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Yes, we even have options for some of the bits. It is 100% Kludge, but they should work.

Speaking of that I think we need to use the coin on the action, this is not only very important for the project in general, but also some very high energy magic, the kind of thing one might need some luck with given all the variables.
It's kind of insane how we apparently have a blueprint for an entirely mechanical waystone. That's... wow.

Do we have a copilation of the descriptions of the various parts somewhere? It's the kind of thing the thread would do.
 
It's kind of insane how we apparently have a blueprint for an entirely mechanical waystone. That's... wow.

Do we have a copilation of the descriptions of the various parts somewhere? It's the kind of thing the thread would do.

Not exactly, but I do have a recently updated overview of the achievements of the Waystone project post you may like to peruse.

There's also this Boney post from earlier, but it's just names of the components, not descriptions.
 
Yes, but that's Starke's personal bias at play—he believes that everyone should be a Sigmarite to ward off the corrupting influence of the Chaos gods.
You will note that he just about never mentioned Sigmar in any of our interactions. So this is beside the point. More to point we were send to him as part of our anti-chaos training by Grey Collage so clearly Greys themselves consider piety important part of such training.

If we said we were devout Ulrican or Manaanite he would still nod his head and leave at that. I am pretty sure he thinks being pious is important and as long as the god you worship is not proscibed he wouldn't care.

Except in canon but canon is absoulutely rife with weird stuff that doesn't show up in this far more sane story.

I am still confused why writers decided that Alric should act like chaos cultist and throw Egrim and his sister(?) in to a snake pit and only take the surviver as student but I am pretty sure it was rather asine and stupid reason.
 
Th big obstacle with putting our waystone components together like Legos is that we don't know whether the bits from Runes and the bits of Wind magic can play well with one another directly.

Like... if we went with the Runic Inductor for the capstone, and then with an enchantment for the storage mechanism, I would imagine there's a possibility that the runes and the enchantments might not play well together. Similar with using Runes for the storage mechanism but the Grey Lord enchantment for the orbital mechanism.

Also a big problem: trying to make aure the whole thing is scaleable enough to spread across the whole continent while still worth the effort.

I think it was stated that it would only take a few days to grow the Morbs, and that most of the work would be building an apparatus to automate the process.
Mathilde would not be doing anything, it is a mechanical process she has to observe, there is no spell-casting in this, not anymore than there is in charging anvil runes.
Nerdasaurus is right, Boney stated she will be babysitting the device after making it. Again, we're making 8 magical mini-nukes. In the Room of Calamity, but still. I imagine the failure-states include not just explosions but also wasting a large amount of AV, or possibly our power stones (and then we'd need to accumulate a silly amount of CF again).

It's not an unreasonable action to use the Gambler on. And if it turns out unnecessary, it will probably apply to help make their presentation more impactful, as with codifying RoW.
 
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The greenskins of Warhammer are more culturally fragmented than the Orks of 40k. There'd certainly be associations that'd have mythological tie-ins, but apart from 'Green Is Best' there's probably not anything universal, and even that is challenged by the existence of Black Orcs who believe themselves to be superior.
Only some Black Orcs actually have black skin. Some are simply darker shades of green. Grimgor for example, has dark green skin, not black.
 
I am still confused why writers decided that Alric should act like chaos cultist and throw Egrim and his sister(?) in to a snake pit and only take the surviver as student but I am pretty sure it was rather asine and stupid reason.
It was a ritual to separate good and evil or something like that. The evil was supposed to die in it, but it is implied that it got mixed up. This is ignoring that if someone were to do that to you, a lot of people would do fucking stupid things to get revenge.

Also, a college wizard ritually killing random people is an enormous scandal. Like holy shit. The first thought that comes to mind there is daemons, and not wrongly. Someone doing that would get hammered down by the entire college system.
 
It was a ritual to separate good and evil or something like that. The evil was supposed to die in it, but it is implied that it got mixed up. This is ignoring that if someone were to do that to you, a lot of people would do fucking stupid things to get revenge.

Also, a college wizard ritually killing random people is an enormous scandal. Like holy shit. The first thought that comes to mind there is daemons, and not wrongly. Someone doing that would get hammered down by the entire college system.
Look, the story was BS, and everyone knows it was BS. It is perhaps the single most mocked piece of Warhammer writing outside of the End Times.
 
On par with Starke killing peasants for worshipping other gods that is not Sigmar.

Where does it say that Starke kills people for not worshipping Sigmar? His wiki page just says that:

If he finds himself in a village or noble household where the people don't seem properly devoted to Sigmar (something he sees as one of the most important unifying factors of the Empire), Starke thinks nothing of taking steps to restore their faith, using intimidation, lecture, and of course, magic. Needless to say, visits to the Temples of Sigmar increase once Starke has passed through the area.

There's nothing there about killing, just that he uses intimidation to make people worship Sigmar.
 
Not sure why the Eike vote is so popular. It seems kind of out of nowhere to be honest. Was there a reason the thread wants to poke at her about gods, or is it just "we always like to do Eike social actions" and this one was available?

Poking at someone's religion is kind of a sensitive topic, even if it might be written so that Eike brings it up with Mathilde.
I'm a sucker for theological lore, not gonna lie.
 
I know we're excited by now having the option to cludge together a Waystone with what we have - and believe me, I get it - but I'd rather spend a turn examining alternative options for the Rune and Leylines than jumping right in as soon as we can.

I think it's very likely that whatever Thorek comes up with for the Rune is going to be an improvement over just having someone carve it, but I don't want to tell him to put together a Waystone with it without even testing it first - that seems like it'd have inferior results, especially for a Dwarven component.

Similarly (thought o a lesser degree), it's not infeasible that an alternative Leyline choice would have effects on the how the final Foundation part was built.
 
I know we're excited by now having the option to cludge together a Waystone with what we have - and believe me, I get it - but I'd rather spend a turn examining alternative options for the Rune and Leylines than jumping right in as soon as we can.

I think it's very likely that whatever Thorek comes up with for the Rune is going to be an improvement over just having someone carve it, but I don't want to tell him to put together a Waystone with it without even testing it first - that seems like it'd have inferior results, especially for a Dwarven component.

Similarly (thought o a lesser degree), it's not infeasible that an alternative Leyline choice would have effects on the how the final Foundation part was built.

People are talking about running off to another continent next turn, I do not think there is much hope of not taking the Waystone action.
 
I know we're excited by now having the option to cludge together a Waystone with what we have - and believe me, I get it - but I'd rather spend a turn examining alternative options for the Rune and Leylines than jumping right in as soon as we can.

I think it's very likely that whatever Thorek comes up with for the Rune is going to be an improvement over just having someone carve it, but I don't want to tell him to put together a Waystone with it without even testing it first - that seems like it'd have inferior results, especially for a Dwarven component.

Similarly (thought o a lesser degree), it's not infeasible that an alternative Leyline choice would have effects on the how the final Foundation part was built.
Agreed on the leylines thing. For example, the river leylines just have all the Winds dumped in the water and the Dhar moved by a separate channel, which seems like it doesn't even need an orbital mechanism like the classical leylines do.

Though good luck convincing people to be patient enough to hold off on the kludging. The best that can be managed, I feel, is doing some last-minute research on the same turn and hoping Boney decides the component research happened before the kludging in-universe.
 
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Waystone Component Overview
Waystone Component Overview
(as of 2490/T42)​

Capstone:
  • Collegiate Fascis
    • Paradigm: Teclisian (Windherded)
    • Eight enchanted rods that draw in the corresponding wind. Whilst each enchantment is relatively simple, it requires the manipulation of eight different winds to create, and as such eight different wizards trained in enchantment.
    • A version that solely attracts Dhar is theorised to be possible, but requires Dhar to create.
  • Stone Flower
    • Paradigm: High Magic
    • An enchanted stone (that can be carved into any shape, currently an eight-petalled flower) which can absorb magic. A simple enchantment, but requires the ability to wield Qhaysh to create, making it impossible for humans to make.
  • Runic Inductor
    • Paradigm: Runesmithing
    • Two runes which work in concert to absorb and discharge magical energy. Simple enough that an apprentice runesmith can produce it.
    • If the runes are damaged or tampered with, it could turn into a dhar bomb as energy is absorbed but not expelled until it reaches critical capacity.
Rune:
  • Carving
    • Paradigm: Golden Age
    • A simple recreation of the original rune, lined with silver. Even those with little magical ability can produce it.
    • How it functions is unknown.
Storage:
  • Material
    • Paradigm: Teclisian
    • A list of aethericly sensitive materials and enchantments provided by the colleges that can absorb and store the eight winds.
  • Sunscryer Cantrip
    • Paradigm: Teclisian (Light)
    • A simple cantrip that can move Dhar around without tainting the enchantment or its surroundings.
    • Can be combined with Material
  • Foundation Wheel (unrefined)
    • Paradigm: Golden Age
    • A reverse engineered version of the original enchantment. Too challenging and costly to mass produce.
    • Can possibly be refined into a more usable version.
  • Runes
    • Paradigm: Runesmithing
    • Runes for the storing of winds.
Orbital Mechanism:
  • Dwarven Clockwork
    • Paradigm: Dwarven Engineering
    • A mechanical device that draws in the winds via a series of treated valves. When enough wind has accumulated to fill two or more drums, it opens to drop them into the leyline.
    • Easily scalable.
    • Built around a mainspring that requires winding once a month, although that could be automated via the use of vanes or similar.
  • Orbital Enchantment
    • Paradigm: High Magic
    • An enchantment that moves winds into the required orbit around the leyline.
    • Simple enough that human enchanters can replicate it, even if they can't understand the theory behind it.
    • Specifically designed for mass deployment.
Leylines:
  • Traditional Leyline
    • Paradigm: Golden Age/Anoqeyan
    • The passphrase for commanding a waystone to create a leyline leading to another waystone.
  • Riverine - Hedgewise
    • Paradigm: Hedgelore
    • A very simple construct of enchanted pebbles in a pouch that directs energy towards a river and flow further downstream.
    • Requires a weekly upkeep involving the ritual sacrifice of a fish.
    • Can only be created by a Hedgewise.
  • Riverine - Jade
    • Paradigm: Teclisian (Jade/Druid)
    • A stone menhir enchanted to direct magical energy into rivers and flow further downstream. The enchantment is noted to be complicated to make.
  • Riverine - Spirit (ritual)
    • Paradigm: Hag Witch
    • A ritual that enlists a spirit to direct magical energy into rivers and flow further downstream.
    • Not actually prototyped yet, just theorised.
Tributaries:
  • Roots of Stone (ritual)
    • Paradigm: Hedgelore (Halathian)
    • Language: Was Jutonian
    • Beseeches Halathia to partially bring a stone into the Hedge, allowing it to draw magical energy into the ground.
    • Must be cast either within the Forest of Shadows, or by a priest of Halathia outside of the Forest.
    • Fail state angers spirits and makes spellcasting more dangerous.
  • Aethyric Impluvium (ritual)
    • Paradigm: Hag Witch
    • Language: Scythian
    • Creates an inverse spring that drains magical energy into the ground.
    • Requires the assistance of a water spirit.
    • Fail state enrages the water spirit and causes it to attack.
  • Liminal Germination (ritual)
    • Paradigm: Teclisian/Dryad
    • Language: Lingua Praestantia
    • Places a stone halfway into a Dreaming Wood, allowing it to drain magical energy into the ground.
    • Requires the presence of a Dreaming Wood.
    • Fail state corrupts the Dreaming Wood, requiring it to be clear cut and destroyed.
 
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Dwarf Waystone:
-Capstone: Runic Inductor
-Rune: Carving/Dwarven
-Storage: Material/Runes
-Orbital Mechanism: Dwarven Clockwork
-Leyline: Riverine - Jade

I bet we could do a side deal with the dwarves about the colleges transferring knowledge on wire or thread leylines- if the dwarves just wanted to run between holds to mimic the rest of their system, then trenching and hiding a physical thing seems to fit their skill set well.

I will be forever perplexed by how watching tourism occur could be more popular than checking out the first known instance in history of Elves adopting a human god into their mandala.

Seeing as how they work from the inside, it's a very populist political move as much as it is a cultural and religious one. The basic logic of local, powerful, non-hostile god being incorporated is to really set down roots and differences, another way of declaring independence from the phoenix throne. In that way it's also a sop to the forestborn, in that a god of the local land and seasons is being brought into the city.

I think there's a few really interesting questions that need answers though.

First, how does one mantle Ulric? Who is Ulric, as a personality and a view of the world? What is not already part of the other gods that can be focused on to bring on the mantle? Basically, how does one worship Ulric as an elf?

Second, does Ulric grant power to elves like an elven god or like a human god? Are elves going to be able to start casting from the ulrican lore or is there going to be something novel but semi-equivalent? How does Ulric treat these new worshippers?

Only then do you get to the point of this becoming foreign policy again.

M: Oh we never bothered with that. Instead we made a new one with a river and fetch it out with a waterfall.

Ya know, there's going to be a weird power play in Marienburg as soon as it becomes clear that we are using the rivers as our leylines. The Asur have every reason to try and divert the flow to the marienburg nexus, and the Waystone project knows they want to do it, because they know how useful that volume of power could be.

So the empire's incentive is to grab everything useful out of the flow just before the river crosses out of their control, and to get what they can for but interfering with the elves grabbing the rest.

The Asur have a choice between doubling down on Marienburg or active reproachment with the empire, hidden behind the choice of whether to try and work with the Waystone project on hooking the flow up to the existing leylines, or just doing it themselves as it passes through the city.

And Marienburg has to figure out what is going on, what their interests are, and how to act collectively fast enough that they don't just get bypassed. Because they are for sure going to want a cut.
 
[X] Eike
[X] Niedzwenka
[X] The Black Water Canal
[X] Eonir Tourism
[X] Tzar Boris Bokha
[X] Middenland
 
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I'm finally caught up! Been following this over the years, happy to see the quest still thriving. Hopefully it will do so for many more years. One of the best I have had the pleasure of reading, and I have read alot of them. Hopefully it will do so for many more years. Now for my votes.

Eike I just really like interacting with. I enjoy how Boney writes her interactions with the world. Niedzwenka because she is awesome, no further explanations needed. Black water canal because the buildup for that has been enormous and I want to see the payoff written out. Eonir tourism because Boney is very good at writing cultural interactions and it's and absolute treat as a history student to see cross-cultural interactions written well. Boris because we killed for him, let's see how he handles it and how everything is gonna look like over there from now on.

[x] The Black Water Canal
[x] Eonir Tourism
[x] Tzar Boris Bokha
[x] Eike
[x] Niedzwenka
 
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[x] The Black Water Canal
[x] Eonir Tourism
[x] Tzar Boris Bokha
[x] Eike
[x] Niedzwenka
 
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