Starfleet Design Bureau

Pity there's not a half and half option, but oh well. Absolutely take the workshop, that's what the design brief calls for. If we need some kind of hospital on that scale, we should just develop a containerized one it can haul along as needed, assuming some civilian concern hasn't beaten us to it yet.
 
Shove the internal cargo full of feedstock and mount the central reactor core of a space station to a standard cargo pod connection. Tow that baby out to the frontier and assemble the station around the core.
 
This is an engineering ship, not a hospital ship. Ergo, the only real choice is the fabricator. Hell this thing is basically a FOB in a box with it. Be incredibly useful for long range missions in hostile territory, especially as it has significant teeth.
 
This is an engineering ship, not a hospital ship. Ergo, the only real choice is the fabricator. Hell this thing is basically a FOB in a box with it. Be incredibly useful for long range missions in hostile territory, especially as it has significant teeth.

Yeah, I can see this thing having a century long service time, heavy, militarized cargo haulers tend to last for fucking ever. The fact it's also a pocket Tactical Cruiser if it deploys without a cargo pod to slow it down is just bonus.
 
If we didn't give up some engineering for cargo space, I'd think more about this - but as it stands, I find it easy to pick the Fabricator option.
 
[ ] Fabrication Workshops (+12 Engineering) [Fabrication]

With both the cargo pod and internal bays we're capable of hauling a ridiculously higher amount of feedstock to work sites than our prior engineering ships, we should lean into that with making these be able to process it all without requiring external support.
 
This is an engineering ship, not a hospital ship. Ergo, the only real choice is the fabricator. Hell this thing is basically a FOB in a box with it. Be incredibly useful for long range missions in hostile territory, especially as it has significant teeth.
No, like that's what I'm saying.
For the fleet the Pharos-type can push the boundaries of exploration by acting as a resupply hub for shorter-ranged vessels that would otherwise be confined to the edges of Federation space, as well as support a substantial fraction of Starfleet at any one time. Had a Pharos-type been within ten light years of the Kzinti border then a number of offensives could have been significantly expedited with a source of antimatter close-to-hand.

The base's armament is acceptable for its intended locale a distance from the border, but there are understandable concerns that it represents a tantalizing target to hostile powers. As it stands the primary shortfall is that the Pharos-type will struggle to act as a strongpoint in the event that hostilities are waged within Federation territory, for all its virtues in supporting expeditionary efforts. It is understood that there was a conscious decision to focus on other capabilities, and projections are that the stations will come into their own after several decades of natural expansion put them deeper within Federation territory.

Of note is the station's egalitarian approach to civilian usage, which will allow a substantial coterie of vessels to dock and make use of its refueling and repair services, the latter of which represents a major advantage to non-military vessels that often have fewer layers of redundancy for key systems and can often accumulate wear over time that borders on the unsafe. Not only will the station be a useful intermediary point to reduce travel time, but its fabrication facilities can produce many of the minor but difficult to source civilian-grade parts.

Most important of all is that the station is cheap - relatively speaking. Shipping twenty million tons of material for assembly on site is far from a simple logistical task, and the saving grace is that the design exercises a certain amount of frugality that means the most valuable and expensive components only make up a small part of the mass budget. Initial projections suggested that eight stations should be constructed, but that number has been revised up to ten in light of the less-than-expected costs associated with the design. The various transport services and guilds of Federation Member States will certainly be happy with the contracts, and the Design Bureau closes their first official project out of the Utopia Planitia headquarters.

This isn't just some "random DIY star base" that can be set up under these circumstances. This is unironically a case of "In a pinch, Starfleet can just send out a number of these ships to set up another standardized node in their defensive network and fit it in seamlessly", barring some dedicated delivery of the more difficult to manufacture parts of the station like the core or Antimatter refinement facilities components.

It's outrageous

It's legit a method to potentially deal with some of the weaknesses of the Pharos-type in that it's too "affordable" to really serve as a reliable anchor point in a defensive web by just making it...affordable to make more wherever they're needed. The Klingon's would freak the hell out if enough of these popped up in the interior and were updated with top of the line stealth interdiction capabilities.
 
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No, like that's what I'm saying.


This isn't just some "random DIY star base" that can be set up under these circumstances. This is unironically a case of "In a pinch, Starfleet can just send out a number of these ships to set up another standardized node in their defensive network and fit it in seamlessly", barring some dedicated delivery of the more difficult to manufacture parts of the station like the core or Antimatter refinement facilities components.

It's outrageous
No, I am pretty sure with the cargo pod we can haul a fully assembled main power assembly for a space station out. The rest is just building the shell and connections. I am fairly sure a single Halley can throw up a moderate sized space station in a single trip by itself.

We you ship feedstock instead of assembled parts you spend a LOT less space for things like structural components and armor panels. Space stations are big, but really they are still mostly just a shell around mostly empty space.
 
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No, I am pretty sure with the cargo pod we can haul a fully assembled main power assembly for a space station out. The rest is just building the shell and connections. I am fairly sure a single Halley can throw up a moderate sized space station in a single trip by itself.
No, you're not understanding me.

I mean they can hop over to a local Pharos-class, load up, and then set up a daisy chain within a system that would otherwise demand it in a time frame that isn't "years". In wartime. Or worse, preparation for a war. That could be accelerated by, I dunno, making a convoy of the damn things hauling around the necessary materials and power assemblies individually, then pooling their collective manufacturing capabilities to basically speed-print the things before moving on to the next designated parking spot, leaving their work to be staffed and run through their paces by Starfleet themselves.

Hell, if necessary, a Halley could probably just disassemble the thing afterwards and then haul out the constituent parts elsewhere for mothballing or civilian service purposes. That's scary. That's really scary.

It introduces volume to the question of interstellar fortifications for this time period. That's absurd.
 
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No, I am pretty sure with the cargo pod we can haul a fully assembled main power assembly for a space station out. The rest is just building the shell and connections. I am fairly sure a single Halley can throw up a moderate sized space station in a single trip by itself.
The main issue here is the sheer volume of non-complex parts, though with the fabricator and a support Newton setting up rudimentary asteroid processing facilities to gather the mass/refine it enough to have the fabricator able to work it should be possible.

And even if it isn't, a pack of Halleys are more than 3x faster than any civilian equivalent cargo ship so it'll still be possible to get things done in a third of the time even if they have to go back and forth.
 
[ ] Fabrication Workshops (+12 Engineering) [Fabrication]

If the shuttle bay option had one we could have considered doing the medical facilities but at this point we are an engineering ship so we need more engineering
 
I mean, worse comes to worse we make a medical pod and start shipping that around. Fabrication synergises too well with our present build, design goal and design brief.
honestly we should probably develop containerized infrastructure like that anyway, Real Life has very neatly demonstrated how useful that kind of thing is, and with containers only a fraction of the size at that.
A problem with that is that the 'popup' would be absolutely tiny, unlike the 20,000,000 ton Pharos class, it would have to fit into maybe a 30,000 ton cargo container footprint. Which isn't all that big, and would have severe space and weight constraints on every component you want to put into it, and would severely limit its ability.
I mean, you can still get something on the order of a light starbase like the OTL K-series out of 3-6 containers, and then there's putting each part in its own container to consider; that could easily allow a pretty substantial base to be made.

one of those containers is either 42 to 45 decks tall in a vertical arrangement (depending on exactly how much room you lose to the actual deck) and IIRC about eight to ten decks tall horizontally, and with extendable sections you can get even more floor space than that implies. You probably would need an extra container or two of things that go in it, but you could assemble something quite capable very quickly with three or four ships working together.

modular containerized infrastructure is very handy stuff.
 
[X] Fabrication Workshops (+12 Engineering)[Fabrication]

The ships literally a logistical hub on coils, coupled with the Pharos and the federation will turn any conflict into a slugging match where the feds will just never die (cripple or kill a ship and see it on the front again in about a month)
 
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Yeah, I think the Halley's going to be a significant player in the upcoming Troubles. Hopefully enough to compensate for the hit we took by the late Warp 8 Engine.
 
The main issue here is the sheer volume of non-complex parts, though with the fabricator and a support Newton setting up rudimentary asteroid processing facilities to gather the mass/refine it enough to have the fabricator able to work it should be possible.
This.

The cargo pod can hold lots, but 20,000,000 tons is somewhere between two and three orders of magnitude more than I think we can haul in a single pod.
 
For the record, with just the fabrication workshops alone we will exceed the engineering score of our previous highest rated ship (Thunderchild-class) by 5, factoring in the loading deck by 9.

This doesn't even begin to consider the new utility each of these brings to the field.
 
[ ] Fabrication Workshops (+12 Engineering) [Fabrication]

This is basically the point of the ship
The ability for the cargo pod to carry fab feedstock and space for critical components will turn this ship in to a beast patching up frontline vessels or going on long tours of colonies doing major infrastructure work.

Also the civilian sector will probably go nuts for this vessel.

We are naming this after forge gods right this ship has that feal to it.
 
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[ ] Fabrication Workshops (+12 Engineering) [Fabrication]

Hospital ship was not what was asked for in the design brief of the class, so we should make sure the primary version of the Halley is good at its job. Let's never scuttle another ship just because we couldn't quickly fix it in the field so it can fly back to a drydock. If Starfleet wants some hospital ships it can commission an extra flight of these with bigger shuttle bays and a triage deck, or design a specialized cargo pod with a shuttle bay and hospital. Either option would be cheaper than designing a whole new class, and they can decide how many they need.
 
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