Voted best in category in the Users' Choice awards.
Voting is open
Something else to consider is this:

None of the other suspected apparition spells are using them to deliver a payload of an actual separate spell, they're just giving them physical shape that makes them more dangerous. That doesn't mean it's impossible, but it does mean that you'd be trying to invent something entirely new instead of just adapting what you already have extensive notes on how to achieve. Sticking with copying what the other spells do means you could easily adapt Black Essence to deliver a longer-lasting Pall of Darkness effect that follows someone around, or tweak it into being an asphyxiant that follows someone around.

Most of the more esoteric options talked about for Whispering Darkness are likely to be harder than just manifesting a Red Rider with a colour palette change.

Another relevant quote:

The whole point of Apparitions is to use what they want to do to your advantage. Bleak Swarms want to crawl all over people, cover them in a crow shape and have them try to land on someone with razor-sharp talons. Whispering Darkness wants to envelop someone, so you cover it in thorns and let it do so. Dark Hounds are easiest of all, they want to maul people so you point them at who to maul. You find a way to make their behavioural habits suit your purpose.

Red Riders want to fight people; which should be relatively easy to exploit.

Where are you getting a block on their ability to eat magic? I can't find that in any QM post, and I find an opposite implication in some, for example here:

I thought I'd seen it, but can't find it. There is confirmation that eating magic can strengthen an Apparition enough for it to escape, in a different context though:
Yes. Trying to wrap it in chains of Ulgu would simply feed it, and could very well give it enough strength to escape.
 
I think I brought up my concern over the whispering darkness and Dhar but I didn't quote boney for it because iirc there was no quote.
My worry was that as we "chain" a apparation with our magic by wrapping it in it giving it access to Dhar might weaken that wrapping as happens when Dhar and another wind meet.

But again, I don't actually have any wog for this, it's just a worry I have.
 
Last edited:
So, a question for Red Rider fans.

What are people more interested in.

A: one big strong old Red Rider to turn into one Big Boy Twilight Rider

B: A bunch of Smaller younger Red Riders to turn into a squad of Twilight Riders.

I would prefer the squad over a big boy concept wise, but it might not be practical.

Unlike dark Hounds RR's are depicted as fairly solitary, and fairly strong on average so finding and binding a bunch might not be on the table (maybe, might roll well for searching and stumble on some newly formed ones)
 
So, a question for Red Rider fans.

What are people more interested in.

A: one big strong old Red Rider to turn into one Big Boy Twilight Rider

B: A bunch of Smaller younger Red Riders to turn into a squad of Twilight Riders.

I would prefer the squad over a big boy concept wise, but it might not be practical.

Unlike dark Hounds RR's are depicted as fairly solitary, and fairly strong on average so finding and binding a bunch might not be on the table (maybe, might roll well for searching and stumble on some newly formed ones)
I like both sides. Having a ... What does one call a group knights, a quest? A crusade? A tourney?... Anyway having a group would be cool for having a actual charge capability but one single beefy knight would also be cool as a kind of martial champion that Mathilde can pull off.
 
So, a question for Red Rider fans.

What are people more interested in.

A: one big strong old Red Rider to turn into one Big Boy Twilight Rider

B: A bunch of Smaller younger Red Riders to turn into a squad of Twilight Riders.

I would prefer the squad over a big boy concept wise, but it might not be practical.

Unlike dark Hounds RR's are depicted as fairly solitary, and fairly strong on average so finding and binding a bunch might not be on the table (maybe, might roll well for searching and stumble on some newly formed ones)

Both would be interesting IMO, though if we just go with one we might actually be able to get it to learn tricks beyond killing whatever it's pointed at.
 
So, a question for Red Rider fans.

Speaking as a red rider detractor, I would prefer the squad. The main argument in favour of them seems to be that an extra sword+body would be useful on missions where Mathilde is outnumbered/outskilled. But in those scenarios I find that the addition of a singular Red Rider to be insufficient. Mathilde is already a highly skilled fighter, and anything a lone red rider can fight, it's probably easier to just stab the thing ourselves.

But having a squad of them neatly mitigates most of my concerns. Any situation where a single red rider is useful is a situation Mathilde can resolve by herself. A situation that requires multiple red riders, however, is likely a situation where a single swordswoman simply can't stab her way out of it. Being able to force multiply our numbers by five or six is a massive shift in combat effectiveness, even if it means each individual rider is weaker than a singular rider.
 
So, a question for Red Rider fans.

What are people more interested in.

A: one big strong old Red Rider to turn into one Big Boy Twilight Rider

B: A bunch of Smaller younger Red Riders to turn into a squad of Twilight Riders.

I would prefer the squad over a big boy concept wise, but it might not be practical.

Unlike dark Hounds RR's are depicted as fairly solitary, and fairly strong on average so finding and binding a bunch might not be on the table (maybe, might roll well for searching and stumble on some newly formed ones)

This isn't quite an answer to your question, but I think we know that Apparitions can grow stronger by eating the right flavour of magic. That means that if we're confident that we can bind a strong Rider, we might be able to capture a weak one and then feed them Aqshy to strengthen them.

And the collective nouns for knights are apparently banner and rout.
 
This isn't quite an answer to your question, but I think we know that Apparitions can grow stronger by eating the right flavour of magic. That means that if we're confident that we can bind a strong Rider, we might be able to capture a weak one and then feed them Aqshy to strengthen them.

And the collective nouns for knights are apparently banner and rout.
Ohhhh, a banner of knights sound cool...
 
9 would be the traditional number.
It's probably best to stay clear from Tzeentchian numerology after Mathilde got that Tzeentchian blessing:

Fated: +20 to spellcasting in the presence of Tzeentchian sorcery, ??? when spellcasting in the presence of Tzeentchian sorcery.

Probably better to get 4 (or 5) really beefy Nazgul Riders in Red instead, for that Ranaldian numerology.
 
It's probably best to stay clear from Tzeentchian numerology after Mathilde got that Tzeentchian blessing:

Fated: +20 to spellcasting in the presence of Tzeentchian sorcery, ??? when spellcasting in the presence of Tzeentchian sorcery.

Probably better to get 4 (or 5) really beefy Nazgul Riders in Red instead, for that Ranaldian numerology.
If all it took was a bit of number theory for the gods to get their hooks into you, Chaos would have won already.
 
Once the apparition is captured and the binding/training process streamlined, capturing another is just a thing we can do with Johann when we have actions we want to do with Max/Egrimm and are at a loss at where to put our Golden Boy. Which has happened once or twice. Alternatively, once it's codified and made (un)common knowledge within the Grey College, we might be able to pay College Favour to get someone in the know to do the capturing part for us.
 
Last edited:
And when all that got retconned he got pretty ignominiously killed during the End Times because he was incompatible with the Age of Sigmar.
While that is true, at least he got a cool moment in the first book. Before I stopped reading it, Valten and Vlad fighting against a Great Unclean One was probably my favorite scene in the book. Maybe a low bar to clear, but it was genuinely good, considering all the trash surrounding it.

That's not saying much, but I had the urge to point that out. He really was a fantastic example of missed potential. Karl Franz having to grapple with this random joe schmoe from bumfuck nowhere coming in exalted by Sigmar when he, the Emperor who wields Ghal Maraz, was not chosen to wield Sigmar's spirit would have been an interesting plot point. You know, if it wasn't explored within a few lines before Karl gave away Ghal and the chapter was subsumed by Gelt's frantically written descent into madness.
 
I mean i'm at least a little worried at the idea of bolting 9 apparitions onto Mathildes soul. It's where she keeps her magic after all. I'd hate for there to be any well transference from them into Mathilde.

I view this as not to far from brain surgery being done by medic.
 
Last edited:
I'd be satisfied with just one, I think. I don't think it's unreasonable to posit that the more things you bind to your soul, the greater the chance that something or one of them goes wrong, even if there's a less than usual chance of standard miscasting. It's a bit too early to tell without actually seeing it in action, though.
 
Once the apparition is captured and the binding/training process streamlined, capturing another is just a thing we can do with Johann when we have actions we want to do with Max/Egrimm and are at a loss at where to put our Golden Boy. Which has happened once or twice. Alternatively, once it's codified and made (un)common knowledge within the Grey College, we might be able to pay College Favour to get someone in the know to do the capturing part for us.

The problem isn't the capturing, it's that the difficulty of binding them and possibly keeping them bound increases with the more Apparitions you have bound.

That limits how many it's practical to have.

We don't know what the safe limit is though, and it may well be highly variable. I personally suspect that it's linked to how magically strong the binder is, but there may be loads of factors. Likely including how good your binding techniques are.

Unfortunately the Chaos sorcerers who bind daemons as familiars, Hag Witches of Kislev, Magicians of Araby, and Daemonsmiths of the Dawi Zhar are unlikely to share any tips on that, even if they're applicable to Apparitions, which they may not be. Mathilde's knowledge of how to use necromancy to bind spirits may (or may not?) be useful though.

There are some also some very long shots that may help. If any priests of death gods collect wandering souls to take them back to sanctified ground there might be something there.
 
Last edited:
I mean i'm at least a little worried at the idea of bolting 9 apparitions onto Mathildes soul. It's where she keeps her magic after all. I'd hate for there to be any well transference from them into Mathilde.

I view this as not to far from brain surgery being done by medic.

This is true, but it should be kept in mind that it is akin to a kind of brain surgery that is very common to wizards, not just the mortal ones, but elves as well, the familiar bond.
 
I mean i'm at least a little worried at the idea of bolting 9 apparitions onto Mathildes soul. It's where she keeps her magic after all. I'd hate for there to be any well transference from them into Mathilde.

I view this as not to far from brain surgery being done by medic.

I was keen on learning more about the soul from Gazul's priests first and mastering our arcane marks, but the thread seems to have become opposed to doing prep work rather than jfdi.

Based on the WoG, it wouldn't have made us better at apparition binding, but that doesn't rule out that it may have made us more aware of potential side effects and ways to mitigate them

This is true, but it should be kept in mind that it is akin to a kind of brain surgery that is very common to wizards, not just the mortal ones, but elves as well, the familiar bond.

Common but not understood, I think.
 
Last edited:
[X] Plan Bring Running Shoes with Seviroscope
-[X] JOHANN: Hunt an apparition (Rider in Red)
--[X] The Gambler
-[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Seviroscope)
-[X] MAX: Study an artefact (Books and rubbings from an Asur explorer of Lustria and the Southlands)
-[X] Attempt to create a liminal realm
-[X] Waystone: Foundation (Thorek, Hatalath, Sarvoi, Egrimm, Elrisse, Niedzwenka, Zlata)
-[X] Tributary: International (Kislev) (Zlata, Niedzwenka, Aksel, Tochter, Cadaeth)
-[X] EIC: Negotiate and plan a magical route through the Schadensumpf to allow for easier trade with the Eonir without compromising their defenses
-[X] KAU: Begin copying the full corpus of a Partner Library (Grand University of Nuln)
-[X] SERENITY: Observations on the Windfall north of the Dark Lands (Egrimm as primary author)
-[X] COIN: The Gambler (Hunt an apparition)
-[X] Eike Actions: Lustrian books and rubbings study, Windfall paper, Windherder enchanting, EIC negotiation
-[X] Eike Study: Enchanting class at the Grey College (1 CF)
I'm worried that this has too many Eike actions. The point of her going to the enchanting class is so she can follow along with all the enchantment related actions we're doing this turn, but with four actions, her schedule is going to be quite crowded, and there's no guarantee that she succeeds at learning enchantment. I don't want her to fail to learn enchanting quickly enough, then end up spending the rest of the turn around high level enchantments she isn't equipped to understand.

Edit: Personally, I'd skip the EIC negotiation. There's a good chance Mathilde, and by extension, Eike, doesn't get to see the magical road itself being enchanted, as the Eonir have good reason to not show Mathilde any modifications they make. And if the Grey Lords make the enchantments, they'd probably do some or all of the work in their hidden liminal realm, where we don't get any chance of peeking in. The negotiation action is certain to include negotiation but not certain to include anything else.
 
Last edited:
Voting is open
Back
Top