[X] UES Skate
This is an interesting thought, and ultimately I understand the underlying message, but I disagree with requiring a paradigm shift in order to fight most effectively. Star Trek has always been a setting with an extremely low proportion of ships to explore/protect space (the only setting worse than ST in this regard is Battletech, and Humanity is actively backsliding technologically there). While I wouldn't be against trying this during some possible Klingon war, I still think the High Endurance model serves best for Starfleet.After some thought: I believe that we're still stuck in Starfleet's peacetime "high-endurance, low alpha, low response" paradigm when we should be going for a "low endurance, max alpha, high response" paradigm.
Starfleet, normally, has peacetime duties. The two most militarized functions it has are exploration and guard duty, which favour a high-endurance model. You need the ship always ready to fight for long periods of time, and especially for explorers you don't want them to be recall all the way back to base after getting into a scuffle.
We see this in our ships; there are a few phasers, which never run out of ammo; a few photon torpedo tubes, with reloads; a good supply of fuel; acceptable warp speeds. Now that we are creating a combat ship we've stripped out the non-combat parts, but have not really changed the paradigm - the biggest paradigm shift is the consideration that the Selachii will be fighting alongside the Thunderchild, which is a step in the right direction.
However, war is categorized by lots of maneuvering and plotting, decided by the success or failure of a few key strikes. It is also effected by various specialized supporting elements. A modern jet fighter best shows this: it does not have enough power to take off with full fuel and armament, because it can be refuelled in midair; it does not need to carry too much fuel for the same reason. When it arrives on target, it can salvo off all its missiles very quickly, after which point it runs out. Modern destroyers similarly favour vertical launch cells (where all weapons are always ready, and a quick salvo is possible) rather than reloadable missile turrets. They are geared towards waiting and not fighting, and then causing maximum damage in the one battle they have been waiting for.
What we need for war is a ship with a bunch of torpedoes, or even better large armoured missiles, that can fire them off all at once but doesn't waste space on reload capability. Reloads and refuelling should be handling by an armoured but lightly armed replenishment ship that can provide support to a region of operations. This "missile boat" design should allow us to carry more varied munitions as well; for instance, heavy precision missiles for striking surface installations.
But this is true for the real world, as well, and nonetheless it follows the lines of design that I mentioned.I think one of the bigger issues with trying to militarize a fleet in Star Trek is probably the rapid pace of technological advancement. Even with refits, within a decade or at most two technological advanced will necessitate a new design - And then old warships will simply be unable to compete in the role of warfare, becoming no more than floating coffins. Remain relevant for a single technological transition, perhaps, but definitely not two.
Even if this was the case (which it isn't, Excelsiors and Mirandas continue in frontline combat roles right through the end of the Dominion War), the actual production and maintenance of a war fleet requires the dedication of much of society's resources to the active and continuous use and buildup of a military-industrial complex, not simply the turning of peacetime production to warlike purposes should the moment require it. Such a complex in the Federation will be very much in evidence by the time of The Undiscovered Country, where it engages in domestic and foreign politics as an actor independent of and threatening to the civilian government for the purpose of perpetuating its own existence and continual growth.So you're really best working with multipurpose ships who can do all sorts of things even as they become unable to effectively fight due to technological obsolescence. Realistically actual 'war fleet' would be characterized by active prototyping of a handful of dedicated warship designs and simply relying on vast industrial reserves to crash-build them en-masse if someone actually attacks.
Unless we are tapping into the StarFleetBattles EU of Star Trek, we have no reason to think that armored missiles would be useful in combat. Space is big, ranges are long, and adding mass makes the energy requirements of projectiles high.
I suggested armoured missiles because what I really want is a super fat photon torpedo, but presumably without its launch system it will be slow and, due to its size, easier to hit. Thus the obvious counterargument is "it could be shot down". Some polarized hull plating on the front should allow it to take a hit before reaching its target, thus my suggestion.Unless we are tapping into the StarFleetBattles EU of Star Trek, we have no reason to think that armored missiles would be useful in combat. Space is big, ranges are long, and adding mass makes the energy requirements of projectiles high.
Dreadnought (from the Voyager episode of the same name) featured none of these flaws and indeed could hardly be hindered from without.I suggested armoured missiles because what I really want is a super fat photon torpedo, but presumably without its launch system it will be slow and, due to its size, easier to hit.
[] UES Gawr GuraThere's like a dozen shark-themed VTubers.
I suggest naming Shark-class after that, and it comes with a cute and/or sexy mascot by design.
Imagine losing to THAT.
A.
Very true! Slapping 2-4 "light dreadnoughts" onto a ship should probably be an extremely effective addition to our military capability, and generally a more optimal use of military resources.Dreadnought (from the Voyager episode of the same name) featured none of these flaws and indeed could hardly be hindered from without.
Of course, what Dreadnought was for was not ship or fleet combat, but terror-bombing civilian population centers. Its defenses were oriented toward making sure it survived to that point. It is not fundamentally different, in doctrine, to the Romulan suicide fleet which attacked Earth.Very true! Slapping 2-4 "light dreadnoughts" onto a ship should probably be an extremely effective addition to our military capability.
So when does it almost Photonic torpedo the President? During Romulan peace negotiations?
Well, that's why I said "light dreadnought". It only needs enough defences to get from one ship to the next, not be a self-contained bombship.Of course, what Dreadnought was for was not ship or fleet combat, but terror-bombing civilian population centers. Its defenses were oriented toward making sure it survived to that point. It is not fundamentally different, in doctrine, to the Romulan suicide fleet which attacked Earth.
[ ] UES Kamchatka
Romulan torpedo boats have to be vigilant of the occasional set of Starfleet binoculars. Admiral Rozhestvensky has a hell of a throwing arm.[ ] UES Kamchatka
Have to be vigilant of those Romulan torpedo boats.
Mattress? What Mattress? You refer to the bed sheet stuffed with emergency rations?The crews will find ways to cram supplies into every nook and cranny. Bet you every bunk will have a few dozen emergancy rations hidden under the mattress before they even leave port for the frist time.
no the mattress acts as a lid and a protective cover for the compartment filled with emergency rationsMattress? What Mattress? You refer to the bed sheet stuffed with emergency rations?
After some thought: I believe that we're still stuck in Starfleet's peacetime "high-endurance, low alpha, low response" paradigm when we should be going for a "low endurance, max alpha, high response" paradigm.
Starfleet, normally, has peacetime duties. The two most militarized functions it has are exploration and guard duty, which favour a high-endurance model. You need the ship always ready to fight for long periods of time, and especially for explorers you don't want them to be recall all the way back to base after getting into a scuffle.
We see this in our ships; there are a few phasers, which never run out of ammo; a few photon torpedo tubes, with reloads; a good supply of fuel; acceptable warp speeds. Now that we are creating a combat ship we've stripped out the non-combat parts, but have not really changed the paradigm - the biggest paradigm shift is the consideration that the Selachii will be fighting alongside the Thunderchild, which is a step in the right direction.
However, war is categorized by lots of maneuvering and plotting, decided by the success or failure of a few key strikes. It is also effected by various specialized supporting elements. A modern jet fighter best shows this: it does not have enough power to take off with full fuel and armament, because it can be refuelled in midair; it does not need to carry too much fuel for the same reason. When it arrives on target, it can salvo off all its missiles very quickly, after which point it runs out. Modern destroyers similarly favour vertical launch cells (where all weapons are always ready, and a quick salvo is possible) rather than reloadable missile turrets. They are geared towards waiting and not fighting, and then causing maximum damage in the one battle they have been waiting for.
What we need for war is a ship with a bunch of torpedoes, or even better large armoured missiles, that can fire them off all at once but doesn't waste space on reload capability. Reloads and refuelling should be handling by an armoured but lightly armed replenishment ship that can provide support to a region of operations. This "missile boat" design should allow us to carry more varied munitions as well; for instance, heavy precision missiles for striking surface installations.