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I am pro normal. No need to go over board
Whilst phasers/their coverage will be an important part of the design we can't forget that for the most part it's going to be alone/transiting from place to place if combat breaks out, so superlative manoeuvrability could be quite useful.In any case, the choice is a binary one. If phasers will be the main source of damage for the ship, then a better-than-standard engine output is all it needs to engage both peer opponents and any smaller vessels during fleet actions. If you expect a torpedo ship or one-on-one engagements are the more likely outcome, then you may want to absorb the extra cost of the engines to maximise on-target time.
Ah. We're not buying engines one at a time, here.Alternatively you could mount a pair of engine clusters on port and starboard, which would push the spaceframe to its maximum tolerances.
I think the Federation's job is to be a phaser boat. The lighter ships it anchors can carry the extra torpedoes.In any case, the choice is a binary one. If phasers will be the main source of damage for the ship, then a better-than-standard engine output is all it needs to engage both peer opponents and any smaller vessels during fleet actions. If you expect a torpedo ship or one-on-one engagements are the more likely outcome, then you may want to absorb the extra cost of the engines to maximise on-target time.
All sophisticated thoughts have escaped my head. I have only one need: S P E E D.
This bit reminded me of something.As statistics are computed with the assumption that peer vessels are at least half the mass of the ship, this increases the single-target damage rating. Against vessels with standard maneuverability but less than half the design's mass, or during formation actions, the multi-target damage rating determines general damage output.
I don't know if this figure still holds, but if it does, the Klingons would need to build a ship 50% bigger (and with only standard maneuverability) before we got to use the Federation's single-target against them in one-on-ones. Which sharply reduces the value of torpedo tubes against our most familiar foes.Really though, the D7 isn't a heavy ship. I'd be surprised if it breaks 100kt. It's just Klingon weapon and shield tech is nakedly better than yours.
Speaking of phasers any chance we might get the opportunity to consider some non-standard options? Because those Andorian heavy phasers really sound like a nice possible alternative to torps for sustained higher damage output.If phasers will be the main source of damage for the ship, then a better-than-standard engine output is all it needs
The Shran-class heavy cruiser was a fully modernised Andorian design focused around a pair of supercooled phaser coils that were able to outstrip the Mark II in use by Starfleet by a fair margin
You've already sorted out their final positions and began crunching the numbers on the warp geometry, but the struts will have to wait for a little longer.
[ ] Central Engine [Cost: 91] (Maneuverability: Normal) [120% Standard]
[ ] Dual Engines [Cost: 99] (Maneuverability: Maximum) [200% Standard]
We tried a pure Phaser bote in the pre-refit Kea class. Its damage output was garbage, due to the throttling on number of emitters that can fire at the same time.
I recognize that this is true. Even if to my mental logic Phaser DPS should be higher than torps, with torps having a higher burst.We tried a pure Phaser bote in the pre-refit Kea class. Its damage output was garbage, due to the throttling on number of emitters that can fire at the same time.
Also interesting note that maneuverability has been reworked and the larger the ship the harder the time it has against smaller ships with the example of a ship at half the mass at normal can maneuver the same as the bigger ship that is at maximum
What happens if we stick, like, fifty engines on it?It was always implicit, but people kept talking about heavy cruisers moving like frigates, so.
We tried a pure Phaser bote in the pre-refit Kea class. Its damage output was garbage, due to the throttling on number of emitters that can fire at the same time.
will saving 8 cost really matter in the long run.no one is saying not to put torpedoes on it, this is just a choice of battle profile: fleet anchor or dive bomber
they didn't ask for a torpdeo boat and we've already maxed out costs for every choice so far, this is a very nice spot to save some costs
If the steady inflation in size holds true, the Federation will be punching up on the mass scale in the second half of her service life.