TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands.
To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.
I'll still hang out here, though, since this still does have a sepcial place in my heart.
I'd like to thank you all for making this a wonderful experience while it lasted.
I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all.
Sad that Fix it Felix didn't get as much love.... Luckily there is always an option for a sequel.
Fix it Felix Senior perhaps? Maybe showcase why Ralph lives in the dump and everything.... Heh, could even play into Mary's criticism and make the game showcase that Ralph being put down is due to his dad perhaps?
Maybe his dad was a greedy land developer who kept bulldozing and wrecking buildings whenever they start to break down before Fix it Felix Senior discovers the magic hammer and begins repairing things. Ending with his dad broke and losing his demolitions business.
Bonus if we can showcase Felix Senior offering to help but Ralph's dad being too proud and stubborn to accept it.
The Saloons are expanding, and the youth of Ameirca are spending their hard earned cash in them. Little by little we'll expand until soon, all of America will be too engrossed to even think of buying or doing anything than playing our games!
Sad that Fix it Felix didn't get as much love.... Luckily there is always an option for a sequel.
Fix it Felix Senior perhaps? Maybe showcase why Ralph lives in the dump and everything.... Heh, could even play into Mary's criticism and make the game showcase that Ralph being put down is due to his dad perhaps?
Maybe his dad was a greedy land developer who kept bulldozing and wrecking buildings whenever they start to break down before Fix it Felix Senior discovers the magic hammer and begins repairing things. Ending with his dad broke and losing his demolitions business.
Bonus if we can showcase Felix Senior offering to help but Ralph's dad being too proud and stubborn to accept it.
Nah, let's just work into making OTL movie but perhaps also changing some parts so that Ralph returning to being the villain of the game in the end, instead turns into a sequel game that has Ralph be the hero alongside Felix.
Though I would suggest that we don't try for the sequel, I just feel that it did not have the charm of the original film, and we could just ignore it if it comes to that.
Nah, let's just work into making OTL movie but perhaps also changing some parts so that Ralph returning to being the villain of the game in the end, instead turns into a sequel game that has Ralph be the hero alongside Felix.
Though I would suggest that we don't try for the sequel, I just feel that it did not have the charm of the original film, and we could just ignore it if it comes to that.
Honestly having a prequel game would be fun to make and semi original to boot.
Also imagine Wreck it Ralph with Ralph and Felix both living in the shadows of their parent's legacy.
I legit think Ralph would be better off on that front than Felix. To Ralph his dad had his thing but got too greedy with it, things fell apart but that's life....
Now Felix, phew, living up to the ideal of his father the hero who saved the neighborhood and community, whose shoes he is trying to fill.... Just imagine him constantly muttering "What would pa do? Oh willickers, what would pa do?!" Whenever he is in a bind.
Also Ralph having a dad to fall back on could be pretty wholesome. Especially if his dad gives advice that Ralph misconstrues as advice to get a medal from another game. Heh.
With the end of the school year coming up, you and Carrie decided to celebrate in a sense by having a family trip to the Bay area. You would be able to visit Gavin and his wife and daughter, and you'd also spend plenty of time with the Lucas' who were also going to stay in LA for most of the summer, something the Goslings were very happy for in getting to see Wally and Amanda more often.
After dealing with Apple and pointing them in the right direction the previous day, you decided to celebrate by taking your family and the Lucas' to a local Sega Saloon for a pizza lunch and an afternoon of fun. You took your kids to the Saloon a few times since you got back, though mainly Mary as Joseph and Sarah were still developing their motor skills to really get good at the games. George had done the same with Wally, and the two of you figured it'd be a nice experience for the kids to bond through one of your businesses, not to mention it was something that Mary and Wally had already been wanting to share.
Thankfully as the owners, you could easily reserve the Saloon just for your two families, that way you didn't have to worry about the kids getting lost or overwhelmed in a heavy crowd or losing sight of them through a swarm of star-struck fans wanting your autograph. You could get by being with the kids in public and with Carrie, but having George along as a Star Wars reunion of sorts would be tempting fate too much.
All it cost was some rather generous bonuses and some autographs for the staff on hand who were all pretty nice and hospitable, though the servers did do their best to strike up conversations and everyone was fighting to help you, not that you could blame them.
Right now you were in the middle of a pizza lunch, the kids rather eagerly devouring their slices and getting lost in conversation about school and all their favorite things. It was something rare to have all the family go out in the past year after little George was born. Thankfully you were able to leave your youngest with Gavin and Susan, who were all too happy to watch over him for a while in addition to their daughter Hannah. Taking George out was a bit difficult so far as he always wanted to be the center of attention and pampered a bit in meals at home, but after recent progress you were hopeful that he'd be ready soon.
"You know, sometimes it just feels so surreal, owning this." George commented.
"An arcade?" You asked with a smile, then taking a rather generous bite of Meat Lovers.
George chuckled and shook his head, "No, not just this, all of it. The studios, Polaroid, Marvel, Lucasarts. Ten years ago all I wanted to do was make movies the way I want to, and now we own the biggest commercial empire in Hollywood."
"Sorry about that." You said a bit sheepishly. Most of the expansion of Lucasfilms had been at your initiative, the Irish spirit as your mom liked to call it.
"It's fine. I don't know if I would have gone into stuff like video games after the crash, but it's working and Wally loves them, so I guess it all works out. I just can't ever think of myself as a billionaire though, if it weren't for you, Marcia and I would be feeding the kids TV dinners." George joked. Neither he nor Marcia were master chefs, but they did try to put in some effort after eating some of your meals.
"I know what you mean, I always kind of fall back in that mindset of being a New York boy just helping his family run the bar, now tens of thousands of people call me boss." Come to think of it, in just one generation your entire family had gone from lower middle class to the peak of new rich with even your parents seeing great success through proxy and the Jumping Whale being a national chain. Luck of the Irish huh?
"Did Mike share with you his plans for the Mega Saloons?" George asked.
"Huh?" You asked with a raised eyebrow.
"Oh, I guess he'll bring it up when you get back. Basically, he was thinking of taking the Saloon concept and expanding it, a Mega Saloon. Half amusement park, half arcade. There would be stuff like go-kart tracks, mini golf, a few rides, play areas for little kids, live performances and stuff. All placed in a really big building complex like two or three times the size of this." George explained.
You drank some Coke and thought out the possibilities, "I guess we could try it out but I don't want the Saloons to all be like that. They should support the games first and foremost." You stressed.
So far, in their first year of operation, the Saloons had been a great success. 30 locations spread across the nation in major metropolitan areas and kids and young adults had fallen in love with the Arcades again through high quality games and a fun atmosphere. For the next year, there were plans to open up 20 more franchises under direct Sega ownership along with opening a franchise system to support greater local investment and further expansion without continual direct investment. That wasn't even to mention Sega's existing Hi-Tech Sega Land arcades in Japan which were dominating the market.
"Yeah, he was thinking for it to be really special places, the best of the best to really dominate the market. Actually, I think Sega Japan first proposed something similar, a Sega World to build later this decade." George informed. You then remembered something similar in a Sega report, how they wanted to release a super entertainment complex when the Genesis' successor was released. Strange wasn't it, how the Genesis was barely a year old and they were thinking about the next console?
"But overall Mike's been really itching to have us break out into theme parks and live entertainment. Get our foot in the door so Disney doesn't hold the monopoly and the other studios won't beat us to the punch."
"You think it's because Mike wants to leave something of his own print on the company besides the marketing division?" You asked. Some in Hollywood liked to joke how Lucasfilms was the Roman Empire of film, with you leading the West of TV, video games, animation and comics while George lead the East of cameras, special effects, toys and audiovisual presentation.
"Maybe, though I kind of agree with him in that we got so much potential to be used for that kind of stuff. It'd be nice to share that magic from Disneyland with the kids through the stuff we made." George said, smiling as he observed Wally cleaning Amanda's face with a napkin.
Lucasfilms theme parks....maybe that had potential.
After half an hour of eating and the kids being stuffed on slices, you organized everyone into a group with the kids bouncing up and down to let loose and play the games.
"Remember everyone, you have to stay within sight of one of us and if you want to go to a different part of the Arcade, just ask one of us to go with you." Marcia stressed.
"Yes Mom/Aunt Marcia." Five young voices said in chorus.
"Play nice and if you want to play a game that someone else is playing, share and take turns and just tell someone if someone else isn't sharing." Carrie added. Everyone agreed, though Mary and Sarah gave each other warning stares, which were broken up by a knowing look from their mother.
"Don't be rough or make a mess for the nice workers-" You tried to add, only to be interrupted by Mary.
"Daddy, we get it, just be good Littles. Now can we go?!" She said impatiently.
You sighed and nodded, with all the kids yelling and running to let loose.
Amanda held on tight to Sarah who also dragged Joseph by the sleeve, "Joseph, you play the Skeeball and Basketball to win lots of tickets for Amanda." Sarah eagerly requested. The last time you took the Goslings to a Saloon, Joseph had completely surprised you by dominating all the sports arcade games which won him buckets of tickets.
"Sarah, let Joseph play what he wants." You told, with Sarah looking indignant in response.
"Wanna Horsise!" Amanda protested, likely referring to a large stuffed horse hanging on the prize rack.
"It's okay Daddy, I wanna win like Lakers and Geese." Joseph said with a smile, before you could ask for confirmation, Sarah dragged a willing Joseph away with a giggling Amanda and Carrie giving chase, while Mary also tugged you in a different direction to try all the new games.
Fix-it-Felix Jr. Game Developer: LucasArts Entertainment
Platform: Sega Arcade
Director: Jonathan Davidson
Genre: Platform
One of the first games you tried out together was Fix-it-Felix Jr., the latest in a long line of Donkey Kong clones throughout the video game industry. The story of the game was that an apartment building had been built over the stump home of a giant hobo named Wreck-It-Ralph. Angered at the loss of his home, Ralph storms up the apartment of Niceland and tries to break it down-
Wait....Ralph is the villain of this? Dude was just vibing and living a quiet and peaceful life until some assholes used eminent domain and built over his land. Sure, Ralph wasn't exactly developing it, but it was still his! Weird that Sega would make a game with such a sympathetic antagonist, but then again Nintendo made that weird ass Donkey Kong Jr. where Mario became an abusive circus ring master.
Anyways, Ralph is trying to break the building so the residents of Niceland call Fix-it-Felix, a friendly handyman who has a magic hammer that can undo Ralph's damage. Felix must climb up the building, avoiding falling bricks, geese (WHY IS IT ALWAYS GEESE?!) and other obstacles with each level being cleared by Felix fixing the damage. At the end of the game, the Nicelanders throw Ralph off into a mudpit, and then the cycle resets until death with each player trying to determine a high score.
So Sega and Lucasarts for all their skill and artistry, could admittedly be some stubborn and prideful people. With Nintendo's current dominance on an inferior console along with software that few reached the heights of the Genesis lineup, they wanted to be petty and find ways to outdo Nintendo at its own game. Thus one Jonathan Davidson in Lucasarts America thought of making a Donkey Kong clone. Though instead of jumping barrels as the only form of gameplay, players had to proactively traverse a vertical maze and fix the spreading damage so there was some tactics and strategy instead of just going up and left or right.
True, the game was a bit of a copycat, but this wasn't exactly Sega's first rodeo with their release of Congo Bongo late 1982 which was essentially Donkey Kong but in Africa and with 3D isometric. Pretty neat presentation on its own, but not ground breaking. At least here with Fix-it-Felix, they put in effort to change the settings and play around with it with Ralph being a giant of great strength instead of an ape, an apartment instead of skyscrapers, and Felix had an interesting design of a friendly and upbeat blue collar American instead of just being Mario in a different outfit.
The game is pretty simple as far as Arcade games go and not exactly complex like Battlehawks or Dragon's Lair. Though there was nothing wrong with that as it was still pretty fun and addictive gameplay to guide Felix to the top and dodge all of Ralph's attacks and the many hazards of the building. Pretty solid and simple, though what you see is what you get which may be a shock for Sega fans who were drawn in by a brand of constant innovation and evolving game design.
In its performance, Fix-it-Felix is doing pretty decently. It draws some small lines at the Saloons and small businesses are ordering in droves to draw in the kids through a simple and family fun game. It does have its fans as you could tell from a later undercover visit to the Saloons, but at the same time it's not one of those games with diehard fandom and overwhelming popularity that makes people fight for a spot like Space Ace or Space Paranoids. Nintendo fans are also very much hating on Felix, seeing him as just another Mario clone (Well he kinda is) and there's brewing fights over the summer over which is the better game.
At least critics seem to like it as part of their recent softening on Lucasarts releases, not to mention that there was now a legit developing field of games journalism since it was clear video games were here to stay. Everyone agreed it was a fun twist on the classic Donkey Kong formula with solid gameplay and visuals. At the very least, parents by and large had no issues with the concept.
Nintendo might as you later got a call from Hiroshi Yamauchi who warned you not to do further direct clones of Nintendo Arcades or else they'd repeat the same with Sega cabinets. Though at least he isn't suing, more than likely from Fix-it-Felix's comparatively small sales to Donkey Kong's arcade dominance. At least Miyamoto himself didn't mind, he sent a letter where he said that he thought the designs were interesting and the concept of a vertical platformer was fun.
Such enthusiasm did not seem to be shared by Mary, who after defeating the first run of the game, just backed away from the controls, letting Felix die to stray bricks, "I don't like this game Daddy." She said so matter of factly.
"Why?" You asked in curiosity. It was far from her fit of rage towards Atari Superman, but you were shocked as Mary at worst thought a Sega game was fine.
"It's a terrible story! Ralph got his home stolen and he's being treated as the villain when he's the victim!" Mary protested, you laughed at Mary coming to the same conclusion you did.
"Well, even still it's not nice for Ralph to destroy an apartment where dozens of people have homes." You said, though you still smiled at Mary's logic.
"Felix just fixes the apartments with his magic hammer so it's not like Ralph did any real damage, and they were still jerks and threw him into mud." Mary said.
"How would you have the game go Mary?"
"After Felix reaches the top, he should have convinced Ralph to stop so they could both team up against the real evil bad guy, Governor Jerry Brown. He's gotta be the real villain of the game. He stole Ralph's land just like he tried to steal your castle land and Brandon's Dojo for the oil!" Mary argued so passionately.
Your mouth dropped at that, wondering just how and when Mary learned about Hillsgate. "Why don't we play some Galaga together." You suggested, and Mary nodded, moving on to get her mind of Fix-it-Felix with one of her favorite space games.
As you walked away, you turned to look back at the game which had reset to its demo screen. Fix-it-Felix hadn't beaten Donkey Kong as Nintendo had hoped, but it was still a commercial success so there was potential for something greater. Would Lucasarts try to make sequels on the Genesis like Super Mario Bros. or would it just be a one-off arcade game?
Actually, maybe there was potential for a greater story to be told. Of Ralph seeking redemption and clearing his name. What would that be like?
Hang-On Game Developer: LucasArts Entertainment
Platform: Sega Arcade
Director: Yu Suzuki
Genre: Racing
Right after Mary had beaten you in Nidhogg for the fourth time in a row, you were tugged away from the machine by your excited son.
"Daddy! Daddy! Ride the Motorcycle Game!" Joseph requested, pulling you to another of the new games, Hang-On. There were two such arcades stacked side by side, with one model larger than the other, presumably for adults while the other one was for kids.
"You need me to help you hop on?" You asked Joseph. With how tall he was getting, he could likely pull it off as he had excellent balance and grip strength.
"Wanna watch you first! You ride motorcycle like Batman!" Joseph eagerly commanded.
With Mary joining to watch in intrigue, and yourself being quite curious, you agreed to Joseph's request and hopped onto the bike, then got ready after the quarters were placed in and the screen transitioned to a race track, counting down and setting you off.
Hang-On was a racing simulator where you played as a motorcyclist in a race against time, trying to clear five levels before the clock runs out with no breaks as the end of one meant an instant transition to the next. The Racing genre had been a new sensation for the past couple of years since the first Atari games, but Hang-On made video game history as the first motion simulator arcade game where players sat on a bike model and the way they moved and shifted would determine the bike's corresponding moves, as if they were riding a real bike. You could even feel something close to the few real experiences you had with shakes and vibrations and an ever present push on the bike.
A game designed from Yu Suzuki, the same genius who made the fast and dynamic Space Harrier, it was a game born from both a passion for motorcycles and a simple challenge to implement a Torsion Bar into the arcades. Rather than make racing a priority like the Wacky Races concept for the Genesis, Suzuki simply wanted to make the experience as realistic as possible to give people the same thrill from participating in an actual motorrace. Thus the cabinet was designed with the motorcycle attachment with advanced sensors for precise control. Even better, Suzuki and the other programmers altered the hardware board and created an entirely new engine for the game, developing a 16 bit graphics system that was optimized for simulating 3D presentation, thus presenting the most realistic and beautiful graphics of any game with only Final Fantasy coming close in presentation, and that was mainly due to its artwork.
Riding down the fast paced racing highway on the game, you have to say that you see the appeal as there's a lot of fun trying to keep pace with the other riders and beat the clock, the many shock sensations meant to stimulate the wind and turbulence along with the tight turns of the curves giving you an adrenaline rush few games could match, with Mary and Joseph very happy to watch and cheer you on. You do wish that the game had a more complex track design with different elevations instead of a flat plain, and you also wish you could actually race against other racers instead of a clock, but it was still a one of a kind experience.
Hang-On was currently dominating the Saloons, drawing in huge crowds just to play and watch this revolutionary game. It was shaping up to be one of those impossible first experiences of gaming pike Pong, Pac-Man, Super Mario, Final Fantasy or Bomberman, something that changes what people thought were possible with gaming and introduce a whole new world of potential to gaming. As expected, it was dominating Arcade sales in North America thanks to the existing bike and car culture, but what really surprised Sega was just how popular it was in Japan. The number one Arcade game over there and a must have experience for the Japanese youth. It deeply shocked Japan's adult society as they had up til then associated motorcycles with the Bosozoku gangs that could terorrize the roads. Even more, there was a brief controversy of female modesty with the potential for young girls to be exposed with loose skirts, though thankfully the cycles weren't desiged in such a way that one would expose anything unless they were wearing something ridiculously short. In a weird way, it kind of was a perfect showcase of the cultural feedback loop where Japan was embracing just as much of America as the US was from them.
What really surprised you about Hang-On was the critical impact. Critics in publications were giving Hang-On perfect scores by all metrics and going on and on about how it was the birth of a new age of video games. Many boldly called it the greatest video game ever made (It's a damn good game but come on, it's no Final Fantasy) and Hang-On appeared on the covers of numerous tech magazines and journals. Even more, there were some local news broadcasts which covered the game, and it seemed that Hang-On was being a major force of legitimacy not just for Arcades, but video games in general.
Huh, so all the doubters and doomsayers needed for validation was a motorcycle simulator?
In any case, Hang-On was an instant classic and would likely be a hallmark of video game history, not to mention a constant presence in the American malls if the sales are any indication. Not what you expected, but it was certainly an earned success as you finished the game in satisfaction, with Joseph and Mary then arguing over who could next race you on the small bike to see who had the fastest time. Perhaps some of that John Milner spirit was rubbed off on your kids.
Ninja Princess Game Developer: LucasArts Entertainment
Platform: Sega Arcade
Director: Reiko Komoda
Genre: Run and Gun
"Daddy look! Mommy is being a ninja Leia!" Sarah shouted, directing you to a cabinet where Carrie was in complete focus as a ninja clearing a town of all sorts of enemies with shuriken and kunai. Wally was there cheering his Aunt Carrie, and soon a crowd formed with the other Goslings and Amanda eager to catch a glimpse of Carrie's run.
It was truly ironic. Sega had purposefully designed Fix-it-Felix to be a Donkey Kong killer and Yu Suzuki managed to revolutionize video games and introduce a new genre to Arcades. Yet in opposition to these two, it was the run and gun cabinet which by all accounts was the made for fun tertiary side project which was currently the most popular game in the Sega Saloons and the best selling Arcade game for the moment, a title it could likely retain for months. This was Ninja Princess, the true birth of the run and gun genre and perhaps the home of Lucasart's next mascot alongside Bomberman.
Designed by Reiko Kodama, Ninja Princess was a subversion to the classic Japanese genre of Ninjas and Samurai. Here instead of needing to be rescued, Princess Kurumi was the bold and daring protagonist who sets out to free her people of the Okhami province from a tyrannical warlord. With years of ninja training to shape her into a deadly warrior and Deadshot-like precision, Kurumi must face waves of Samurai and Ninja in a sidescrolling adventure to bring peace to Japan once more.
It had all started as a passion project of one Reiko Kodama, a failed art student who switched to graphic design for Lucasarts. After working on many projects, Reiko sought to create a game of her own which played to the feudal Japanese genre her nation was known for with subversions. Instead of katana play, the protagonist only used projectiles with kunai and shuriken. Instead of a slow decimation of enemy mobs, it was a fast race through a level. Most importantly, instead of some brave young Samurai on a mission like a Kurosawa movie, it would be a princess taking action as a ninja to free her people, not being kidnapped or waiting for a hero to save the day.
There was a lot of genius storytelling and presentation at play, but most importantly was the gameplay and it was fun from start to finish. Somehow, throwing shurikens and kunai turned out to be a lot more fun than simply shooting, with each kill feeling earned due to it feeling like it was done through skill. There's a great deal of variety in the enemies and having to outmanuver them with near total freedom in mobility is very exciting, especially when you can do more than dodge with counterstrikes and invisibility cloaks. There's just something that feels so rewarding in putting in the effort to clear the area, navigate a treacherous path and face down highly difficult bosses and overcome through battles of attrition.
The only complaints you could have for the game was that there could have been a lot more done like platforming, different paths and elevations or perhaps close combat, but that would change the game into something else entirely and its simplicity is perfect as it is for the genre. It really felt like the same kind of game as Mario where it was a simple standard bearer of the genre but it just feels so right with how perfectly each facet is done. Easy enough for anyone to get in, hard enough that you need to be a true master for a total completion.
In hindsight, perhaps Lucasarts should have expected that with the Japanese Invasion that Ninja Princess would be a hit, but no one expected it to shiv its Sega peers and run to the lead of 1984 as the hottest game in the market. Hang-On may have the most public interest, but Ninja Princess is practically a quarter mint for all of the dedicated players, always having a line of gamers eager to try a run from opening to closing in the Saloons. All kinds of businesses like theaters, malls, restaraunts, bars, amusement parks, hotels and third party arcades are among the many establishments seeking to purchase Ninja Princess to have that lucrative side income.
Like Hang-On, gamers and critics have fallen in love with the game as the progenitor of a new genre and a fun adventure with new twists in an old setting. Though perhaps the highlight of said love and heavy critical support is the protagonist of Princess Kurumi. Kurumi may not have much of a personality on-screen, but the concept of a princess fighting for her land instead of needing to be rescued like Mario's Toadstool makes Kurumi heavily iconic and respected, a Princess Leia of video games. She occupies a similar spot to Samus Aran where boys don't give a damn that they're playing a female character because she's so cool and girls are awestruck at how awesome such representation is. You can see such in your daughters with Mary and Sarah's awed eyes and Carrie herself had a silly grin from start to finish.
Through much trial and patience, and many lives expanded, Carrie was able to defeat the Warlord and win the game, generating celebration from all the kids present.
Carrie turned to you as you snapped a Polaroid borrowed from a camera the Saloon used for birthday parties. "What was that for?" She asked with an amused grin.
"The director behind the game is a huge fan of Star Wars and especially you as Leia, so I thought a pic of you having fun would be a nice present for her." You informed, with Carrie intrigued at the mentioned gender.
"What's her name?"
"Reiko Kodama."
"Well, do you mind if you translate a letter I want to write and send it with that? I really want to give my thanks, it's nice to have good representation and it's a really fun experience. Honestly probably my favorite Arcade game." Carrie said.
"Sure, I don't mind spending some time."
"Mommy, I want to play." Mary requested.
"No, Mary, I was here first." Sarah protested.
"Mommy!"
Man, if this was the quality of Reiko's debut game then you were really hyped for what she had to bring with Phantasy Star. Star Wars and Final Fantasy together, a hell of a concept.
It's a game that Lucasarts is hoping they can release soon, so if nothing else than Reiko can get started on a Ninja Princess game for the Genesis with management having high hopes to turn this hit into a franchise and cement Kurumi as the second mascot. Though you wonder what other kinds of ninja games can be done, especially with those Turtles you recently brought into the fold.
Just wanted t say been loving all your work and contribution to this fic seeing in depth view/opinion of various media become practically my favorite part
Just wanted t say been loving all your work and contribution to this fic seeing in depth view/opinion of various media become practically my favorite part
Huh, a rare* moment where we make considerably less at the box office then in real life (44 vs 80 million). Not that it's bad mind you it's still a chunk of change and a good movie.
Honestly it kind of makes sense. OTL it came out in February which is usually a dud month and it managed to stand out. Here it was at the start of Blockbuster season, we may have pulled audiences away with Macross, and critics kind of hated it OTL. Also there may have been some blowback from Cult of the Preacher where plenty of offended moviegoers just decided to skip out on Footloose in retaliation or some people feared it'd be the same kind of movie.
It was kind of expected that Hayao Miyazaki wouldn't like the movie but to be so vocal about it was (at least to me). Well, they say there's no such thing as bad publicity. But if Ghibli's going to be up and running soon then we're going to have to keep our anime game up at the very least.
It's a combination of already hating our guts, seeing a movie that has incredible amounts of violence and death (both things he detests and has traumatic experiences about), with the entire human race being destroyed, and then seeing said movie push aside his own Magnum Opus, which he had worked on for nearly 3 years before it entered production, and which he had imbued many of his anti-war, hopeful messages be brushed aaside from what coud be interpreted as a jingoistic, mindless smorgasbord of brutal vilence (if you don't see the nuance and romance in it of course).
We did not just pressed all his buttons, we smashed them with a sledgehammer!
Honestly, Miyazaki was never going to love us, but it seems that as Bruce goes further along in his career that everything he and Lucasfilms are doing are just reinforcing Miyazaki's hatred of us. For example, I recently watched some videos where it revealed that Miyazaki hates both Indiana Jones and Lord of the Rings. Indy because to him, it's just a white dude going around in exotic locations and just shooting the locals and acting arrogantly like he owns the place (Completely forgetting that 1 and 3 have Indy stop the literal Nazis). Also he's one of those stupid people who thinks the Orcs are meant to represent Black people and Asians, also completely missing that Tolkein was a traumatized war veteran who repeatedly stressed the suffering of war and he legit suffered more than Miyazaki comparatively.
Mobile Suit Gundam is the most beloved anime franchise in Japan and it's a series that is increasingly defined Japanese culture. We got famous with Star Wars, American culture is heavily influencing Japan, and soon with Sega we are going to release lots of action and violent video games. Yeah, Miyazaki-O'Brian broship was never in the cards.
Like I said before, at best he might have a mixed opinion and respect some of our actions and beliefs, but he just seems so bitter about a lot of stuff.
I firmly believe if we did that then Miyazaki would burn Ghibli and quit animation. Bruce funding a Ghibli film might as well be blood money to him.
I do have to say though, I asked Magoose to roll Nauusica because I wanted to do a sidestory.....the quality is a nat 100 without the generous bonuses. I only haven't written it because I wanted to see Nauusica first, but rest assured that Miyazaki isn't going away or be less impactful, he might somehow be even more famous and influential here.
..... Although, depending on the ripples, we might be able to recruit his son at some point though if we're lucky our ripples may make him more invested in his kids this time around and, thus, have a better relationship.
I can totally see Goro working for Sunrise or Dreamworks. Miyazaki was a pretty absent father, and he constantly stated how he never wanted his kids to follow him in animation. Goro would be among a generation who love and idolize Bruce, and what better way to be a rebellious prodigal son than to join the animation studio your father hates so much?
You know, I can't help but think that with us saving the Nuclear Power industry and enhacing its perception upon the public, this could have ramifications for the Kaiju genre in both America and Japan. After all, Godzilla is seen as the analogy for the Atom Bomb and the dangerrs of Nuclear proliferation, so either Toho is going to have to change said perception, or see its omnster become less relevant as time goes by.
This could help us quite a bit with our own monster franchise. After all, for all that Gamera was trying to ape Godzilla, in the end it soon shifted its focus afterwards, adn even now its reboot haas dropped the entire Nuclear origin for a more Sci Fi birth, heck even its enemies have very little to do with Nuclear Power and tend to be more for dangers from space or enviromentalism.
I just think we have a chance to have Gamera become more relvant, at least during this decade and the next, than Godzilla.
I don't think Godzilla will change or lessen in popularity. No matter what, Chernobyl still happened and even with the US still remaining committed to nuclear power, especially without Three Mile Island existing, it's undeniable that a Meltdown can happen and nuclear anxieties would probably still exist and lots of fiction exploring it.
Plus if you look at OTL, Godzilla didn't stop Japan from pursuing nuclear energy. Nuclear was a third of its energy at 2010, it's just been unfortunately crippled by Fukushima, but even then Japan is still interested in pursuing it and restoring back full levels.
I think Godzilla is just more going to play into the nuclear weapons allegory. And it's still a very powerful topic considering Romania, Korean Airlines, and the Saber Rattling over Chernobyl has probably made nuclear warfare a very much alive, if not more popular topic of conversation and fiction.
I think the more important fiction divergence is what is Homer Simpson gonna do for a living? Because a more rational America towards nuclear energy isn't going to be easy pickings for funny nuclear gags. Maybe he works in a chemical plant and Burns is a petrochemical magnate?
Honestly I seriously wonder if the Simpsons will be as popular or hold as much weight as OTL regardless. That's something people tend to forget about these pop culture alternate history and stories where animation is treated with more popularity and respect, The Simpsons becomes less revolutionary.
Nah, let's just work into making OTL movie but perhaps also changing some parts so that Ralph returning to being the villain of the game in the end, instead turns into a sequel game that has Ralph be the hero alongside Felix.
Though I would suggest that we don't try for the sequel, I just feel that it did not have the charm of the original film, and we could just ignore it if it comes to that.
Oh that could be cool. Wreck-it-Ralph having an arcade sequel and Ralph has to deal with the responsibilities of being a hero.
Though, I kind of want to have the sequel be focused on Ralph going into a console universe. Like let's say we have a Dreamcast here and instead of Ralph exploring the internet, he explores online gaming and interacts with different console franchises.
Honestly I'm conflicted on whether Fix-it-Felix should become a franchise as I can see potential for Genesis games and Felix making his own impression on platformers. Though if it does stay as just the Arcade, it could also add weight to the movie where audiences root for a character they formerly thought of as just as one note villain and it shows that if Fix-it-Felix can be a successful movie, then other video games can.
Goro would be among a generation who love and idolize Bruce, and what better way to be a rebellious prodigal son than to join the animation studio your father hates so much?
I'd like Goro to ask his dad to use Animation as a Dialogue between Generations, as it was OTL to an extent, if only to tell his old man to at least try to bury the hatchet with Bruce to an extent.
also completely missing that Tolkein was a traumatized war veteran who repeatedly stressed the suffering of war and he legit suffered more than Miyazaki comparatively.
I do have to say though, I asked Magoose to roll Nauusica because I wanted to do a sidestory.....the quality is a nat 100 without the generous bonuses. I only haven't written it because I wanted to see Nauusica first, but rest assured that Miyazaki isn't going away or be less impactful, he might somehow be even more famous and influential here.
I really don't see how he can be more famous or influential when the movie should be as good as in OTL. Nauusica was really considered to be one of the best movies of Miyazaki, and one that redefined the animation industry in Japan, with the gorgeous graphics and backgrounds. not to mention the story and message. Seriously, this movie has influenced movies, videogames, etc., and the only reason it was pushed aside in the U.S. was because Macross, an incredibly popular franchise, already had a built fanbase, along with the desire to also hear Mari Iijima once more.
Not to mention how it really tugs at your emotions with every scene there is.
In OTL, Macross: Do You Remember Love? never had a release outside of Japan in theatres, and the less said about the VHS/Laserdisc releases the better. And don't get me started with the current state for the movie's release nowadays, since for some reason the distribution rights are as tangled as the Gordian Knot, and we don't have an Alexander to just cut them away.
Miyazaki just had the bad luck to have his movie released in the same month as ours. Shit happens, that's all.
I can totally see Goro working for Sunrise or Dreamworks. Miyazaki was a pretty absent father, and he constantly stated how he never wanted his kids to follow him in animation. Goro would be among a generation who love and idolize Bruce, and what better way to be a rebellious prodigal son than to join the animation studio your father hates so much?
Well, Goro might be good as an animator, but so far I haven yet to see any of his films that have him stand out as his father did. Then again, it might just be that since he did not go through with learning animation until his father just up and called him to do so, he might just not have the necessary skill or passion as Hayao. Plus, he woudl have grown seeing his father constantly being absent when he needed him, and might at least subconsciously blamed animation for it.
I don't think Godzilla will change or lessen in popularity. No matter what, Chernobyl still happened and even with the US still remaining committed to nuclear power, especially without Three Mile Island existing, it's undeniable that a Meltdown can happen and nuclear anxieties would probably still exist and lots of fiction exploring it.
Fair point, I just thought that with how throughly we pushed the Anit-Nuclear crowd in America, then at the very least this would have resulted in some level of rejection towards Godzilla, but then again that might just be my own desires shining through. I really hope for Gamera to win the "Kaiju Wars" when it finally begins Round 2 in the 80s.
Oh that could be cool. Wreck-it-Ralph having an arcade sequel and Ralph has to deal with the responsibilities of being a hero.
Though, I kind of want to have the sequel be focused on Ralph going into a console universe. Like let's say we have a Dreamcast here and instead of Ralph exploring the internet, he explores online gaming and interacts with different console franchises.
So, we can have the end of the first movie be that a new sequel to Fix-It Felix is made, with Ralph becoming the hero and getting the appreciation and respect he always wanted (and deserved), whereas the sequel to the film could have the arcade be ported to a console, and then seeing Ralph having to go through Online Gaming, meeting all the other stars from different games, perhaps moving to other consoles and meet other characters from said game.
He could even meet heroes and villains as they still have a grudge against each other, or they are just like Co-Workers in the daily grind.
Honestly I'm conflicted on whether Fix-it-Felix should become a franchise as I can see potential for Genesis games and Felix making his own impression on platformers. Though if it does stay as just the Arcade, it could also add weight to the movie where audiences root for a character they formerly thought of as just as one note villain and it shows that if Fix-it-Felix can be a successful movie, then other video games can.
I just know that if we ever do a crossover fighting game with Nintendo Ralph has to fight Donkey Kong. Even disregarding the in universe background of the characters a giant and a gorilla swinging at each other would be cool.
But if we want Fix-it-Felix to be a actual franchise we have to make sure it's not a Mario or Donkey Kong clone.
Hmm if we do want Ralph and Felix to both be heroes in a game here's a suggestion:
Some villainous land developer/CEO basically makes horrible nasty polluted urban wastelands of the city and has turned it into his personal dystopian fife. Their construction pisses of Ralph and he goes on a rampage followed by Felix intent on calming Ralph down, fixing the damage he causes and stopping the actual villain.
Each level would have two stages (or two independent levels using a similar map) One where Ralph wrecks the urban decay and the second where Felix comes in and repairs everything Ralphs wrecked and improving it. As the heroes progress the overworld/level select changes from urban sprawl to a decent city with parks and nice houses and stuff.
I just know that if we ever do a crossover fighting game with Nintendo Ralph has to fight Donkey Kong. Even disregarding the in universe background of the characters a giant and a gorilla swinging at each other would be cool.
But if we want Fix-it-Felix to be a actual franchise we have to make sure it's not a Mario or Donkey Kong clone.
Hmm if we do want Ralph and Felix to both be heroes in a game here's a suggestion:
Some villainous land developer/CEO basically makes horrible nasty polluted urban wastelands of the city and has turned it into his personal dystopian fife. Their construction pisses of Ralph and he goes on a rampage followed by Felix intent on calming Ralph down, fixing the damage he causes and stopping the actual villain.
Each level would have two stages (or two independent levels using a similar map) One where Ralph wrecks the urban decay and the second where Felix comes in and repairs everything Ralphs wrecked and improving it. As the heroes progress the overworld/level select changes from urban sprawl to a decent city with parks and nice houses and stuff.
I like this idea a lot and it even goes back into my prequel ideas pretty well
Heh, imagine at the end Felix and Ralph form a renovation company with Ralph in charge of wrecking what needs to be removed and Felix fixing and replacing the broken with new stuff.
Edit: Maybe call it "R&F Renovations" with the slogan "Rebuilding the broken without breaking your bank!" Or "He Wrecks It and He Fixes It".
Also when we do the movie we 100% have to include Mary's reaction as a cameo. Possibly what got Ralph thinking about his role.
Look, I don't hate JT Music, but... just no. Not to mention, Undertale is not a musical, that's what Undertale the Musical is for.
As an aside though, if we're sharing fansongs that we like, there's this one that I listen to regularly. I love how unnerving it sounds. She also has the kind of singing voice that I really like where it's a bit grittier and not as "pretty" or "polished" in the way that you'd hear on something like America's Got Talent or something. It's imperfections make it all sound much more "real" instead of those overly perfect sorts of singing voices you hear all the time nowadays. Cami-Cat or Mori Calliope are other examples of this kind of voice I like. View: https://youtu.be/H7cpXgEnhqg?si=B-8Ra52fQGWeazT1
You sighed as you took a breath as you looked at Carrie as you woke, allowing yourself to see your smiling wife do the same. "Morning." You said.
It was a quiet morning, a very quiet morning, George had kept you both awake the previous night, but after so much to keep him sleeping for the night, it was nice to see that your efforts had created such a quiet morning. "You know we can stay lazy this morning. Debbie can take the kids to the arcade and we can have a day all to ourselves?"
The thought was quite nice. "As much as I would like to do that, you know that we have productions starting… unless you want me to just tell them to make things… interesting?"
"Do it from home?" She whispered.
You loved your beautiful wife, and thats never going to change, but than Carrie stopped, as a knock on the door stopped you both.
Mary cam marching in, with the cats following her. "Mommy, Daddy, are you going to have breakfast?"
Seems that your choice was chosen for you. "We're coming, just let us get ready." You said.
Mary then ran out, the animals following her so that she can feed them.
Carrie shrugged. "Duty Calls?"
"Yeah." you said. "We can always-"
"It's a safe day today." she said with a smile.
"You don't want another Gosling?" you questioned. Usually, when she was like this, she would be wishing for another one.
"Not yet… maybe when George is a little older, and Mary and the kids are in school." She said. "We may have gotten good at being parents… but" She than paused. "Raising Sarah and Joseph and Mary, and George was a bit tough on me, especially when you were gone. I just want to make sure you'll be there."
"I-" There was nothing you could say. Conan was hell on you, and you never wanted such a thing to happen again.
Than Carrie smiled. "I love it when you make that face."
"What face?" You asked.
"The face you always make when you think you need to do more, when I tell you these things. It's so funny." She smiled.
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You have 12 actions.
4 must be spent on the Batman Film
The Dark Knight Production Actions:
[]Change the Title: The Dark Knight Sounds stupid, so you want to change it. DC: 45
-[]Write in what you want to change for it
[]Look at the Script: You want to look at the Script, and make changes, or rather, prevent Colombia from changing it. DC: 50
-[]If you want to change the script, write in below.
[]The Joker: Who will be your Joker? Everyone else has come back, or rather, will come back, given the contracts they have. But you want to make sure the clown prince of Crime gets his moment, even if he will not be the focus of the film.
-[]Who do you cast as the Joker.
[]Detective on Set: So you have a vision of an investigation, and you will make a note of it. DC: 30
[]Robin and Batgirl: So Jodie and Tom… they have not kept up on their fitness regimen, and that is going to be a problem, given the very clear physical demands the role is going to require of them. You need to help them along with it. DC 35
[]Preparing for the Fights: You have planned three different fight scenes, a beginning, a middle, and final battle. You think it would be best to get everyone involved. DC: 30
[]Where to Go from Here: You fought a hundred men all at once and made one of the greatest car scenes ever. How the fuck are you going to top your best?
-[]Write in what you want to try to do?
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Lucasfilms Actions:
[]Metal Gear: THis was the game that Hideo Kojima said would change action games. He wanted it to be given the greatest thing of all time. A Bruce O'Brian play through opening night when it was released. DC: 30
[]Make a Movie: You want to make a new movie, preferably staying in town. DC: 0 (Begin production of your own film, either as an actor, director or producer. Line tail what you are going to be)
[]Gamera: Guardian of the Universe: It was time for the Project, dubbed, by the internal Mike Eisner Team that was working with it, as Monster Hunter. It was going to be the film that broke Godzillas monopoly. DC: 30
[]Across America in 90 Days: This film was a weird one, but it was funny, the script that is. You just hoped it was as funny as others. DC: 35
[]The Scripts and the movies: You want scripts made, so give the ideas and make those scripts (Scripts that linetail will be made this turn. Every script is one action.)
[]The Lucasarts Projects: So time to give those Lucasarts people more projects, now that they are swimming in money.
-[]Write in two projects you want them to create. (I highly recommend arcade machines for the new Sega Parlors)
[]A Favor: You are owed a favor at Colombia Pictures, so might as well call it in. DC: ???-[]Write in what it is?
[]The People who want you to star in a movie: With most of Hollywood open to you again after the informal ending of your banishment from nonlucasfilm and TV productions, there are a few films that have come to your attention. DC: ???
[]Investing in the Future: You want to Spend some of that money you made into the company and make the whole thing better DC: ??? (Linetail what you want to invest in, and how much money you want to invest in it)
[]Look for Investors: Not that you need the money now, but maybe you can get people on board with this idea you have. DC: ???
[]Distributing Deals: Since you have a Distribution Company, or rather, are one… You can meet the major movie theater companies and strike a Deal with them. Even when you had nothing to offer them. DC: ???
[]Importing Foreign Films: So… you may have a way to get some films showing in American Theaters. Maybe you can go to other foreign film industries and… well, ask to distribute their films. Sure many of those foreign film companies never expected an American company to distribute their films in the US… but maybe you can get money without producing them. (Linetail where you try to get films from, and if there are any specific films, line tail them below) DC: ???
Personal Actions
Personal Actions:
[]Mary is Having a Problem: Mary has a problem. "Daddy, I have a friend who is sad, and i don't know how to help her?" DC: ???
[]A Boxing Expedition: So the Light Heavyweight title is up for grabs… you are a little light for it as you haven't worked out for it, but honestly, you might as well try for it. Add another feather to your cap. DC: ???
[]Touring: You will be doing a Great tour with Carrie and the Highwaymen. Something close, in the LA Area. DC: ???
[]Trying something new: So, what are you going to do now with all this free time? Well, you might as well try something new. DC: ???
[]A New Way To Action: You and some second unit directors had some ideas… so you and the boys got ideas. How to film action to make it real, and stylized. DC: 50
[]A Little Help from Friends: So... Steve... Uh, George. What are you guys doing, and why are you all looking at me like that? DC: 30
[]The Art of the Siblings: So Mary has proclaimed it was a silly time. And that meant you had to grab your costume. DC: 0
[]The Ideas of Industry: This action is meant for a write-in to act as a sort of Idea machine for the company. You must detail what you want to do below this action. This action can be taken multiple times.
[]Best Friends: So Mary has lots of friends, and she wants them to come over. You need to prepare for that. Carrie, get the cookies.
[]The Family Time: You need a night out with the family dammit! No more drama, no more work, just you and Carrie and the Kids!
[]Hanging out with the Friends: It's been far to long since you, John, and Robin hung out, so you will go out for some drinks and have some fun. DC: 45
[]A Well-Known Fan: So some really famous person is a fan of yours. Maybe you'll learn who they actually are. DC???
[]Learn to play an instrument: You want to learn how to play something DC: 80 (You have no idea what the hell you are doing.)
[]Investments: You want to invest your hard-earned cash into something that you feel will be a good return on investment. And as well as diversify your assets DC: 0 (Linetail what you wish to invest in below this action, and the amount of money you want to invest in)
[]The O'Riely Foundation Lobbying: You want California to help the men who have given nearly everything and more to this country. DC: ??? (Linetail how much money you want to throw at it, and what you want from the State)
[]A Charitable Heart: You want to invest your newfound wealth. Maybe even save some lives while you are at it. (Linetail what you wish to invest in below this action, and the amount of money you want to donate in)
[]Networking: Well time to start finding out who might actually be interested in meeting you. (Write-in what you want to try and network with)
[]Pray: It had been a long time since you went to Mass. You wish for the Lord to give you strength. DC: ???
[]Action Directing: It seems the town has been talking about how much of a beast you are at just being a stunt person. In fact, they knew you were a student of Bruce Lee. And they think you know how to stage and block a fight? Maybe you can DC? ???
[] Do auditions(Movies and TV Shows): You are going to go to some of the casting calls that are in the place where you can find work in. DC: 20(Possibility of only getting a commercial or TV show job, or extra work in a low-budget film)
[]Modeling (High Fashion): So you got a call from a photographer in LA, some no name. But that no name works for Gucci. And he wants you on their next lineup of products. And he needs you to model for him. Which is great… one problem, you have no idea what the hell you are doing. DC: 60
[]Modeling (Advertisements): Thankfully another Call Came in, one from an ad firm. They need you to have some pictures taken so that they are used for saner things. Like selling cars, or ice cream. DC: 40
[]Workout: A Healthy Mind and a Healthy Body are Key to having a good life, and you have been slacking as of late. Time to hit the workout and discipline, and perhaps, see things differently. DC: 30 Reward: You work out and feel better.
[] Ask Clint if you can act in a movie of his: You know you want to see if you can act opposite him, for a good time. DC: 40 (Clint wants to work with you.)
[] Gophering, and other signs of stuff: You want to try and learn how work behind the camera works, and what better way than being a gopher. DC: 50 (You have no idea what the hell they were doing, and you have no idea either)
[] Take a walk: Dad always said that the best ways to get inspiration are by walking, talking, and being open-minded. So you'll try that. DC: 10 (You are just going for a walk, what could be really said?)
Who else wants to cast Mark as the Joker? Not only because we all know he'd nail it, but because Mark is an actor we already have chemistry with. It'd make it more believable that this Batman has been fighting this Joker for a while.
[X] Plan: Don't want Much
-[X]The Scripts and the movies: You want scripts made, so give the ideas and make those scripts (Scripts that linetail will be made this turn. Every script is one action.)
--[X] Yakuza 0
Literally fine with anything, so long as this is part of it.
Plan makers remember that we still have one turn of auto success on negotiations so be sure to make it count. I'd personally like to get the 2000 AD comic series. It'd let us boost Marvel and let us do a Judge Dredd movie without having to negotiate the rights later down the line.
It'd also be thematically appropriate to invest in nuclear power right now so I wouldn't mind doing so if we can squeeze it in.
Who else wants to cast Mark as the Joker? Not only because we all know he'd nail it, but because Mark is an actor we already have chemistry with. It'd make it more believable that this Batman has been fighting this Joker for a while.
Someone else who'd be great at being the Joker: Robin Williams. Can you imagine al that manic energy being given to the Clown Prince of Crime? Not to mention that he is our friend as well, and this could help in pushing his career even more than what it is right now.
Plan makers remember that we still have one turn of auto success on negotiations so be sure to make it count. I'd personally like to get the 2000 AD comic series. It'd let us boost Marvel and let us do a Judge Dredd movie without having to negotiate the rights later down the line.
It'd also be thematically appropriate to invest in nuclear power right now so I wouldn't mind doing so if we can squeeze it in.
Alright, I'm down with getting 2000 A.D., so long as we also get Maus, Shoeless Joe, and the works of Oesterheld while we're at it. I would also highly encourage ud to get FASA as well for Battletech.
Someone else who'd be great at being the Joker: Robin Williams. Can you imagine al that manic energy being given to the Clown Prince of Crime? Not to mention that he is our friend as well, and this could help in pushing his career even more than what it is right now.
Alright, I'm down with getting 2000 A.D., so long as we also get Maus, Shoeless Joe, and the works of Oesterheld while we're at it. I would also highly encourage ud to get FASA as well for Battletech.
Isn't Art Spiegelman (the guy who did Maus) known for not wanting a film to be based around his work? And even if we do get the rights to make a movie I don't think it's finished yet and we may have to cut out some of the modern day scene's to fit a films runtime.
Otherwise yeah those are all fine by me as long as you can squeeze them in. I mainly want 2000 AD but won't say no to others as long as I get it.
Isn't Art Spiegelman (the guy who did Maus) known for not wanting a film to be based around his work? And even if we do get the rights to make a movie I don't think it's finished yet and we may have to cut out some of the modern day scene's to fit a films runtime.
I say we agree to him having his movie, but that he first needs to finish the work before we make the film for him. I mean, the plan is for Maus to be published in our Atlas Imprint, and from there build a fanbase for further works later on.
Maus would be amazing in animation, something for DreamWorks to sink their teeth into.
I say we agree to him having his movie, but that he first needs to finish the work before we make the film for him. I mean, the plan is for Maus to be published in our Atlas Imprint, and from there build a fanbase for further works later on.
Maus would be amazing in animation, something for DreamWorks to sink their teeth into.
That doesn't really address the main thrust which is that Art Spiegelman doesn't want to sell the rights for Maus for either TV or Movie, even to this day. Like yeah, we can brute force that through a roll, but I think it's something to consider regarding an action like that, in the same way that you told me earlier about how we'd have to figure out how to get Tsukasa Hojo to join us for my pitch instead of just adding him to the pitch and calling it a day.
I say we agree to him having his movie, but that he first needs to finish the work before we make the film for him. I mean, the plan is for Maus to be published in our Atlas Imprint, and from there build a fanbase for further works later on.
Maus would be amazing in animation, something for DreamWorks to sink their teeth into.
I mean I'm all for having it in our imprint but what I'm saying is that if your wanting to make a movie about it to not get your hopes up because Art Spiegelman has repeatedly turned down offers to make Maus into a movie in real life.
That doesn't really address the main thrust which is that Art Spiegelman doesn't want to sell the rights for Maus for either TV or Movie, even to this day. Like yeah, we can brute force that through a roll, but I think it's something to consider regarding an action like that, in the same way that you told me earlier about how we'd have to figure out how to get Tsukasa Hojo to join us for my pitch instead of just adding him to the pitch and calling it a day.
I mean I'm all for having it in our imprint but what I'm saying is that if your wanting to make a movie about it to not get your hopes up because Art Spiegelman has repeatedly turned down offers to make Maus into a movie in real life.
Oh, I thought you were saying about making the movie. I'm just fine with getting Spiegelman to print his work for us rather than the magazine he's in. Besides, the Atlas imprint is for indepndent creators, which means that they own the rights to their own characters, unlike withthe Marvel or Marvel Noir Imprint.