Starfleet Design Bureau

Gonna say Type-2s are the way to go here. Experimental is about as hard as I'm willing to go on new tech - three performance rolls is simply too much.
 
We threw in a cargo pod, an engineering section, and the largest internal space primary hull. We can eat a hit to size I think.
 
[ ] Type-3 Impulse Thruster [Theoretical] (Three Success Rolls: Size -> Thrust -> Prototype Performance)
Experimental tech on a ship that won't be risked if it fails? - yes please!
 
We threw in a cargo pod, an engineering section, and the largest internal space primary hull. We can eat a hit to size I think.
The issue is, if that size roll goes bad it doesnt just affect our glorious ORB. Every ship going forward until the next engine tech will have to deal with a much bulkier engine assembly.

But then by the same metric, a GOOD roll means we get much smaller engines.

It's a risk that could seriously affect future ships, especially our adorable little murder arrowheads.
 
In this case, I think it's better to stick with the Type 2s. I'm a bit worried about how it's going to stack up against the competition and having prototype equipment causing problems would certainly be a ding against it.

...but, if we get good rolls, "Athletic Running Mailwoman" would be a perfect aesthetic fit for the shipgirl of a cargo hauler with zippy thrusters.
 
Actually that's a good point, I know we've risked before and got tech that hasn't been an improvement- but have we ever had any crit fails? I kinda remember a lot of insults at Yoyodyne when their latest stuff catastrophically failed during testing- was that the previous quest?
My question is if the roll is bad and it's bigger, heavier and has less thrust then expected, would we have the opportunity on the next ship design to take all the data from its use so far and further testing done to try again but with only 1 or 2 dice rolls, instead of the 3 previously?
 
[] Type-3 Impulse Thruster [Theoretical] (Three Success Rolls: Size -> Thrust -> Prototype Performance)
[ ] Type-2 Impulse Thruster (Type-3: Theoretical -> Experimental, Size: Standard)

My brain is extremely small and smooth like an orange, so would you mind reminding/linking me how the mechanics for these work?

In particular, if we choose to go for something like the Type-3 early but get sub-par rolls, is that bad result "locked in" for all future designs using that kind of tech, or just the test-bed class?
 
Personally, I'd go for the Type-3 because I like to live dangerously. Things like defying keep off the grass signs and staying up 5 minutes past my bedtime kind of stuff. Totally devil may care, I know. Gets my blood pumpin!
 
It's not Warp, Shields or Hull, so taking the tech as early as possible advances the field faster in the long run, because they won't start working on the next generation until this generation has had a prototype run.

It's probably worth it here.
 
My brain is extremely small and smooth like an orange, so would you mind reminding/linking me how the mechanics for these work?

In particular, if we choose to go for something like the Type-3 early but get sub-par rolls, is that bad result "locked in" for all future designs using that kind of tech, or just the test-bed class?

I'm kinda vacillating on that. On the one hand I don't want to make picking prototype tech the automatic correct answer, but on the other hand a permanent debuff seems kinda harsh. I think I'm happy with the current system for non-critical technology, with maybe just having single-class performance issues on critical tech like shields and hull.
 
I'm kinda vacillating on that. On the one hand I don't want to make picking prototype tech the automatic correct answer, but on the other hand a permanent debuff seems kinda harsh. I think I'm happy with the current system for non-critical technology, with maybe just having single-class performance issues on critical tech like shields and hull.
One possibility is to have bad rolls debuff only a single class, but also lose the timetable speedup because the time spent getting it up to the baseline spec means they haven't actually saved any time overall? So it's a gamble that either pays off or doesn't, but doesn't screw things up for the next ship if we roll poorly.
 
It's not Warp, Shields or Hull, so taking the tech as early as possible advances the field faster in the long run, because they won't start working on the next generation until this generation has had a prototype run.

It's probably worth it here.
Right! This advances our thruster tech more. I forgot that. And since the Warp 8 engine will have an Impulse Shunt boosting impulse speed, advancing our impulse tech means doubling down on that.

For this ship specifically, getting a better tactical rating is harder due to the hull shape. So regardless of rolls, this will help the Halley's performance. Also, I love going fast. Let's do it.
 
I'm kinda vacillating on that. On the one hand I don't want to make picking prototype tech the automatic correct answer, but on the other hand a permanent debuff seems kinda harsh. I think I'm happy with the current system for non-critical technology, with maybe just having single-class performance issues on critical tech like shields and hull.

Well there's still a tradeoff in that for certain classes - explorers for instance - our tolerance for the results of bad rolls is lower. We wouldn't want to gamble on engines for an escort, etc..

I think @Deathbybunnies' solution is a good one - perhaps in the case where you fail two rolls? (A single bad roll losing the timetable speed-up would result in us losing it more often than not for two or more dice.)
 
Personally I actually think going with the type-3 could be a good idea, test them on a rearline ship before we try putting them on anything that actually needs them.
 
i am more than okay with testing the type 3s here if the size can be reduced later.

i wouldn't want to try to get a new arrowhead ship with oversized engines for example
 
[] Type-3 Impulse Thruster

I'm down to gamble on this, on a ship that ultimately can afford some debuff's in exchange for pushing technology ahead, the only thing I hope we don't roll poorly on is size, because that would really hurt any future small designs, if the debuff is permanent across all future designs but otherwise I would be fine with taking a hit on thrust or prototype performance.

And to add onto @Deathbybunnies proposed solution, if the rolls are really bad (like all rolling 1 or 2 or something) it would actually slow down the timetable by a single step (one step being some arbitrarily defined unit of time, like a single ship design or something) rather than merely not speeding it up.

An alternative solution is that bad designs can be worked out in future ship designs also on a roll, but a more generous bar to pass than 50% chance, such as 1 and 2 not fixing the problem but a 3-5 does and maybe 6 does something good? Or nothing special at all.
 
We have hurting so bad for impulse we shoot compatibly in the warp engine so getting T3 impulse for our next design is critical if we want to build bigger and stronger. It's a gamble but one we should take so we build a war winner next.

This tech will literally change the brief for out next ship if we have it the array of design really opens up in term of size and firepower while keeping our high agility design philosophy.

Also for this design higher agility means less time on maneuver more time hauling or engineering something.
 
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[X] Type-3 Impulse Thruster [Theoretical] (Three Success Rolls: Size -> Thrust -> Prototype Performance)

Assuming I've read the earlier post right and if this messes up we're not screwed for every single future ship using these impulse engines (I.e. it's just confined to this class and other early designs before it's properly refined, loosing out the mallus but just being bog standard/what letting it naturally mature would produce) I'd say this is the right option to pick. We've got the sort of hull that can handle a bigger than expected size and with the mention of low mass a thrust mallus probably wouldn't be the worst unless it really messes up.
 
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[X] Type-3 Impulse Thruster [Theoretical] (Three Success Rolls: Size -> Thrust -> Prototype Performance)
 
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