[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]
[X] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]
Sure, it's a bit more costly, but the Federation was always gonna be pricey. As for sprint, it's always useful for a warship to have the ability to avoid unfavorable fights. This is the time for Starfleet to put it's money where it's mouth is when they say "there will never be another Andoria/Arcadia"
I do think Cruise is a fairly weak option, since we
already have the boost from the warp core to cruise (+.8!), we might as well invest in also improving sprint. This is meant as more tactical ship, even if it should have some strong secondary capabilities.
I'd note I entirely agree with this; if you want Federations to be leading Excaliburs in task forces, the task force can only use the Maximum Warp of its slowest sprinters. This is for the same reason task forces can only use the Maximum Cruise of their slowest members as well; doing otherwise means either you're splitting the task force, or burning the nacelles of the slower ships out of existence and then splitting the task force.The Federation being able to match the Excaliber's Sprint speed is a important benchmark. A Federation and two Excalibers patrolling near your border or on a deep warp heading into your lines is an impossible to ignore statement if they could be the same speed.
No, thats Max Cruise[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
[X] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]
I greatly prefer Sprint TBH, but either of these over quad.
Sprint is the "Oh shit you need to go save the day over here RIGHT FUCKING NOW!" Its responding to emergencies.
Sprint is tactical speed, for when you are in a fight, or getting into or out of a fightOn the other hand, an extra set of nacelles in a linear arrangement would allow you to cycle the higher plasma temperatures between more warp coils, effectively pushing the maximum cruise threshold to a higher level. This would be specifically used during urgent missions or wartime deployments, pushing the design's strategic speed up an extra 20% compared to normal. The extra cost isn't something to be sneered at even with your new cheaper nacelles, but it might be worth the expenditure.
Finally there is a sprint configuration. While not able to match the raw speed of the Excalibur-class it would push the ship up to Warp 8.4 and squeeze an extra 15% maximum velocity out of the spaceframe. This would primarily be useful in allowing the ship to decline battle or engage faster targets when acting as a lone vessel. It would open up the potential for an extra wartime role as a solo combatant over its current niche as a task force anchor.
I present to you the 12-ship Sagamartha class, which we only just decommissionedQuad is a gimmick. If we're gonna do a gimmick, gimme trio/rings.
It was a quad nacelle ship class that served as our heavy explorers for sixty to seventy years
The thing is, the Excaliburs are faster while still having a solid anchor to fall back on.Sprint is definitely the better of the two options. The Federation being able to match the Excaliber's Sprint speed is a important benchmark. A Federation and two Excalibers patrolling near your border or on a deep warp heading into your lines is an impossible to ignore statement if they could be the same speed.
You cannot maintain Sprint for more than 12 hours without risking your warp drive exploding, not without a hero crew
Captain April and the Excalibur-class Enterprise did it for two weeks to get to Tarsus IV in this quest, and that literally put the Enterprise back in the shipyards it had just emerged from for major repairs
*checks*The thing is, the Excaliburs are faster while still having a solid anchor to fall back on.
But also we're shifting more into solo operations.
Here's the speed breakdown:
Cruise: 7.0/7.0/8.0
Quad: 6.8/7.4/8.0
Sprint: 6.8/7.0/8.4
Unfortunately, that isn't the case. A Feddie w/ Sprint config would go 8.4, an Excalibur goes 8.6 (as also pointed out by uju32). A 0.2 difference could be quite significant on the tactical level.The Federation being able to match the Excaliber's Sprint speed is a important benchmark. A Federation and two Excalibers patrolling near your border or on a deep warp heading into your lines is an impossible to ignore statement if they could be the same speed.
That's true of our current fleet, but the Federation is a new ship and reasonably will serve longer than the Excalibur. And with the new nacelle around the corner and the current nacelle slightly cheaper, it makes sense to design a ship that is faster so that it can match speeds or avoid slowing a faster future ships.I'd note I entirely agree with this; if you want Federations to be leading Excaliburs in task forces, the task force can only use the Maximum Warp of its slowest sprinters. This is for the same reason task forces can only use the Maximum Cruise of their slowest members as well; doing otherwise means either you're splitting the task force, or burning the nacelles of the slower ships out of existence and then splitting the task force.
Quads is for solo operations only.
Personally, I'll be sticking with Efficient Cruise, because while our remaining Excaliburs are awesome I don't see us needing to group them into task forces with a Federation leader any time soon. The task forces the Federations are going to lead in practice will be made up of Mirandas... who certainly don't have quads, and I'll bet quite a bit won't have sprint.
Unfortunately, that isn't the case. A Feddie w/ Sprint config would go 8.4, an Excalibur goes 8.6 (as also pointed out by uju32). A 0.2 difference could be quite significant on the tactical level.