Starfleet Design Bureau

[X] UES Raptor
[X] UES Shark
[X] UES Piranha

Alone or in packs, this thing will pack a punch and have the speed to keep up with you.
 
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[X] UES Arrow
U.S.S. Arrow
U.S.S. Apollo
U.S.S. Arjuna
U.S.S. Artemis
U.S.S. Bodkin
U.S.S. Broadhead
U.S.S. Barb
U.S.S. Bard
U.S.S. Dart
U.S.S. Hou Yi
U.S.S. Jack Churchill
U.S.S. Robin Hood
U.S.S. Minamoto no Tametomo
U.S.S. Nasu no Yoichi
U.S.S. Rama
U.S.S. Skadi
U.S.S. Ullr
U.S.S. William Tell
U.S.S. Yue Fei
U.S.S. Zhou Tong
 
Huh industrial costs for everything changed - the refit stingray is now 12 cost, it was 25.

Hopefully should be a more faithful representation of how much ships cost compared to each other. Maybe just say that the vital industry is just ubiqitous components that are universal to all ships so it's mainly just requisitioning/purchasing them. The actual industry score is stuff that you need to spin up specifically for that ship, like the spaceframe/hull and militarily sensitive tech that needs to be done in house.
 
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[X] UES Selachii
[X] UES Shark
[X] UES Piranha

This thing is a hunter. Absolutely deadly predator, especially in packs. Sacrificing almost everything for speed and bite. I expect it needs to be paired with an NX or Thunderchild to help supply it for actions and possibly provide crew rotation.
 
Arrow is not an auspicious name, it's the name you give to a ship that will never be ordered after prototyping, followed by losing the contract and design team to the Vulcans.
 
Stingray-class Light Cruiser [2146]
Tactical Rating: 3
-Average Damage: 1.8
-Max Sustained Damage: 4
-Alpha Strike Damage: 8
-Coverage: 50%
-Maneuverability: Medium

Defense Rating: 12
Engineering: N/A
Science: 1
Warp (Cruise): 2.2 (10c)
Warp (Max): 3.4 (39c)
Industrial Cost: 9

Merchant-class Cargo Ship [2148]
Tactical Rating: 1
-Average Damage: 0.75
-Max Sustained Damage: 2
-Alpha Strike Damage: 2
-Coverage: 38%
-Maneuverability: Low
Defense Rating: 8

Engineering: 6
Science: 1
Warp (Cruise): 2.5 (15c)
Warp (Max): 2.7 (19c)
Industrial Cost: 6

NX-class Explorer [2151]
Single Target Rating: 8
Multi-Target Rating: 6

-Average Damage: 6.25
-Max Sustained Damage: 9
-Alpha Strike Damage: 16
-Coverage: 100%
-Maneuverability: Medium
Defense Rating: 34

Engineering: 7
Science: 4
Warp (Cruise): 3.8 (54c)
Warp (Max): 4.9 (117c)
Industrial Cost: 35

Stingray-class Light Cruiser Refit [2152]
Single Target Rating: 5
Multi-Target Rating: 1

-Average Damage: 2.25
-Max Sustained Damage: 6
-Alpha Strike Damage: 12
-Coverage: 50%
-Maneuverability: High
Defense Rating: 12

Engineering: N/A
Science: 1
Warp (Cruise): 3.4 (39c)
Warp (Max): 4.9 (117c)
Industrial Cost: 12

Thunderchild-class Dreadnought [2158]
Tactical Rating: 20
Multi-Target Rating: 14

-Average Damage: 14.2
-Max Sustained Damage: 25
-Alpha Strike Damage: 42
-Coverage: 100%
-Maneuverability: Medium
Defense Rating: 42

Engineering: 6
Science: 1
Warp (Cruise): 3.6 (46c)
Warp (Max): 4.9 (117c)
Industrial Cost: 70

Project Selachii [2159]
Tactical Rating: 10
Multi-Target Rating: 2

-Average Damage: 4.1
-Max Sustained Damage: 10
-Alpha Strike Damage: 22.5
-Coverage: 50%
-Maneuverability: Very High
Defense Rating: 12

Engineering: N/A
Science: 1
Warp (Cruise): 3.6 (46c)
Warp (Max): 4.9 (117c)
Industrial Cost: 16
Here's the updated stats, but to summarize for Industry:

Stingray 9
Merchant 6
NX 35
Stingray Refit 12
Thunderchild 70
Selachii 16
 
Defense is generally correlated with mass, but maneuverability factors in to the final number.
Ah, that's both a shame and makes sense. So it's not a dodge and a tank roll, just an overall defence score.
Makes it much easier to judge total fleet power but does make it a tiny bit less exciting to go to an alternative way of staying alive.
Is maneuverability added to the score, or is it a multiplier to the base durability of the ship?


Super glad we went internal for that last 2 defence now.

Edit: blows my mind that two of these little gems alphas as hard as the freaking thunder child. That first pass in a fleet battle is going to be glorious.
 
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[X] UES Shark

Honestly, after the war we should consider scaling them up to serve as our main capital ships.

Call them Federation-class Star Explorers.
 
Yeah I stripped out "necessary" industry from the number. All the industry you're paying is hull+extras beyond what is needed to build a floating coffin with warp drive/sublight but no weapons.

Defense is generally correlated with mass, but maneuverability factors in to the final number.

So, huh, this little dude is just +33% the cost of a Stingray, but has twice the firepower, another 7c cruise speed, and is still on aggregate just as survivable because it'll only actually get hit once in a blue moon due to its insane agility, and is likely to survive at least a couple mistakes.

Yeah, this design is likely going to perform very well. If the Stingrays were already capable of matching a Warbird in mobility, and these are significantly higher than that.

Despite how tight the tolerances too, it's not actually a space coffin, at least not any more than a Stingray is. It's half the mass, just as survivable, and honestly, looking at the design.

Is this thing actually capable of being planet-based? The design looks like it could very easily settle down with the right landing pad, which would give it a valuable postwar role as a system defense boat that you don't need to lug a starbase around to base from.
 
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