[X] Plan Let's Go To Court
-[X] (Crafting) Try to make something
--[X] Putting Runes on the Silver Arm-Ring (+7 Successes from Tools/Workshop)
--[X] Wording: "Weaken, defy, and resist what is drawn to the beacon's light, what is found near the troll's cave, what is held in the swimmer's hand."
--[X] Meaning: Protects against spiritual predators, curses, and destructive magics. Hopefully works especially well against Horra's family and Hasvir for a couple of reasons (it's symbolically a symbol of victory over their family, and the second reference is specifically to Horra while the third is specifically to Hasvir).
--[X] Spending
1 Odr and 24 Orthstirr to enhance the crafting process
-[X] (Personal) Spend time with...
--[X] Stigulf Snowbeard
--[X] Bring a
tafl game and some food gifts, while playing (with Frenzy), aks questions/discuss
---[X] Most important: Our upcoming trial and if/how we could use Frenzy
---[X] Uses for Frenzy outside of battle, like in social situations, or could it help avoid mistakes while crafting?
---[X] Uses for Frenzy in battle (besides the obvious)
---[X] General advice
-[X] (Visit) Go visit..
--[X] Asvir!
---[X] (Optional) Attend the Thing
--[X] Bring charges against Horra and Hasvir
--[X] Coordinate with the seeress and our own friends and family first, strategizing how we'll do this
--[X] Bring Abjorn and Sten with us.
--[X] Also go shopping if there's time before things kick off (we have a couple of things we could use)
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train a Trick combining Ember-Wing Cloak and Leaping Cleave that compensates for Leaping Cleave's weaknesses 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hugr itself 29d6
--[X] Undo our internal nalbinding (leaving 12 Pockets for now no matter how well we roll) 1d6
-[X] (Research)
--[X] When investing Odr into Hugr and Composure we will take the same precautions as last time...we will do Composure first, Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). Additionally, for this activity only, we will use shapeshifting to actively reduce our speed and damage (reversing our usual bonuses).
--[X] See how many soul fruits or other small items (like explosive charms, or, more mundanely, mundane fruit or fist-sized rocks) we can store in a single Pocket (we'll try putting them in a bag if that helps) and if we can make them appear in different places when conjured (soul fruit in our mouth, charms in our hands or 10 feet away, shields in the hands of someone next to us, things like that), and how large an item we can fit in one 1d6
--[X] Try investing Orthstirr into a Pocket and see what it does in terms of what can be stored there (can an invested Pocket store more, store better, do something else entirely?) Definitely includes seeing if we can store Frenzy more efficiently this way 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
-[X] (Training) Tricks
--[X] Ask Tryggr what kind of Gale Tricks he actually knows and would recommend. He knows the specific Hugareida better than we do and he's seen us fight, his advice seems relevant. Have him demonstrate so we can get a better idea of what they do, especially in terms of actual attacks.
--[X] Train Recall 1d6
-[X] (Training) Hamr (125 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Bash 1d6
--[X] Train Chop 1d6
--[X] Train Cut 1d6
--[X] Train Pierce 1d6
--[X] Train Throw 1d6
-[X] (Training) Hugr (19 successes to rank up)
--[X] Train Tactics 1d6
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (3 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (37 total)
--[X]
4 Odr and 3/4 Orthstirr to Hugr (depending on whether it goes up)
---[X] 5 Artcraft, 5 Armorcraft, 3 Orthstirr to Barb-Tongue,
4 Odr and 1 Orthstirr to Composure, 6 Housecraft, 3 Management, 4 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 5 Weaponcraft, 4 Wordplay, 5 Wildcraft (50 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 116/115 free for tricks (depending on whether Hugr goes up)
-[X] (Fylgja Capacity)
--[X] Remove Sidestep
-[X] (Shapeshifting Slots)
--[X] Assign our slots to High-Twitch Muscles, Dense Muscles, and Target-Tracking Eyes
--[X] Assign Fylgja's slot to Sharpened Senses