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Tbh "don't know mathilde is the Dämmerlichtreiter" is not QUITE the same thing as "don't know the Dämmerlichtreiter's actual name as mathilde."

"The hunter count's court wizard"/"The hunter count's spymaster" would both be functional identification with Mathilde The Person even if they don't know the hunt count's spymaster/court wizard's actual name.

(Court wizard was not her formal job title but it also isn't really WRONG and I think it's what a lot of people disconnected from the halls of power would identify her as.)
 
So, somewhat ironically, the part of Ulthuan which hates Malekith the most (being the loyalist Nagarythians) is the part that seemingly embodies his ideal of joyless discipline and militarism most?

I feel like hating him for feeling like he betrayed them, rather than them disliking anything else about him, could be a cool vibe for being somewhat jarring. Like, they hate him because he was supposed to be theirs, not because he is an unusually evil or awful person by their standards.



Dammerlichteriter (not wearing hat) is fired by Rowsitea, goes home gets runefang, gives Rowsitea the runefang, (note: not sure how to condense this story beat) returns home

Oooooh, theater kid time!

I think if I were doing it for our next protection, of course we'd do the thing where the Dammerlichter always respond with a gesture when another character directs a line at her, right? So when she appears before Roswita for the first time in act 3 and receives that big monologue, have the hat hanging off the back of the chair behind the desk that Rosie usually does the <slumps exhaustedly> stage direction into.

Rosie slumps, the Dammerlichter looks down and ponders, then looks up, makes eye contact, nods, and then produces the runefang out of nowhere (she's got a disappearing gromril sword later, right? Maybe consolidate the two into one prop since Rosie doesn't ever use it in act 3) and lays it down in the desk. If we time the beats right it'll come off as big D doing the good and loyal things when she could have just kept it. It'd make her having it at the end with the vampire head look like Roswita gave it back to her on the trip south as a gesture o it trust and reconciliation too, tying the two of them closer.

Anyway have her walk around behind the desk and pluck the hat off the chair as she leaves stage back. (I really like the more experimental conceit of having her enter and leave in ways that no other characters can and I'd like to keep it.)

She's our Act 3 deus ex machina though, so we want the audience to have some sort of a clue early, so have her put the hat on as she's leaving, and give a big wink.

What I haven't decided yet is whether to have the wink while she's making eye contact with the Countess Roswita, or while looking at the audience.

What do you think? Flirty or 4th wall break?
 
...I'm currently imagining the Dammerlichtreiter-in-the-play at one point taking out a spinning lyre to play on, to attract a dragon for the final part of Act 2. I think it has a better aesthetic than playing on a portativ, to be honest.

This message brought to you by me noticing that the Spinning Lyre/hurdy gurdy is tied with the Portativ, and that last time that a vote tied, Boney decided the matter by flipping a coin in honor of Ranald. If you don't want the matter to be settled by luck, cast your votes, friends.
 
I went looking for some portativ music to see what it sounded like, and it's actually a lot cooler than I thought:


View: https://youtu.be/Uk4iVold0eU?si=IK4NNlpDcFMIqp1U

The other thing about it is that a bunch of pipes stay in tune through most things, while strings don't. So there's always going to be the question of if you tuned away the dark magic warning because the last few cases of dissonance were just humidity changes.
 
The Medieval Robot Fiddle has special strings that are designed to drone without changing their sound throughout the whole performance (on some instruments they can be changed deliberately, of course), so it'd be super noticeable if they shifted pitch.

You also wouldn't have to play the detector strings specifically, since they'd be constantly going.
 
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I feel like hating him for feeling like he betrayed them, rather than them disliking anything else about him, could be a cool vibe for being somewhat jarring. Like, they hate him because he was supposed to be theirs, not because he is an unusually evil or awful person by their standards.


Part of it has to be what Nagarythe always was, the frontlines of war. They were the predominant drive to colonize but also stood as the shield from Chaos. The others got to enjoy the fruits of their Prince's kingdoms. Their prince tore out the cities and allied with the oldest enemy. I feel like Nagarythans have a sort of haughty pity for the rest of Ulthuan.

A kind of "You create your poetry and beauty instead of repairing your shield and sword. We still lie bleeding from the last war, yet we still stand and do our duty. But we cannot fight in the shadows forever, someday we will be gone and it will be up to you. I pray you are ready for that day."

The reasoning I feel is exemplified in Alith Anar. He does undoubtedly terrible acts in the name of the long war, yet his actions no doubt bring peace for entire communities as Druchii raiders fear to tread where his wrath can make them suffer.
 
The reasoning I feel is exemplified in Alith Anar. He does undoubtedly terrible acts in the name of the long war, yet his actions no doubt bring peace for entire communities as Druchii raiders fear to tread where his wrath can make them suffer.
I mean, even ignoring the fact that Alith Anar may or may not exist, he kind of utterly fails then? For all of Nagarythe's fury and terrible acts, the Druchii continue to raid. Because it's not the people with power that suffer, so they can just keep forcing an endless stream of troops into that meatgrinder. And of course, the Druchii are quite happy to do equally terrible if not worse things to those they consider traitors, so it's not even like it encourages defection or anything.
 
Another part of the dynamic is that for the very direct and straightforward reasons of all of Nagarythe's cities being torn off of Ulthuan and floated over to Naggaroth to be its founding cities or being the first Black Arks, almost all of the the Nagarythians that remained to be the ancestors of the modern ones are of the rural persuasion, either by profession and therefore loaded with all the stereotypes and condescension one might expect, or by choice because they hold the sort of beliefs or predilections that lead someone to living in a heavily armed and fortified compound far from the cities.
 
I mean, even ignoring the fact that Alith Anar may or may not exist, he kind of utterly fails then? For all of Nagarythe's fury and terrible acts, the Druchii continue to raid. Because it's not the people with power that suffer, so they can just keep forcing an endless stream of troops into that meatgrinder. And of course, the Druchii are quite happy to do equally terrible if not worse things to those they consider traitors, so it's not even like it encourages defection or anything.


The goal of such raids are to bleed the enemy dry. Part of what allowed the Ottoman expansion was the policy of ghwazi, essentially holy raiding. You don't target cities or population centers (although you can/occasionally seige them) you plunder the countryside.

The Nagarythens aren't fighting a war in a conventional sense, they don't have cities to retreat to, the land itself was turned against them. They are partisans, guerrillas fighting in what most Asur consider the Frontline and trying to live there.

Outside of the problems anyone can cause having access to supply lines, every druchii who has to guard for counter raids is one less raider.

This part is a bit more speculative but it seems they fulfill the vindictive need in the Asur soul to see their enemies suffer. They were betrayed in the worst possible ways and need to cope. Then add in their God stuff and it's almost like a semi-healthy coping mechanism for the grip Khaine has on their species soul.
 
The goal of such raids are to bleed the enemy dry. Part of what allowed the Ottoman expansion was the policy of ghwazi, essentially holy raiding. You don't target cities or population centers (although you can/occasionally seige them) you plunder the countryside.

The Nagarythens aren't fighting a war in a conventional sense, they don't have cities to retreat to, the land itself was turned against them. They are partisans, guerrillas fighting in what most Asur consider the Frontline and trying to live there.

Outside of the problems anyone can cause having access to supply lines, every druchii who has to guard for counter raids is one less raider.

This part is a bit more speculative but it seems they fulfill the vindictive need in the Asur soul to see their enemies suffer. They were betrayed in the worst possible ways and need to cope. Then add in their God stuff and it's almost like a semi-healthy coping mechanism for the grip Khaine has on their species soul.
Nagarythe/the Shaowlands is a desolate wasteland. There's nothing to plunder. The Druchii want the Asur out of it because a) it's the closest landing site to Naggaroth, and b)(far more importantly to the Druchii) it's Aenarion's kingdom, and they consider it their rightful property. The Shadow Warriors fight because they hate the Druchii more than anything else in the entire world. Like, yeah, they don't want the rest of Ulthuan to become like them. But they explicitly torture the Druchii out of hate and vengeance ("The hatred that the Shadow Warriors reserve for the Dark Elves is boundless, for the Sundering cost them not just their lands and loved ones, but also forever stained their reputation with suspicion and dread. Any Dark Elf captured by the Shadow Warriors can expect a long and painful death."). It's not a strategy to discourage the raids.
 
Nagarythe/the Shaowlands is a desolate wasteland. There's nothing to plunder. The Druchii want the Asur out of it because a) it's the closest landing site to Naggaroth, and b)(far more importantly to the Druchii) it's Aenarion's kingdom, and they consider it their rightful property. The Shadow Warriors fight because they hate the Druchii more than anything else in the entire world. Like, yeah, they don't want the rest of Ulthuan to become like them. But they explicitly torture the Druchii out of hate and vengeance ("The hatred that the Shadow Warriors reserve for the Dark Elves is boundless, for the Sundering cost them not just their lands and loved ones, but also forever stained their reputation with suspicion and dread. Any Dark Elf captured by the Shadow Warriors can expect a long and painful death."). It's not a strategy to discourage the raids.


Desolate wasteland? Undoubtably, but now we are getting into the oldest argument the Druchii have, should Malekith become the Phoenix King? The issue that the raids and counter-raids brings up is that the population functionally had no difference in ethos outside of whether Malekith being rejected means to them.

The origin of the Shadow Warriors is explicitly stated as the survivors of the original settlers of Nagarythe who refused to join the rebellion against Ulthuan. They banded together and swore against Malekith and his ilk.

"It is an unusual Elf indeed who has not heard of their valour. Though they are wilder and perhaps more vicious than the rest of our people, it is because of their tragic past rather than innate cruelty. Given the bitter times through which they have lived, this is a flaw that we find easy to understand." Pulled straight from wiki.

Finubar is stated as having sent a new Prince to Nagarythe who is explicitly stated as having made an alliance with the Shadow Warriors. It goes back to the fact that officially Ulthuan is not at war, the Shadow Warriors are remnants of a kingdom now constantly fought over between the Druchii and Asur, consistently behind enemy lines and always fighting. Honestly we could go around and around with the whole "one man's terrorist is another man's freedom fighter" because I would be willing to wager that some Druchii and possibly Malekith as well consider the Shadow Warriors traitors to them just as much as they do about the Druchii.

I think part of the argument is that we are outsiders looking into what amounts to a blood-feud inside of a family. Hatfield and McCoy style killing each other but within one family. If you will forgive a belabored analogy it's like watching two cousins going at each other with knives, the parents don't particularly care because they haven't been nicked by the fight yet. The family who care's have been hurt by one of the cousins so they root for him. Other's don't because the fight never reached them before dad made them go to separate corners.

Part of the issue with this entire argument is that it is entirely in reference to high minded politics and huge issues between the two cousin races ignores the reality on the ground.
An Averlornian weaver who has never suffered a Druchii raid isn't going to care.
A Cothique fisherman who lost his brother to the Druchii will hear about it and cheer.
The Saphery High mage is going to consider it ancient history as she studies the spells that were used to rip cities apart. She will look upon it as if they are stupid children fighting over dust.
The Tiranocian noble who's sister died on Druchii pikes during the Sundering is going to donate more supplies to the fight.

It isn't about reality or strategy, it's revenge, plain and simple. A population who suffered and was told to simply get back to work and told "There is no war in Ba-Sing-Se/Ulthuan" isn't going to simply forget, they are going to cheer on the people who refused to come in from the cold. Who looked back at the Phoenix King and said "We remained loyal, the fight isn't done until we've won too."
 
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Desolate wasteland? Undoubtably, but now we are getting into the oldest argument the Druchii have, should Malekith become the Phoenix King? The issue that the raids and counter-raids brings up is that the population functionally had no difference in ethos outside of whether Malekith being rejected means to them.

The origin of the Shadow Warriors is explicitly stated as the survivors of the original settlers of Nagarythe who refused to join the rebellion against Ulthuan. They banded together and swore against Malekith and his ilk.

"It is an unusual Elf indeed who has not heard of their valour. Though they are wilder and perhaps more vicious than the rest of our people, it is because of their tragic past rather than innate cruelty. Given the bitter times through which they have lived, this is a flaw that we find easy to understand." Pulled straight from wiki.

Finubar is stated as having sent a new Prince to Nagarythe who is explicitly stated as having made an alliance with the Shadow Warriors. It goes back to the fact that officially Ulthuan is not at war, the Shadow Warriors are remnants of a kingdom now constantly fought over between the Druchii and Asur, consistently behind enemy lines and always fighting. Honestly we could go around and around with the whole "one man's terrorist is another man's freedom fighter" because I would be willing to wager that some Druchii and possibly Malekith as well consider the Shadow Warriors traitors to them just as much as they do about the Druchii.

I think part of the argument is that we are outsiders looking into what amounts to a blood-feud inside of a family. Hatfield and McCoy style killing each other but within one family. If you will forgive a belabored analogy it's like watching two cousins going at each other with knives, the parents don't particularly care because they haven't been nicked by the fight yet. The family who care's have been hurt by one of the cousins so they root for him. Other's don't because the fight never reached them before dad made them go to separate corners.

Part of the issue with this entire argument is that it is entirely in reference to high minded politics and huge issues between the two cousin races ignores the reality on the ground.
An Averlornian weaver who has never suffered a Druchii raid isn't going to care.
A Cothique fisherman who lost his brother to the Druchii will hear about it and cheer.
The Saphery High mage is going to consider it ancient history as she studies the spells that were used to rip cities apart. She will look upon it as if they are stupid children fighting over dust.
The Tiranocian noble who's sister died on Druchii pikes during the Sundering is going to donate more supplies to the fight.

It isn't about reality or strategy, it's revenge, plain and simple. A population who suffered and was told to simply get back to work and told "There is no war in Ba-Sing-Se/Ulthuan" isn't going to simply forget, they are going to cheer on the people who refused to come in from the cold. Who looked back at the Phoenix King and said "We remained loyal, the fight isn't done until we've won too."
I really don't get the argument you're making anymore. Like, originally you said that while Alith Anar had done terrible things, he'd also kept Asur safe from Druchii raids. I pointed out that he hadn't because the Druchii still launch raids in Nagarythe anyway. Then you started bringing up the strategy behind the raids and when I pointed out that fighting in Nagarythe is fueled mostly out of hatred and vengeance you've gone off on this screed about whether Malekith should be PK or not and whether Ulthuan supports the Shadow Warriors or not.

What the actual fuck is the point you're trying to make anymore.
 
What the actual fuck is the point you're trying to make anymore.

Exactly that point, the situation means different things to different people.

The Kingdoms of Ulthuan all view the same events differently and the problem with that is they frequently ignore recent actions. Nagarythe is the frontlines of Ulthuan, (ignoring colonies and fortresses meant to fight Druchii) it is the foothold from which brothers and sisters are dragged away in chains.

Consider the religious and psychological weight of Ulthuan, the history. Risen from the ocean for them, guarded from outsiders for them, the gods walked along it's grasses and it is the homeland. Where all Elves are from. The war shattered part of it and the hotspots have shifted away to other locations. The armies still fight the Druchii as is their duty but Nagarythe remains ruined and haunted by Druchii ships. Where was the sea guard when raiders slaughtered another family and left their bodies on display? The Shadow warriors were, they tracked them to their camp and left an equally gory message to them.

To drill to the bed-rock of a lot of different points to the big one. Ulthuan isn't united, the point has been made before and it stands. The Ten kingdoms are even more touchy about independence than the Elector Counts. It's all well and good to say the raids accomplish nothing, but all the Phoenix king does (or seems to do) Is send young asur to die overseas for far-flung colonies. Cothique merchants are raided, families homesteads burned and he want's to fight over there? The Shadow Warriors fight on, they focus on the threat that killed your family or enslaved your friend.

Immediacy is the name of the game, the Shadow Warriors aren't just fighting to hold onto something most Asur never see, they are fighting for slain brothers and sisters and to reclaim a piece of the homeland that the Druchii stole. They are essentially the perfect Warhawk focal point.

I could go into the political and religious realities of such situations but the end result is this. The Druchii are able to siege Ulthuan without great investment and force public pressure onto the kingdoms to respond. The Shadow Warriors appear to be the only ones who care about the suffering of the common Asur as the Princes and Phoenix King insist on other matters.
 
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