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The good part about this is that the transfer of power wasn't as painful as being removed from the council with Roswita. Mathilde spent so much time building that Watch and info network and we gave it all away. I mean, it's for the best and I'm glad we did it, but damn that was painful.

At least this time we didn't have an entire infrastuctural network that we would give up when we left office.

In all fairness the painful thing about Stirland was being rudely shown the door.

Karak Eight Peaks wouldn't shut us out any infrastructure.

In K8P on the other hand we didn't leave pretty much anything that's directly attached to the Loremaster title. We only left the permanent results of our achievements. Which, don't get me wrong, are pretty damn major, but their still not really institutions that we've brought to life and slowly formed. Those we only started right as we quit the job, funnily enough.

Hmm... there's the Ranaldite tavern-temple, but that's not Loremaster related.
 
I actually really enjoy that we founded institutions in Stirland that are there to stay and will probably expand over the next few decades. I mean we created a centralized state police organization (with separate branches for rank-and-file and secret agents) whose top chief is in the state's ministry. And with the next "Spymaster" being a Witch Hunter essentially overseeing a third law enforcement organization, that has pretty much completely transformed that post into an important and mundanely powerful part of the government apparatus. Which is especially ironic given that Stirland was one of the few Imperial Provinces that didn't use some obfuscating euphemism for that job's title.


In K8P on the other hand we didn't leave pretty much anything that's directly attached to the Loremaster title. We only left the permanent results of our achievements. Which, don't get me wrong, are pretty damn major, but their still not really institutions that we've brought to life and slowly formed. Those we only started right as we quit the job, funnily enough.

Well that does make sense though, dwarf institutions have not changed since before men learned how to forge iron. We certainly were not going to change that.
 
Well that does make sense though, dwarf institutions have not changed since before men learned how to forge iron. We certainly were not going to change that.
Well, K8P has the Undumgi now. And a Human artillery school. Those are definitely new institutions. They just aren't Mathilde's.

Also, to be pedantic, the Gyro Air Corps is definitely an institution that's younger than Human iron forging.
 
So I thought it would be fun to make stat profiles for some characters in DL for the Army Game. I only managed it for Alkharad though. I'm very much an amateur and don't have a full understanding of the rules. That being said, here's my interpretation of how Alkharad could be represented:

StatsMWSBSSTWIALD
Alkharad6755537510

Troop Type: Infantry (Character)

Magic: Alkharad is a Level 4 Wizard who uses spells from any of the Lores of Battle Magic except the Lore of Life. He can generate all of his spells from the same lore, or from two or more of the lores in any combination. Declare how many spells he will use from each lore before spells are generated. Alternatively, Alkharad can choose to use spells from the Lore of Vampires. In this case, he has the Loremaster (Lore of Vampires) special rule.

Special Rules: Undead, Vampiric

Necrarch Drain: Instead of using the Hunger special rule, Alkharad feeds on Dhar. During the Magic phase, after channeling for power die, you may expend up to three power die. On a roll of 6 on each of those die, a wound lost earlier in the game is restored. This cannot bring Alkharad above his starting wounds, and may not be used after his wounds have been reduced to 0, resulting in his death.

Alternatively, Alkharad can instead consume Warpstone at the start of the magic phase (he starts the game with 3 pieces). You may only consume one warpstone per magic phase. Roll a D6 if you do so. On a 1-3 you roll on the Miscast table. On a 4+ you regain all wounds lost earlier in the game. If you roll a 6, then all spells cast in this round that roll a double result in irresistible force, succeeding regardless of the casting value.

Used to Failure: Once per game, Alkharad may reroll a miscast on the miscast table.

Master of the Dead: Alkharad is able to use the Invocation of Nehek spell to increase units of Skeleton Warriors beyond their starting size.

Vampiric Powers:

Master of the Black Arts: The player using Alkharad can reroll one of the die for determining the strength of the Winds of Magic.

Dark Acolyte: Alkharad adds D3 to the casting total whenever he successfully casts Invocation of Nehek, regardless of casting value chosen.

Forbidden Lore: Alkharad can generate his spells from any of the eight basic lores except for the Lore of Life
 
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I think three uses on the warpstone consumption is too much: i'd put it down to 1 use.
Or at least specify When the warpstone can be used.
Ex:
-at the start of turn,
-during the movement phase instead of moving
-during any phase while not engaged in combat.
I mentioned that it could only be used once per magic phase. The consequences to it are incredibly severe too, you're basically betting on rolling a 6 for the irresistible force and 4+ if you really need your wounds back, and the downside is you get miscasted on 1-3.

He also has no magic items so it's supposed to make up for it.

If I haven't made it clear you can only consume the Warpstone during the start of the Magic phase. Maybe I should clarify that.
 
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Ah, I've wanted to talk about this for a while actually. I want to discuss Galenstra a little.

First, I don't think Galenstra is a mage. For a person of his position, and possibly a person of his age, it would be expected for him to know a few spells, particularly as some of them would be very useful for his circumstances. Very importantly, his house is from Yvresse and dominates the worship of Ladrielle. I should mention that Ladrielle is the Goddess of Mist, protector of all that is hidden and lost, and patron of travellers in wilderness. It seems extraordinarily fitting that a person who worships Ladrielle would then use Ulgu for his needs, particularly as it might assist in his line of work.

I do want to emphasise however, that just because he uses Ulgu doesn't mean he's an expert in it. He might see it as an act of worship and a useful tool in his toolbox, but I don't think he specialises in it. Look here:

That doesn't matter though. What's important is that he's a user of it from a different magical tradition. Even if he's not an expert he will still have a different and possibly valuable perspective on the Wind. He may well also have been taught spells using it that the Grey College doesn't know, and the reverse may also be true. He wouldn't have developed those spells as he's not a professional mage, but as an accomplished user of them he will be able to tell us they exist and may well even be able to arrange for us us to learn them.

Just because he's not a gunsmith doesn't mean that we can't usefully talk to him about shooting them, or that he wouldn't be interested in trading for them. It's the same with magic. Or trade, which he also appears interested in discussing as he brought it up. It's one of several interests they share. Possibly also including sneaking up on your enemies and killing them.

And given Mathilde's other roles and professional interests, Mathilde may not have fully counted as a professional mage by elven standards before she took up this job. A lot of what she uses magic for is to further her other roles rather than as an end in itself.

Simply learning more about how magic is integrated into elven life and society should be very interesting to see, as it's completely different to how humans and dwarves see it.
 
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Well that does make sense though, dwarf institutions have not changed since before men learned how to forge iron. We certainly were not going to change that.

The Library is a new institution that's comparable. For the matter Web-Mat can be considered new institution - though it is more College rather than K8P.

Mathilde just hasn't had a lot of time as the K8P Loremaster to work this stuff out; for half her tenure the Karak was in war mode.
 
So I thought it would be fun to make stat profiles for some characters in DL for the Army Game. I only managed it for Alkharad though. I'm very much an amateur and don't have a full understanding of the rules. That being said, here's my interpretation of how Alkharad could be represented:

StatsMWSBSSTWIALD
Alkharad6755537510

Troop Type: Infantry (Character)

Magic: Alkharad is a level 4 Wizard who can cast from any of the Eight basic lores except Life, as well as the Lore of Vampires.

Special Rules: Undead, Vampiric, Loremaster (Lore of Vampires)

Necrarch Drain: Instead of using the Hunger special rule, Alkharad feeds on Dhar. During the Magic phase, after channeling for power die, you may expend up to three power die. On a roll of 6 on each of those die, a wound lost earlier in the game is restored. This cannot bring Alkharad above his starting wounds, and may not be used after his wounds have been reduced to 0, resulting in his death.

Alternatively, Alkharad can instead consume Warpstone at the start of the magic phase (he starts the game with 3 pieces). You may only consume one warpstone per magic phase. Roll a D6 if you do so. On a 1-3 you roll on the Miscast table. On a 4+ you regain all wounds lost earlier in the game. If you roll a 6, then all spells cast in this round that roll a double result in irresistible force, succeeding regardless of the casting value.

Used to Failure: Once per game, Alkharad may reroll a miscast on the miscast table.

Master of the Dead: Alkharad is able to use the Invocation of Nehek spell to increase units of Skeleton Warriors beyond their starting size.

Vampiric Powers:

Master of the Black Arts: The player using Alkharad can reroll one of the die for determining the strength of the Winds of Magic.

Dark Acolyte: Alkharad adds D3 to the casting total whenever he successfully casts Invocation of Nehek, regardless of casting value chosen.

Forbidden Lore: Alkharad can generate his spells from any of the eight basic lores except for the Lore of Life
Not half bad. His spell generation rules are a little confusing though. I assume you're trying to give him the Forbidden Lore Power from the canon Vampire Counts, but that affects what spells you can generate, not which ones you can cast. Giving him that and the Loremaster (Lore of Vampires) rule either means he has to take the Lore of Vampires, or he can generate spells from multiple lores, and which you wanted him to be able to do isn't clear.
 
I mean, with the Watch it wasn't so much that Mathilde gave them away as that getting them to stay under her command would have seen them all quit.

They probably had a party when they heard that she was gone.
That whole thing really needs to be a lesson in 'work with your employee's needs and wants, not against them'

we would have had a much better time if we had just accepted that Ranlad doesn't make a good cop god, and gone with someone else.
 
Not half bad. His spell generation rules are a little confusing though. I assume you're trying to give him the Forbidden Lore Power from the canon Vampire Counts, but that affects what spells you can generate, not which ones you can cast. Giving him that and the Loremaster (Lore of Vampires) rule either means he has to take the Lore of Vampires, or he can generate spells from multiple lores, and which you wanted him to be able to do isn't clear.
I admit I honestly don't fully understand spell generation. I want him to have the ability to cast from all the lores except Life because it makes sense to me that an obsessive Necrarch would do that, but it also makes sense to me that he specialises in the Lore of Vampires and would therefore be a Loremaster in it. Except I think the balance is off if he can choose to generate spells from any lore he wants and also has full access to all Lore of Vampire spells, which I think Loremaster gives him even if he chose to generate spells from a different lore? I don't know how to reconcile this tbh. Narrative wise yeah sure he would be able to cast multiple lores, but games wise not many characters can do that.
That whole thing really needs to be a lesson in 'work with your employee's needs and wants, not against them'

we would have had a much better time if we had just accepted that Ranlad doesn't make a good cop god, and gone with someone else.
I reread those portions a little while ago. The Ranald thing wasn't the big reason they were discontent. It was irritating to them, but not the reason they disliked Mathilde. They dislike Mathilde for folding Rat Catchers, Sewer Jacks and Gong Farmers into their ranks and had them start practicing sewer clearing. They thought it was humiliating.
 
I admit I honestly don't fully understand spell generation. I want him to have the ability to cast from all the lores except Life because it makes sense to me that an obsessive Necrarch would do that, but it also makes sense to me that he specialises in the Lore of Vampires and would therefore be a Loremaster in it. Except I think the balance is off if he can choose to generate spells from any lore he wants and also has full access to all Lore of Vampire spells, which I think Loremaster gives him even if he chose to generate spells from a different lore? I don't know how to reconcile this tbh. Narrative wise yeah sure he would be able to cast multiple lores, but games wise not many characters can do that.
If you just want him to have that ability (remembering that every spell you can generate on the tabletop is Battle Magic by definition) you could rewrite it as such: "Alkharad is a Level 4 Wizard who uses spells from any of the Lores of Battle Magic except the Lore of Life. He can generate all of his spells from the same lore, or from two or more of the lores in any combination. Declare how many spells he will use from each lore before spells are generated. Alternatively, Alkharad can choose to use spells from the Lore of Vampires. In this case, he has the Loremaster (Lore of Vampires) special rule."
 
If you just want him to have that ability (remembering that every spell you can generate on the tabletop is Battle Magic by definition) you could rewrite it as such: "Alkharad is a Level 4 Wizard who uses spells from any of the Lores of Battle Magic except the Lore of Life. He can generate all of his spells from the same lore, or from two or more of the lores in any combination. Declare how many spells he will use from each lore before spells are generated. Alternatively, Alkharad can choose to use spells from the Lore of Vampires. In this case, he has the Loremaster (Lore of Vampires) special rule."
Thanks. I modified it to use your wording.
 
[x] Vicarius Galenstra, to get to know him and his Ward.
[x] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[x] Qrech, who is putting the finishing touches on his tome on the Chaos Dwarves.
[x] Middenland, to see how the Ulricans are going with their new Eonir coreligionists.
[x] Egrimm, to try to sound out more information about the Alric situation.
[x] Belegar, to discuss who has been made Loremaster after you.
[x] Ostermark, because you're curious about this Shirokij business.
 
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
[X] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[X] The Karak Azul Architects, to get involved in the design of your Library in detail.
 
[X] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[x] Qrech, who is putting the finishing touches on his tome on the Chaos Dwarves.
 
Vote's been going for a little over a day now, so let's take a moment to look at how it's going.
Adhoc vote count started by picklepikkl on Sep 13, 2021 at 9:53 AM, finished with 361 posts and 132 votes.

A few things are immediately apparent. In a dominant lead is seeing Thorek enter Tor Lithanel. Significantly behind it, but still solidly ahead of the next tier, are "talk to Egrimm about stuff" and "hang out with best rat." Those three options seem pretty safe to me and unlikely to be displaced, though stranger things have happened.

The exciting part comes in the next tier down, where there are three options within a few votes of each other. Attentive voters will note that one and two and three is frequently six, and we have only five slots for social actions, so it's likely that two of these will make it in and one will not. These three options -- talk to Belegar, talk to the elf who greeted us on our way in, and meet with the architects to design our library -- are where the current competitive part of the vote lies, and I encourage people to consider which of these they want to see more than the others.

(The remaining options are behind by like thirty votes, so alas are unlikely to make it in this time.)
 
[X] Belegar, to discuss who has been made Loremaster after you.

What can I say, I sympathise with those who want to see our former Lord again.


[X] Roswita, to get a sense for who will control Sylvania after you turned down the position.

... Still voting this though.
 
[X] Belegar, to discuss who has been made Loremaster after you.
[X] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[X] Vicarius Galenstra, to get to know him and his Ward.
[X] Roswita, to get a sense for who will control Sylvania after you turned down the position.
 
[x] Egrimm, to try to sound out more information about the Alric situation.
[x] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[x] Belegar, to discuss who has been made Loremaster after you.
[x] Qrech, who is putting the finishing touches on his tome on the Chaos Dwarves.
 
[x] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[x] Vicarius Galenstra, to get to know him and his Ward.
[x] Belegar, to discuss who has been made Loremaster after you.
[x] The Karak Azul Architects, to get involved in the design of your Library in detail.
[x] Egrimm, to try to sound out more information about the Alric situation.
[x] Roswita, to get a sense for who will control Sylvania after you turned down the position.
 
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