Okay, so, here's my basic combat plan idea trying to combine being on Jogrim and involved with giving Kare the kill as is dramatically appropriate.. This relies on Kare being good at teamwork so as to take advantage of the openings provided, but that is basically his whole specialty, so...
[X] Plan Directly Help Kare
-[X] Orders: Tell Stigmar to take to the air with us and the archers to abandon the rocks, have Magni and Trausti secure our men's footing against mud with their Hugareida and grab Eysteinn and Tryggr and go to keep Griss's men busy while trying not to kill them, ask Abjorn to go handle Kjallakr and keep him from being a problem with his ranged and area-of-effect abilities (using his flight item to close), and bring Stigmar along with us and Kare to force our way through to Jogrim.
-[X] Goal: Take to the air and personally target Jogrim using Flashfire Cleave trying to use Dead Air to suppress his and other uses of Shattering Scream, while wrecking his armor and using our disabling Tricks to set him up for Kare to kill him. If he uses Mirror Waltz to return attacks at us, that's when we use Contested Movement to counter that effect and wreck his armor or disable him as appropriate.
-[X] Shapeshifts: Adrenaline Rush x5, Dense Muscles x2, Increased Lung Capacity x1, Strengthened Bone Structure x1, Supported Grip x1,
-[X] Utility Tricks: Ember-Winged Cloak, Dead Air (adding
1 Odr),
-[X] Defensive Tricks: Reinforce Shield, Explosive-Reactive Armor, Slowing Slog, Stutter-Step, Contested Movement (17d6+16 including minimal Stoked Pool), Semi-Halting Vortex (to deal with multiple simultaneous attacks), Time Stands Still (only in an emergency, such as to defend against another Finale),
-[X] Offensive Tricks: Devouring Blaze, Flashfire Cleave, Shatter-Wrist Trick, Stunner Slam, Tendon Cut,
-[X] Orthstirr: 20 Levels
-[X] Stoked Pool: Burn at least 8 on each Contested Movement, and make sure to keep the total below 63 by using it either there or on Stoker State Tricks.
-[X] Other: Activating Sharpen, Stoker State Level 4, Lightning-Charged on Sagaseeker, and Puncture on Tricks, and use quick-drawn Shields as needed for defense (especially against ranged attacks like Fleinns, and we will only use Stutter Step if this is not an option). Using Sundersight.
And here's the previously posted verbal response:
[X] "Those you have wronged are no warriors, mostly women and children, in truth. If your sister was wronged, would you want Griss to bring her along to seek vengeance against a man like you, a Third Grade Berserk who has shown no compunction about attacking and enthralling a woman? What of one of your retainers wives or daughters kidnapped away into thralldom and then freed, would you bring her into the din of battle to no purpose? Or children no more than seven winters old? Those are the sort of people in my service who you have wronged. It is the place of warriors in their household to avenge slights against those who are no warriors, as some are not."
Oh, right, also
@Imperial Fister we have a Mastered Tactics Trick for gauging how much effort enemies are putting in. I'd think that would get us a rough range on how much Orthstirr they're spending? The above Orthstirr amount is basically a wild guess. We really need that info to plan that specific thing properly, and we have invested heavily into having it so we should probably generally get that info going forward.
Relatedly, our other Tactics Tricks should give us insight into Jogrim's greatest strength and weakness and whether he or Halla is a better wrestler. Those are only Refined, but they still seem like they should get us something.