- Pronouns
- She/Her
You know how you can fix this, Halla? Teach people that incredible Calling for Congress spell. If your dad had that spell he'd have been contacting you every day
Hallbjorn is adorable. Halla, you should teach your children Campfire!
Actually we should teach Drifa Campfire too
We were given the option for literal years to spend XP to teach Drifa directly, as well as told that we can teach people as actions to help them learn faster.
We still haven't done either ever. Gotta vote for that stuff to happen if you want us to do these things.
Attacking him this turn is going in blind against what's probably a superior foe (since two of our heaviest hitters are away to Wessex, and he will have his whole kill squad with him), and probably doesn't even actually get him before he heads back to Jurgdby given the timing.
If we can't reach him before he goes home, sure, that's a bad idea. But I doubt this guy is traveling with every single one of his men and allies. Waiting 3 months for everyone to get back might mean we attack him and the numbers are even more in his favor, since it'll be his territory surrounded by his allies. The logic for a quick ambush of our men attacking him and his men is that he doesn't have a home field advantage if he's traveling - he has his current allies, and that's all. No reinforcements.
There's also the dramatic side of things. Norse cultivation and the world around them warps to fit narratives and understanding other people's narratives and how to manipulate them has been mentioned by IF on Discord as very important in high level combat. Trying to short circuit what is clearly a slightly longer narrative immediately does not seem likely to end well, and even leaving that aside, trying to kill this guy before we understand his narrative reasons for approaching us is potentially a fatal mistake if his narrative interacts with ours in a way that effects us badly.
I think you're misjudging the Narrative 'mechanic' as is - though neither of us have seen it so it's hard to really get. Narratives, as IF has talked about, are about the Why for the fight, not about allowing extended time to build up to the fight. A short satisfying narrative close is just as acceptable as a long drawn out one, as long as we have what the Gods think is a good reasoning for what we do, strong, sound, honorable, etc. And I think 'A jarl avenges her people and aids her karls' is a fine enough narrative justification.
I'm gonna admit, part of my arguing this is that... I don't think this guy is on Halla's level. I dunno, maybe I'm overestimating us, but Halla is extremely strong, with a bunch of strong benefits and things she's great at. If this guy out of nowhere can match her, I'd be surprised.
His men might be better quality than ours point for point, but... if we can beat him and move on, or pull some bullshit TSS and finish off multiple of his men or something, it's a winnable battle.
Sometimes waiting and researching and building power and making sure you are good and ready for stuff is good. But sometimes excessive caution is a poison, and makes things worse, not better.