It's probably worth storing bottles of that healing water in any case.

You know, if we didn't have a whole bunch of healing spells.
Not really? It doesn't actually do anything to the thing that gets quenched, and it leaves you with a pot of really hot oil for a while. I guess you don't have to replace it?
It stores heat very well, so the value of the oil is.. well, oil.

Maybe we should see if can make delicious deep fried food with it?
 
So, we've hit the final evolution of our plants, but we can still give them more Odr if we were so inclined. Not sure what the result of doing so, would be, though.
My guess is it would produce extra resources (berries and leaves/ leaves and sap) or seeds, but that getting to the next Realm will unlock further growth

For the Orthstir strings targeting lock idea, could we make Orthstir needles? Possibly based on the principles of Sharpen? Then attach string to needle, jam the needle in our opponent, channel attack through the string

[X] Go shopping!
-[X] Start with looking for things to decorate Abjorn's armor with
 
Anyways, the second thing you learned is that while the blood-quenched length of iron was simply a bit more responsive in your hand, in your children's hands it was like they were swinging a sword underwater.
Extremely niche.. maybe a training tool, but that's it. Interesting that it's more responsive in our hands, though.
Because you lack wood in your soulscape, you'll have to get it from the real world. While that's no real issue thanks to you and your fylgja being strong, people are going to wonder where you're putting all that wood.
I guess if we want to be super ultra discrete we could Odr-grow trees and then harvest for wood.

Them again it's not like people wondering where we're putting all our wood is the worst thing in the world. We could clearcut the Hading Forest and dump in our Fylgjur each day. The only people who would know would be our family, and we have an established track of record of doing Halla things at this point.
 
Is it weird that we only have a single tree in our soulscape? It feels kind of weird especially since it's not the tree that is commonly associated with Norse men or women. Can we plant a regular tree in our soul to water them with odr? Or does it have to be a special tree? If so can we get an Ash seed to plant in our soul?
 
Is it weird that we only have a single tree in our soulscape? It feels kind of weird especially since it's not the tree that is commonly associated with Norse men or women. Can we plant a regular tree in our soul to water them with odr? Or does it have to be a special tree? If so can we get an Ash seed to plant in our soul?
We have a bunch of Ash and Elm trees in our soulscape.

===

How did Steinarr get to Hamr 13..?

With 2x Training dice multiplier and 32 training dice per turn it would take 32 years for someone to hit Hamr 13.

In other words we need more training dice.
 
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How did Steinarr get to Hamr 13..?
Joining a warband has it's perks Shard. Secret training items and a wealth of knowledge to peruse. Now that I think about it who heads the Varangian Guard a Steelfather or an equivalent?

Edit: That's a storyline I wish we could have pursued this lifetime. Also do you think Halla has a free pass through the trials now?
 
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You know.... if the problem is that we cant plant the strings on the target by orthstirr alone...
What if we plant them by an attack/physical contact?

Like.... idk, a tightly wrapped bundle of ort gets planted by a strike of any kind, or just throw it at him, and wherever the strike lands the ort bundle anchors there and unfolds like seaweed underwater? then its just a question of our tricks catching one of the strands and burning it up for the guiding effect, while the others stay there.
Sounds like a good idea for a sibling trick of the projectile guiding trick.
(If Orth threads can stay around without being attached to us)
For the Orthstir strings targeting lock idea, could we make Orthstir needles? Possibly based on the principles of Sharpen? Then attach string to needle, jam the needle in our opponent, channel attack through the string
Explicit Orth projectile, neat.
We could try making arrows with bonus to hit, attach our Orth string to them and thenhave Stig shoot them for us.
Future characters could even learn the bow and use "ranged weapon + Orth thread + fuck you trick" as their signature ranged attack (like Halla has fireball (KS, SB))
I guess if we want to be super ultra discrete we could Odr-grow trees and then harvest for wood.
Imho we want to try that either way (preferably with Ash and Elm), to see the effects.
  1. Does it make the wood special?
  2. Does it make the wood regrow?
  3. Both?
Like the Gluetree could be 'cut now to get half of what glue it would produce in the rest of the year, it produces nothing for the rest of the year and then regrows'.
 
Because I couldn't find good sources for how much various things weighed in the viking age, so, in order to remain somewhat credible (and retain my sanity), I decided to go with fictional ounces in order to handwave away any discrepancies between real life and the setting.

If you look at the better sites selling reproductions for reenactors and hobbyists, those generally tend to be based on finds in museums or experimental archaeological research, and are close enough for government work. It's not like there isn't a great degree of variance in practice anyway, there was no universal sizing for any of this stuff, so I think you can do what you want. Places like reddit or writing advice sites can also be good if you approach them with a grain of salt, you can also generally use medieval weights for comparable items, as the evidence base is a bit better for medieval stuff and human bodies stay consistent.

Or make a thread in SV's very own subforum for historical research aimed at helping writers!

I guess one thing we haven't discussed before is that everyone is superhuman, so I suppose in principle Nose cultivators could wear thicker, heavier protection than historical examples without much discomfort. Although it would probably get a bit silly to picture mentally if everyone started looking like the Michelin Man lol

If you got the dwarves 'hooked' to surface food, there wouldn't be enough food in the entire Valley to sustain the dwarves' greed. A war would inevitably start over it, because the dwarves would assume that you were keeping it from them in order to wring as much money and valuables as possible, as that is what they would do.

As fearsome hill says, there's not exactly a lot of food available to purchase in the first place, at least not enough to satisfy the dwarves if you're trading in bulk. Enough to keep someone from starving, not enough for meaningful trading.

Thanks for the answer, that's cool; I keep forgetting that Asvir is quite a small community and not a larger market down, and farming here is mostly for subsistence given every farmer spends half their time training to be a sword wizard. Although, and I'm not pulling on this thread for the Quest or in terms of something I'd want for Halla, but if we're talking about it from a worldbuilding perspective...

What's the reason why the Asvir smith or someone like him with contracts with the Dwarves do not start like, importing food from further away and also setting up large estates worked by thralls to grow bulk foodstuffs for export underground? It seems like pretty quickly you'd become richer than god; based on the margins we've seen it would be even more lucrative than trading in spices or slavery. It's not as if land around here is particularly scarce (maybe that's less true elsewhere), and generally in an early medieval milieu like this there's a lot of marginal land which can be brought under the plough. You could in principle import from as far away as the Mediterranean and still make a profit.

Obviously we probably don't want proto-capitalism and plantations in our Norse Xianxia LMAO. But it might be worth thinking about this on a setting level and what countervailing economic and social pressures exist to stop this from happening. Or maybe this does happen occasionally and then it causes the Norse equivalent of the Opium Wars, up to you based on what you find more compelling.

So single big purchases from the dwarves would be fine as long as they aren't too frequent, but there's probably not all that much food for sale for us to buy and use in this way? Does that sound right? @Imperial Fister

It might be useful to know roughly what quantity of food we can buy without violating social custom and being seen as taking too much and not leaving enough for any families who've had a hard winter. If our local economy is at least partly a gift/favour economy from what you're saying, that kinda thing is probably important, especially since our farm is producing a surplus right now.
 
Like the Gluetree could be 'cut now to get half of what glue it would produce in the rest of the year, it produces nothing for the rest of the year and then regrows'.
I don't think the Gluetree regrows if we cut it down. We would need to regrow a new Gluetree. Soulscape farming logic is at least mostly analogous to real-world farming.

===

Can you guys imagine it when True Viking Cultivators go to Xianxia China?

Just consider this:

True Viking Cultivator can basically grow 1000 year herbs in the blink of an eye via Odr.

The trading opportunities will be insane.

===

We could probably plot out a tree farm on our soulscape if we want to be real discreet.
 
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In other words we need more training dice.
Sounds like that means more training aids.
So, should we make an Iron rod and rune it up with "My weight is just enough to make my wielder sweat" for weightlifting?
Hm.... there is also the obstacle ground idea....
Explicit Orth projectile, neat.
We could try making arrows with bonus to hit, attach our Orth string to them and thenhave Stig shoot them for us.
Future characters could even learn the bow and use "ranged weapon + Orth thread + fuck you trick" as their signature ranged attack (like Halla has fireball (KS, SB))
We could also learn Sten's ignition booster for thrown attacks.
I guess one thing we haven't discussed before is that everyone is superhuman, so I suppose in principle Nose cultivators could wear thicker, heavier protection than historical examples without much discomfort. Although it would probably get a bit silly to picture mentally if everyone started looking like the Michelin Man lol
There was a mention of armor tricks before, let me just...
'Armor-Layer — or, as Steinarr calls it, Reinforce-Shield — is a good standard to have. There's Attack-Trade, which sacrifices a shield or armor in exchange for delivering a return attack of your own. Shield-Catch and Deflect-Parry are both decent defense tricks in general. Counter-Parry comes in handy when dealing with weak enemies or non-cultivators.

There is also Lighten-Load, which is a gift of the Gods when you're doing a lot of strenuous activities in armor.'
Hm... no idea what shield catch would do, honestly, unless its the "weapon gets stuck in shield" trick...
But anyways, Lighten-Load is the one we are here....

"Hey, Blackhand, you mentioned Lighten-Load as being a godsend.... but most armors aren't that heavy. Are there heavier armors for Norseman than mail? Like the knights' plate armor? Or what strenuous activities would make that trick a godsend?"
Just consider this:

True Viking Cultivator can basically grow 1000 year herbs in the blink of an eye via Odr.

The trading opportunities will be insane.
oh gods.... Norseman are prime commodities in china, huh? Just like spirit beasts...
 
But anyways, Lighten-Load is the one we are here....

"Hey, Blackhand, you mentioned Lighten-Load as being a godsend.... but most armors aren't that heavy. Are there heavier armors for Norseman than mail? Like the knights' plate armor? Or what strenuous activities would make that trick a godsend?"

POV: You want to go on the raid with the other boys but your mum won't let you unless you swear an oath to wear a double-quilted gambeson.

 
Speaking of which, on a longer-term basis, what do we want Halla to be known for in the Valley?

There's the Seidr she's learning, she could make 'being a Seeress' the core part of her identity. (This comes with all the expectation of a Seeress, although she'd be like the only Seeress in the Hading since Solrun is kinda old.)
There's her murdery-ness, she could make 'Warrior' the core part of her identity. (There's a distinction to be had with 'happens to be a warrior', which is all Norsemen, and 'dedicated warrior', which Halla presently isn't IMO.)
There's her talent at smithing, she could make 'Craftperson' the core part of her identity. (Halla crafts stuff, but she's not a dedicated craftswoman.)
 
Like a cat rubbing its cheek against a particularly beloved person, a presence brushes up against your teary-eyed soul. Sagaseeker purrs his first words as a tail invisible to the naked eye swishes back and forth behind him, "Hello, mother."

You swallow your joyful tears and smile at your son, "Hello, Sagaseeker."
I wonder if Sagaseeker now counts as one of Halla's 9 allotted children
 
Speaking of which, on a longer-term basis, what do we want Halla to be known for in the Valley?

There's the Seidr she's learning, she could make 'being a Seeress' the core part of her identity. (This comes with all the expectation of a Seeress, although she'd be like the only Seeress in the Hading since Solrun is kinda old.)
There's her murdery-ness, she could make 'Warrior' the core part of her identity. (There's a distinction to be had with 'happens to be a warrior', which is all Norsemen, and 'dedicated warrior', which Halla presently isn't IMO.)
There's her talent at smithing, she could make 'Craftperson' the core part of her identity. (Halla crafts stuff, but she's not a dedicated craftswoman.)
How about a pillar of the community, someone who trains and has advice for other (new/becoming) Dreng, who can supply people with worthy weapons, who can fight if there is a threat to the community, who can do some Seeress tasks when needed.
Stubbornly being Dreng in her own way until people acknowledge it as a Dreng lifepath.
 
How about a pillar of the community, someone who trains and has advice for other (new/becoming) Dreng, who can supply people with worthy weapons, who can fight if there is a threat to the community, who can do some Seeress tasks when needed.
Stubbornly being Dreng in her own way until people acknowledge it as a Dreng lifepath.
The problem is that there's enough time in a day to do like.. half of this. Maybe.
 
I mean, I feel like one of Halla's main things is the fact that she's a master of none, but great at everything? Never considered her having a core identity tbh, since the only thing I feel like we've only really say we've mastered is smithing. We can't really be a Seeress, given our lack of Seersight - although we could be the wise woman (I can't think of a better name) of the Valley, I suppose, but that title would still probably belong to the Seeress.
 
Well, despite how much we have trained Hamr I would contend we are a Hugr specialist (though that is changing now that we have 2 non glima martial styles). Halla seems to act more as someone who, despite being undeniably Valkyrie-like (warrior woman), enjoys a very traditional family life.

She is something of a fusion of Orthodox and Unorthodox. She shows that a woman can be a mother, loving wife, and wise woman and at the same time be a bloodthirty-battle-loving Nord.
 
It's only a matter of time before Halla becomes an acrobatic Viking Luchador. Now not even flying enemies are safe from grapples.
 
@Imperial Fister , did Halla knew Steinarr has at least one book?
Steinarr has no books
and it leaves you with a pot of really hot oil for a while.
For a good year
Obviously we probably don't want proto-capitalism and plantations in our Norse Xianxia LMAO. But it might be worth thinking about this on a setting level and what countervailing economic and social pressures exist to stop this from happening. Or maybe this does happen occasionally and then it causes the Norse equivalent of the Opium Wars, up to you based on what you find more compelling.
That's why it's typically only jarls/certain people who have been educated in dealing with dwarves are supposed to negotiate with dwarves. They know what's going on and how dwarves will react to things, which helps them not get sinkholed because dwarven greed and paranoia got triggered
True Viking Cultivator can basically grow 1000 year herbs in the blink of an eye via Odr.

The trading opportunities will be insane.
Trading? With your typical xianxia cultivators? :thonk:

Why trade when you can simply break into the soulscape and take the herbs for yourself?

0~0~0

I'll call the voting in an hour and a half
 
Trading? With your typical xianxia cultivators? :thonk:

Why trade when you can simply break into the soulscape and take the herbs for yourself?
Aaaand we're back to raiding Xianxia!China for loot.

(There's probably a Chinese MC Cianxia Cultivator who looks past this and goes 'holy shit' though.)
Okay. I'm now curious as to just how hot we can make the Hearthroot Oil - Like say, with our Forgefire.

And whether we can invent deep frying again, introducing foods such as 'donuts' to Norse society.

....Is the Hearthroot Oil safe to eat?
 
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