Starfleet Design Bureau

[] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]

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[X] Recommend a more conservative run of three ships. (-15 Industry) (+4.4 Industry/Year) [Ends 2155]

Okay, changed my mind. While six ships are probably the better choice from the perspective of somebody who knows we'll soon be at war, in-character, three ships makes more sense. No metagaming today.
Even as of 2153 tensions with multiple polities were on the rise, it would be reasonable without metagaming to try and get as many patrol craft as possible in this run in case of the worst.
 
Hopefully we get the option to do a quick retrofit of the freighters too, a little high speed and marginally better defensive capabilities will make them less of an appealing target to attacks. Probably won't make as big of a difference given that they're a more recent ship, but every bit helps.
 
[X] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]

Honestly, my reason for recommending this - even aside from the rising tensions with and between multiple neighboring powers - is that Warp 4.9 might seem fast, but it's still weeks between even Earth and it's nearest colony. And that response lag means that colony security is best provided by having at least one ship on station at any given time. With the three ship run, we might be able to get a single ship at every colony, sure - but that's only a single ship, and one bit of bad luck could leave a colony devoid of defenses for weeks on end, to say nothing of crew rest, rotation, or maintenance.

If we had the industry for it, I'd honestly be pushing for an even larger production run, to try and get 3 ships for each of Earth's colonies and Earth itself - that way, you can have one deployed, one working up for deployment, and one off the line on maintenance/repair/refit at any given time (this is part of why the real life US Navy has so many CVNs, and why just looking at ship numbers isn't a good metric for determining how strong a navy is without taking other factors into account).
 
[X] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]

Hate spending almost all our industry, but better to have enough of a fleet and a slow expansion now than to be losing a war and need to do desperate actions that hurt our long-term even more.
 
Even if there weren't an outright war coming (and with the Klingons as neighbors, that's not a terribly distant possibility), more Stingrays means a more comprehensive security net for our nascent colonies and for the shipping that has to go between them. Some of my compatriots above have detailed possible uses for more Stingrays in that regard. Less pirates taking a chomp out of our shipping means faster development of both Earth's industrial base and the colonies eventual self-sufficiency.
 
Even if there weren't an outright war coming (and with the Klingons as neighbors, that's not a terribly distant possibility), more Stingrays means a more comprehensive security net for our nascent colonies and for the shipping that has to go between them. Some of my compatriots above have detailed possible uses for more Stingrays in that regard. Less pirates taking a chomp out of our shipping means faster development of both Earth's industrial base and the colonies eventual self-sufficiency.
This is also a valid point - until we've got enough Stingrays to secure the colonies and having at least six left over, it's worth noting that the Merchant-class is stuck operating without escorts - which, while they are armed specifically to deter piracy, is still suboptimal (see also the US attempting to use un-escorted B-17s over Germany during WW2).
 
There will always be a reason to build more ships, but the best way to get lots of ships later is to build fewer ships now.

If we routinely max out our shipbuilding like this then the only source of good industry will be sacrificing technology opportunities.
 
[X] Recommend a more conservative run of three ships. (-15 Industry) (+4.4 Industry/Year) [Ends 2155]

Don't mind if six wins, since more Stingrays will be needed either way. But I'm hoping that having both the Stingray and NX production runs end at the same time will cause the 2155 turn to be a fleet focus building vote instead of just X amount of one class (i.e. [] 2:1 ratio of Stringray:NX to make task force fleets or [] 3:1 Merchant:Stringrays for a convoy focus), in which case more industry will allow more flexibility.
 
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Without metagaming we know that the Andorians and Vulcans are in a very cold war that's warming up, for example. Pirates are harassing boomers. So.. it makes sense to get more patrol craft.
 
[X] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]
 
[X] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]
 
[X] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]

It's a good little ship.
 
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