I don't think so? We tricked a Shaman into "crushing" Ulgu with Waagh magic before as a counterspell, and Dhar was never mentioned.
Divine magic repulses winds when in close proximity, just as two different winds do. It's theorized, but not proven, that divine magic can create Dhar, because priests tend to object to things like magical experiments and the term 'divine magic.' I don't see a reason for Waaagh to be different in that regard.Does Waagh magic make dhar when it mingles with winds? If not ulgu tongs would be back in the menu alongside the waaghsoak mushrooms.
In fact, I wonder if we'd have to call the auditory version something else, given that 'scope' as a suffix simply means 'instrument for seeing'. What's the equivalent for hearing?
Some sort of hydraula or askaulos with sensory enchantments attached to the valves?"
This is about a plant based detector. Seeing/hearing the Waaagh is different, AFAICT. The issue was with automating it and using it in conjunction with the waystones.Boney's posts would indicate that this isn't workable without a friendly Waaagh caster on staff.
Basically, there's all sorts of materials that react with the Winds (just think of the turns where we were building wind-specific towers), and very few that react to the Waaagh.
So the Red Rider needs six limbs, is roughly the size of a horse, and shouldn't be mistaken for a ghost, a demon, or a beastman. But then again, Egrimm did say people confuse Golden Hounds for Flesh Hounds, and the Lights have to intervene, so we do have some flexibility.
Maybe a draconic creature of some sort? It probably wouldn't be able to fly, but it fits the requirements. Otherwise, I'm fine with a basic knight shape, or a Dämmerlichtreiter.
[ ] Other (Ulgu Dragon)
@Boney is this a valid form? Because the more I think about it, the more I like the idea of having a "pet" dragon.
Shadowsteed can't fly, you're thinking of Steed of Shadows.How about a Knight on a Wyvern?
I support this! ^_^
Me too!
@Boney
Why is flight not possible when a Shadowsteed can fly?
No, Shadowsteeds can't fly?
My heart screams Nuckelavee even though I know practically that makes it look even more demonic than it already does.
Mathilde used to be constantly surrounded by cats in the old hideout. This is just her catching a bigger cat.
I assume that the seviroscope would have 8 intake valves, each treated to react to a different wind, thus producing a different note. Hopefully these notes will be distinct enough that if it's detecting multiple winds, the listener can distinguish between them. It also appears from Egrimm's and Mathilde's discussion that Dhar could be detected this way as well.
Without actually taking a look at them, we can't really know. I would assume they don't have Waaagh shamans, though. And I would think they probably have Chaos sorcerer equivalents, given how they are able to consistently evade being found by Carcassonne and Carcassonne was like 'alright lets ask the person with the best human magesight in the Old World to find them'...That's actually a good question, these are Chaos Orcs, would they even generate Waaagh energy?
I don't think it does? But even of it doesn't, that doesn't make it a good idea to try it. And even if it was, I honestly feel zero desire to engage into Waaagh magic usage. It's not really Mathilde's style.Does Waagh magic make dhar when it mingles with winds? If not ulgu tongs would be back in the menu alongside the waaghsoak mushrooms.
The 'spell' we're making is summoning the bound-and-leashed Apparition, meaning its capacities are limited to the type of Apparition. For the Rider in Red that means we get a rider-and-mount shaped being that we summon and then attacks enemies. We can reshape it slightly, and to an extent it might affect its tactical capacities (see: the horse vs giant cat vs giant wolf talk), but flying is not something the Rider is capable of.
...People would understandably be a bit skeptical about trying it.It's something that can be tried, but it might be worth mentioning that 'we captured these terrible monsters and built a bunch of containment mechanisms around their current level of intelligence and ability, and then we made them smarter' is the starting points of like five hundred different horror movies and video games.
They can flush themselves out to fool a Wind-detector, but they can't hide a spell that's making themselves invisible. The spell itself is made out of the winds, so it's visible to a wind detector even if what it's hiding isn't.Correct me if I'm wrong, but can't wizards just flush out all the winds in them if they want to hide from windsight?
And trying to spot emotions that stir up winds as a way to see invisible people seems like you'd need a very constant and predicable flow of the winds to be able to tell natural and unnatural eddies apart.
I personally like the idea of more dramatically changing the shape of the Rider into something that's useful for a larger variety of environments. A horse&rider shape isn't exactly suited for every environment, is it? (EDIT: i will admit i know extremely little about cavalry)
By the way, for something like a cat or dragon shape or whatever, wouldn't a tail count towards the 6 limb limit?
EDIT: Apparently, it does not because the Rider in Red's horse has a tail.
I have to speak against this, not because it's heretical, but because it's a bad idea to have showing one's alligance to Ranald be inherent to casting the spell. How about:
[ ] Other (A handsome man with an winsom smile and knowing glint in his eye, yet for all that a hard to describe face, with a green cloak with some subtle cross-stitching. On a Giant Cat)
Or:
[ ] Other (Giant Cat [Maybe extra "tails" if we have to give it six limbs] )
Edit: The limb-tails could be pehensile and wield swords.
Or guns?
Or gunblades?
My vote is this
[-] Knight atop an armored cat
Or
[-] A six legged cat
Infusing materials with Winds is one of the foundational principles of Alchemy and a specialty of the Gold Order, and weird-ass hydraulic music organs are a special interest of the Light Order. The ideas Mathilde and Egrimm came up with are only this apparent to them because of their backgrounds.
Those are possible.
No, the Rider in Red already has a tail that can be adapted into a new sort of tail if necessary.
You could, but it would require another action to invent an entirely new skin-binding combination.
The 'Conventional Empire' option is for a generic Knight from no particular Order, but you could write in the Knights of Judgement.
How about a mamoth? With either two trunks, or two big ears.
Of course, given size restrictions, it would be a very tiny mammoth.
We can make it look like a dragon, but it'll be a pretty terrible dragon. A dragon the size of a horse without a breath weapon and that can't fly isn't what we want.How about a Knight on a Wyvern?
I support this! ^_^
Me too!
@Boney
Why is flight not possible when a Shadowsteed can fly?
We haven't built one yet. We haven't even decided which to start engineering.To clarify, could our seviriscopes detect Waaagh? As a sound or visually? (I tend to doubt the visual one because we are setting t up to just do windsight, but I could be wrong).
It's an inherent limitation. The appearance is the binding. If you want a new appearance, you have to invent a new binding.
Being physically capable of movement is generally a good trait to go for in a form.
It would be a horse-sized mammoth.
Sure. You can write in literally any humanoid riding literally anything the approximate size and general shape of a horse.
All she revealed is that the underlying mechanics of Gehenna's aren't suitable for adding thinking minds to enchantments.
To do what?
Mathymancer has a whole bunch of ideas here:To do what?
The main enchantments I want on the Gyro are Aqshy (functionally infinite range) and Ulgu (Illusion to dampen the sound, invisibility to make it invisible)
I particularly like the idea of Clear Sky because poor weather causes a lot of General Aviation crashes, and some form of lightning attack spell. I am hoping Adela can handle Inextinguishable Flame for us because she already knows it, and therefore I don't think we need an enchantment for it.I've been thinking of possible Windherding projects that aren't just Windherding training sessions which also happen to create some dubiously useful trinket and I suddenly realized that we have a gyrocarriage. Remember our gyrocarriage? We have one, which is ours. Used a boon to get it. It's easy to forget because we haven't done a single thing with it so far. But you know what we could do with it, that we couldn't do with a loan? We can enchant it and cast spells on it.
What spells, exactly?
The following spells have obvious applications in the improvement of a gyrocopter. In no particular order:
Stoke the Forge (Gold, Relatively Simple) / Inextinguishable flame (Bright, Moderately Complicated):
Can be used on the engine to obvious effect. Stoke the forge makes the flame hotter and inextinguishable flame doesn't (I think) but Stoke the forge lasts one hour while Inextinguishable flame lasts for months. Both make it so that the flame doesn't consume fuel, which is generally convenient and possibly life saving in the case of a fuel leak.
Enchant Item (Gold, Fiendishly Complex):
Makes an item better for an hour. We probably can't permanently enchant the whole thing with it (can you even permanently enchant objects with enchant item? Feels like cheating) but using it on specific components of the gyrocarriage could be really useful.
Law of Form (Gold, Relatively Simple):
Could maybe be used to strengthen parts of the copter in case of damage, making them hold for long enough to make an emergency landing? Honestly this one might end up not being that useful, but worth mentioning.
Lens on the Sky (Celestial, Relatively Simple):
Could be useful when scouting. Mathilde already knows how to create magical lens with her tool-free enchantment spells, but I imagine the celestial version is better for seeing things at a distance.
Clear Sky (Celestial, Moderately Complicated):
Could help flying in hard weather conditions. Dispelling a single cloud doesn't sound like much, but maybe we can get an enchantment that can cast the spell a number of times per charge.
Lightning Bolt (Celestial, Moderately Complicated) / Wind Blast (Celestial, Moderately Complicated) / Lightning Storm (Celestial, Fiendishly Complex):
If the gyrocarriage is in aerial combat things have probably already gone terribly wrong, but it might be a good idea to have some combat capabilities just in case.
Wings of Heaven (Celestial, Moderately Complicated):
Not really for the gyrocarriage itself, but this might serve as an emergancy parachute.
A horse is good for bulldozing through a group of people, a murderkitty is good for absolutely ruining one person at a time.
Mathilde would be able to shift enough bulk around that it wouldn't look completely ridiculous, but you'd still be looking at an absolute megachonker of a boar and a bit of a naff Orc.
No, you can't take a tail that only does simple movements and turn it into a fully prehensile tentacular murdershadow.
By 'on a Shadowsteed' I mean it would look like it was on a Shadowsteed. It wouldn't be riding on the actual spell, so it would still rely on the rules of physics for locomotion, so it'd still need those legs.
Again, Shadowsteeds don't fly.Could we cast Shadowsteed and bind the Red Rider to it?
Get 4 more limbs and flight from it?
They can flush themselves out to fool a Wind-detector, but they can't hide a spell that's making themselves invisible. The spell itself is made out of the winds, so it's visible to a wind detector even if what it's hiding isn't.
You're right that magic can be exhausted in an area.Aren't we operating under the model where when a wind becomes an effect, it is no longer a wind?
The implication of the elf researcher talking about 'using up' Dhar suggests this, as does the inability to just recycle a spell into a new spell forever- winds are a finite resource on battlefield scale, right?
which is why spells of different Lores still create Dhar when you jam them together past the repulsive effect.