Starfleet Design Bureau

[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]
[X] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]

Sure, it's a bit more costly, but the Federation was always gonna be pricey. As for sprint, it's always useful for a warship to have the ability to avoid unfavorable fights. This is the time for Starfleet to put it's money where it's mouth is when they say "there will never be another Andoria/Arcadia"

I do think Cruise is a fairly weak option, since we
already have the boost from the warp core to cruise (+.8!), we might as well invest in also improving sprint. This is meant as more tactical ship, even if it should have some strong secondary capabilities.

Sprint is definitely the better of the two options. The Federation being able to match the Excaliber's Sprint speed is a important benchmark. A Federation and two Excalibers patrolling near your border or on a deep warp heading into your lines is an impossible to ignore statement if they could be the same speed.
 
[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]
[X] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]
 
[] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]

Sprint is the "Oh shit you need to go save the day over here RIGHT FUCKING NOW!" Its responding to emergencies.
You want a utility ship with great cruise because who knows where in the galaxy they are when they're called to some planet to fix/poke.

Cruise gets you from drydock to warfront, but sprint gets you to the actual fight in time to do something.
But your war ships will generally be in the general area of where you wanna throw down, hopefully in time to make a difference.
 
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Uh

You cannot maintain Sprint for more than 12 hours without risking your warp drive exploding, not without a hero crew
Captain April and the Excalibur-class Enterprise did it for two weeks to get to Tarsus IV in this quest, and that literally put the Enterprise back in the shipyards it had just emerged from for major repairs

If your intent is to pose a threat in being to the territory of other states, what you actually want is Max Cruise, because you can maintain that indefinitely until you run out of fuel, giving you strategic range
 
The Federation being able to match the Excaliber's Sprint speed is a important benchmark. A Federation and two Excalibers patrolling near your border or on a deep warp heading into your lines is an impossible to ignore statement if they could be the same speed.
I'd note I entirely agree with this; if you want Federations to be leading Excaliburs in task forces, the task force can only use the Maximum Warp of its slowest sprinters. This is for the same reason task forces can only use the Maximum Cruise of their slowest members as well; doing otherwise means either you're splitting the task force, or burning the nacelles of the slower ships out of existence and then splitting the task force.

Quads is for solo operations only.

Personally, I'll be sticking with Efficient Cruise, because while our remaining Excaliburs are awesome I don't see us needing to group them into task forces with a Federation leader any time soon. The task forces the Federations are going to lead in practice will be made up of Mirandas... who certainly don't have quads, and I'll bet quite a bit won't have sprint.
 
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
[X] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]

I greatly prefer Sprint TBH, but either of these over quad.
Sprint is the "Oh shit you need to go save the day over here RIGHT FUCKING NOW!" Its responding to emergencies.
No, thats Max Cruise
On the other hand, an extra set of nacelles in a linear arrangement would allow you to cycle the higher plasma temperatures between more warp coils, effectively pushing the maximum cruise threshold to a higher level. This would be specifically used during urgent missions or wartime deployments, pushing the design's strategic speed up an extra 20% compared to normal. The extra cost isn't something to be sneered at even with your new cheaper nacelles, but it might be worth the expenditure.

Finally there is a sprint configuration. While not able to match the raw speed of the Excalibur-class it would push the ship up to Warp 8.4 and squeeze an extra 15% maximum velocity out of the spaceframe. This would primarily be useful in allowing the ship to decline battle or engage faster targets when acting as a lone vessel. It would open up the potential for an extra wartime role as a solo combatant over its current niche as a task force anchor.
Sprint is tactical speed, for when you are in a fight, or getting into or out of a fight
Unless you are the Enterprise
Quad is a gimmick. If we're gonna do a gimmick, gimme trio/rings.
I present to you the 12-ship Sagamartha class, which we only just decommissioned
It was a quad nacelle ship class that served as our heavy explorers for sixty to seventy years
Federation would not be our first quad nacelle ship
 
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Sprint is definitely the better of the two options. The Federation being able to match the Excaliber's Sprint speed is a important benchmark. A Federation and two Excalibers patrolling near your border or on a deep warp heading into your lines is an impossible to ignore statement if they could be the same speed.
The thing is, the Excaliburs are faster while still having a solid anchor to fall back on.

But also we're shifting more into solo operations.
 
You cannot maintain Sprint for more than 12 hours without risking your warp drive exploding, not without a hero crew
Captain April and the Excalibur-class Enterprise did it for two weeks to get to Tarsus IV in this quest, and that literally put the Enterprise back in the shipyards it had just emerged from for major repairs

And that was more than half a warp factor below maximum! I should see about knocking up a graph of time-to-failure/travel times/warp factors or something. Preferably one that can have the inputs changed.
 
The thing is, the Excaliburs are faster while still having a solid anchor to fall back on.

But also we're shifting more into solo operations.
*checks*
The Excalibur's Maximum Warp is 8.6
Its Maximum Cruise is 7
The actual spread is 6.2/7/8.6

For reference, these are the speed options for the Federation:
Here's the speed breakdown:
Cruise: 7.0/7.0/8.0
Quad: 6.8/7.4/8.0
Sprint: 6.8/7.0/8.4

On a strategic level, a quad nacelle Federation would be faster than an Excalibur, both at efficient cruise and max cruise
Even a twin nacelle Federation would match the strategic speed of an Excalibur that is max cruising
The Excalibur's advantage is Sprint IE combat FTL

EDIT
Essentially, Callie is a better sprinter, but Feddie is a better marathon runner
 
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The Federation being able to match the Excaliber's Sprint speed is a important benchmark. A Federation and two Excalibers patrolling near your border or on a deep warp heading into your lines is an impossible to ignore statement if they could be the same speed.
Unfortunately, that isn't the case. A Feddie w/ Sprint config would go 8.4, an Excalibur goes 8.6 (as also pointed out by uju32). A 0.2 difference could be quite significant on the tactical level.
 
I'd note I entirely agree with this; if you want Federations to be leading Excaliburs in task forces, the task force can only use the Maximum Warp of its slowest sprinters. This is for the same reason task forces can only use the Maximum Cruise of their slowest members as well; doing otherwise means either you're splitting the task force, or burning the nacelles of the slower ships out of existence and then splitting the task force.

Quads is for solo operations only.

Personally, I'll be sticking with Efficient Cruise, because while our remaining Excaliburs are awesome I don't see us needing to group them into task forces with a Federation leader any time soon. The task forces the Federations are going to lead in practice will be made up of Mirandas... who certainly don't have quads, and I'll bet quite a bit won't have sprint.
That's true of our current fleet, but the Federation is a new ship and reasonably will serve longer than the Excalibur. And with the new nacelle around the corner and the current nacelle slightly cheaper, it makes sense to design a ship that is faster so that it can match speeds or avoid slowing a faster future ships.
 
Can we not go sprint.

We've built a ship optimised for cruise, either commit to cruise or pay the premium to do both but let's not backtrack and create a ship that can do neither.
 
The truth is, we got antimatter coming out our ass. We got resupply stations all over. For an internal ship, we can top em off pretty easy.

And the difference between efficient cruise and maximum cruise is how proliferate you want to be with your antimatter. Sure the Federations won't be able to run at maximum cruise all the time, but it doesn't take much of a justification to go to maximum cruise either. Any mission that is even slightly time sensitive, go ahead and shift to maximum cruise confident that these internal use ships can find a place to top up afterwards.

So that's why I'm voting for quad nacelles and making the most from maximum cruise.
 
Unfortunately, that isn't the case. A Feddie w/ Sprint config would go 8.4, an Excalibur goes 8.6 (as also pointed out by uju32). A 0.2 difference could be quite significant on the tactical level.

It's better than a 0.6 difference and much closer on a tactical level. The Federation is still going to be limited to the Excalibur's cruise rate for fleet maneuvers anyway overall, so I'm much more worried about not limiting the Excalibur tactically.

I'm honestly convinced two Excalibers and a Federation raiding could be able to take eight D7s in an ambush without significant losses or damage and that requires Sprint.
 
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