the one now also parting the crowd before him from the opposite direction. A bit of the tension in your body eases upon seeing Roland approach, though you can't help but wince a bit at the sheer dent in his chest. The gromril did not break, but the sheer force behind that blow would have almost killed him outright if he hadn't the armor itself, most assuredly. Still, it does you well to see him, though his expression is quite drawn when he pulls his helmet free to wipe at his eyes for a moment as if to confirm your presence.

"Roland," your wife nods to him, your own nod right behind her.

"Natasha, Frederick…," he glances towards Johanna, who lifts her chin to him in greeting. "Johanna. I…thank goodness you survived!"

"It wasn't a sure thing," you huff, shaking your head and scattering water around, "I'll say that much. What happened here? What's…all of this?" You punctuate the gesture at the ruins of the temple of Mathlann.

Roland exhales sharply and nods, putting his helmet back on.

"For that…you had best come with me. We are evacuating onto the last of the ships that the Cult of Mathlann hoarded to themselves. It was a near thing, they might well have been destroyed had we not been convincing enough."

"By…," you trail off as Oskana follows Roland as he jogs forward and through the crowd. "By the Gods…,"

Your eyes fall upon a new figure, warily watched by Sadrina and Kerillian and a host of other elves and freedmen, as well as the skink priest. None of them dare stand ten or even fifteen feet close. And why would they? The one they ever so cautiously watch, hands on hilts, or power gathered and at the ready, is monstrous to behold, and powerful to boot. Your breath grows harder and harder to maintain, almost like trying to breath through water itself, even more than the rain and wind has been managing. A deep cold wafts outwards from them, not like Natasha, who's cold is that of pure ice and snow, but something else. Primordial, in its own way, but different all the same. Dispersed where Natasha's is concentrated. A different hue, you could almost call it, for the Winds of Magic do crackle and twist and spin around them, tangled up in thick cables that link them to….everything, it feels like. You've seen your wife cast spells now, and know what it looks like to see spells woven into reality, but the ethereal columns that exude from this individual simply trail off into the world, beyond your perception, undulating like ghostly tendrils and watery fronds.

In the material world, they are hardly a better sight.

"…so you the…last...come…,"

Just about everyone around stiffens slightly at that strange, gurgled voice, thrumming with terrible power. It echoes with the crash of distant waves, the boom of thunder, and so much more. Worse than that, despite all of that, there is something familiar amongst it all. A voice that you had scarcely ever thought to hear again, but are now, but only in part. As an orchestra with half the instruments removed. A quartet of singers with three of them suddenly dead. A blade forged at the wrong heat, quenched at the wrong time, but still technically resulting in a shaped piece of metal. It is wrong, wrong, wrong, in a great many ways. But not enough that you cannot recognize something of it. Not to utterly changed as to be unrecognizable.

But it is a damned near thing.

"Maghda," you say softly, fighting to keep the disgust out of your voice and only barely succeeding.

It both is, and is not the High Matriarch of the Cult of Manann. More than half of the woman she used to be is simply…gone. A jagged, violent line marks the departure of what had once been a mortal woman's flesh, and what has replaced it is bizarre and freakish. A collection of fish scales, chitin, seaweed, and coral have bundled together to create malformed replacements for it all. Tubules of the latter stick out at odd angles, and you can literally see smaller crabs and other such creatures crawling along her body, including an eel ducking away into an open cavity where her lung should be. Her right arm is similarly transformed, and it is with thick tentacles of an octopus rather than fingers that she holds tightly to a trident that looks like it was crushed into shape out of rock and fragments of crystallized Dhar. Her armor looks like it was shattered into tiny fingernail sized fragments and then poorly stitched back together with barnacles, vegetation, and rust. The right half of her, so burnt that it was crumbling charcoal when you last saw her, has not been quite repaired, and not quite replaced. Her right eye is completely gone, and yet from it runs a never ending stream of water, tinged every now and again with a few streaks of red. Her left eye on the other hand is a lit torch of blue-green fire, of pure holy light that blazes bright enough to obscure the eye itself entirely. Even her lips have gone blue and bloodless, like that of a corpse.

Your eyes catch upon all of this before falling upon and stopping at the boney growth that has split the scalp of her head open.

Bone that has shaped itself as it protrudes outwards, the shape of it such that you cannot rightly tell if this is a mutation brought on by exposure to Dark Magic in tremendous amounts or something of a blessing as conveyed by her God.

For the shape of that exposed bone is that of a five-tined crown.

Maghda's head tilts suddenly, with an audible crunch of bone and chitin.

"Mag…dha…," she murmurs, yet the sound itself is enough to buffet Oskana into quietly screeching. "Yes. No."

She, or it, or whatever it is, sounds almost confused before shaking its head.

"Maghda," you repeat as you glance at Natasha, who gives you a wary nod, and then remove yourself from the saddle on Oskana and slide to land on your feet and walk a bit closer. "It's me. Frederick. Do you not remember me?"

Roland is already shaking his head.

"I had thought the same might be possible, my friend, when we spoke to her, but while I could call upon past deeds done with the Cult, she did not quite recognize me. Nor the Handmaiden, who she at least spoke with the once in the preparations for the battle at Salkalten."

But Maghda, if it is still her, somewhere in there, does look at you, brow furrowing for a moment before she glances away, inhaling wetly.

"Retribution…comes. You are not…to blame. But the sea…cares little," she speaks as if to the air, unfocused on you or anyone else.

"We are staffing the ships as quickly as we can," Sadrina speaks up quietly, eyes unblinking as she keeps an eye on Maghda without actually looking at you. "Stuffing them full of our fellows, but it is taking some time. We were coming close to finished when you arrived."

If there was anyone to know, it might be her, and so you sidle closer to the Handmaiden.

"What's happened to her?" You ask out of the corner of your mouth.

"There is no her, not anymore," she answers back, still not looking away from Maghda. "The mortal woman you knew as Maghda Sprenger gave herself over to her God utterly and completely, in desperation and fury."

She says that, but upon saying her name, you can't help but notice as the revenant creature that was once a priestess tilts her head slightly. Around you, the freed slaves are all bustling towards the ships, which are bobbing up and down crazily with the waters as disturbed as they are, but desperation and the taste of freedom are in their hearts. There are some you can see outright leaping onto the ships, most making it, and those who miss are quickly dragged up by their fellows from thrown ropes. Some do not emerge from the waves, but the process cannot be stopped, not now, not when you are all so close. In the far, far distance, you see the walls that once separated the waters of the Ark from the greater ocean, torn down in places here and there.

Then, just as you open your mouth to speak once more, Magdha raises up and then slams down the trident, and with it, there is another great rumbling across the whole Ark. It trembles. In some places, it crumbles. Though half of her face is gone, replaced with all the life and pieces of a living reef, you can see the half of her mouth that remains somewhat human curl upwards in vicious satisfaction. There are cries of fear from those getting onto the ships, but it is not enough to stop them from getting aboard. Only then does the High Matriarch, or what is left of her, turns back to you, that burning sea green torch of an eye dimming slightly as she looks you up and down.

"Maghda…," you trail off, lost for words as you look at her as a realization strikes you.

There is, assuredly, no way back from this.

"Did you…die? This is all…," you pause as a particularly close boom of thunder erupts overhead.

"Gone. Broken. Wailing in…the deeps," the thing that was once Maghda murmurs in burbling watery words, more sea water gushing out of the mouth as it does so. "Blasphemy. Sacrilege. Besmirching…His…power and presence."

The head tilts further as it stumps closer to you, the barnacles and coral so thick as to have completely replaced both legs before being sheathed in what remains of the armor. You feel an incredible weight settling around every part of you, a crushing and cold pressure that comes just shy of choking you. Like you are about to start drowning but aren't, somehow. It surrounds you, fills you, dwarfs you utterly the same as gazing up at the Middle Mountains from Wulfenburg. This is what it is

(Last Vestiges: 68+High Matriarch(25)+Truly Blessed(10)+Chosen Directly(10)+Blessed Bloodline(10)+Stubborness(5)+Zealotry(5)+Keelhauling Repentance(15)-The Weight of the Five-Tined Crown(50)=99/100)

Blazing, blinding power dims, for just a single, bare moment. You inhale shakily, the squeezing grip on your lungs momentarily lessened. Long enough for you to see an all too human and utterly bloodshot eye, save instead of a web of red there is one of blue and green on a black and dead eye. An eye with a pupil that shines, like a coin through clear waters, with a trident in the center.

"You need to leave," what remains of Maghda Sprenger whispers to you with absolute effort.

"Maghda!" You hiss, stepping closer past that border where no one else dared to cross, to sounds of shock and bemusement through the soulbond to Natasha.

"You need to leave," she repeats. "This is…"

"What have you done?" You ask more insistently.

"Bought vengeance with sacrifice," she whispers, lips quirking ever so slightly.

The seawater pouring from her empty right eye socket is beginning to tinge more and more with red the longer she is like this.

"Maghda Sprenger died when she was cast from the skies to the waters below. When she hit the water as a stone, and was dragged through carved channels in stone to the depths beneath," she shake her head slowly. "I'm just…what's left. At the end of it all. An ember. A current being overtaken by the greater sea."

"You're not coming back."

"Not from this. It is too much. He is too much, and I, too mortal," she rasps, the sound disgusting as bone cracks and flesh squelches once more when she raises up her other arm and almost marvels over it.

(Revelation: 42+Frederick Learning(14)+Frederick Piety(10)+Myriad Experiences(20)+Plain Honesty(10)+Witchsight(5)=101/100)

Even as you watch, parts of her human skin and flesh is falling off of her, rotten and rank to be washed away in the pouring rain and crashing waves. The amount of power it must take to be a part of this, to call for all of this, is beyond anything you've imagined any priest of the Gods to manage. Which, in fact, it is. There is less and less of her, of the woman that was, with every moment. Instead, there is a conduit. A living conduit, but only for now. You know that wizards can burn themselves out, can be immolated body and soul by the raging powers that they call upon. It is one of the greatest and most consistent warnings that your wife, your daughters teachers, that Odelia, that so many others have mentioned before in the past. To reach beyond one's grasp and be destroyed in the act of it. It strikes you then, in that same, almost detached but not quite way, that same horror you've felt before. That a Druchii sorceress, in desperation, out of love, and fury, not only not knowing but outright incapable of knowing what your wife would attempt and accomplish, called the gaze of Khorne upon this Ark. She could not have known. If Maghda had known, could she have crawled or swam to freedom, to elsewhere, and survived? Assuredly so, you think, though it might have taken her years to recover. But instead, she did not know if you, or Natasha, or any others might be able to properly answer for the savage destruction that those holy temple-ships suffered, that the coasts and temples of Manann have suffered at the hands of the Druchii. At this Black Ark in particular, more likely than not.

She couldn't have known. You wish she had, but she didn't. So here she stands, a dead woman walking, crumbling slowly like clay, washing away in the tide. Here stands what could have become of your wife back in Laurelorn, had the Widow not released her after Coeddil was finally halted. A terrifying fate, one that Natasha has feared for some time. A fear that has bloomed to life back in her heart once more at the sight of Maghda, a chill that has nothing at all to do with the cold heart of her faith.

"The sea shall have its payment," she growls with deep throated satisfaction.

"Manann brought the storm," you conclude, the final puzzle piece already in place, and she smiles once more.

"Praise Him. For He…is mighty," she gurgle-rasps, the holy light in her eye growing brighter for a moment. "He is the storm. He is the sea. He is the river, brook, pond, lake, and creek. He is all that is within them."

Including those who died in those places, or so it seems in certain circumstances.

"What do we tell the rest of the Cult?" You ask her quietly, and that burning light in her left eye dies down again, but only faintly.

"She returned to the sea, and the depths," she informs you calmly, bone crackling and brunching as she straightens slightly. "Tell them that, and they will know. What comes next…is up to the Gods."

She thumps her trident again, and lighting pours down from the clouds across the Ark.

"Plans. Ideas. A ship at sea may sail freely or be smashed by the waves. So it goes."

Then Maghda glances at you again, working her jaw, and in the process dislodging a few barnacles that clatter to the ground beneath her.

"You need to leave. Now. While you still can."

"…okay. Thank you, Maghda," you murmur, and she snorts, seeming human again in that brief moment compared to the abominable state she is in truth. "Though with the wind like this, even Druchii ships still require some of the winds to go the right direction."

At that, the light flares in her eyes as a rictus snarl appears on her face, pitted stone and blackened charred teeth exposed from a burnt and lipless mouth.

"That, I leave to the Druchii bitch to handle. Her and that skink," she flaps her hand at the bobbing handful of ships.

You'd been wondering – worried, more like – about where Tanrala had gotten up to, and Gwendolyn with her. But the thought drifts onwards as you look at Maghda, free hand coming up to clutch momentarily at her own face, a rasping cough escaping her that transforms into a vomited outpour of blood. She stumbles away from you and shakes, writhes more like, and then stiffens up, a wet gurgling gasp escaping her before the light burning in her left eye brightens more and more until it is an almost blinding pinprick of illumination. Almost akin to a fragment of a lightning bolt, cast and held in place. The suffocating pressure returns thrice-fold, and this time, you cannot breath at all. You can try to inhale, but there is no air to enter it, only pressure and water, and you have to move backwards rapidly along with everyone else to form a brand-new perimeter. No one has drawn a weapon, not yet, but Natasha is abruptly at your side, Oskana's claws and talons digging into the stone as she clacks her beak angrily.

"Manann will have his vengeance this day. On the guilty and innocent alike. We know of these Arks quite well, Frederick, they are amongst our most dire and hated foes. There are tens of thousands of slaves on this Ark that will know freedom only in death," she intones like the executioner she has become. "All will dwell in the depths. Forever."

She thumps the butt of the trident on the stone twice, and thunder booms in response.

"She spoke truth," Sadrina says hurriedly, turning away fully from Maghda. "On to the ship! All of us! Now!"

What was already a rapid pace evacuation becomes a frenzied one. The slower and weaker are outright picked up and carried overhead, or thrown down onto the ships to scramble about. Only some of the slaves were ever upon ships, and it is those that are for better or worse elected to try and prepare the ships for travel. Ropes and sails and more are pulling and unfurling as they go, the crowd thinning out until it begins to disappear entirely. Oskana screeches before choosing the largest of the ships and leaping upon it, setting it to rocking all the more, rain pouring and wind screaming, until it is just you, Sadrina, and Natasha, Kerillian having already jumped upon one of the ships. Out of the corner of your eye, you see Tanrala emerge from below decks of one of the ships, hair whipping about wildly as she grasps her staff with both hands, a sudden blooming of magical power erupting from her as she begins to channel a new spell. Elsewhere, Roland is helping another former slave onto the ships.

You cannot resist looking back at Maghda one last time, though, and before you turn back and start rushing for the ships yourself…she opens her mouth and begins to sing of all things.

"So it's into the sea, now me girls and me boys, from Father's hands we go…we'll be sailing 'neath the sky for life till we die…then we'll be sleeping in the cold below…,"

Even more eerily, you hear a chorus of dead joining in with her as she does it, sung by the spirits of the dead sailors riding upon their ghost ships. Men and women, young and old, and not simply of the Empire. Arabyans, Bretonnians, Kislevites, Estalians, Tileans, and even some Norscans, they stalk the decks of those spectral vessels that sail past and out of the waters into the city. None of them penetrate so deeply as the ships of the Goretrawl, perhaps they cannot travel that much further from the shore, but even at that limited distance the damage they are causing is considerable. It is from those crews, and not just those crews, from the howling winds of the maelstrom above and around, that you hear those voices.

"Sailors, below, below, we're going where the winds don't blow! Yes we're all bound down to the deep and we'll all be sleeping in the cold below…sleeping in the cold below,"

"Get on! Now!"

You run, you leap, and slip hard on the deck. If it weren't for your armor, you would have cracked your elbow on the deck, and those who try to lean down to help shy backwards hissing in pain as their fingers grasp the cold Ledstali. It is Natasha that has to help you up, meanwhile a great torrent of magic pours forth from Tanrala, though you catch her eye for a brief moment and can see her let loose a sigh of relief at your presence before returning to her chant. The storm is growing worse the entire while, some of the ships around you being tossed entirely out of the water in a few instances. But the ropes are finally pulled free, or in a few cases outright cut, and then for a brief moment of complete chaos and fear the ships are free and smacking and smashing into one another as screams go up from all of the freedmen. Some folks are tossed overboard, but there is simply no time. Tanrala finishes her chant, slams her staff down, and the tiny little squadron of ships, completely overburdened compared to the crews they are meant to carry suddenly still and then launch forwards, a humongous bubble of magical energies appearing. Where it is present, the winds suddenly cease to be part of the storm, and instead push forwards in a single direction, sending you skidding on the slick deck again before Natasha holds onto you. All of the ships move, as one, as Tanrala lets out a string of absolutely vile curses in Druhir as she fights the storm itself for this small island of control. She trembles and then falls forward onto her knees, still clutching at her staff, screaming into her own thighs as she works to maintain the spell.

"By the Gods!" Someone shouts. "The storm!"

You race across the choppiest waters you've ever seen in your entire life, your squadron sprinting over the waters towards one of the gaps in the walls, but you can still hear Maghda's voice carried through the whole of the storm.

"Our sailing ship is for the hard and the quick, we roll our load and go…there's a living to be made or there's hells to pay – when you're sleeping in the cold below!"

Lightning crashes into the waters near your ships, and you can see it illuminate those murky depths, and recoil at the horrendous writhing and massive shapes down there that you can see. A huge creature, something almost like a dragon but without wings, is struck directly by the lightning and spasms wildly as it fights what you think is some kind of leviathan. Thunder continues to boom like a steady artillery barrage. And when you look back towards the rest of the Ark, you see the Goretrawl ships embattled with a seemingly endless tide of Slaaneshi daemons. Daemons and slaves of Chaos brawl, against each other and against the vengeance of Manann, all of them either uncaring or unable to stop the storm itself.

"Sailors! Below, below, we're going where the winds don't blow! Yes we're all bound down to the deep and we'll all be sleeping in the cold below…sleeping in the cold below!"

"The storms getting worse!" Kerillian shouts from nearby, though you do not see her in particular.

"Help me you fucking lizard!" Tanrala bellows, though somewhat muffled from her tortured posture. "Unless you want us to drown or be shattered entirely by this storm!"

Chittering neutrally, Kkha the skink priest pushes his way out from a thick bodyguard of his fellow skinks and raises his own staff to the sky and begins chittering loudly. The Winds do not bend like they are supposed to, as you are familiar with – though that is a stretching statement all things considered – yet Natasha concurs through the soulbond. When the skink calls upon magic, through his Gods, the Winds do not bend, but rather angle themselves. Rather than ribbons or undulating columns or a mist or anything like that, incomprehensible geometries appear in the Aethyr, yet the spell is somewhat eased in its struggle.

When the song continues, it is a great howling, unearthly and inhuman, a new voice that booms louder and more strongly, and barely sounds like Maghda at all.

"Our God is NIGH with the STORM IN HIS EYE, and mighty hands, all told! He will HURT YOU HE WILL HOLD YOU HE CAN BREAK YOU AND RESTORE YOU WHEN YOU'RE SLEEPING IN THE COLD BELOW!"

The storm expands beyond the Ark.

Something you only realize now as you are trying to sail out of it, and the magical acceleration only emphasizes it more. The dark disc that has settled atop the Claw of Dominion, utterly bereft of its sorceress coven that could have channeled their might together to defend the Ark, is vast and deep. The winds, invisible though they might ordinarily be, are cast into frightening physical relief through the pouring endless rain. Like blades, they are, great gusts and gales, your squadron of ships bumping and crunching against each other as Tanrala tries to hold them all together despite the forces at play. A glance at Johanna has the vampire shaking her head, and she doesn't need to say that she isn't even going to try and help. She has more control of the Winds than you ever could have expected before, but this is entirely beyond her skillset, you think, despite her own capabilities at flight. Soya, on the other hand, is busy mumbling and waving his arms weakly, and only then do you turn your eyes to your wife.

Can you? You ask slowly.

I can try. She replies grimly. The complexity of the spell, keeping the ships together, moving in one direction…trying to fight this storm…it'll be hell. But if it fails, we're not going to make it.

"Ware!" Sadrina calls out through it all.

"Fucking hells, Manann!" You cry out angrily.

The waters ahead, and the waters behind, are beginning to twirl and rise up to meet the storm above. Waterspouts, tornadoes of the sea, are forming now. Other tornadoes are actually starting to descend down onto the cityscape of the Black Ark proper, and in one rather prominent case, you see three of them descending at once. Except it isn't three, exactly. Rather they protrude out from a lowering cloud, obliterating buildings aplenty and who knows what else around them. In the shape of a trident of the heavens, made out of storm-stuff.

"Sailors! Below, below, we're going where the winds don't blow! Yes we're all bound down to the deep and we'll all be sleeping in the cold below…sleeping in the cold below!"

Here we go! Natasha mutters through the soulbond. Fucking hell! She screams into your soul immediately afterwards the literal second she reaches out to try and join in the effort to defy the storm.

Maghda might have been more discriminating about the storm…but you don't think that Maghda is making the decisions anymore.

"The walls, the walls!" One terrified soul cries out.

The gap in the wall has come closer, and closer, and closer still, the open ocean behind looking just as churning and disturbed as the waters within the Ark's bounds. Waves as tall as the walls actually lash against the outer perimeter of the Claw of Dominion, able to draw upon far deeper waters.

(Leaving the Claw: 56+A Desperate Cabal(35)+Murmurs of Maghda(10)-Manann's Fury(35)=66/100)

"Watch out watch out!"

"Ahh!"

You reach the breach, but do not get through it unscathed. Splinters and wood fly out from two of the ships on the outer edges of the squadron in the bubble, screaming of terror and pain filling the air. Another wave beneath swells below the ships and you are mid-air one more time than you ever wanted to be again while on a ship, only to impact the waters heavily once more. Many of the freedmen are on the ground by now, clinging to the deck, to doorways, to spikes and chains and manacles upon the deck, upon any handhold they can find. All the while, those with the gift to do so chant or concentrate upon keeping the ships heading in one direction. Freedom from the Claw of Dominion tastes like the coppery tang of blood in your mouth and salty rain from an ocean-going storm. It feels like bone-deep exhaustion and sodden weight plastering your beard and hair to your skin and armor, and splinters of wood sticking into you.

"What is that?!" Johanna shouts, and you find yourself looking up, and up, and up, to the outer edges of the storm.

An edge that is starting to descend as well.

A…a storm wall, for lack of a better word, is beginning to form.

"Oh shit," you curse and look over at Tanrala, then your wife, who collapses into your arms with blood trickling out of her nose and eyes into frozen red trails. "Natasha!"

This…is…hard….she struggles to whisper into your mind.

"Tanrala! If we don't go any faster, we might not make it out!" You shout, and wince at the small pool of red forming around the slumped Druchii's head. "There's a wall coming down."

Her response is nothing intelligible, only a deep rasping growl.

(Redlining: 51+A Desperate Cabal(35)+Murmurs of Maghda(10)-Manann's Fury(35)+Straining Beyond Limits(10)=71/100)

Some of the sails tear, but the ships are pushed faster still, the waters directly below them now also brought into the effort. Tanrala screams, howling in pain like a woman tortured. A similar noise erupts from Natasha's own throat as she casts her will to the effort. The skink priest hisses long and loud, limbs shaking as he raises his arms to the skies and screeches to the Old Ones. Soya lets loose a long, unending tirade to his revenant deities. Others scream in fear, in pain, in mindless exhilaration from the speed, from seeing the place of their imprisonment fading away behind them, or for whatever other reasons they might have had. Away, away, and away you go, and the Claw, so imposing, so massive, starts to shrink away.

It is only then that you hear a whisper in your ears, soft and gentle.

"Oh sailors you, so wise and true…when it's my time to go…won't you lay me down with a five-tined crown…and I'll be sleeping in the cold below, below…sleeping in the cold below…"

"Come on, come on, come on!" You mutter beneath your breath as you watch a solid wall of storm made manifest descend. "COME ON!"

It becomes the narrowest of margins.

The farthest lower reach of the storm wall comes dangerously close that you think a giant standing upon the ships could have reached up to touch it. What that means in a more practical sense is that the spell grows so much more difficult to maintain, the winds and currents that much stronger. A hair slower, and it would have hit tops of the masts. Even so, it is a near thing, but you let out a shout of your own when the ships make it past. The border between there and freedom is imperceptible, save for when you finally pass it, a whooping cry from hundreds of disbelieving folk rising up in the air as the ships continue to speed forwards and bounce upon the waters. Behind you, the storm wall finally finishes descending, a solid and opaque monstrosity of wind and power. Flashes of light are visible within that darkness, occasionally, but no more than that.

The whole of the Claw of Dominion is obscured from the world, lost to that massive storm.

From without, it is a thing of roiling darkness. Not simply bruised but beaten black midnight and splattered pitch, a hue that it shares with much of the waters beyond its physical reach.

"…I see land!"

"Land! I see land!"

"Praise the Gods!"

You wouldn't go that far. You knew where the Ark was headed, initially. And though you've never seen them before in your life, the Sea of Claws vast enough for that luxury, and most certainly not from this direction, you are quite certain you look upon the distant mountains of Norsca. A land of monsters. A land of men. A place of such immense danger, and a bastion to the Dark Gods. A place of wealth and mystery both, of legend and tale, good and bad, though certainly many more of the latter than the former. A place that, if all had gone well for her, Alyssa Voidreaper would have either traded with or ransacked to try and rebuild her wealth and power. Either way, it is a place that you are approaching faster and faster.

"Well," you begin to say before you are interrupted.

By a brobdingnagian explosion behind you, beyond anything you've ever heard in your life. Like a volcanic eruption, a true one, a mountaintop ceasing to exist, is perhaps the only thing that your mind could try and use to compare it to. It occurs within the storm you just left behind, and many on the deck whirl about to see. Superheated metal can sometimes bubble and bulge like that, or too much grain filling a sack. The clouds themselves split open at the top, ever so slightly, before the entire thing which had threatened you so much starts to of all things collapse. There is a Bretonnian dish that you've seen before tried in the Grand Kitchen, a souffle, and it is like that which the storm resembles, whole swathes of it falling inward unnaturally as it does so. But even as the storm collapses inwards, a black sheet falling upon ruin, the sea responds just as badly.

In the form of a steadily growing wave, a ripple from a thrown stone writ impossible large.

"Oh, no, no, no!" You shout, and then look down at Natasha.

Who has passed out in your arms.

"Oh shit."

You look towards Tanrala, who is barely conscious, finally collapsing onto her ass, head and face visible for the first time since beginning to cast. Bloody tears join with trails of blood from her nose and ears, with her eyes made red from burst blood within them. Her gaze is unfocused, and she does not respond to your calls for a moment before blinking a few times, and then slowly drags herself up to glance at the wave, widening as well. Coughing out more blood, she stumbles and fails to stand, and when she raises up an arm, a sparking, fluttering gossamer thin shield unsteadily sparks to life. It fades in and out, only solidifying a bit more when the skink priest joins her in trying to do so, the Lizardman in scarcely any better condition.

"Everyone below deck, now!" You order, and thank the Gods, they listen, including those on the other ships. "Below decks and hold on!"

Grimacing down at your wife, you rush over to Oskana, who trills quietly and then digs her claws into the deck before hunching down protectively over her. Then you move over to Tanrala and Kkha, and carefully pull them back to the gryphon as well.

"Come on you two," you grunt, then glance at Sadrina and Kerillian, and jerk your head towards the doors to get below.

Both nod, and go without another word, as by that point, you can hear the wave coming now.

"Damn it all," you can't help but laugh as you see it raise up higher and higher behind you.

The wave rises up, and the ships are caught up within it as well. The squadron is still together, those lingering effects from the first spell keeping them nearby, even though the sails that remain have gone slack.

"We'll survive," Tanrala slurs as she leans against you and Oskana, wrapping her arm around the gryphon's leg like a pillar. "We will."

"Odds not unfavorable," Kkha chitters in Reikspiel.

"You'd better be right," you sigh.

Then the wave really hits.

=====================================================================
(Surviving the Shockwave: 48+Exhausted Shielding(15)+10+Appreciable Distance(10)+Mathlann Blessed Construction(15)-Last Bloody Gasp(10)=88/100)

"Well, we made it. For lack of a better way of describing it."

Groaning, your head pounding, your eyes open up and reflexively close back up again. They feel gritty and irritated, enough for you to grumble and then rub at them a few times, the cooling touch of Ledstali shocking you out of your tiredness. It does not cure it, but it is enough for you to wake up more fully, blinking a few times to see Johanna squatting above you. Behind her, head tilting this way and that to make sure she sees you with both eyes, is Oskana. Above them both are cloudy skies. Grunting, you push yourself up to a sitting position, and glance around. All around you, there are a great many folk lying on their backs, but their chests rise and fall, and many of them have their eyes wide open and blinking. Some of them are speaking to each other, but many are simply luxuriating in the open skies, you think. Not just on the deck of the ships, either, but on the rocky beaches you managed to reach.

"Well, we weren't dashed to pieces, so there is that," you agree before you accept her hand and help to be hauled to your feet.

There should be many more aches and pains in you, but then again, you are also wearing the Light of Summer. Less than a second's effort informs you that Natasha is below decks now, and resting, so deep in slumber and rest that she is completely dreamless. Given that there are a shit ton of skinks on the ship, all of them standing straight and scanning the horizon, you'd guess that Kkha is down there too.

"Tanrala down there too?" You gesture below, and Johanna nods.

"Soya too. Figured I'd let the old corpse have his rest, all things considered," she drawls, rubbing at her neck.

"Yeah," you mutter, and look at the steadily unspooling warband, uncertainly making their way onto land. "The condition of the ships?"

"Bad. Torn up on our leaving pretty bad," she grimaces, shaking her head. "Frankly, the damage they took, and the storm? I'd say it's practically a miracle all on their own that most of the warband even made it."

"Most?" You look at her, and she clucks her tongue, reaching up to strain her long red hair and twist it to squeeze the water out.

"Some fell off the sides initially, some got sucked through the holes that got torn in them. But uh…most made it."

"I see."

The two of your are silent for another moment.

"So. How's freedom taste?" She finally asks.

"Like I can breathe fully for the first time in a long time, and I didn't even realize it until now," you admit.

Norsca is a foreboding place. A dangerous place. But you can see trees amongst the snow and sands and rocks. Grasses, shrubs. Life. Not like the artificially imposed and dominated landscapes that the Druchii made. If you strain your ears you think you even hear the sounds of birds and beasts in the distance. Some of them are liable to be mutated by Chaos, but not all, you think. You hope, more like. But it is a change of pace, certainly. There are wyverns, ice drakes, and assuredly other winged monstrosities here, but part of you does consider simply taking Oskana and Natasha and trying to fly over it all. It would put you in the same strange airs where the Winds blow under the domain of the Dark Gods, and who knows how many Norscan shaman-sorcerers and the like, but you could see yourself attempting it. You can also see it going terribly, as you are caught and slain outright. On the other hand, when you muster all your memories of the scant cartographic information that your fleets were able to bring back, there is a narrowing point between Norsca and Kislev, or Troll Country, perhaps. A chance, you think, if you have to go overland.

"Also, wanted to show you, but uh, hey," Johanna taps your shoulder, and points out to the open seas once more. "Ark's gone."

"What?" You ask, and turn on your heel to look back as well.

She speaks truly.

In fact, of the storm, no sign remains either. The clouds above are grey and white, and patchy. Nothing at all like the maelstrom.

"It's gone. I tried to keep an eye on it, and…that storm just sort of went down. Collapsed. Or uh, sank, I suppose," the vampire says skittishly, shivering slightly. "Gods are Gods, yeah, but…,"

"I don't think we'll see anything like that anytime soon from the rest of the Cult," you say, taking off your helmet and running a hand through your hair. "Maghda was…special?"

"Yeah?" Johanna raises an eyebrow.

"Chosen. Specifically. From a blessed sect of their Cult, drawn in. She was their greatest, their mightiest. I'll not compare Gods directly, but of their servants, I think I can," you admit slowly, arms folding over your chest. "She was mightier and more able in wielding her God's power than an Ar-Ulric and a Grand Theogonist both, I think."

A cold, dead certainty fills your gust, and you can't entirely be sure that the thought is wholly your own, and not aided by a quiet whisper from the waves that seem so placid now as they lap at the shore.

"There'll not be another like her again for a long time, if ever, for the Cult. They are...much poorer without her."

And will be for some time.

"Hell of a statement, that," the vampire whistles. "Blasphemy, some might even say."

"Well, don't spread it around," you snort. "As it is…fuck me I'm tired. Feels like years we were on that fucking thing. If Manann wants it, he can keep it."

"Amen," Johanna murmurs before sidling closer. "Also, some of the men found, well...," she glances about as if someone's going to be listening in except Oskana. "Remember that mace of hers?"

"Aye," you nod before you draw back from her, "No."

"Yeah. Was just...laying on the shore. Washed in on the tide behind us. Don't know what to do with it, but hell if I'm touching the damned thing."

"Well, we'll...return it to the Cult, I suppose," you shrug.

"Should make them a bit grateful, yeah," she nods before her brow furrows and she glances back inland.

"What is it?" You ask her tiredly, hand falling to Brain Wounders hilt.

"I think…," she trails off as shouts of tired alarm and warning go up from the freedmen off of the boats.

"What in the hell…,"

"Huh. Kroxigor," she announces, as if that explains a fucking thing.

Out of a thick mist clinging to the shoreline, however, you do see what looks like a quartet of ogre-sized walking crocodiles with huge gauntlets on their arms. A handful of skinks are with them, as are some saurus. But far, far more shocking to you than seeing more Lizardmen is the sight of humans amongst them as well. Norscans, unmistakably, but without any tattoos or markings that show loyalty to the Dark Gods. Instead, you see strange, geometric symbols carved into their chests and arms, and your eyes fall upon one of the largest women you've ever seen in your life. She stalks forward, and appears to have what looks like a snow leopard pelt draped over her shoulders and head, the large cat's skull wrenched open to form a sort of helm for her.

"W-what is-,"

"HAIL!" The pelt-wearing one calls out, pulling a huge black stone blade off of her back and planting it in the ground next to her. "The Uxmaegr greet you, scions of the south!"

"Ux-what?"

Major Perspective Vote:
Moratorium 3 Hours
[] Remain With Frederick von Hohenzollern As Main Perspective And Choice/Control Going Forward. This will involve the Warband cobbled together out of freed slaves, a number of heroes, and Norsca.
OR
[] Switch to Magnus von Hohenzollern As Main Perspective And Choice/Control Going Forward. This will involve Talabecland, and possibly other locations in the Empire, with Magnus at the head of the troops of Ostland and potentially others as the case may be.
 
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so are we in Not-America, Norscan and Lizardmen together are a rare combination that only exist in a few places
 
Welp... Guess we aren't on the boat anymore.

Guess Frederick has something else in common with Guts now. And hey, now we get to play around with the Lizardmen for another cool item possibly.

So who is still alive then?
 
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Sad the comissioned chapter may not be for this quest. Or released 'today'.

Huuzah, Freddy is off the Black Arl. Some people might be super happy. Unfortunately it looks like the ships are now useless and Freddy has to take the long walk home. Also, Mghda.... Best end for her, but still. It does nicely tie a knot on Freddy boarding the Black Ark for her though.

On who the thread shall now follow. I wanna stick with Freddy, because he is finally in a interesting place, that I want to explore. I want to see what happen now with Freddy. Magnus von Hohenzollern has got it.

Though I understand if the majority wants Magnus von Hohenzollern, to get into the action as the Beasttide truly hits off.

So who is still alive then?

Lost the whitewings, lost Maghda, lost a potential vampire ally, lost others that may have been mooks, may have lost a bunch of elves too. I don't know if we lost the khaine fighters.

Natasha, Gwedolyn, Tanrala, Handmaiden of everqueen, Kerillian, Freddy, Johanna, liche priest, lizardmen, are alive. Roland lives too. Oskana is alive. Others live too, but I don't have full numbers on those guys. I think Eldyra is alive?
 
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Holy fuck. Now, no offense to Maghda, the storm was impressive and all... but that shit's nothing compared to the avalanche of a wordcount when I woke up to multiple chapters at once. :V

Many thanks for the many chappies @torroar!
 
Kinda want to stay with this group.

It is a absolute ton of crazy different factions that were working together to escape. And now they did it.

What do these different groups do now?

And honestly after the ark saga I kinda want to see them worry about more normal things.

Travelling for a bit and getting themselves back together in a good headspace sounds downright relaxing comparatively.
 
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