Turn 9/ 2312 IC - In the aftermath of the battle of three armies. Gorebash, despite the best efforts of many, managed to escape through the Border Princes, and is generally assumed to be heading towards the Badlands.
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Turn 15/ 2318 IC - "Nevertheless, Warboss Gorebash escaped further south. Six years passed, and now, seemingly from nowhere, the bastard has returned. Blaspheming as his misbegotten race is wont to do, he has claimed the long lost hold of Ekrund and challenged every single orc and goblin chieftain in the Badlands to a grand fight. Calling the event his 'Bloodbowl', he obviously intends to slay all the greenskin leaders present to absorb their hordes into his own which is already of a worrying size. Such was the rumored and now confirmed Warboss's size, beating out even the ogres that are currently running amok in the lands of the manlings, that greenskins even from the mountains bordering the Badlands are coming down for a fight. This has relieved pressure on numerous holds and posts, but there is no joy to be taken in that due to the likelihood of success for Gorebash in his efforts. All dwarves are to ready themselves for the coming green storm of the south." In other news, BUGMAN RETURNS TO BREWING NEXT YEAR DUE TO OATH!
Turn 16/ 2319 IC - "In the second to last month of the year, the cursed moon Morrslieb appeared in the skies of the world, and it was full. More than that, however, it was leaning towards the Badlands, many whispered, and sure enough during that night several massive meteors of warpstone slammed into the Badlands followed by a shower of smaller meteors until morning, all scattering across that desolate place where it is theorized that there are some of the largest amount of greenskins in the world. Frankly, in the opinions of many, one of the largest warpstone meteor showers in history couldn't have happened to a better group of horrible monsters. The dwarves of Barak Varr, based on preliminary scouting, were quite interested indeed in how the warpstone meteors killed hundreds of greenskins almost immediately. On the other hand, the fact that this did nothing to slow the flow of greenskins coming down from the World's Edge Mountains to fight against Warboss Gorebash is quite worrying indeed. Indeed, instead of stemming the tide, it is reported that thousands of greenskins are appearing as if from underground, and many are assuming that the ancient tunnels of the night goblins are being used."
Turn 17/ 2320 IC - "The massive rain of warpstone into the Badlands last year unfortunately did not kill Warboss Gorebash himself. Though hundreds, perhaps thousands of greenskins have died over the course of the past year due to the exposure to so much of the cursed rock, the Warboss is alive and well, evidenced by the fact that he appeared towards the middle of the year with a 'boss pole' with over two dozen new orc and goblin heads on it from chieftains who had defied him. Taking cover in caves throughout the Badlands, the orcs have begun repopulating quickly, even faster than before, possibly due to their environment growing more and more dangerous as mutated wyverns and indescribable abominations appear and try to tear the greenskins apart."
"At the beginning of this year, an enormous sinkhole opened up in the central Badlands, nowhere near the larger deposits of warpstone. This is good for all, for emerging in enormous numbers from the sinkhole came skaven, obviously there in search of warpstone. The ratmen missed their targets though, and are now facing a delighted greenskin army which has found a new group of enemies to fight that are not each other. Conflict erupted across the Badlands as skaven tunneled up and into sunlight in search of their precious warpstone, only to find grinning orcs and goblins waiting for them. High King Grudgebearer has urged caution, and the Throng of Barak Varr readies itself for whichever of the two finds success over the other."
Turn 18/ 2321 IC - "Karaz-a-Karak, Barak Varr, and Karak Azul all report record low greenskin numbers in the surrounding area as the greenskins of the lands south of the manling Empire are heading in great streams towards the Badlands to partake in the ongoing battle between skaven and greenskin. More noticeably, the greenskins of the Black Crag have nearly emptied out in charging towards the Badlands, eager to partake in a fight with so many Skaven. Indeed, so, many Skaven. While it has long been known that the ratment fetishize warpstone, the sheer amount of resources being contributed to the fight are so considerable that many nearby Holds are reporting that their tunnels are free of skaven for the first time in decades, allowing precious time to rebuild defenses without being under constant assault. It is as if the skaven had been building up enough numbers to assault the rest of the Old World were it not for the Badlands providing such a major distraction. Another rain of warpstone meteors this year has only drawn more skaven for their precious resource. Strange machinery offensive to the Engineer's Guild is being used, while the goblins are unleashing more and more powerful and strange squig breeds. In response, tens of thousands of orcs are getting into the fight, while almost a full hundred thousand goblins are estimated to be involved in the brawl. Throughout it all, the warpstone has begun to corrupt the land, or at least attempt to. Having figured out that the skaven are after the green rock, the greenskins have begun mining and taking the stuff for themselves out of spite in order to keep the skaven from it, feeding massive quantities of it to their squigs and setting the beasts into the skaven at which point more often than not they explode in splashes of green fire, lightning, and gore which curiously manages to 'clean' the warpstone's presence from the area. Though it has long been known that the skaven can use warpstone as fuel, apparently the gastronomic stupidity of greenskins have allowed them some form of cleansing the stuff by virtue of using up the solidified essence of the dark magic in biological squig bombs. Throughout it all, Warboss Gorebash continues to gain more greenskins under his banner as the fight continues as tribes hear the news of the fight and head in."
Turn 19/ 2322 IC - "Second Month of This Year: In a strange and uncomfortable turn of events, the growing greenskin threat apparently warranted the presence of one of the most cursed sorts of skaven to even exist – Grey Seers. As warpstone all over the Badlands is chipped away at by rapidly mutating greenskins that are then herded into skaven before what was harvested is fed to squigs to be used as biological warp bombs, the ratmen have grown panicked. One of the greatest bounties of their damn rock is before them, only to be used up by the goblins and orcs! Though many a dwarf may laugh and drink to this good fortune, others are concerned that should the orcs, led by a guffawing Gorebash, be victorious, so fattened upon victory may the Warboss be that the resulting tide of green may lay waste to the lands of both dwarves and men. This fear was only dampened somewhat due to the success of the Warboss himself managing to take down a Grey Seer in front of all present skaven. While this resulted in a victory for the greenskins, by killing one of the more powerful members of rat man society Gorebash has made himself a major target, as the skaven began unleashing even more outlandish machines while elite Stormvermin battle groups emerged from the primary sinkhole at the center of the Badlands. This does not seem to have dampened the spirits of the greenskins at all. Instead, it has only buoyed them. In response to the newer skaven war machines and the presence of so many Stormvermin, the Warboss has unleashed the night goblins, and with their numbers and insane fungal concoctions the WAAAGH!!! has managed yet again to match the Skaven."
"Though Karak Kadrin is almost always in danger of being attacked by the denizens of the Dark Lands, this year a surprisingly large group of orcs riding atop boars and wolves made their way through the pass and towards the keep. Unfortunately for them, they ran directly into the assembling Throng there, which has had Slayers from around the Old World making their way in. Such a direct concentration of Slayers both old and new, beardling and Longbeard, made short work of the orcs. Whatever their goal was, not a single one managed to escape and was cut down with glee. Even as the orcs attempted to run they ran into a group of new slayers arriving at Karak Kadrin, and so were caught between the two groups. The fact that so many Slayers were present to destroy a greenskin warband that might have otherwise threatened Karak Kadrin is a heartening one, for surely so many of the death seekers can only help in the reclamation of Karak Ungor."
"Sixth Month of This Year: The skaven revealed their navy! Apparently dissatisfied with the amount of forces they were capable of pushing through the sinkholes throughout the Badlands, a large amount of skaven ships appeared practically from nowhere this year and landed along the coast of the Badlands, though south of mighty Barak Varr. No doubt because they know that the ships of the dwarves would be capable of utterly tearing apart their vessels should they provoke us. Still, the amount of ships was worrying, given that dwarven intelligence has had little to report on any skaven naval capabilities at all. Said ships were used to drop off yet more Skaven, this time a group that herded disgusting abominations including the infamous Rat Ogres north into the Badlands, where they came up against various savage orc clans that Gorebash kept at the edges of his WAAAGH!! It was at this time that King Grundadrakk decided to take advantage of the situation. A fleet of dwarven Ironclads sailed south and tore into the still deploying skaven fleet, who could not turn about to face our ships before taking heavy casualties. By the end of it, the skaven navy was crushed and their forces left stranded in the Badlands. In less fortunate news, the amount of skaven ships was enough to actually manage to sink two of the Ironclads, the survivors of which have alternatively sworn new grudges or have become Slayers due to their surviving when so many of their crewmembers did not."
"Ninth Month of This Year – Hail the courageous dwarven rangers who bring us this information, who braved the war that is being fought in the Badlands. For only through their skill won from centuries of experience and training have these respected Longbeards managed to bring us this information. Hail them, for this is likely the last bit of involved information that we shall receive for some time, as the greenskins and skaven have grown so numerous in the Badlands that even the stealthiest of rangers could not hope to move unseen. The reasons for this are two-fold, as both groups received reinforcements of worrying degree. Greenskin pirates, somehow hearing the call to battle as all greenskins somehow do when a great enough Warboss is fighting somewhere, arrived along the coast and proceeded to leave their ships entirely in their haste to get into the fight ongoing in the Badlands. Notorious orc pirate Kaptin Bluddflag apparently brought his entire mobile WAAAGH!! which has plied the seas for the last ten years bringing ruination to any and all they happened upon. In exchange, an unprecedented number of Grey Seers have emerged from the main sinkhole, which has only widened due to night goblins closing up and collapsing many of the skavens other emergence points for the past few months. Three of the rat sorcerers were slain by our Rangers as targets of opportunity which, as the manlings might say, kicked over the anthill. The skaven are now fighting for two reasons it seems. The first is the massive yet now dwindling amounts of warpstone in the Badlands due to the consumption of the raw stuff by squigs and utterly insane greenskins of both goblin varieties as well as orc, and the second is sheer fury at how defiant the greenskins are being. Many in Karaz Ankor look upon this with grim satisfaction, for it is about time that someone else dealt with the seemingly unquenchable thirst for battle that the greenskins possess."
" Last Month of This Year – Though our rangers can no longer enter the Badlands, we are still able to receive information from around it. This has turned out not to be the best thing, and is in fact one of the most disheartening news heard for some time. The mythical and assumed hopefully dead Wurrzag, 'Da Great Green Prophet' as the greenskins refer to him, arrived through the World's Edge Mountains at the head of a massive train of savage orcs from the Dark Lands. The addition of what was essentially a full sized WAAAGH! of savage orcs heavily swung battle in the favor of the greenskins and based on what scouting was possible it seems that they may have pushed the skaven back to their central sinkhole as a result. Wurrzag is one of the oldest greenskin shamans and general greenskins in existence, and stories of him have been amongst our people for far longer than few others. Despite his age, the savage shaman seems just as powerful as ever. This news was brought to us by the sacrifice of several rangers from Karak Azul who were in the way of the incoming savage orcs, and so we mourn them even as we celebrate the death of so many skaven."
Turn 20/ 2323 IC - "[Beginning of Year] – Series of Massive Explosions Rock Badlands: The earth trembled for weeks on end as explosions rocked the hellscape that the Badlands are surely becoming, and these were not explosions of gunpowder. Flashes of green light, plumes of black and emerald smoke, and lighting of the same colorations sparked and filled the sky for days and nights continuously for at least two months. Then came the rocking eruptions that practically deafened the dwarven Rangers keeping watch on the outermost edges of the perimeter of what had been deem 'safe'. For some, this clearly signaled that the Skaven had achieved victory somehow, while others speculated that the greenskins had somehow chosen to exercise patience and built up their warpstone fed explosion squigs before tossing them moments after feeding. Regardless, as time went on, it became plainly evident that no, the fighting had not ceased at all, and then came the roars and booms of skaven weaponry. In exchange, it seems that the greenskins might have been pushed onto the back foot. Even if they had not been, the skaven might have pushed them to that point a short time later when yet more skaven ships arrived on the coast and released their hordes of abominations and rat ogres, once more a force clearly from a different skaven group than the ones who made use of such twisted warpstone using technologies. Yet again, just as before, the ships of Barak Varr obliterated them and left them stranded, though just in case much shelling was done to reduce the horde of skaven that then retreated into the Badlands. The fact that more warpstone fell from the sky was barely noted at this point, as the Badlands have become one of the most common dumping grounds of the stuff that has ever been noted. Some would even think that someone is somehow managing to pull down the warpstone from the sky on purpose."
"[Middle Year] – Skaven Deploy Screaming Bell, Summon Verminlord(s)?/Greenskins Manage To Animate Giant Rock Statues: The skaven appear fed up. Though information grows harder and harder to confirm, experienced Longbeard Rangers and Longbeard Ironbreakers who were nearby waiting for marching orders towards Karak Ungor report that the noise which tolled across the Badlands this year could only have come from one source. One of the feared Screaming Bells, one of the sacred altars of the skaven war machine. From it, it appears that the skaven have summoned one of their precious daemons to them, and have set it upon the frothing greenskins who practically began to run over themselves for the chance to fight the beast. Though the Verminlord was never actually sighted, nor was the Screaming Bell, due to the high numbers of both rats and greenskins preventing effective scouting into the Badlands, few can doubt the surety of which veteran Longbeards who have fought skaven for centuries. If the Longbeards say that the skaven did as such, then the skaven did as such. For all we know there could be more than one of the horrible monstrosities that walked the field this year. Whether or not it will prove enough to defeat the greenskins, however, is utterly unknown due to the fact that what is most certainly confirmed is the animation of giant statues of rock who bear faces carved in the general shape of greenskin WAAGH! banners. These giant moving piles of rock, trash, and poop that are wreathed in green energies were assembled from the very rocks of the Badlands itself with bits of warpstone mixed in. These creations are apparently termed Idols by those dwarves who have witnessed such things. Unfortunately, given what is occurring in the Badlands, many fear that the expedition to reclaim Karak Ungor may have to be pushed back as the Throng of the Everpeak may be needed to blunt the advance of whoever wins this intensifying conflict."
Turn 21/ 2324 IC - "[Early Year] Constant Explosions in Badlands: Starting this year off with a seemingly never ending cascade of clearly warpstone based explosions, the Badlands War may or may not be forced into an ending of mutual destruction. The issue, at this point, is there is no discernable way for us to be certain that the warpstone explosions are either skaven or squig based. Both sides have figured out a way to cause severe explosion based damage, but with the spawning rate of squigs that can eat and then be used as biologically based bombs versus however many bombs the skaven can bring from their hidey holes checking one over the other is uncertain. Explosions small and large have likely scorched much of the Badlands, reducing what small amounts of vegetation it possessed to worse amounts. As to who is winning, or losing, is entirely unknown."
"[End of Year] Rangers Able to Enter Badlands, Discover Victor of Badlands War, Warpstone Gone?? : For a wonder, a few daring rangers this year managed to make it inside and then out of the Badlands, giving us the first concrete details about the war going on there for some time. The truth of the matter is thus: The victor of the Badlands War was…Warboss Gorebash. Utilizing the endless swarms of squigs that his nightgoblin forces could breed, the greenskin managed to force an end to the fight by having said squigs feast upon all the warpstone that had fallen upon the Badlands over the course of last year and then used it, all of it, this year. He did this by closing each and every skaven sinkhole with these squig bombers, before managing to close the main sinkhole. The Badlands are filled with tens of thousands of new craters, caused both by the warpstone and resulting explosions of its usage, but of the warpstone, there is little sign. In doing this, Warboss Gorebash has slaughtered more skaven than any of his kind ever has before, denied them what would have been one of the greatest bounties of warpstone the rat men could ever have gotten access to, and then did something that even the dwarves could not expect. As the Rangers continued to explore the Badlands, which are now filled with a horrifyingly large amount of Big 'Un Savage Orcs, Warboss Gorebash was sighted leaving the coast of the Badlands upon a large fleet of ships that had been smashed together from the metal hulls of the skaven ships and the ramshackle materials that once made up Kaptin Bluddflag's fleet. The WAAAGH! was filled by some of the most obscenely large looking orcs and goblins that has ever been seen by any dwarves, and soon passed beyond the horizon. With his leaving, the Badlands have fallen into chaos once more, as the ships could not carry more than a third of his forces. The remaining two thirds fell into infighting immediately, then shattered further. The denizens of the Badlands, as a whole, are now far more powerful than ever before, but as a result it is likely that it would be far harder to unify them. What this means for the future is…uncertain, and none envy the eventual target of Warboss Gorebash, wherever he may be. Of the Skaven, there is no sign of living creatures, though there are enormous piles of rotting corpses and skeletons left all about the Badlands, to the point that the orcs were overheard calling it the Bonelands now, for so many dead greenskins and skaven filling it without proper burial traditions existing at all in either groups. The remains of what might have been three Screaming Bells were found in the area of the main – and now closed off – sinkhole."
Turn 22/ 2325 IC - Uruk and Thraka start building up the greenskins in the Bonelands.
Turn 23/ 2326 IC -
Regency Turn/ 2327 IC -
Turn 24/ 2328 IC - The Turn after Karak Ungor events.
Turn 25/ 2329 IC -
Turn 26/ 2330 IC - Thraka assaults Karak Drazh, Uruk assaults Karak Eight Peaks, Mag assaults Iron Rock
Turn 27/ 2331 IC - Uruk 'dies' in Karak Eight Peaks this year.
Turn 28/ 2332 IC -
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Turn 39/ 2343 IC - The Quiet Whaaagh! moves to assault Karaz-a-Karak.
Turn 40/ 2344 IC - Barak Varr and Karaz-a-Karak are under seige