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That's predicated on Alyssa ceasing to be the most likely winner of this fight. Hitting the Docks doesn't prove that, and these are literally Druchii.

Literally how would you plan to convince them?
the longer the fighting goes on the more weak she will look in the eyes of the other cults especially when they get damages while her forces are near and fail to protect there holdings

And Mathlann is one of the most important on the ark if she loses face there that will effect her political power and make it look less she is the most likely winner

When we afterwards extend the siege again making her lose more forces on top of the latest pyrramid burning

Which as we know made her pull forces to remaining ones weakening other fronts

Its less us Convincing the sea god cult and more making alyssa look weak in there eyes
 
"The pyramid named…," Roland's face twists in disgust. "The southernmost pyramid," he decides to say instead of the Glorious Fields of Pain
Fucking pizzacutter elves even make farming edgy.

Well overall that went pretty darn good. No sorceress for us to kill unfortunately but one got ganked trying to reinforce the place so that's fine by me. Meanwhile we got enough food that we have too many volunteers to arm (a decent problem to have), we've further disrupted the food supply which can't be good for the delfs and we killed prince something of whatsit, a guy who was incredibly self important but I'm not sure what his actual importance was. Ah well, he was a slaaneshi so better dead than alive
 
It's interesting that they deathballed the Sorceresses hitting the Arenas. Trying to intercede there would've been a disaster
I admit I am surprised too...you'd have thought Slaanesh would have prioritised securing them during the infiltration phase.

Entertainment and all.

Then again she did start early.

Its less us Convincing the sea god cult and more making alyssa look weak in there eyes
...yeah, but it also weakens them.

Like your logic is that hitting them makes them weaker and thus infuriates them against her, but if they are weaker while her forces are still as strong then that's an even greater disincentive to piss her off and just buckle down until this all blows over.

We need to convince them that they can bring her down and that means hitting her.
 
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Edit: to emphasize as much as possible, we're at manpower capacity!

That means it's time to burn that manpower on the heaviest targets for the highest payoffs

Because time doesnt favor us anymore. Not with the Slaaneshi Priestesses being able to bring anti-chaff prep to bear. Better equipped rabble against magical crowd control is precisely as useful as unequipped rabble or flagellants

Which is to say, not at all
mate we are not a force to hit heavy targets we are force to hit any weak targets hard and fast to give a death by a thousand cuts

So instead of spending all that manpower now to hit a heavy target we must cultivate it with care for later for the big fight against alyssa so its best to hit weak targets

...yeah, but it also weakens them.

Like your logic is that hitting them makes them weaker and thus infuriates them against her, but if they are weaker while her forces are still as strong then that's an even greater disincentive to piss her off and just buckle down until this all blows over.

We need to convince them that they can bring her down and that means hitting her.

Hitting her comes after the raid on the docks at the siege hit the docks to do like i described and then later with the new equipment we weaken if not outright destroy her Force outside the temple like last time

That will as a combo will make her look weak lose her face and make her look beatable

Its not important the Mathlann cult gets loses thanks to us the goal is for them to join the other cults fighting her
 
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mate we are not a force to hit heavy targets we are force to hit any weak targets hard and fast to give a death by a thousand cuts

So instead of spending all that manpower now to hit a heavy target we must cultivate it with care for later for the big fight against alyssa so its best to hit weak targets
...so to do that you want to strike arguably one of the most heavily defended parts of the ark with one of the largest concentration of forces in the form of the corsairs, the cult of Mathlann and Alyssa's forces?

I don't get how that relates to my point to begin with, because I was talking about how we shouldn't hit potential allies if we want them to rise up against her, but it makes even less sense given that if you want to soft targets there are several listed in the options which will do damage primarily to her and humiliate her more in the eyes of the ark, so that people like the corsairs rise up.
 
In regards to plain, I think we should shit corsair equipment to arm people since they'll be easier for escaped slaves to use/move around in and then hit Temple of Atharti to lift siege, mainly to weaken Slanneshi forces and partly to make the dark elves grind their teeth at the fact that escaped slaves helped save them.

Edit: Can vote now!

[X] Docks and Desires.
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike the Corsair Armories: Located in the docklands, with relatively light armor but effective swords and hand crossbows, possibly also causing damage to the docklands themselves, the Cult of Mathlann, and Alyssan forces.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Strike the Siege: The Temple of Atharti is one of the greatest known resistance points against the Cult of Pleasure, seeing as Atharti is literally a rival Cytharai to much of what Slaanesh is. The longer it lasts, the more focus it will require from the Cult of Pleasure. It follows that killing the Druchii and banishing the daemonettes assaulting it will, in turn, harm the Cult of Pleasure all the more. They will not hold out forever, you don't think, but you can extend the length of time they resist.
 
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In regards to plain, I think we should shit corsair equipment to arm people since they'll be easier for escaped slaves to use/move around in and then hit Temple of Atharti to lift siege, mainly to weaken Slanneshi forces and partly to make the dark elves grind their teeth at the fact that escaped slaves helped save them.

Do you think it's more useful to hit the siege than the arenas?
 
Do you think it's more useful to hit the siege than the arenas?
Yes, since its more organized resistance against the Slanneshi who want to wipe them out then the arenas, which from the sound of it are mostly under their control while the dark elves we'd be helping at least have more cause to make use of it to fight their enemies than kill us right away.

Can vote now by the way.
 
Nah, we should hit the manor and then the arena. The houses give us the most amount of armour without eating through a whole day, and the arena's in question will give us plenty of more trained warriors while cutting into Voidreapers support amongst the cult and maybe even give us a chance at killing another sorcerous as well.
 
The fight is lost, but I think I've known that for a while now. Nevertheless, it would be appreciated if you helped us go down swinging in the vote for Best Ongoing Quest, gang.

Just to help close the gap a little bit more, you know?

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User Choice Awards Voting: Best Ongoing Quest

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Thanks a million folks, either way. Probably'll just keep my head down next time around I think, save myself the disappointment, lol.

Either way, to you all I say this from the eastern coast of the US!

HAPPY NEW YEAR!

May 2025 be ALL of our best year yet!
We may have lost this time but we will never surrender! We Will win next time and if not then , then the next this quest deserves it! Also HAPPY NEW YEAR EVERYONE!!!!
 
[X] Strike A Noble's Manor: A family liable to resist Alyssa, liable to have either died or fled to other points of resistance. Might mean a manor held by Alyssans, or one that is empty allowing you to get in an out quickly. Technically a possibly, yes.

[X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.
 
...so to do that you want to strike arguably one of the most heavily defended parts of the ark with one of the largest concentration of forces in the form of the corsairs, the cult of Mathlann and Alyssa's forces?

I don't get how that relates to my point to begin with, because I was talking about how we shouldn't hit potential allies if we want them to rise up against her, but it makes even less sense given that if you want to soft targets there are several listed in the options which will do damage primarily to her and humiliate her more in the eyes of the ark, so that people like the corsairs rise up.
It has been descibed as a weaker target with forces there right now

And yes it does relate we are not dealing with humans with human reasoning ability but elves

Where showing of pride and arrogance is important hurt that as well of a showing that demonstrates the side no one likes the Slaaneshi cult is not able to protect there holdings

Well Druchii like skaven can smell blood real fast
 
[X] Plan: Noble and Arena
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike A Noble's Manor: A family liable to resist Alyssa, liable to have either died or fled to other points of resistance. Might mean a manor held by Alyssans, or one that is empty allowing you to get in an out quickly. Technically a possibly, yes.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.

Arena time! To the arenas, get some of those named characters likely in there and maybe someone with magic! And ogres!
 
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[X] Plan: Spartacus
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
-- [X] Strike the Corsair Armories: Located in the docklands, with relatively light armor but effective swords and hand crossbows, possibly also causing damage to the docklands themselves, the Cult of Mathlann, and Alyssan forces.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
-- [X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.

Voting this way because I still feel a ticking clock, and I think this helps us the most.
 
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[X] Docks and Desires.
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike the Corsair Armories: Located in the docklands, with relatively light armor but effective swords and hand crossbows, possibly also causing damage to the docklands themselves, the Cult of Mathlann, and Alyssan forces.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Strike the Siege: The Temple of Atharti is one of the greatest known resistance points against the Cult of Pleasure, seeing as Atharti is literally a rival Cytharai to much of what Slaanesh is. The longer it lasts, the more focus it will require from the Cult of Pleasure. It follows that killing the Druchii and banishing the daemonettes assaulting it will, in turn, harm the Cult of Pleasure all the more. They will not hold out forever, you don't think, but you can extend the length of time they resist.
 
Sorry, what are you referring to here? Were there 5 sorceresses at the arena? I didn't clock that part
Right here

The arenas have been locked down, besides," Jaqueline grouses. "I heard from some of the slaves from others in the northern tunnels. Cruelbarb is dead, apparently a number of sorceresses slew him outright, took control of his arena. Direblaze already fell in line before all of this happened. The last one, the…," she flaps her hand, "Whatever House rules that one finished sorting out their choice of leadership amongst themselves. Apparently its Princess whatever now, who killed Princess whatever, and her father Lord or Prince whatever," she gnaws on a piece of dried meat angrily. "Swore loyalty to Alyssa."
We could've made it work at that last one perhaps, but we just as easily could've gone to Cruelbarb and been at ground zero for a Sorceress jumping. Or the same jumping once they were done with Cruelbarb. Five is me being hyperbolic to a degree, but it's based on my projection for flex Sorceresses Alyssa's forces had to spare for those kinds of actions

Would've come down to luck to not get our asses beat for sure, which with those mediocre rolls could've gone super fucking badly
 
heh, the duel went well and so did Magnus's recovery.

That first freddy pain roll scared me, and the parties rolls started off badly but got progressively better. Ending on that strong 75 is a promising sign. Please mr rngesus, continue working through us.

The Widow is truly moving through Nat to save her husband and inflict a Kislev vengeance against the dark elves and the Prince of Pleasure in general, whom she already had a bone to pick with.
The Widow is always ready to throw down and get vengency lol, you know she's rubbing her hands for Nat to get her widow-y ice magic hands on Alyssa mwhaha
 
[X] Plan Arena Blitz
-[X] Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike None: The time you spend heading to one of these places, fighting over them, returning, and equipping all the new recruits is pointless. Let them remain or serve as chaff, picking up what they can on the way to true targets. Cold, but can you afford to do otherwise? New Significant Warband Additions will have no armor or arms save what can be scavenged on the battlefield, high casualties assured.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.

Here's an important thing:

Things shift between the two options on the gameboard. With the Arenas being settled and the Sorceresses having to scatter in response to the food supply being hit, this turn was flat out the most vulnerable the Arenas are ever going forward

We ate the opportunity cost of the best chance to hit the Arenas off the gamble that hitting a Pyramid would've thrown them into chaos. And though I think it was a smart gamble, the Arenas folded quickly because Alyssas faction went hard in on securing them for themsleves off the bat.

Every action, every moment where Alyssa's coven gets a chance to breathe and get control of the situation is one that FUCKS US

Why? Because the Slaaneshi Priestesses can hold ground, and just like the Sorceresses the longer they have to hold territory the harder it'll be to take.

Unlike the Sorceresses they are replaceable

And we want those Gladiators, especially now that we have enough food to keep them fed. That'll let us have stronger forces, and losing the Arena will force the Sorceresses to scatter themselves again to try and reinforce the remaining two Arenas that we don't hit.

Yes, we'll eat ginormous losses hitting the Arena. But that's going to still be the case even if we armor up because those Priestesses will have time to set up more bullshit traps so that the Sorceresses- the actual metric by which Alyssa retains her grip on the Ark - have the free hand to plug the sinking holes, to deathstack other points of resistance, among other things.

We're going to be eating horrendous losses in terms of the freed slaves regardless, so what is the actual goal here?

Is it to save Freddy? Or is it to preserve as many slaves lives as possible?

Because we do not have a way to solve for that second one, and unfortunately the only way to guarantee any number of freed slaves get off the Ark alive is going to be through really fucking awful losses.

The only way we can free things up enough to get the freedom to sail off in force is if we force the Druchii between keeping the Ark afloat and chasing after the escapees. And that means picking off enough Sorceresses in the first place. So, unfortunately, we're gonna have to be callous about their lives one way or the other.

Eating losses here will prevent us eating worse losses as Alyssa's forces get a chance to consolidate later. Equipment doesn't change the calculus on Slaaneshi prep.

Quality of fighters does, however
 
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[X] Plan: Noble and Arena.

Hmm a lot of different plans about hitting arena's... could we perhaps come to getter about a single one?
 
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I'm not gonna super invest in this argument tonight, but one way or another we have to hit the Arenas as soon as possible or else the opportunity will be lost going forward

The gamble came out a qualified success for this turn explicitly because resistance at the other two Arenas fell apart, meaning Alyssa's coven got more breathing room to let them handle the issues we introduced by threatening food production. If either of the two Arenas had held out this would've given us time to consolidate elsewhere with that breathing room

We need to improve our deathstack more substantially as quickly as possible and deny the Slaaneshi bodies that we could've used to fight them instead

Urgency is still against us
 
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