Starfleet Design Bureau

though if force fields are not there yet we at least know gravity plating exists, so it may be possible to lay down a layer of that, calibrate it to cancel the planet's gravity field, then transport the cargo into open air where it floats in artificial zero G until you unload it.
Not just gravity plating, anti-gravity stepladders (not quite, but it's the best way to describe the little hover pip that one technician was using in TMP) and cargo dollys/cargo haulers do exist and are seen, though they're mostly confined to the movie and TNG era owing to effects considerations. It's highly plausible that they exist as far back as 'now' and can be scaled up decently.
 
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I wonder if this ship's pod can have variants like say, a carrier pod with a ton of shuttles? Probably wouldn't take much to design some mission pods that can be slotted into the same connector as the cargo pod
 
Depending upon how Hailey does Starfleet will probably begin trying out designs of non-cargo pods at some point, but it does sorta sound like even a Starfleet level design for a cargo pod is beyond all of the options currently available.

Having a bunch of options is probably going to extend the ships lifespan and/or be apart of the planning stage for the Hailey replacement.
 
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I wonder if this ship's pod can have variants like say, a carrier pod with a ton of shuttles? Probably wouldn't take much to design some mission pods that can be slotted into the same connector as the cargo pod
There's at least two such designs that I know of, though based on the description given for the connector it'd need to have its own life support system.

The hangar deck of a Nimitz-class aircraft carrier is about 7,106 m2 (or 56,848 m3), with the upper end of normal aircraft carrying (90) that means you've got a density of about 1ac/78.955… m2. This doesn't account for the fact that a number of aircraft are generally always parked upon the flight deck.

Taking my calculated pod dimensions (35.5m diameter, 136m length) you could get a deck of about 4,828m2 by using the middle most deck, this would yield 61 shuttlecraft.

The hangar decks onboard carriers are 8m tall, this is to allow for the stowage of aircraft with a variety of different heights (and also limits the heights of certain aircraft, like jet fighters, to allow for ejector seat maintenance). We know from the Halley diagram that a 6m height is the minimal acceptable for a hangar in Starfleet so having 3x 6m hangar decks and ~6.5x 3m decks is feasible when you factor in crew quarters, life support systems, maintenance areas and munitions stowage.
 
Is this a good time to mention that those Type-F shuttlecraft don't look like they have the room to carry a standard shipping container internally?

I guess all of them go slung under the belly of the shuttle.
 
Is this a good time to mention that those Type-F shuttlecraft don't look like they have the room to carry a standard shipping container internally?

I guess all of them go slung under the belly of the shuttle.
Yeah, though that has its own problems as far as clearance goes (assuming a perfect fit, a Class F shuttle and a TEU together comes out to about 5.03m in height, not exactly leaving a lot of room for manoeuvring vertically).
 
It's amazing how much less "breakage" valuable consumables (among other things) suffered once the shipping container was introduced.
Also makes theft a bit more difficult to conceal as something just getting lost in the hold, and in this case another benefit of the closed system would be that it's going to be quire a bit harder to passively collect intelligence on what's being transported.
 
EDIT - And the other problem with setting up a virgin land unloading dock is finding a flat space on solid soil big enough to fit the cargo, but that's not actually a problem once you realize the Halley in orbit can be asked to "Set phasers to landscaping".

Set phasers to topiary mode. But yeah my thought for specific military uses in the cargo pod is mainly stuff you're going to have to be EVA for anyway. Firstly moving cargo pods to forward operating bases or material depots. Secondly hauling larger components like warp coils, hull plating, the raw material that increasingly simply isn't accessible except by specialist manufacturing and is by implication probably 50 light years away from where your unfortunate unplanned disassembly happened. If you're doing an emergency repair to a catastrophic failure of some sort, that ship is going to be in vacuum anyway.
 
If you're doing an emergency repair to a catastrophic failure of some sort, that ship is going to be in vacuum anyway.
Though it'd probably work better with @Mechanis pop up starbase concept (since you wouldn't need two Halleys to tend to a single ship, though that's less of a concern when it comes to fleets/their support ships) is there any thought amongst Starfleet for a pod that can be assembled/disassembled on site into temporary 'drydock' (like the sort we see in TMP)? Could be useful for more major forms of damage that can't just be patched up by a visiting Halley popping by and then limping back to starbase.
 
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Though it'd probably work better with @Mechanis pop up starbase concept (since you wouldn't need two Halleys to tend to a single ship, though that's less of a concern when it comes to fleets/their support ships) is there any thought amongst Starfleet for a pod that can be assembled/disassembled on site into temporary 'drydock' (like the sort we see in TMP)? Could be useful for more major forms of damage that can't just be patched up by a visiting Halley popping by and then limping back to starbase.
A problem with that is that the 'popup' would be absolutely tiny, unlike the 20,000,000 ton Pharos class, it would have to fit into maybe a 30,000 ton cargo container footprint. Which isn't all that big, and would have severe space and weight constraints on every component you want to put into it, and would severely limit its ability.
 
A problem with that is that the 'popup' would be absolutely tiny, unlike the 20,000,000 ton Pharos class, it would have to fit into maybe a 30,000 ton cargo container footprint. Which isn't all that big, and would have severe space and weight constraints on every component you want to put into it, and would severely limit its ability.
For the record, this is what I'm talking about. Unfortunately Star Trek has given the name to what on earth would basically be the equivalent of a flooded floating drydock.


A scaffold system with manipulator arms/power sources for equipment and some concessions to material storage/worker bee and worker accommodation. The latter of which could be cut out and handled by the other Halley in such a situation (or the pop up starbase, if attached to it).
 
Set phasers to topiary mode. But yeah my thought for specific military uses in the cargo pod is mainly stuff you're going to have to be EVA for anyway. Firstly moving cargo pods to forward operating bases or material depots. Secondly hauling larger components like warp coils, hull plating, the raw material that increasingly simply isn't accessible except by specialist manufacturing and is by implication probably 50 light years away from where your unfortunate unplanned disassembly happened. If you're doing an emergency repair to a catastrophic failure of some sort, that ship is going to be in vacuum anyway.
I do note the cargo pod is big enough to fit one fully assembled warp nacelle. That may well save some few hulls that get stranded due to nacelle damage.
 
2223: Project Halley (Lower Decks)
[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

The loading deck is a compromise between shuttle capacity and internal cargo, but not one that is necessarily inferior. Four external doors are added to accommodate the new shuttlebays, each reinforced to help reduce their comparative weakness to hull plating. Meanwhile the core of the four decks being used are repurposed into easily accessible cargo bays, the content of which the shuttle complement will be able to rapidly deploy or stock as circumstances demand.

That leaves the lower decks the final part of the ship that remains largely empty. This is where you will install the second set of facilities that will enhance the ship's capabilities. There are two options of note. The first is a set of fabrication workshops, which will be able to take raw materials and process them into useful components. While anything especially complicated is beyond their capability and the raw materials must already be semi-processed it does allow the extrapolation of feedstock into otherwise difficult-to-acquire parts that may be useful on the frontier. This will enable the repair of all but the most critically damaged civilian technology and basic patch jobs on larger starship components that cannot be replaced outside of drydock. Certainly beneficial for a logistics vessel.

The second option is to lean more into the large interior and set up a triage deck. Medical emergencies are not unusual when responding to distress calls, and those that involve colonies rather than single starships can rapidly overwhelm the medical capacities of any vessel. In addition to carrying with it the bulk cargo often necessary in rebuilding efforts or setting up new colonies, the triage deck would also allow the ship to respond to crises in the outer Federation where its projected duties of supplying Starfleet's more far-flung endeavours would ordinarily take it.

[ ] Fabrication Workshops (+12 Engineering) [Fabrication]
[ ] Triage Deck (+6 Science) [Advanced Medical] [Triage]

Two Hour Moratorium, Please


 
[ ] Fabrication Workshops (+12 Engineering) [Fabrication]

Gotta take the workshops. That's literally the point of this ship, and will massively increase (quadruple?) our engineering score.

We'll still have a basic medbay, we just won't be a flying hospital.
 
As I said, I'd have considered the hospital here if we'd gone all in on shuttles for a disaster response ship.

With the loading dock, I want the capability to leverage all the goodies we'll be hauling instead.

[ ] Fabrication Workshops (+12 Engineering) [Fabrication]
 
[ ] Fabrication Workshops (+12 Engineering) [Fabrication]

This should synergize with the internal cargo bay too because you won't need to go insane moving stuff from the pod into the fabricator bay too.

Sixteen Fucking Engineering, plus any Synergy bonuses from having the Cargo Hold + Fabricator combo. This is going to be something special I think, especially since it's paired up with a--frankly--excellent tactical armament and can serve as a pocket cruiser if deployed without a cargo pod.

Hell, I've got a class name! How about the Carribean-class Logistics Cruiser? The counterplay to pirates and privateers after all was well armed merchant ships who could sustain the flow of trade without demanding a giant escort.
 
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[ ] Fabrication Workshops (+12 Engineering) [Fabrication]

The triage probably gives use after the ships production lifespan ends, but this is an engineering ship and all that cargo space we have synergizes much better with facilities that let us make materials and stuff.
 
Now we get to the lower decks and what can fill most of their sprawl with shuttles and cargo being neighbors.

[ ] Fabrication Workshops (+12 Engineering) [Fabrication]
[ ] Triage Deck (+6 Science) [Advanced Medical] [Triage]

I have to admit, this one is a little harder than I anticipated. The Fabrication Workshops are an obvious go-ahead choice for the Project, but the talk of doing triage work in the last several (probably dozen at this point) pages does expand this ship's capabilities in a way that could see it working much like other ships in the past have after its time in the sun has passed, so to speak.

But, at the end of the day, we can design and build other ships to take on the medical frigate/battlefield triage role. This ship's role has been set since we started the project, and I see no reason to sway from it now at this late hour. The Fabrication Workshops have my vote.
 
That leaves the lower decks the final part of the ship that remains largely empty. This is where you will install the second set of facilities that will enhance the ship's capabilities. There are two options of note. The first is a set of fabrication workshops, which will be able to take raw materials and process them into useful components. While anything especially complicated is beyond their capability and the raw materials must already be semi-processed it does allow the extrapolation of feedstock into otherwise difficult-to-acquire parts that may be useful on the frontier. This will enable the repair of all but the most critically damaged civilian technology and basic patch jobs on larger starship components that cannot be replaced outside of drydock. Certainly beneficial for a logistics vessel.

The second option is to lean more into the large interior and set up a triage deck. Medical emergencies are not unusual when responding to distress calls, and those that involve colonies rather than single starships can rapidly overwhelm the medical capacities of any vessel. In addition to carrying with it the bulk cargo often necessary in rebuilding efforts or setting up new colonies, the triage deck would also allow the ship to respond to crises in the outer Federation where its projected duties of supplying Starfleet's more far-flung endeavours would ordinarily take it.
Whelp.

Combining either of these with those starbases that got set up earlier in the quest will essentially render the Federation a logistical monster for the duration of this guys service life. Wow.

Legit just docking these guys into the manufacturing and anti-matter production facilities for them turn those logistical hubs into an absolutely bonkers response time to disasters and being able to maintain QoL or maintaining upkeep throughout Federation space. Insanity lmao
 
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