You shouldn't hide this in smalltext. New quests, like yours, need all the advertising they can get. Especially if they're in an original setting.Also, I shake my hand only half heartedly at you, Sayle and friends, for giving me the interest to start my own quest. It's out as of yesterday, so we'll see where that goes.
Because they are. It takes a bad architect to only be able to make pretty drawings.
Well, I more mean that many of the great engineers who this would be named after were also builders and architects (I.e. Brunel).Because they are. It takes a bad architect to only be able to make pretty drawings.
Operational range is the out-and-back trip, so the extra .4 warp factor absolutely makes a difference. With an efficient cruise of 175C compared to 140c, the Newton gets there-and back that much faster...unless you burn extra antimatter and jump up to the maximum cruise speed of the ORB at 238c, which gets you there-and-back in only eight months. The downside is, you burn through more fuel, and put more wear on the Dilithium.Something that occurs to me: If we hadn't picked up the additional anti-matter storage, the ORB would've been straight up inferior at its potential role as a transport as compared to the Newton Class. The straight up only reason we're dusting them here is due to that extra 70ly of range, and that has the benefit of being applicable in a wider range of scenarios.
Kinda curious as to how SanFran eked out that extra 16ly of distance, unless that extra 0.2 warp factor really makes that big a difference?
I think the ratings are about what was to be expected, this isn't made to fight, it can but it shouldn't.
Being just a little more expensive while blowing the Newton out of the water in engineering is pretty great to me.
A warship, the Halley ain't, but it will last long enough to either cripple pirate raiders or get up to speed and outrun them.The Halley isn't bad in a fight for being a floating warehouse and factory.